cRPG

Strategus => Strategus General Discussion => Topic started by: Haboe on January 05, 2013, 11:38:14 am

Title: [Rules Discussion] 2.1) Spawnraping the enemy
Post by: Haboe on January 05, 2013, 11:38:14 am
2.1) Spawnraping the enemy
Title: Re: [Rules Discussion] 2.1) Spawnraping the enemy
Post by: Cepeshi on January 05, 2013, 11:39:21 am
If you manage to get to their spawn and they cannot defend themselves, GO AHEAD AND RRRRRRRAPE
Title: Re: [Rules Discussion] 2.1) Spawnraping the enemy
Post by: Kirbyy on January 05, 2013, 01:33:01 pm
Agreed, I just think that the defenders should be able to exploit the 'ready to spawn' at the same time then.
Title: Re: [Rules Discussion] 2.1) Spawnraping the enemy
Post by: Tyr_ on January 05, 2013, 03:08:56 pm
Spawnrape really kills the fun in a battle imo. The only reason why you would spawnrape is to kill the population of a fief you just took and leave burned earth, so just taking the fief, killing everything and then move on while leaving nothing in the fief itself.
I think it would be nice to add a new attack mode on fiefs instead - pillage. Once you win you automaticly kill the population in a fief, maybe also destroy all unspent production points the fief has stacked so far?
If we get such an option it should be forbidden to spawnrape the last standing flag in a fief - it should be allowed if one flag gets spawnraped but other once can still spawn normal, since it then is a valid tactic to kill some defenders quickly.
On open field it shouldnt be allowed in general imo, once you drop all the flags the whole army is going to die anyway.
Title: Re: [Rules Discussion] 2.1) Spawnraping the enemy
Post by: Haboe on January 06, 2013, 01:42:24 pm
bump, want at least 50 votes on this one!
Title: Re: [Rules Discussion] 2.1) Spawnraping the enemy
Post by: Butan on January 06, 2013, 02:12:10 pm
There is no alternative to spawnrape, except putting spawns behind an invisible wall, which could be too easily exploited by an overwhelmed party.
Someone wise said that strategus rules shouldnt need an admin ingame to enforce them: spawnraping is just killing enemies as soon as they appear on the map, you cant tell players to stop doing that.

The fact that you cant put down a flag while enemies are around it and that a flag gets put down automatically after you spawnraped it for X time prevents both spawnrape AND capturing flags too easily so I think spawnraping is perfectly fine. Could be reworked by a tweak or two but its really one of the less urgent matters.
Title: Re: [Rules Discussion] 2.1) Spawnraping the enemy
Post by: Haboe on January 07, 2013, 09:47:53 pm
Yes, defenders fault for losing controle over that area          17 (65.4%)
Only as long as you try to put down the flag                         9 (34.6%)

Thats a yes, it is allowed to spawnrape.