cRPG

cRPG => Suggestions Corner => Topic started by: Rumblood on January 01, 2013, 06:00:40 am

Title: Revert the ranged missile buff
Post by: Rumblood on January 01, 2013, 06:00:40 am
Okay look, so you made them smaller in the attempt to keep ranged from being able to shoot as accurately at longer ranges (too small to see, they can't adjust their aim). Well at least that's my theory as to why they are smaller than they used to be. Problem is, as with all nerfs like that, they adjusted and can hit you just fine.

So why do I call it a buff?

Well if ranged still know where their aim is going and the missiles are a LOT harder to see, it is a buff to ranged because it is much more difficult for melee to see the damned things and dodge. Agility is only useful if you can see what is coming. Make the missiles as big as it takes for people to see them incoming in time to dodge.
Title: Re: Revert the ranged missile buff
Post by: Andy on January 01, 2013, 07:05:50 am
I agree.
Title: Re: Revert the ranged missile buff
Post by: Taser on January 01, 2013, 08:23:56 am
inb4 they become


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Title: Re: Revert the ranged missile buff
Post by: Pejlaen on January 01, 2013, 01:27:29 pm
I think that they should have a model that is easy/possible to spot. For me, one of the most exciting things is firing a long-range shot and watching the flight of the arrow to see if it hits or not.