This is bs, 24 agi for a SLOW horse and you are left with low ps/strength so you do low damage. Best we kill any hybrid build possible, which are imo the most fun classes to play
Right now I am 27/15 9ps 4if 5ath 5riding and it is a completely retarded build, I 1-2 shot 90% of people on horseback riding a Destrier that tanks alot of hits and if I get dehorsed no problem I have a poleaxe/whatever on my back and i'm an extremely effective melee build.
How about removing the possibility to carry a second weapon on horseback. That way lancers would have to stick with their lance which is a "nerf" to their melee capabilities. But what about 1h/shield-cav?
Just thinking out loud here...
What I suggest is you having to dedicate alot more to riding in your build to use any good horses and to that end I think these are more fair Riding Requirements for horses:
Sumpter - 3 Riding Requirement
Rouncey/Palfrey/Steppe/Desert - 6 Riding Requirement
Destrier/Arabian/Courser - 7 Riding Requirement
All the Armoured Horses - 8 Riding Requirement
whereas all the other hybrid classes have some clear disadvantages (slot problems, accuracy problems, etc), melee-cav does not. there's no reason not to do it instead of a pure melee build unless you just don't like being cav.
Only problem with cav that I can see is that the destrier is slightly OP. It's an armoured horse, without the armour. But better.
Soo you want to make lances 3 slots? I'm a pure polearm and nearly all my weapons (apart from really low tier ones like the staff) are two slots so you want to FORCE me to respec and go inf or 1h lancer cav? No offense but that is so unbelievably stupid! this is very very clearly an NA problem and making lances 3 slots is not the solution to anything at all. I really really hope that no dev listens to this because this is beyond crazy. :?
then don't spawn on a horse if you want to use a top tier polearm as infantry. or you can bring a quarter staff or shortened spear as a 1 slot backup polearm. or you can try war spear or hafted blade cav (its fun).
this is the same penalty archers and arbalesters have and they are much weaker classes than cav. you think its stupid because you are using an OP class with an OP build and don't want it nerfed. its not an NA or EU problem, its just balancing.
Polearms OP? LOL you're funny :lol: So I'm in the wrong for going a pure build? nice real nice. Either way I don't care because I really hope this wont be added and will just be ignored like all the other cav nerf threads out there.
No offense but that is so unbelievably stupid! this is very very clearly an NA problem
Because all the EU cavalry are bad compared to the majority of them on NA (mostly).
Until you play on a sever where you and EU cav have equal ping you cannot claim that.
lmao
Let me guess you also have the biggest dicks, guns, nukes,brainspenuts and everything else you can think of. I really can't see how people can/will take you serious when you just come across as some classic egotastic American. :?
Let me guess you also have the biggest dicks, guns, nukes,brainspenuts and everything else you can think of. I really can't see how people can/will take you serious when you just come across as some classic egotastic American. :?
I don't play on EU much but the times I do I notice the standard of cavalry is WAY worse, for the best players and for just the average cav player. Whenever I play cavalry in EU strategus battles too the only person who comes close to me as cavalry DRZ_Naduril and i'm not even very good at cavalry anymore.
EU has better ranged NA has better cavalry, it is known- but just because your cavalry doesn't utilize the best and most OP cav builds doesn't mean they don't deserve to be nerfed.
Let me guess you also have the biggest dicks, guns, nukes,brainspenuts and everything else you can think of. I really can't see how people can/will take you serious when you just come across as some classic egotastic American. :?
And because EU don't use OP builds you think we deserve a nerf?
(click to show/hide)
Riiiight because NA never call for nerfs either :rolleyes:
Sooo from this point on you're going tit for tat? nice. :rolleyes:
Personally I see this as an NA problem...
At the end of the day I can't really see or suggest a solution because I don't know anything about hybrid builds or how things are on NA, on EU I don't notice or see a problem...
this is very very clearly an NA problem
you just come across as some classic egotastic American. :?
Well he acts like his from NA, and I never see him on EU servers (although I hardly play EU1)
Riiiight because NA never call for nerfs either :rolleyes:
I don't really care what some random guy on the internet does unlike you, feel free to quote me all you like I really couldn't care less. :mrgreen:
I am not cav, but I think this is biased, because what I know of you, you are a lancer, and do not need as much STR as a 2h or 1h cav would.
guess i havent been over there when your top players where on but whatever. str cav staking more kills then agi cav is a given. still your propositions are quite meh, they lock the fun equipment from too many players. and killing fun and diversity in a game is contradictory to its purpose. btw what happend to the fallen archer squad? they were always decent.
Your statement doesn't make sense. AGI based cav won't be effected because...well they have more riding. Badplayers changes only effect those who get 15 agi to go with a champ destrier and then stack strength.
Right now it is far too easy to hybrid into cavalry without giving up anything in your melee build so that when you are dismounted you might as well be pure infantry which is incredibly unbalanced for obvious reasons.(click to show/hide)
What I suggest is you having to dedicate alot more to riding in your build to use any good horses and to that end I think these are more fair Riding Requirements for horses:
Sumpter - 3 Riding Requirement
Rouncey/Palfrey/Steppe/Desert - 6 Riding Requirement
Destrier/Arabian/Courser - 7 Riding Requirement
All the Armoured Horses - 8 Riding Requirement
Cavalry should be as big an investment as archery in my opinion, instead of something you can throw 5 points into and gain a HUGE benefit with basically no drawbacks.
This also makes Heavy Cavalry alot more balanced in that they have to dedicate alot more into AGI thus making them easier to kill for all classes (but especially for archers who aim for rider and not horse which should be encouraged)
Well I am an agi cav and wouldnt be effected, true. But the fun horses will be locked away from anyone with a normal build. Not cool. Clarified or still doesnt make sense to you?The fun horses as in the brokenly op lol-onehit bump destrier? The (at 3+) insanely agile arabian which is most likely the second best horse? The courser that is only really good for spawnraping?
seriously 18/18 @30 and you can ride a rouncey. awesome.
The fun horses as in the brokenly op lol-onehit bump destrier? The (at 3+) insanely agile arabian which is most likely the second best horse? The courser that is only really good for spawnraping?
While I personally do believe making Palfrey, steppe horses, and rounceys five riding and keeping the desert 6 riding would make more sense then I overall do not see the problem with these changes.
Warhorses aren't good enough to warrant an 8 riding requirement. Destrier is arguably the best horse in the game and could have its requirement upped to 6 at least.I agree about the warhorses (large and normal warhorse could use 7 like the destrier but anything above that in price sucks hard) but fuck, I think they're mean to be unusable, just look at the random high price.
The fun horses as in the brokenly op lol-onehit bump destrier? The (at 3+) insanely agile arabian which is most likely the second best horse? The courser that is only really good for spawnraping?
While I personally do believe making Palfrey, steppe horses, and rounceys five riding and keeping the desert 6 riding would make more sense then I overall do not see the problem with these changes.
so you think one has to be a specialized no-life nerd to enjoy an armored horse, or an unarmored that is of any use? people posting in this forum are too familiar with the game to actually take normal casual players into account.If being a specialized no-life nerd means having an agi build in c-rpg, then yes.
Warhorses aren't good enough to warrant an 8 riding requirement. Destrier is arguably the best horse in the game and could have its requirement upped to 6 at least.
realtalk if you don't get atleast an 8:1~ KDR as heavy cavalry please don't talk about heavy cav balance in this thread thanks in advance.You're one of very few people who have a KDR that high as heavy cav. You're an expert at playing cav.
You're one of very few people who have a KDR that high as heavy cav. You're an expert at playing cav.Lowering the max skill level of cav even further and making there be even less difference between the good and the shit cav sounds like a great idea! 1+
While I agree that something needs to be changed with cavalry, I do not believe it has to deal with the riding requirements of cavalry.
I personally believe there needs to be a change to maneuver. Higher top speed (slightly), but much lower maneuver. So cav have to commit more to going certain ways. Cav will be more balanced that way.
I proposed changes before, people liked them but they've been glossed over in time.
Lowering the max skill level of cav even further and making there be even less difference between the good and the shit cav sounds like a great idea! 1+My suggestion does the exact opposite. It makes bad cav worse and good cav just as good if they think a tad a head, which good cav do.
The Destrier is very good but the heavier horses are just flat out better. The warhorse especially is probably the most cost effective out of all the horses regarding how it will improve your KDR.
Consequently the arabian is by far the worst of all the "expensive" horses because it dies so fast to ranged, and if you want to play cavalry at all effectively for your team you should be going for archers and bumping groups of enemies not just going for solo people alone which is where the arabian excels.
Increase the riding skill req`s, but give a buff to horses.(click to show/hide)
I think cav is too nerfed. I suggest to make angle of lancing like in native. Stats of MW horses are balanced (expect Palfrey I think they should increase hp and speed and body armor), BUT the upkeep of horses should be increased that horses may be used only by reach people like IRL(medieval)
And Buff heavy lance pls
P.S. I'm 1h
My suggestion does the exact opposite. It makes bad cav worse and good cav just as good if they think a tad a head, which good cav do.
I couldn't care to go find my entirely-written up suggestion, it was posted so long ago who knows where.
I think cav is too nerfed. I suggest to make angle of lancing like in native. Stats of MW horses are balanced (expect Palfrey I think they should increase hp and speed and body armor), BUT the upkeep of horses should be increased that horses may be used only by reach people like IRL(medieval)
And Buff heavy lance pls
P.S. I'm 1h
Ideally as many things as possible should be equally balanced, deciding "Lol let's make cav OP as fuck because lawl" is fucking retarded, and adding special ticks to play cav is even worse, upkeep is a bad enough system already, people shouldn't be forced into being bored for ten minutes in order to spend one minute doing something they enjoy, the entire upkeep concept is fucked up in general and so is your suggestion.
so meh. fuck this.
you have a point about having very few but strong cav, however it shouldnt be balanced by gold, Id rather see it balanced by some random fair factor. like getting some tick for every minute you play and use those ticks as cav, so anyone can have a strict amount of time playing in the saddle, something like 1 in five maps or so. would suck for random players again though cause they could only play once every few days as cav, so meh. fuck this.It's game and it MUST be balanced, but in real life knights were overpowered (KO). Ok, increase upkeep of heavy horses and decrease HP of light ones, so everyone can play on lihgt horse but they'll be oneshoted by everybody. And return normal lancing and damage of heavy lance.
Ideally as many things as possible should be equally balanced, deciding "Lol let's make cav OP as fuck because lawl" is fucking retarded, and adding special ticks to play cav is even worse, upkeep is a bad enough system already, people shouldn't be forced into being bored for ten minutes in order to spend one minute doing something they enjoy, the entire upkeep concept is fucked up in general and so is your suggestion.What do you suggest to do?
It's game and it MUST be balanced, but in real life knights were overpowered (KO). Ok, increase upkeep of heavy horses and decrease HP of light ones, so everyone can play on lihgt horse but they'll be oneshoted by everybody. And return normal lancing and damage of heavy lance.
May be limit amount of cav about 25% of people on server?
What do you suggest to do?My complete suggestion for fixing cav?
My complete suggestion for fixing cav?
Nerf bump damage into the dirt, allow people to block while knocked down (both by normal weapons and bumps), make cav more manueverable and faster, do so that ctrl+j (rearing your horse on your own) deals decent amounts of damage and knocks down people in front of you, make cav really loud so it isn't about backstabbing anymore, add a qm-something command which will type with green text in chat "cav entered X m radius" whenever a cav (both ally and enemy) enters a certain radius of you, return the old lance angle, lower general lance length so that the longest couch only lance is 180reach and the longest normal lance is 165, (if possible) add sidestepping to horses, make cav require wpf in riding (higher wpf makes your horse faster and more maneuverable, each skill point in riding reduces effective riding wpf by 10 and you must have at least one effective wpf to ride a horse), make several high tier polearms/2h either unsheathable or 3slot, remove blocking from all lances but the light lance and the double sided lance, allow the double sided lance to stab backwards if you press x with it, remove the horse leg damage thing, make a hit to a horse stop the riders attack, and make cav spawn 15sec later than infantry to nerf spawnraping.
Hell I'll chip in.. :twisted:Btw why'd you 1+d my suggestion when I clearly recall us having arguments with me more or less suggesting that exact thing in every one of the million nerf cav threads you've made?
First of all, let's see what happens tomorrow.
But in general. Cav has always been the most effective class.. From almost 3 years of cRPG I think I can say they top the scoreboard most often compared to how few they are. I do understand my fellow badmin smooths enthusiasm here. Cav is the class that is in general able to get the most kills, and the way it gets 99% of all its kills is also extremely lame, however all your suggestions for fixes are in my opinion in general, shit.
Take Torben, a fine gentleman who has my respect, but he can hardly block. :mrgreen: Still I bet he has one of the finest K:D ratios of all cRPG due to being on a horse.. (and being decent with it) Torben is good on ground from what I recall, not 100% sure though, long since I've last seen him dismounted.
I'm not for nerfing them into the ground, but let's face it.. Riding around with a giant poleaxe on your back must be rather impractical. I'd say you should either choose between a big ass lance or a big ass axe.
- Giving the lance 3 slots would kill the arhcetypical knight with lance and sword. I don't like it.
- Making big ass axes 3 slots would not be fair in the pole vs 2h battle. Indeed, but you could also make the big ass 2hs either unsheathable or (if they got a real sheath) 3 slot, and that is a much better solution than any other.
- Making the big ass axes unsheathable I'd say is the best solution.. Perhaps with making minor riding adjustments for the horses.
And I can't remember cav ever being nerfed into the ground. All nerfs to them has been overcome by players and justified. It wouldn't hurt if they got it hard once..
And prices of weapons and armor and horses should be automatically adjusted by popularity, but that's another discussion.. (Perhaps as a percentage of their loom prices the last 30 days?) Shit idea, if every player started using a pitchfork it wouldn't make the pitchfork a better weapon, and upkeep is only a pain in the ass, not a real thing to stop you from doing something (those str plated charger cav will always ride their plated chargers).
I can't remember Zlisch.. :) r u sure u are not one of the many obsessing over me again?I ain't, you were always asking for speed (and maybe bumps, this I'm not 100% sure about) buffs but maneuver nerfs while the main component of my suggestion was actually making cav maneuverable and fast while nerfing bump damage and reach, you made a thread called "cav the final solution" or something like that to which I replied making a thread switching the word cav with ninja in the OP, I got a near photographical memory with everything that isn't numbers.