cRPG
cRPG => Suggestions Corner => Topic started by: Tigero on December 21, 2012, 07:10:02 pm
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This must be done, 30% of players in DTV are 'active leechers', not even trying to kill any bots but just leeching at v, maybe kicking archers to stop then from atleast doing SOMETHING. Also 40% are still not worthy of the prize with like 5 kills and 10 deaths. If you threat to poll the leechers, they say they are ''playing safe'' on peasants? Haha.
No way shall this continue!
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It must be done in a way that doesn't give huge xp bonus in -10 player servers but definently almost base xp*round kills/round bots amount on full servers... But I'm not intelligent enough to write a function for that or whatever it's called :p
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The answer would lean on "getting admins" instead of "tweaking the mode to hell" to avoid these cases.
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The answer would lean on "getting admins" instead of "tweaking the mode to hell" to avoid these cases.
But hippies don't approve kicking players with 5 kills 15 deaths on DTV...
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damn, i have been leeching too much :P
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This is a good intention but a terrible suggestion.
Shielders holding a shieldwall to bottleneck the enemies are the most important component of a proper DTV group, and those guys don't do kills.
I think that peasants and all the people that are useless because they don't really have any other choice should not increase the bot count. This gamemode should be easier or stay the same when there are more people, not become omfgimpossibleroflstompedbybandits.
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This is a good intention but a terrible suggestion.
Shielders holding a shieldwall to bottleneck the enemies are the most important component of a proper DTV group, and those guys don't do kills.
I think that peasants and all the people that are useless because they don't really have any other choice should not increase the bot count. This gamemode should be easier or stay the same when there are more people, not become omfgimpossibleroflstompedbybandits.
This, so much this. Other fine example are people guarding the virgin herself, not fighting in the first ranks. I remember countless time people with score 20/3 saved us from surprise fail dozen of times
I'm not really sure if increasing the reward based on kills would be a smart idea, as it would encourage brutal killsteals, and those often result in unavoidable teamkill. (killing one enemy, ally hits you from behind while he tried to kill the bot)
But don't decrease the bot spawn, the more the merrier :mrgreen: