cRPG
cRPG => General Discussion => Topic started by: no_rules_just_play on December 19, 2012, 12:20:51 am
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lately, i noticed that i was very busy helping new players (1-2 weeks old) with the game, i think that for some reason the patch has attracked alot of new players because i usually am always helping those people but never saw this. if you join a game there is everytime someone asking for help. you can even recognize them from the fact that they are peasants, noobs and that they have weird names like glob4564.
what do you think? is the mod reviving again?
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Remove looms, all the oldmy old friends have everything +3 anyway. The only advantage they give is towards new players who need all the help they can get.
Save the new players, remove looms!
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I agree, feels like alot of new names have been popping up which is really awesome.
Whats weird about glob4564? :lol:
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i notice new players after gear they use its nordic style helmet weaboo armor shield sword and crappy bow with arrows and ofcourse no hand armor but yes i also notice many new players a lot more than ussual not even mentioning that eu 1 has about 100 players pretty often.
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i notice new players after gear they use its nordic style helmet weaboo armor shield sword and crappy bow with arrows and ofcourse no hand armor but yes i also notice many new players a lot more than ussual not even mentioning that eu 1 has about 100 players pretty often.
And dont forget the Winged Great Helmet!
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New players = Multi-accounting.
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nordic style helmet weaboo armor shield sword and crappy bow with arrows and ofcourse no hand armor
so true
Remove looms, all the oldmy old friends have everything +3 anyway. The only advantage they give is towards new players who need all the help they can get.
Save the new players, remove looms!
just when i have my first two looms? :(I agree, feels like alot of new names have been popping up which is really awesome.
Whats weird about glob4564? :lol:
the fact that it are random letters and random numbers, they have no personality :P
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poor people spending their wpf and skill points all over.
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I'm glob4565, but yeah, seen a lot of new guys lately, funniest one was an archer called Boman or something who refused Herkkutattis offer to give him gold.
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nordic style helmet weaboo armor shield sword and crappy bow with arrows and ofcourse no hand armor
lol you just described me (except the weaboo bit, full northern armor)
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i notice new players after gear they use its nordic style helmet weaboo armor shield sword and crappy bow with arrows and ofcourse no hand armor but yes i also notice many new players a lot more than ussual not even mentioning that eu 1 has about 100 players pretty often.
Don't forget they're always trying to stab you with their crappy 1hander.
It's like they think holding that thrust for 5 secs would magically charge it up and give it crushthrough.
But yeah seen a lot of new players recently.
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Don't forget they're always trying to stab you with their crappy 1hander.
It's like they think holding that thrust for 5 secs would magically charge it up and give it crushthrough.
But yeah seen a lot of new players recently.
Wait... it doesn't give you crushtrough? Guess now I know what I am doing wrong all the time. :o
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Remove looms, all the oldmy old friends have everything +3 anyway. The only advantage they give is towards new players who need all the help they can get.
Save the new players, remove looms!
actually i have to admit there, i have all my looms and dont even use them all.
maybe get some ideas together for something to have by retiring then looms?
More RPG, but not names like Eddard Stark or something already given to movies and books.
Spend 1loom for giving your weapon names (but checked by moderators and admins cause of retards)
Idk much ideas maybe its to late.
And also; Let all players use all kind of weapons, for example let a guy with 0Riding ride a rounce, but let him get more repaircosts for all of it, and speed and maneuver penalty
For weapons its speed and damage (bows accuracy)
Armors; More weight and less armor.
So they all have to optimize their builds and gather more.
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i notice new players after gear they use its nordic style helmet weaboo armor shield sword and crappy bow with arrows and ofcourse no hand armor but yes i also notice many new players a lot more than ussual not even mentioning that eu 1 has about 100 players pretty often.
When I was new I bought armor based on the stats, I didn't give a shit what it looked like. So as a cavalry lancer, I had a light weaboo armor (because for the price it had the highest leg armor)
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yes, i have used weaboo too :P
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Remove looms, all the oldmy old friends have everything +3 anyway. The only advantage they give is towards new players who need all the help they can get.
Save the new players, remove looms!
inc massive rq then
that would be wasted time then for me ive spent so much time for my looms and you want them to just be removed Oo?
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inc massive rq then
that would be wasted time then for me ive spent so much time for my looms and you want them to just be removed Oo?
It would not change anything, except put some skill back into the game. All the longtime players, which is 90% of the base, have lots of looms. So instead of having 60-80 body armor like now, everyone would just have 50-70. I am not talking about resetting them, that would make me GTX, but fully removing them. Looms are not a minor advantage, it is pretty fucking huge and everybody crutches them. If I just backwalk as a longspearman and try to do facehug stabs I fail about half the time, but does not matter, cause I take 12 hits to die. The melee part requires so much hits these days on everyone.
Imagine coming into this mod as a new player. Not only do you have a skill disadvantage that is enormous, you are also facing people with fully loomed armor of which a lot are level 32+. Sounds like a pretty disheartening experience to me. Getting my looms took me 1.5 years and I hated everytime I had to click retire.
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Meh, looms, no looms, this is not what's important: what NEEDS to be implemented is a TAX on usage: if the items you use are super popular it should cost the guy money, then we can see all the crazy/useless weapons being used, and less kuyak spam.
Also: I have a full loomed set, have done for ages...but I am willing to bet ANY amount of cash that a/ it get's me no real advantage and 2/ NOONE in the mod has the same selection as me.
But I wouldnt want looms to go...I like my leather armour, its MINE teeth dont take it from me. Also my pony, Stephie the Steppie, dont take her from me teeth, I love her.
EDIT: I take it back, I do have an advantage: tbh very few people are expecting the damage they receive when I face-stab them with 6PS, 100+ wpf and 29p damage on 103 speed, all they see is a my old friendcher with a joke weapon, next thing BAM they have a 3rd eye in their face and are sat at home in deadspec wondering what happened.
Also: what would you replace them with? The joy of grinding levels? gtfo :D
ANOTHER edit: WTF would I do without my MW stones??!! What would I throw at bastard archers who wont man up and fight?
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actually i have to admit there, i have all my looms and dont even use them all.
maybe get some ideas together for something to have by retiring then looms?
More RPG, but not names like Eddard Stark or something already given to movies and books.
Spend 1loom for giving your weapon names (but checked by moderators and admins cause of retards)
Idk much ideas maybe its to late.
And also; Let all players use all kind of weapons, for example let a guy with 0Riding ride a rounce, but let him get more repaircosts for all of it, and speed and maneuver penalty
For weapons its speed and damage (bows accuracy)
Armors; More weight and less armor.
So they all have to optimize their builds and gather more.
You just want to ride a Plated Charger and throw your awlpike....
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Also: I have a full loomed set, have done for ages...but I am willing to bet ANY amount of cash that a/ it get's me no real advantage and 2/ NOONE in the mod has the same selection as me.
How would it not get you a real advantage exactly? Well you could still have a unique selection if the items weren't loomed.
But I wouldnt want looms to go...I like my leather armour, its MINE teeth dont take it from me. Also my pony, Stephie the Steppie, dont take her from me teeth, I love her.
And they would still be yours, they would just be a little worse, but so would everyone elses items, so no change here either.
Also: what would you replace them with? The joy of grinding levels? gtfo :D
Ermm, I don't know, maybe replace it with just playing the game because the game is good? The only reason I am playing cRPG is because of the better balance and pub scene, grinding, be it levels or looms, is not something I want to do. Hence the term grinding. I play games because of gameplay, not because of achieving things which are useless outside the game. It's crazy I know.
ANOTHER edit: WTF would I do without my MW stones??!! What would I throw at bastard archers who wont man up and fight?
Throw regular stones at them, lobby for a buff for all I care.
All looms do is limit freedom and creativity. Whenever I try an alt that cannot use my looms, I painfully realize how much of a difference they make. Instead of just switching body armors all the time, I have to stick to one, because otherwise I am at a huge disadvantage compared to the average player. Most importantly it is very new player unfriendly, especially this mod needs to cherish its new players, not scare them away because we all like crutching our looms.
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You just want to ride a Plated Charger and throw your awlpike....
i already can throw my lawlpike...
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i brought like 5 new guys to crpg with me. 8-)
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Ermm, I don't know, maybe replace it with just playing the game because the game is good? The only reason I am playing cRPG is because of the better balance and pub scene
But....are we playing the same game??? This game is popular because of looms, NOT gameplay: balance and gameplay wise its not even in the top 3 mods for warband.
But since most mods have a very small playerbase they are slightly boring, also, they have no progression, which is what ppl play crpg for: but levelling alone cannot be the aim, since we are capped...
SO: ppl play cRPG for the feeling of progression, seeing others they recognise and being recognised because of their gear choice. Since we cannot level very much, the progression MUST be looms. Without looms, we would all stop retiring, would all eventually hit the levelcap, and thats it, the community would vanish and the poor mod would die its natural death.
Trust me on this: looms keep the game alive, there are MUCH better balanced and more fun to play mods, with much better gfx and additions, but since they have no progression they are all barren wastelands occasionally visited by a lanparty and a few diehards.
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I play cRPG because Warband is one of the best games ever made, and cRPG expands on the multiplayer aspect to try and bring balance and better gameplay than native MP. Also because they try to bring the single player experience into a multiplayer setting (Strategus).
I could care less about looms or grinding (although I did both for 12 gens), I don't like micro transaction games, and I certainly don't like "FPS" games (which I'd include this in that category) that have upgrades on items. It should all be skill based.
Being that we've played the game for 1000's of hours, we already have an advantage over new players with our improved skill in game, and our character's better stats (atts/skills), you throw looms into the mix and we have now even more advantages.
I still really like c-rpg, but I don't think rewarding the people who play the most, with the best gear, is the right direction for a game to take (for obvious reasons, which I believe I've stated clearly)
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add to the list for recognising newbies:
-1h shielder with a random bag of arrows (no bow)
-they dont look at the chat
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i brought like 5 new guys to crpg with me. 8-)
bring them to hre
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Remove looms, all the oldmy old friends have everything +3 anyway. The only advantage they give is towards new players who need all the help they can get.
Save the new players, remove looms!
Nobody likes to lose their toys and new players won't realize they are missing anyhow. Here is your solution:
http://forum.meleegaming.com/suggestions-corner/new-player-clan/ (http://forum.meleegaming.com/suggestions-corner/new-player-clan/)
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I always felt it was a bit much to give +10 body armour just because you played a bit longer. Gloves shouldn't really give so much body armour especially. The lighter ones can get over 100% bonus just from looming for free since theres no extra weight. To make it fair without actually nerfing all gloves you could buff the base stats and then nerf the actual looming bonus.
Body armours again could have base stats buffed, with looms nerfed a bit.
+3 damage on a weapon isn't huge, depends on the weapon type. Getting +3 piercing on a 1 hander is pretty damn nice, +3 cut on something that already hits very hard is worth much less. Still, I would happily go for a more cosmetic style implementation, like +3 just looks better or something.
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I am all for getting rid of looms if you convert all the gens into xp.
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I always felt it was a bit much to give +10 body armour just because you played a bit longer.
Not just played longer, but have typically gotten a lot better at the game then when you started. So you're not only more skilled than a noob, but (assuming they buy the same equipment as you) have better stats on your gear.
Gloves shouldn't really give so much body armour especially. The lighter ones can get over 100% bonus just from looming for free since theres no extra weight.
Leather gloves are what, 1 body armor? Loomed they are 4? That's a 400% increase.
Body armours again could have base stats buffed, with looms nerfed a bit.
+3 damage on a weapon isn't huge, depends on the weapon type. Getting +3 piercing on a 1 hander is pretty damn nice, +3 cut on something that already hits very hard is worth much less. Still, I would happily go for a more cosmetic style implementation, like +3 just looks better or something.
I don't think they should take out looms at this point (a lot of long time players would leave), I just think that looms were not necessary from the beginning, but I understand why games put things like that in (so it gives players something to "work for" rather than just enjoying the game for what it is).
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I am all for getting rid of looms if you convert all the gens into xp.
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Doesn't matter if we have looms or not new players still die everytime experienced player faces them. Mount and Blade in general is hard for new players and cRPG is even harder so resetting looms achieves nothing.
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Just make loomed items worse, instead of +5 armor +3 and so on :wink: Hm, back in the days lordly armors had +7 armor, newbies should be happy that looms were nerfed already :mrgreen:
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i actually liked crpg because it was so hard, it felt like i was part of a 'elite' mod
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Remove looms, all the oldmy old friends have everything +3 anyway. The only advantage they give is towards new players who need all the help they can get.
Save the new players, remove looms!
Nerf loom don't remove them =)
Something like +2 damage instead of +3 for weapons.
And +3 instead of +5 for armors.
I am full Rank 3 on my main and it feels completely overpowered ... feels bad for new players
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Doesn't matter if we have looms or not new players still die everytime experienced player faces them. Mount and Blade in general is hard for new players and cRPG is even harder so resetting looms achieves nothing.
So because they are already at a horrible disadvantage skill wise, reducing the disadvantage by removing the part which has nothing to do with skill is useless?
I really wouldn't want you responsible for solving climate change.
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Doesn't matter if we have looms or not new players still die everytime experienced player faces them. Mount and Blade in general is hard for new players and cRPG is even harder so resetting looms achieves nothing.
Yes, that is pretty much true (even without looms most experienced players would dominate a new player). But that's kind of the point, if we're already better than new players without looms, when we have looms, we have even more advantage (besides having 1000 more hours of playing than them).
Do we need even more advantage than playing for 1000's of hours has given us over new players? That's why I don't like games which rewards people who play the most, with even better gear/equipment than people who don't put in as much time. You're going to be better than the people who don't play as much just because you've played more, but now you have a gear advantage on top of that...
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If you let us call you nrjp_HRE, there will be more new glob4564 :P
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Graphic tunning helps I think,
we need more of this
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what do you think? is the mod reviving again?
Usual increase during Christmas/end of the year.
cRPG boomed especially during 2010 at this time.
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i notice new players after gear they use its nordic style helmet weaboo armor shield sword and crappy bow with arrows and ofcourse no hand armor but yes i also notice many new players a lot more than ussual not even mentioning that eu 1 has about 100 players pretty often.
Y u no use commas?
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So because they are already at a horrible disadvantage skill wise, reducing the disadvantage by removing the part which has nothing to do with skill is useless?
I really wouldn't want you responsible for solving climate change.
So you think it's good to make veteran players to lose all they have grinded for and make them GTX and gather few new ones which you kill all over again and make them GTX too? There is always wave of new players when Warband goes sale but only few stay because they actually like the game mechanics. I don't mind if looms are made easier to obtain.
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Just make loomed items worse, instead of +5 armor +3 and so on :wink: Hm, back in the days lordly armors had +7 armor, newbies should be happy that looms were nerfed already :mrgreen:
New players know nothing except that they are being owned. They don't care about the history of changes, or that you had to walk 5 miles in the snow uphill both ways to get your heirlooms, even if you are now giving them free limo rides. They won't care at all. The only thing you will do is piss on the players who spent the time to get some feeling of persistence in an otherwise battle, win/lose, rinse repeat system (for those not in Strategus). That doesn't hold players attention for long at all. They like earning shiny trinkets, and even if the shiny trinkets don't mean much; if you make them mean less than they did, people get mad.
Not to mention that even at Gen 19 (25 after gens lost to long ago patch), I only have my Archer gear where I want it. Now I'm working on my 1h shielder + thrower gear. That will take me another 9 generations for the weapons + another 6-9 generations for the armor that I will eventually wear with it. New player starting today will have a fully loomed set in whatever class they choose by time I have my 2nd set of loomed gear. Then I get to start on my 2 hander/polearm + tin can gear that will take me another 15-18 generations to fully loom out. Yes, I could market place/trade my archer gear in eventually to get a different class build, but I don't want to do that. I like the shit that I earned and often I have a non-standard build and equipment in those common classes anyhow. When I retire to a different class (or respec actually in 36 generations or so and I've only got 19 gens right now), I don't want to deal with the marketplace. I want to take my gear out of the armory in 5 seconds and put it on as my latest class.
It makes me feel like there is some point at least to the playing. Am I having fun? Yes, I am. But without a carrot leading my Id along, it will definitely grow bored and find some other game that offers a modicum of persistence for that warm fuzzy "feel good" glow to make Id and Ego happy.
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When I discovered Crpg, the concept of Heirloom points were one of the things I found most intriguing about it. As well as that Crpg added persistance to a really great game. Of course the game should keep evolving though.
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They like earning shiny trinkets, and even if the shiny trinkets don't mean much; if you make them mean less than they did, people get mad.
Hm, when loomed armors got nerfed noone complained (or at least I don't remember any complains :wink:), so I think another nerf wouldn't piss ppl so much. And I definietely want to keep all my loomed stuff, all my +3 armors and swords, but I also think that it would be good to reduce advantage which veteran players have over newbies.
Not to mention that even at Gen 19 (25 after gens lost to long ago patch), I only have my Archer gear where I want it. Now I'm working on my 1h shielder + thrower gear. That will take me another 9 generations for the weapons + another 6-9 generations for the armor that I will eventually wear with it.
Hm... Last time I retired one year and a half ago :wink:
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Nobody likes to lose their toys and new players won't realize they are missing anyhow. Here is your solution:
http://forum.meleegaming.com/suggestions-corner/new-player-clan/ (http://forum.meleegaming.com/suggestions-corner/new-player-clan/)
i couldnt stop myself from doing it
http://c-rpg.net/index.php?page=ladderoverviewclans#!?page=ladderinfoclandetail&id=2216
1 member already
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They nerf looms all the time (indirectly) when they nerf the weapons :P My +3 Heavy Lance went from 29 pierce to 26 overnight a month or so ago.
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They nerf looms all the time (indirectly) when they nerf the weapons :P My +3 Heavy Lance went from 29 pierce to 26 overnight a month or so ago.
And oh boy is cav a hard class to play now!
Besides, that is a buff to looms seeing as getting a +3 Heavy lance increases damage by 13% now instead of the 11.5% it did before.
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they probably saw the patch annoucement on tv and decided to play crpg
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I'm a new player (nearly two weeks!) I REQUIRE LOVE AND NOURISHMENT FROM THE COMMUNITY! :mrgreen:
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I'm a new player (nearly two weeks!) I REQUIRE LOVE NO AND NOURISHMENT NO FROM THE COMMUNITY! :mrgreen:
fuck you crazycracka <==HERE
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You forgot to include a picture of grumpy cat
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New players always wear the fanciest of attire, Wrapping Boots, Winged Great Helms, etc... I salute the newer guys, they are the future of cRPG!
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You forgot to include a picture of grumpy cat
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fixed