cRPG
cRPG => Suggestions Corner => Topic started by: Uther Pendragon on December 16, 2012, 02:51:52 am
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So, you know how in Strategus in fiefs you can use PP to get some discount on items, why not add it to cRPG in-game?
So after you loom an item to +3 (or not), you could use loompoints to decrease the repair price for it.
It would be 1 disc. = minus 10% from repair price, 2 disc. = -20%, etc, to 3 discounts?
Would be nice for people torn apart between their love for heavy armors and love for full wallet, also I guess a nice end-game feature for no-lifers. :D
(emergency edit ftw)
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Im not sure i f im getting it right, but if its like this i approve:
You put 3 loompoints into an item to make it +3.
After that you can put in another 3 lp's and make it +3 with discount 30%
Or ofc only put loompoints in discount and keep the item on +0
Loompoint-sink, original.
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Yeup, you got me right, but I didn't thought about limiting it only to +3 items, thou I guess its more logical.
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Yeup, you got me right, but I didn't thought about limiting it only to +3 items, thou I guess its more logical.
Or ofc only put loompoints in discount and keep the item on +0
I don't see a reason why you can't discount a +0 milanese plate :mrgreen:
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To make it more end-game cool-kids content 8-)
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bump for old threat
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I like this. Gives someone like me (who has one weapon he intends to stick with maybe forever) more of a reason to go after loom points.
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An original idea. I like. Nice one man.
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Very nice :D
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agree or disagree?
Agree.
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*shrug*
Why not?
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This would probably require an overhaul of all the item prices to be fair. That is a lot of work.
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This would probably require an overhaul of all the item prices to be fair. That is a lot of work.
What would be unfair about it? You think some armours and weapons would be too discounted with a 30% discount on item price?
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It gives older players every reason to "crutch" expensive items, putting new players at an even steeper disadvantage. Lighter, cheaper equipment would either disappear or be used to mass-farm gold. That would lead to inflation on the marketplace.
Hey, I'd like to have a cheap set of plate mail too. But I don't think it would be fair.
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True. It basically makes the most expensive armors at 31k go down to roughly 21-22k. However taking a full set of plate is still expensive even with a fully discounted set. It will take a while to get a full discounted set for gloves, helm, body armor, boots which doesn't include their weapon.
I do agree that it discounts it too heavily. I wouldn't want to raise the prices though since that hurts newer players even more. Maybe discount only 7.5% or 5% instead of 10?
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I doubt this will be implemented, but that was what I was thinking of a suggestion. 10-30% discount is okay when you are purchasing hundreds of the item in strategus, but that doesn't mean it would be fair in regards to the repair costs for equipment on regular servers.
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Maybe the repair discount for +0 items only. But not for any loomed items. The advantage from +3 full plate set with reduced repairs would be too good against non loomed. This is supposed to be skill based, not item/grind based.
The advantage from fully loomed gear vs non-loomed is really high already. +10 body armor from fully loomed gauntlets + chest armor is a bit too much already IMO. But who am I to talk, running around fully loomed myself.
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rewards rich players, pisses on poor players.
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Don't like this suggestion.
But it can be adjusted with some other idea! Gold sink is quite important actually, but people already do not care about upkeep.
Therefore the following stuff could work then:
Looming an item +1 increases the repair costs by 10%.
Looming an item to +2 increases the repair costs by a total of 20%.
Looming an item to +3 increases the repair costs by a total of 30%.
Putting another LP into the item to decrease the upkeep by 10%.
For a +3 item it means with 3 LPs you can decrease the increase of the upkeep from 130% back to 100%.
For a +2 item it means with 2 LPs you can decrease the increase of the upkeep from 120% back to 100%.
For a +1 item it means with 1 LP you can decrease the increase of the upkeep from 110% back to 100%.
For a +1 item it means with 3 LP you can decrease the upkeep to 80%.
LP and Goldsink both. 6 LP per item at its best, 3 LP if you dont care about gold, or 3 LP if you dont care about stats but gold.
Example:
Destrier: Upkeep 1,642 gold.
Champ Destrier: Upkeep 2135 gold.
Long Bow: Upkeep 777 gold.
Masterwork Long Bow: Upkeep 1010 gold.
Danish Greatsword: Upkeep 1,114 gold.
Masterwork Danish Greatsword: Upkeep 1448 gold.
In the end, by having better gear than others, you either pay with gold or LPs.
Obviously no one would care if he got a low upkeep item +3 if the difference is only 1-200 gold. But for Horses it will be a difference, as well as for expensive weapons or arrows.
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Don't like this suggestion.
But it can be adjusted with some other idea! Gold sink is quite important actually, but people already do not care about upkeep.
Therefore the following stuff could work then:
Looming an item +1 increases the repair costs by 10%.
Looming an item to +2 increases the repair costs by a total of 20%.
Looming an item to +3 increases the repair costs by a total of 30%.
Putting another LP into the item to decrease the upkeep by 10%.
For a +3 item it means with 3 LPs you can decrease the increase of the upkeep from 130% back to 100%.
For a +2 item it means with 2 LPs you can decrease the increase of the upkeep from 120% back to 100%.
For a +1 item it means with 1 LP you can decrease the increase of the upkeep from 110% back to 100%.
For a +1 item it means with 3 LP you can decrease the upkeep to 80%.
LP and Goldsink both. 6 LP per item at its best, 3 LP if you dont care about gold, or 3 LP if you dont care about stats but gold.
Example:
Destrier: Upkeep 1,642 gold.
Champ Destrier: Upkeep 2135 gold.
Long Bow: Upkeep 777 gold.
Masterwork Long Bow: Upkeep 1010 gold.
Danish Greatsword: Upkeep 1,114 gold.
Masterwork Danish Greatsword: Upkeep 1448 gold.
In the end, by having better gear than others, you either pay with gold or LPs.
Obviously no one would care if he got a low upkeep item +3 if the difference is only 1-200 gold. But for Horses it will be a difference, as well as for expensive weapons or arrows.
I stoped my grind fest long time ago and you want me to put in to that again
NO
limit item lvl to +3
peps will think what to take discount or upgrade, anyway that will probably unbalance game like hell but hey! who cares.
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No, I don't want that. But I neither want that weird suggestion of this topic. :D
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Bugger it, why not. There's always those few players who you see ALWAYS in plate, Poopy, Tony (idk if he does now on his new one), Dielier etc. Just why not? It'll be fun to see GS users have a slightly harder time killing people, then we'll have a billion more threads about how 2h should be buffed cos it can't cut through plate armour
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Bugger it, why not. There's always those few players who you see ALWAYS in plate, Poopy, Tony (idk if he does now on his new one), Dielier etc. Just why not? It'll be fun to see GS users have a slightly harder time killing people, then we'll have a billion more threads about how 2h should be buffed cos it can't cut through plate armour
aim for head