cRPG

Strategus => Strategus General Discussion => Topic started by: Xol! on December 10, 2012, 09:27:16 pm

Title: Hospitaller vs FCC Screencap dump
Post by: Xol! on December 10, 2012, 09:27:16 pm
(click to show/hide)
Title: Re: Hospitaller vs FCC Screencap dump
Post by: Haboe on December 10, 2012, 10:25:43 pm
Awesome picks man :D

What mods do you use? (texture etc)
Title: Re: Hospitaller vs FCC Screencap dump
Post by: Xol! on December 10, 2012, 10:32:38 pm
I use realistic colors mod, the heirloom pack, and of course WSE2.

http://forums.taleworlds.com/index.php?topic=120098.0

http://forum.meleegaming.com/suggestions-corner/new-heirloom-models-%28and-web-gui%29/

Some of the links in those threads might be dead.  Just let me know if they are and I'll reupload the files somewhere else.
Title: Re: Hospitaller vs FCC Screencap dump
Post by: Keshian on December 10, 2012, 10:38:53 pm
Really beautiful screenshots.  Blinded by the FCC yellow.  I was really impressed how coordinated all our shielders were - they kept doing really great vee formations anchoring the middle with a tree, making life difficult for archers and ha flanking.  Also, shik's last comment there - we actually had equal number of mercs until nearing the end more and more guys just gave up and left the server on the other side when the k/d was about 2.5 to 1.  It was brutal to have to cross that whole map against well-equipped defenders with a solid shield wall and champ destriers riding you down from the sides.  I don't know how to make it any easier for attackers except maybe reducing the respawn timers based on deaths only adding .5 seconds for each death instead of 1 for each side.

Our side was very well coordinated and did an amazing job, was really impressed by everyone.  The funny thing is attacking villages is actually not as bad as attacking open fields because flags are scattered and the run to the enemy flags closer than open fields and usually less cav maneuvering room in fights.

EU side solved the attacking problem by just repeatedly assaulting people and places with 1500 man armies till they wear them down and win.  Kind of what attackers need to do - probably could get those 10K goods we stole by repeatedly attacking murder or the 7k we stole on me, but I understand its difficult to try after what happened in the last fight, but you could wear him down.
Title: Re: Hospitaller vs FCC Screencap dump
Post by: Haboe on December 10, 2012, 10:41:33 pm
heirloom pack dl link seems dead
Title: Re: Hospitaller vs FCC Screencap dump
Post by: Turboflex on December 10, 2012, 10:51:10 pm
attacking people in field is just brutal, I'd rather attack a castle.
Title: Re: Hospitaller vs FCC Screencap dump
Post by: BoneSaw on December 10, 2012, 11:35:37 pm
Was a fun battle! Good shots.
Title: Re: Hospitaller vs FCC Screencap dump
Post by: BaleOhay on December 11, 2012, 12:18:49 am
Need things on ground to degrade faster. Look at some of those screens gives a good reason why the server takes a dump 25 mins into the fight. Maybe keep weapons but have bodies and horses fade fast
Title: Re: Hospitaller vs FCC Screencap dump
Post by: Aztek on December 11, 2012, 01:18:52 am
Amazing pictures! And thank you for posting  8-)
Title: Re: Hospitaller vs FCC Screencap dump
Post by: Xol! on December 11, 2012, 01:20:29 am
heirloom pack dl link seems dead
Heirloom pack: http://www.filebox.com/ehott5vc9yaq

Realistic colors: http://www.filebox.com/zp2eo0dioyy4

idk if this host is any good, if not let me know and I can upload it somewhere else.
Title: Re: Hospitaller vs FCC Screencap dump
Post by: Tanken on December 11, 2012, 02:48:50 am
It's screenshots like this that make me want to play this game again, or at least more often.
Title: Re: Hospitaller vs FCC Screencap dump
Post by: Arathian on December 11, 2012, 06:31:25 am
game doesn't look that good with DX7 and 0 graphics, lemme tell you that for a fact  :mrgreen:

Can't wait to get my new (beasty) PC tomorrow.
Title: Re: Hospitaller vs FCC Screencap dump
Post by: Kirbyy on December 11, 2012, 08:05:44 am
Really is an eye opener...
 :shock: