cRPG
Beta => WSE2 Beta => Topic started by: BD_SUPERBEAST on December 05, 2012, 06:53:40 am
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Wse2 its working perfectly for me after some config tries,but the voice commands still sound either like smurfs voices(high pitched) or mega slow growling voices(like a musicassete going 1/4 of its speed),didnt change or try anything at sound options cause there is not many options there.
Had this issue with both filters on and off (distance hi pass filter and the other one).
Today i asked on eu1 if someone had same issue,but only 1 guy told he heared voices that way too.
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yeah same happens to me. :rolleyes:
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I was thinking they are an attempt to create variation to the few voice commands there are. The slower and deeper ver sounds quite ok but the fast and nasal is terrible.
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We didn't (intentionally) change anything related to voice command pitch/frequency, so it's definitely a bug.
I'll have a look.
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If one should find themselves in a Smurf-like state, one should inevitably spam, "Open the gate!". Obligatory.
:lol:
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The sound problem I hear is a bit different from Superbeast.
When multiple guy scream with voice commands at the exact same time (most of the time at the end of the round, the victory cry) it echoes horribly, a bit like when Neo enters the Matrix :lol:
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I've always had the voice command pitch change bug. I'm not sure if what I've had is the same that you have, but the variation does go from squeaky to bass depending on the player and the round. I know that I can influence the pitch of my voice command (as I hear it and apparently others around me judging by the comments I've gotten) by moving forward or backwards when I play my first command of a round. I always thought it had to do with trying to place the sound in 3d space, because moving forward seemed to stretch the sound and lower the pitch while back pedaling seemed to increase the pitch.
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So you mean the voice pitch of your current round depends on the cumulative movement direction of your prior round?
I know enabling/disabling sound variation in launcher options turns it on or off, making all voice commands like the flat female tone (of course excluding female-only commands).
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Not the movement of the previous round, but the direction I'm moving away from my spawn location at the beginning of a round.
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I think I understand what you're talking about, but it's a feature from Warband even without WSE2. You can't really influence what kind of frequency you're gonna have, it depends on your agent id (engine stuff).