Seems like a good post, but there is no chance of people agreeing on how to fix issues such as kiting.
A higher level cap would be neat, but they would need to add initiative to go past level, say, 33 (retiring at level 33 = adkfajweklgjaklwjhkasdjg) aside from going "HAVE MORE HEIRLOOM POINTS".
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ToD, fix your avatar!
Kiters gonna kite!
Should be fixed! <3
1) Upkeep is basically useless now, considering how easy it is to make 400 - 500k off the marketplace with a single heirloom point, and I know a number of people who wanted to get into this mod but can't stand the number of full plate tin cans that they need to face down at level 1. So yes, upkeep is indeed an issue in the sense that it's pretty much completely unneeded now. It just gives newer players difficulty trying to keep good gear until level 31.1) - upkeep could be brought back to life by removing marketplace and adding the "loompoint reassign option". It would allow to reassign your loompoints (something like loom respec). It would have cooldown of like 3 weeks or something so people don't spam with stupid items. It is strange that before you make something masterkworked, it usually gets nerfed and nobody wants it anymore (you neither), so loompoint reassigning could repair the nerf&looms like the famous one with Mighty Long Voulge etc. Also people would be able to try different classes without the risk of disliking it and having the previous items gone. It's hard to try some classes where loompoints mean a lot like cav, archer, crossbowman, not to mention horse archer...
2) A higher level cap would be neat, but they would need to add initiative to go past level, say, 33 (retiring at level 33 = adkfajweklgjaklwjhkasdjg) aside from going "HAVE MORE HEIRLOOM POINTS".
3) Team balance is pretty fucking weird, I'm not going to lie. More often than not I see completely useless, ineffective, horrible team switches that usually just stack one thing or another on one team, leaving the other to get massacred (hence the title "auto-stacker").
cool Bibles there bros, hope somebody reads it :wink:I will make the font smaller so people think there is less text :D
I will make the font smaller so people think there is less text :D
I guess that it would be enough if current level 31 was replaced with 33And lvl 35 would be lvl 37! 24 24 build! Hell yeah! :mrgreen:
players with currently level 33 would be level 35 in new system.
Kinda works. :o
Also remove exp increase per gen, makes it way too painful for gen 1 people (new players) to get to their first loompoint, while gen 16 people can grind it out super fast in comparison. Instead add more multipliers or just increase exp per tick to something like an gen8 would get..