cRPG

cRPG => General Discussion => Topic started by: pepejul on November 25, 2012, 11:43:35 pm

Title: new features for Crpg =)
Post by: pepejul on November 25, 2012, 11:43:35 pm
Title: Re: new features for Crpg =)
Post by: Bonze on November 25, 2012, 11:55:16 pm
Have you ever seen new melee  animations in this Mod  ?
All what they can do is ...     


2010  +1 kata buff , -1 kata nerf , +1 kata buff, -1 kata  nerf

2011  +1 kata buff , -1 kata nerf , +1 kata buff, -1 kata  nerf

2012  +1 kata buff , -1 kata nerf , +1 kata buff, -1 kata  nerf

2020  +1 kata buff , -1 kata nerf , +1 kata buff, -1 kata  nerf

2030  +1 kata buff , -1 kata nerf , +1 kata buff, -1 kata  nerf

2040  +1 kata buff , -1 kata nerf , +1 kata buff, -1 kata  nerf

2050   +1 kata buff , -1 kata nerf , +1 kata buff, -1 kata  nerf
Title: Re: new features for Crpg =)
Post by: Torben on November 26, 2012, 12:02:22 am
thez are testing the punch thing already,  so there we go  :P
Title: Re: new features for Crpg =)
Post by: Apsod on November 26, 2012, 01:00:14 am
Have you ever seen new melee  animations in this Mod  ?
All what they can do is ...     


2010  +1 kata buff , -1 kata nerf , +1 kata buff, -1 kata  nerf

2011  +1 kata buff , -1 kata nerf , +1 kata buff, -1 kata  nerf

2012  +1 kata buff , -1 kata nerf , +1 kata buff, -1 kata  nerf

2020  +1 kata buff , -1 kata nerf , +1 kata buff, -1 kata  nerf

2030  +1 kata buff , -1 kata nerf , +1 kata buff, -1 kata  nerf

2040  +1 kata buff , -1 kata nerf , +1 kata buff, -1 kata  nerf

2050   +1 kata buff , -1 kata nerf , +1 kata buff, -1 kata  nerf
What about the new 2h stab? We also got the new punch animation. Oh and kata = katana??
Title: Re: new features for Crpg =)
Post by: Lordark on November 26, 2012, 02:46:17 am
weebo armor and archery
Title: Re: new features for Crpg =)
Post by: GuiKa on November 26, 2012, 04:11:30 am
They could make that chambering with an heavy weapon (which would stun you) disarm you but STR build are op enough.

The real thing c-rpg needs is kick jump.
Title: Re: new features for Crpg =)
Post by: Bars on November 26, 2012, 04:26:10 am
It will be hard work to make animation for suchs moves. Do u think about such weapons?

visitors can't see pics , please register or login
 


 why we dont have this weapons?
 its very hard make animation for  chain

and real, i dont wanna see assasin moves in my lovely mode

P/s    Sry Pepe if i hurt u  :mrgreen:
Title: Re: new features for Crpg =)
Post by: Aderyn on November 26, 2012, 08:52:04 am
jumpkicking people off horses would be so awesome i'd shit my pants every time.
Title: Re: new features for Crpg =)
Post by: pepejul on November 26, 2012, 04:06:37 pm
I dream about jumpkick like Cuck Norris....


With fails like this :
Title: Re: new features for Crpg =)
Post by: Lordark on December 08, 2012, 08:24:31 pm
jump kicking would make this game too weaboo friendly. FUck that!
Title: Re: new features for Crpg =)
Post by: enigmatic_stranger on December 08, 2012, 09:05:14 pm
+1 for HOMM 3 combat music  :)
Title: Re: new features for Crpg =)
Post by: matt2507 on December 09, 2012, 02:11:56 am
http://www.youtube.com/watch?v=YS2Ido1vO9M

the most shity soundtrack of youtube 2012
Title: Re: new features for Crpg =)
Post by: pepejul on December 09, 2012, 04:16:32 pm
I agree =)