Giving players a detailed sandbox, but only few rules. The rest is up to the players themselves. Betray, Group up, rise, fall, everything affects everyone else, and nothing is scripted.
Am I naive in that regard? Or the only one who has a strong interest in such a project?
Discuss.
This is something I'm looking for in games as well. Player generated content is the most fun. The only type of game to be able to have such content are sandboxes. The best sandboxes have few rules and provide the players with just the basic tools (a pen) and let them generate their own content (a story).
Then again, such MMOs are very special and do not appeal to everyone, but which game does? A few years ago the world of sandboxes was in a pretty sad state, only a few decent sandboxes that were mostly indies, with the standard generic EQ(WoW)-like MMOs dominating the market. They still do, but we're seeing a pretty huge rise in sandbox popularity lately, as a lot more companies, including AAA ones, are trying to bring such games to light - Archeage, Salem, Darkfall: UW, EQ: Next, DayZ, WarZ, The Repopulation and quite a few more.
So no, you are not naive in that regard at all. People are already starting to show that they want more than just your standard tab target grind gear themepark MMOs. To conclude this post I will quote something relevant from a certain article:
Anyway, if you don't already see where I'm going with this, allow me to spell it out: the only meaningful MMORPG "endgame" -- i.e., something novel to do after the progression process is over -- is that of the sandbox.
Post provided by years upon years of experience with MMORPGs, Sandboxes and the MMO crowd.