cRPG
Strategus => Strategus General Discussion => Topic started by: Keshian on November 19, 2012, 01:26:09 pm
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We should have a set time for strategus to be reset?? Force clans to be more active earlier on and feel the rush of having a limited time to do things so they actively engage in warfare instead of turtling up for 4 months??
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BAN HE
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There is already a fixed date: december 2010!
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I whole heartidly and fully support this.
Have set length of strategus rounds, maybe 6 months or so. This should also be coupled with an increase in speed of movement, to allow for quicker development of economies and trade.
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Agreed
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+1
I feel like Strat would be a lot more interesting if it was segmented into "CAMPAIGNS" (I call it that because a BF1942 Tournament I used to play segmented it this way).
It would be better for a) burnout, b) action on the map, c) i feel like it would open up a lot of interesting mechanics and interactions.
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While I agree that this should be the case, afaik, chadz and Cmp just keep em going until it's a stalemate or there's a bug/lack of interest.
We probably won't see a reset in this instance until start of Summer, unless, of course, people find more exploits and it breaks the game.
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I whole heartidly and fully support this.
Have set length of strategus rounds, maybe 6 months or so. This should also be coupled with an increase in speed of movement, to allow for quicker development of economies and trade.
wow! I support this ,very good idea, I think 6 month would be enough
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wow! I support this ,very good idea, I think 6 month would be enough
I'd even say 3 months. Do 3 a year, with 3 months off.
So it could be:
Strat 3 mo - Jan-March
1 mo off - April
Strat 3 mo - May-July
1 mo off - August
Strat 3 mo - Sept-Nov
1 mo off - Dec
Works well actually because Dec is nuts for everyone usually.
If it was done like this, could speed up rates of different things if you wanted....
Or you could do three 4 month campaigns.
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We thought about doing this for this round actually, but decided against it because we had no idea how the pace would be.
We will probably do it for next strat.
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Great idea. speed up movement and it would be fun to get an end game.
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We thought about doing this for this round actually, but decided against it because we had no idea how the pace would be.
We will probably do it for next strat.
Very nice.
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We should have a set time for strategus to be reset?? Force clans to be more active earlier on and feel the rush of having a limited time to do things so they actively engage in warfare instead of turtling up for 4 months??
Current battle & loot system prevents dynamic warfare. Even within 4 months you couldn't do much.
For example current Tshibtin situation: UIF & Anti-UIF have about 10k troops each. UIF could attack the village only with 1.5k max(constant charge, little tactics) due to battle timer. & Anti-UIF need to have 2-2.5k troops in the village to always win & to get shitload of loot. So all we could do is to send 1.5k armies one by one, until one side will finally run out of tickets(which is hard since every side have more than one hundred active recruiters).
Same goes for Anti-UIF. They can't counterattack our armies in the field, cause we could reinforce our 1.5k armies to unbeatable 2.5k amount & get a lot of loot after battle.
Thats why Strat is boring as hell right now on EU.
P.S. same shit was at the beginning of the Strat 4 when Coalition, Crusader alliance, Peacebrakers, Caravand Guard & others brought about 10k troops to the DRZ desert. They besieged Jameyed castle, lost a loot of troops, saw UIF reinforcements(who could prevent any fief capture) & retreated to homeland. Because they couldn't take any fief without loosing almost all their army.
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your rewarded for defending much more than attacking as segd pointed out, i think NA its not so significant because the numbers on each side are different. EU the two power blocks are fairly balanced in numbers so its taking a long time for one to get the numerical advantage that allows for a successful attack.
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your rewarded for defending much more than attacking as segd pointed out, i think NA its not so significant because the numbers on each side are different. EU the two power blocks are fairly balanced in numbers so its taking a long time for one to get the numerical advantage that allows for a successful attack.
If its hard to make battle times bigger, especially 5k vs 5k would need alot time if its going to be battled till one side runs out of tickets, mayby making max army/population count on fief's so they can be captured with the army size that battle time now supports, could help a bit.
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Well this is another problem really. People do not initiate massive 5k v 5k battles because the upkeep on a standing army of that size is incredibly high. Attackers organise their force into smaller armies and assault in waves so the in game timer isn't really a problem IMO.