cRPG
Strategus => Strategus General Discussion => Topic started by: Aztek on November 18, 2012, 05:23:45 pm
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Now that I have your attention, Just wondering if there are any spread sheets out there, or possibly anyone just knows off the top of their hat how production points work in strat in regards to upping/lowering goods price and heirloom stats.
for buying/selling goods, from 15 to 14, 14 to 13, etc etc, I would imagine it works the same way going up(15 to 16), But how many points does it take from each level?
Also for heirlooms, 2 points makes it equal heirloom, then 8 points for plus 1!?, what is +2, or +3?
No one in our TS knows that is on right now so figured I could try the forums, I'll either get some nice comments helping me out, or someone calling me a lazy asshat and to figure it out for myself, either way I appreciate your time =)
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Lazy asshat! go and figure it out by yourself :P
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lol, thanks Vovka :)
Anyone know about goods prices?
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HERE WE GO!
http://forum.meleegaming.com/announcements/strategus-round-4-starting-sunday-1200-cet/msg602124/#msg602124 (http://forum.meleegaming.com/announcements/strategus-round-4-starting-sunday-1200-cet/msg602124/#msg602124)
for you specifically
FIEF POINTS SYSTEM
- Villages start with 200 Points to spend and gain 1 per day there after
- Castles start with 100 points and gain 5 per day there after
- Towns start with 0 points and gain 7 per day there after
- You can respec your points at any time but it will cost you 50% of your current points and takes 7 days to come into effect
- All Items start at -2
-2 -> -1 = 1 point
-1 -> 0 = 1 point
0 -> +1 = 8 points
+1 -> +2 = 16 points
+2 -> +3 = 32 points
- Equipment discounts apply to individual items, go up in multiples of 5% and cost 1,1,2,3,5,8,13,21,34,55 points per level
- Changing the tax rate of a fief by 1% in either direction costs 5 upgrade points.
- Goods prices start at 15 gold and cost 1,1,2,3,5,8,13,21,34,55 per change in either direction from 15.
- Default fief transactions per day is 200 at a goods price of 15. These arrive hourly and each transaction can be used to buy or sell 1 good. . At 5 gold per good transactions are increased to 400 per day. At 25 gold per good transactions are reduced to 100 per day. This scales linearly in between the values mentioned. Transactions can be increased by 2 for every 1 PP spent
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You da man Anders (Minus when you merc agains't but your a good lad none the less as your not biased)
Thank you! =)
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Not sure its 100% accurate, but thats what I use
QUALITY LEVEL, POINT COST, TOTAL POINTS SPENT
-1 1
0 1 2
1 8 10
2 16 26
3 32 58
COST DISCOUNT POINT COST TOTAL POINTS SPENT
5% 1
10% 2 3
15% 3 6
20% 5 11
25% 8 19
30% 13 32
35% 21 53
40% 34 87
45% 55 142