Level 30 (4 420 577 xp)thx, and is 15/21 possible for hoplit too?(not that i'll use it)
Strength: 12
Agility: 24
Hit points: 49
Converted: 2
Ironflesh: 1
Power Strike: 4
Shield: 8
Athletics: 8
Riding: 0
Horse Archery: 0
Power Draw: 0
Power Throw: 0
Weapon Master: 8
One Handed: 1
Two Handed: 1
Polearm: 173
Archery: 1
Crossbow: 1
Throwing: 1
Or you can try 9 str/ 27 agi...
I had one. kinda hard to play, and if you want to use throwing lances / javelines (...) in addition with the spear and buckler, well, it might not be possible after next patch with multi slots items. bucklers are not very hoplite-ish, I'd prefer elite cavalry shield, eventually huscarl, or board shields for a more roman triiari style. But hey, your character, your choice.i'll buy both just to test it out
As for the spear, th awlpike has a better pierce attack, I'd say it's better for support and use with a buckler. The advantage of war spear is it has side swing attacks once you fight without a shield, the awlpike has only vertical/thrust. Depends on what you prefer I'd say, and try both if you're not sure.
though with the build of dravic i need a good armor...No.
Any polearm longer than 150 length gets a hefty damage nerf when used with a shield.This is not true. I thought it was and posted similarly, but I deleted my message as it is false information.
So the awlpike only has a range advantage over the battle fork. The battle fork is faster and hits harder when used with a shield.
My tests show the same results. The penalty with shield modifier does not effect weapon attack speed. Using bastard weapon one handed causes a significant attack speed reduction and the reduction is the same for polearms and two handed bastard weapons. The increase in time per attack depends on the weapons speed and can be calculated using the following equations for attacks made with 1 wpf:
Time per attack for using two hands = -0.0124 seconds * (weapon speed) + 2.3368 seconds
Time per attack for using one hand = -0.0195 seconds * (weapon speed) + 3.257 seconds
I have posted on this topic before about polearms (http://forum.c-rpg.net/index.php/topic,2624.msg46112.html#msg46112) and about two handed weapons (http://forum.c-rpg.net/index.php/topic,2674.msg48714.html#msg48714).
I did some testing in the Native tutorial to get accurate damage values (the dummies have no armor and therefore no damage variance) and found that the use of a polearm weapon with one hand yields an ~30% damage reduction compared to using the same weapon with two hands. With a 20 damage quarter staff, one handed damage was 17 and the two handed damage was 24. After modifying the item_kinds1.txt file to make the quarter staff do 100 damage, the one handed damage was 78 and the two handed damage was 109.
Interestingly, the quarter staff does not have the penalty with shield modifier and modifying the item_kinds1.txt to make it have the penalty with shield modifier did not change the damage results. I tried the same thing with a long awlpike in my single player game and removing the penalty with shield modifier did not change the damage the weapon did.
Furthermore, the trigger for the attack speed and damage reduction is not holding a shield but is using the weapon one handed, as one does when using a lance from horseback. So, I really have no idea what flagging an item with penalty with shield actually does or why is named what it is.