i am proud to announce that I will have to steal some of your heirlooms.
This will generate a lot of infamy for you, my dear Torben.
there are too many floating around, and I want to make heirlooms very special
i am proud to announce that I will have to steal some of your heirlooms.
As a tradeoff, you will be allowed to respec those.
The reason is that there are too many floating around, and I want to make heirlooms very special, and have some further secret plans with em that only work if they are rare. The old retiring was way too abusable.
So, what will happen:
your amount of positive modifiers gets summed up, divided by 3, the result is rounded up. You can use those points to increase any weapon you want.
Hope you understand.
Comrade chadz.
This is only good news right? We can respec all our looms, or save loom points to make things that are valuable some time after everyone used up their looms
i am proud to announce that I will have to steal ALL of your heirlooms.
As a tradeoff, you will be allowed to weep on the forums. Those that anger me shall be destroyed in the fires of AL_Adin.
The reason is that Looms are for suckers, and I am retooling the whole Mod into a farming simulator. Deal with it.
So, what will happen: I'll do as I please; you'll like it. I may change all gold into something I like to call Donkey Tokens, they are used for nothing.
Hope you understand.
Comrade chadz.
MY GAWD look what I found!!!?
My face and palm meet again!
My face and palm meet again!
I has many chars....is gonna take me LONG to find all the heirlooms...
I often have this phrase in my head when I see which amount of looms many guys piled up over the years:
He's planning on turning every loom point into 500 infamy on the forums.
Sux for u marketplace Jews.
He's planning on turning every loom point into 500 infamy on the forums.
Sux for u marketplace Jews.
Looms gotta go man.No they don't. A bad player will not become good with looms and a good player will not become bad with no looms.
No they don't. A bad player will not become good with looms and a good player will not become bad with no looms.+ 3 plate, +3 longsword.
+ 3 plate, +3 longsword.Is that the new OP combo? I guess nobody with a maul, longer weapon, more athletics/lighter armor, bow, crossbow or throwing weap could battle that.....
hierlooms were always the worst thing they added to the game, still feel this way even tho I have 6 masterworks.
- rep for disapointment
hierlooms were always the worst thing they added to the game, still feel this way even tho I have 6 masterworks.They weren't 'added'. They were already in native. What is so wrong about having achievements in a game to work toward? I think that's one of the biggest reasons people want to play. If you guys want to have players quit crpg in huge numbers then remove looms and any sense of achievement.
No they don't. A bad player will not become good with looms and a good player will not become bad with no looms.Being lvl 35 with full set of loomed gear helps, I assure u :cry:
you never ever get to this point without beeing a somewhat good player ;)Hm, so you're saying I'm "somewhat good player"? :wink: Thank you kind man :P
hehe, I meant it more generally. And maybe "somewhat" is the wrong term. Let´s say to reach level 35 and be fully loomed requiresbeeing a really experienced, so "good", player :)lots of time
That´s what I thought about at first too. But do you really think a player who sucks really plays till level 35 and has everything loomed? I think not ;)
You don't mess with looms man. Not cool.
Resetting or even removing heirloom points would finally be the right step to move cRPG into the right direction, where no-lifers don't have massive advantages over casual players, who, after all, represent the majority of all players.Who cares more about the mod? Casual players or dedicated ones? Cater to the ones who care the least? Sounds like a very bright idea.......not. Even though this is a troll topic it's amazing how many still think removing looms would do anything other than piss off much of the playerbase and get them to quit the mod. But please, if you want this mod to become like another one which is completely boring and probably almost nobody plays please do lobby for loom removal.
Being lvl 35 with full set of loomed gear helps, I assure u :cry:Low ping also helps but I don't cry cause mine isn't. I've never been past lvl 31 but I don't complain because I don't CARE. If a player put in the time and effort to get high level + looms they DESERVE their rewards. People keep crying 'no fair' like little babies. Yes it is 'fair' just not 'equal' which is what people confuse being fair with. Some want everybody to remain equal no matter how long they've played the game. What makes this mod special is the ability to 'progress' your character and not be unchanging and the same forever.
Who cares more about the mod? Casual players or dedicated ones? Cater to the ones who care the least? Sounds like a very bright idea.......not. Even though this is a troll topic it's amazing how many still think removing looms would do anything other than piss off much of the playerbase and get them to quit the mod. But please, if you want this mod to become like another one which is completely boring and probably almost nobody plays please do lobby for loom removal.
Having a fully loomed gear set compared to not having that, makes a huge difference and you all know it. I bet we all transfer all our looms to our alts whenever we play them.
This will generate a lot of infamy for you, my dear Torben.
Heirlooms and levels (but mostly heirlooms) give a sense of acheivement.
(click to show/hide)
Used to be like that, not anymore.If you search for a challenge, just give me your gold and start grinding again. :D
Before, you had to work for your achievments, you couldn't trade them, buy them on marketplace.
Right now I have 14 MW items (counting that one which in your possession atm) and also have 8.3 million gold. If I manage to sell those heirloom I've got for average price of 1.1 million gold I'll get 15.4 mil plus 8.3 I already have, that's 23.7 mil gold and I had only 19.5 mil gold and no looms just few months ago.
After that I can buy new cheap looms for 800-850k, trade them for something decent and sell them again for 1.1 mil gold....
Having a fully loomed gear set compared to not having that, makes a huge difference and you all know it. I bet we all transfer all our looms to our alts whenever we play them.
Used to be like that, not anymore.You're rich, BIAAAATCH!
Before, you had to work for your achievments, you couldn't trade them, buy them on marketplace.
Right now I have 14 MW items (counting that one which in your possession atm) and also have 8.3 million gold. If I manage to sell those heirloom I've got for average price of 1.1 million gold I'll get 15.4 mil plus 8.3 I already have, that's 23.7 mil gold and I had only 19.5 mil gold and no looms just few months ago.
After that I can buy new cheap looms for 800-850k, trade them for something decent and sell them again for 1.1 mil gold....
Reset everything.So everybody can make a fresh start :P
Reset everything.So everybody can make a fresh start :P
If you want a reset why dont you just give away your stuff and make a new char, seriously why does it have to affect us who want to keep our stuff?
Yes, but whouldnt that dangerously increase multiaccounting? I mean, id finish playing with one of my Cdkeys were I have completed gen 1, cause getting to gen 2 is tougher, so I leave the first one and play with another cdkey and advance to gen 1 with that aswell and than transfer the loom and continue doing it and make huge profits out of it. ....that is to say, if I was a scumbag cheater. If most players reach like gen 20 or so I think they would start feeling the pressure and cheat cause it seems like 20 times harder work, than it used to be.
Used to be like that, not anymore.
Before, you had to work for your achievments, you couldn't trade them, buy them on marketplace.
Right now I have 14 MW items (counting that one which in your possession atm) and also have 8.3 million gold. If I manage to sell those heirloom I've got for average price of 1.1 million gold I'll get 15.4 mil plus 8.3 I already have, that's 23.7 mil gold and I had only 19.5 mil gold and no looms just few months ago.
After that I can buy new cheap looms for 800-850k, trade them for something decent and sell them again for 1.1 mil gold....
I miss the times back when heirlooming a KAS instead of the cookie-cutter NCS was original.
What a rebel.
to be fair the new Cod came out today so tons of people will be on that for a few days
Not Gonna Happen. Servers are already empty.
22:44 - 17 players on EU1, sad. Take my looms, and ... see ya in M&B II: Bannerlord.
At fifteen, I had the will to learn ; at thirty, I could stand ; at forty, I had no doubts ; at fifty, I understood the heavenly Bidding ; at sixty, my ears were opened ; at seventy, I could do as my heart lusted without trespassing from the square.!
Heirlooms and levels (but mostly heirlooms) give a sense of acheivement. If they weren't there cRPG would be Native MP with different balance shortcomings.
I think heirlooms and the generation business in general should be reverted back to something more like in pre-upkeep versions, with some major changes. No more wpf carry-over and no more xp bonus. Instead, generations should cost an increasing amount of gold and the minimum level to retire should increase too, making each generation longer than the previous one. That way, heirloomed equipment would be very hard to get and thus very rare, this allowing to make them really special and make the modifiers as powerful as what they are in Native SP without unbalancing the game.
Wasn't retiring in the old system much faster? Well, at least some people reached ridiculous gens that was the only reason wpf carry-over was even problematic. But they are still, so ...
to be fair the new Cod came out today so tons of people will be on that for a few days
People reached ridiculous gens after the upkeep patch (jan 2011), due to the ever increasing xp bonus and the removal of the gold cost (wpf carry over was also removed with that patch). The second major patch (in summer 2011 iirc) introduced a cap in gen xp bonus and there was an heirloom theft that retrosized the xp each character had gathered over its whole existence into the new system, approximately dividing the gen count (and thus LP count) of the most intense grinders of the previous patch by 3.
In pre-upkeep cRPG people highlighted a problem with high generations because at that time you could very well level up to insane highs like level 43, and the gen xp bonus was exponential. So even though the increasing gold cost required to retire prohibited people from actually going very far in generations, someone with only say 8 generations could very well attain ridiculous levels in a relatively short time. To me it was ok, only the wpf carry-over needed to go because that was really breaking the balance between the time invested and the ingame power compared to the other things you could do (essentially spending all your X first gens as an agi whore to gather lots of wpf then when you are happy turn into a STR beast without losing those wpf points, since the ratio of wpf points that was carried over increased with your generation, was kinda broken).
to be fair the new Cod came out today so tons of people will be on that for a few days
Play cod, get bored of it, go back to crpg. New cod, play new cod, get bored of it, go back to crpg. Another new cod, play another new cod, get bored of it, go back to crpg. Yet another cod pops up :?: :?: :?:I will miss you!