You run up 3km just to get a maul in the face when u finally reached the flag.
His rage was cause he got the x5 by defending then was balanced to attackers.
Anyway this map is fine: one suicide jumper can get gates open, rush the hill, smash the 2 door gate, then one more puny door and your at the flag from 2 directions, and your ranged can fire DOWN onto flag defenders, what more do you want? a fucking escalator to it?
Add Helms Deep plz.
Find the maps and ask permission for us to use them, or make them yourself. You have the power.
Para did this a while ago. Nothing ever happened.
...
...what more do you want? a fucking escalator to it?
Add Helms Deep plz.
As far as I know, Para didn't make any maps. He did however make some rotation suggestions which more or less got accepted, then patch happened and now EU and NA has the same rotation.
Add Helms Deep plz.
It's ugly but actually quite well balanced.This.
It's a map where both defense and attack can do teamwork on. One of the best maps when you get two organized teams against each other.
Add Helms Deep plz.
T-H-I-S P-L-E-A-S-E
Why? Helms Deep was the most retarded and one-sided map outside of that one map that had that skinny spiral staircase tower and the flag was on the very top..
Some of the native maps were pretty good. They are biased towards attacker melee because of the power of ranged in native.
A good seige map should be a blood bath for attackers at first and than ganks and 1 on 1 fighting in the various choke points. A sneaky but slow and easily defended back door.
In the end if the attackers make it to the flag the bias should be towards the attackers as they have superior numbers by this stage.
The problem at the moment is that maps seem to be the opposite of this. The sneaky way the most direct. The attackers getting an advantage at the start. The floors being quicksand which doesnt promote efficient 1 on 1 fighting and innevitably every one mobs instead of swarming the castles many entrances.
Someone needs to pick the best native maps maybe add some invisible barriers to some battle maps with fortified spawns as well for the smaller servers like AUS.
If I remember correctly, Lurtz died before the Helms Deep battle.
Dibs on being Lurtz the Uruk-Hai.
Being in NA we often feel like red-headed step-children as it seems EU gets all the love and we just get random cast-offs after bitching for a long, long time.I agree on this. NA needs a seat in the, so to speak, House of cRPG.
We need an actual NA rep on the dev team who will actually represent NA.
So just turn siege into a strategus siege type game. Use castle and city siege maps, let players use ladders and siege equipment. Set the timer to like 15-20 minutes and/or 300 tickets on each side (or something like that).
If timer runs out, whoever has more tickets at the end wins (or maybe defenders always win if they hold the castle/city), maybe give the defense less tickets since the attackers would likely be dying more? Or not, and put the onus on the attackers to take the defenders spawns.
You'd also prob need to give like 2 or 3 multipliers for the winner for the longer rounds.
Add Helms Deep plz.