cRPG

cRPG => General Discussion => Topic started by: Keslord on November 12, 2012, 07:46:03 am

Title: Failure.bmp
Post by: Keslord on November 12, 2012, 07:46:03 am
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Title: Re: Failure.bmp
Post by: TurmoilTom on November 12, 2012, 07:51:03 am
Yes.

Fuck it long and fuck it hard.
Title: Re: Failure.bmp
Post by: Vibe on November 12, 2012, 07:54:01 am
It's .jpg
Title: Re: Failure.bmp
Post by: Arry on November 12, 2012, 08:01:23 am
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Title: Re: Failure.bmp
Post by: Kelugarn on November 12, 2012, 08:04:09 am
I'm not a big siege fan but fuck that hill. Quick sand corridors and stairs all over. Other than that glaring issue it's not a bad layout.
Title: Re: Failure.bmp
Post by: Everkistus on November 12, 2012, 08:05:42 am
I hate this one as well.
Title: Re: Failure.bmp
Post by: Malaclypse on November 12, 2012, 08:19:19 am
This map is a siege killer.
Title: Re: Failure.bmp
Post by: Arrowblood on November 12, 2012, 08:30:48 am
You run up 3km just to get a maul in the face when u finally reached the flag.
Title: Re: Failure.bmp
Post by: [ptx] on November 12, 2012, 08:32:48 am
One of my favourite maps :)
Title: Re: Failure.bmp
Post by: Shpritza on November 12, 2012, 09:27:43 am
You run up 3km just to get a maul in the face when u finally reached the flag.

This!  ...o sooooo this!!!
Title: Re: Failure.bmp
Post by: Macropus on November 12, 2012, 11:10:38 am
It's funny though that you got x5 being in attack team on this map.  :)
Title: Re: Failure.bmp
Post by: BlindGuy on November 12, 2012, 12:35:36 pm
His rage was cause he got the x5 by defending then was balanced to attackers.


Anyway this map is fine: one suicide jumper can get gates open, rush the hill, smash the 2 door gate, then one more puny door and your at the flag from 2 directions, and your ranged can fire DOWN onto flag defenders, what more do you want? a fucking escalator to it?
Title: Re: Failure.bmp
Post by: rustyspoon on November 12, 2012, 01:30:20 pm
His rage was cause he got the x5 by defending then was balanced to attackers.


Anyway this map is fine: one suicide jumper can get gates open, rush the hill, smash the 2 door gate, then one more puny door and your at the flag from 2 directions, and your ranged can fire DOWN onto flag defenders, what more do you want? a fucking escalator to it?

Unless defense is smart. Then you have 30-40 guys sitting on the flag who all respawn by the time you get back.

Sadly though, it is one of the better maps on that godforsaken map rotation.
Title: Re: Failure.bmp
Post by: IR_Kuoin on November 12, 2012, 01:34:38 pm
Add Helms Deep plz.
Title: Re: Failure.bmp
Post by: Falka on November 12, 2012, 01:39:02 pm
Add Helms Deep plz.
Title: Re: Failure.bmp
Post by: Peasant_Woman on November 12, 2012, 01:54:49 pm
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(click to show/hide)
Title: Re: Failure.bmp
Post by: rustyspoon on November 12, 2012, 01:56:26 pm
Find the maps and ask permission for us to use them, or make them yourself. You have the power.

Para did this a while ago. Nothing ever happened.
Title: Re: Failure.bmp
Post by: Jacko on November 12, 2012, 02:00:32 pm
Para did this a while ago. Nothing ever happened.

Lies.
Title: Re: Failure.bmp
Post by: Peasant_Woman on November 12, 2012, 02:07:06 pm
Never saw Para's maps myself, was there ever a reason given for why they didn't get a trial run? (forgive me if they were, i've been fairly out of the loop on cRPG events lately).
Title: Re: Failure.bmp
Post by: Jacko on November 12, 2012, 03:34:06 pm
As far as I know, Para didn't make any maps. He did however make some rotation suggestions which more or less got accepted, then patch happened and now EU and NA has the same rotation.
Title: Re: Failure.bmp
Post by: Shpritza on November 12, 2012, 03:44:53 pm
...
...what more do you want? a fucking escalator to it?

 :D  :mrgreen:  :lol:  :P  hahaha lol'd big time, ur hilarious.. i'm starting to like u more and more Blindmy old frienduy   :wink:
Title: Re: Failure.bmp
Post by: Pejlaen on November 12, 2012, 03:47:16 pm
Add Helms Deep plz.

T-H-I-S P-L-E-A-S-E
Title: Re: Failure.bmp
Post by: rustyspoon on November 12, 2012, 04:14:15 pm
As far as I know, Para didn't make any maps. He did however make some rotation suggestions which more or less got accepted, then patch happened and now EU and NA has the same rotation.

Any way we can get Para's list up there? Those EU maps are very, very, bad. Also, can we get the new maps mixed with the old?

Currently we have all the old maps in a bunch, then all the new maps.

Being in NA we often feel like red-headed step-children as it seems EU gets all the love and we just get random cast-offs after bitching for a long, long time.

We need an actual NA rep on the dev team who will actually represent NA.
Title: Re: Failure.bmp
Post by: SixThumbs on November 12, 2012, 04:20:13 pm
I remember NA did get a player map once for battle. It was a giant penis. I think I stopped playing the game for a while after that.
Title: Re: Failure.bmp
Post by: LordBerenger on November 12, 2012, 04:41:26 pm
Add Helms Deep plz.


Dibs on being Lurtz the Uruk-Hai.
Title: Re: Failure.bmp
Post by: Kafein on November 12, 2012, 04:47:03 pm
It's ugly but actually quite well balanced.
Title: Re: Failure.bmp
Post by: Jarlek on November 12, 2012, 06:33:39 pm
It's ugly but actually quite well balanced.
This.

It's a map where both defense and attack can do teamwork on. One of the best maps when you get two organized teams against each other.
Title: Re: Failure.bmp
Post by: ednos on November 12, 2012, 08:02:13 pm
It's a map where both defense and attack can do teamwork on. One of the best maps when you get two organized teams against each other.

I agree, but with a caveat: while one organized team will absolutely destroy an unorganized one, it takes less organization for the defenders than it does for the attackers, so if both teams are organized, it is still more likely for the defenders to win. One of the primary problems is the Counter-Strike-style limit of two very small entrances to the objective; with this scenario, a group of ten or fifteen Teamspeak-enabled defenders--such as any collection of MB, HoC, or KUTT players--can easily defend against several waves of attackers who are almost forced to form a conga line on each side.
Title: Re: Failure.bmp
Post by: MR_FISTA on November 12, 2012, 08:03:34 pm
SHIT MAP IS SHIT
Title: Re: Failure.bmp
Post by: bilwit on November 12, 2012, 11:17:07 pm
Add Helms Deep plz.

T-H-I-S P-L-E-A-S-E

Why? Helms Deep was the most retarded and one-sided map outside of that one map that had that skinny spiral staircase tower and the flag was on the very top..
Title: Re: Failure.bmp
Post by: justme on November 12, 2012, 11:33:08 pm
you dont like ogre on top? :O
Title: Re: Failure.bmp
Post by: TurmoilTom on November 13, 2012, 01:06:51 am
Why? Helms Deep was the most retarded and one-sided map outside of that one map that had that skinny spiral staircase tower and the flag was on the very top..

I agree. It looked nice, but Helms Deep encompassed everything bad about siege maps.
Title: Re: Failure.bmp
Post by: Casimir on November 13, 2012, 01:23:58 am
if the battlegroup system got fixed then helms deep would have to be added just for the purpose of LoTR theme battles :D
Title: Re: Failure.bmp
Post by: owens on November 13, 2012, 01:27:43 am
Some of the native maps were pretty good. They are biased towards attacker melee because of the power of ranged in native.

 

A good seige map should be a blood bath for attackers at first and than ganks and 1 on 1 fighting in the various choke points. A sneaky but slow and easily defended back door.

In the end if the attackers make it to the flag the bias should be towards the attackers as they have superior numbers by this stage.



The problem at the moment is that maps seem to be the opposite of this. The sneaky way the most direct. The attackers getting an advantage at the start. The floors being quicksand which doesnt promote efficient 1 on 1 fighting and innevitably every one mobs instead of swarming the castles many entrances.


Someone needs to pick the best native maps maybe add some invisible barriers to some battle maps with fortified spawns as well for the smaller servers like AUS.
Title: Re: Failure.bmp
Post by: IR_Kuoin on November 13, 2012, 01:30:54 am
Some of the native maps were pretty good. They are biased towards attacker melee because of the power of ranged in native.

 

A good seige map should be a blood bath for attackers at first and than ganks and 1 on 1 fighting in the various choke points. A sneaky but slow and easily defended back door.

In the end if the attackers make it to the flag the bias should be towards the attackers as they have superior numbers by this stage.



The problem at the moment is that maps seem to be the opposite of this. The sneaky way the most direct. The attackers getting an advantage at the start. The floors being quicksand which doesnt promote efficient 1 on 1 fighting and innevitably every one mobs instead of swarming the castles many entrances.


Someone needs to pick the best native maps maybe add some invisible barriers to some battle maps with fortified spawns as well for the smaller servers like AUS.

If you want that "Siege dream" to come true. Rounds have to be longer and the AUS community part. Keep on dreaming.
Title: Re: Failure.bmp
Post by: Froto_the_Loc on November 13, 2012, 01:42:42 am

Dibs on being Lurtz the Uruk-Hai.
If I remember correctly, Lurtz died before the Helms Deep battle.

And I submitted my first map not too long ago. Maybe that will spice the rotation up if it gets added.
Title: Re: Failure.bmp
Post by: Sir_Mahtin on November 13, 2012, 07:25:19 am
Being in NA we often feel like red-headed step-children as it seems EU gets all the love and we just get random cast-offs after bitching for a long, long time.

We need an actual NA rep on the dev team who will actually represent NA.
I agree on this. NA needs a seat in the, so to speak, House of cRPG.
Title: Re: Failure.bmp
Post by: CrazyCracka420 on November 13, 2012, 08:10:43 pm
So just turn siege into a strategus siege type game.  Use castle and city siege maps, let players use ladders and siege equipment.  Set the timer to like 15-20 minutes and/or 300 tickets on each side (or something like that).

If timer runs out, whoever has more tickets at the end wins (or maybe defenders always win if they hold the castle/city), maybe give the defense less tickets since the attackers would likely be dying more?  Or not, and put the onus on the attackers to take the defenders spawns.

You'd also prob need to give like 2 or 3 multipliers for the winner for the longer rounds.
Title: Re: Failure.bmp
Post by: Digglez on November 13, 2012, 10:39:32 pm
So just turn siege into a strategus siege type game.  Use castle and city siege maps, let players use ladders and siege equipment.  Set the timer to like 15-20 minutes and/or 300 tickets on each side (or something like that).

If timer runs out, whoever has more tickets at the end wins (or maybe defenders always win if they hold the castle/city), maybe give the defense less tickets since the attackers would likely be dying more?  Or not, and put the onus on the attackers to take the defenders spawns.

You'd also prob need to give like 2 or 3 multipliers for the winner for the longer rounds.

ticket system like that only encourages plate farming.  Any sort of ticket system needs to also include $$$ pool that your team draws from
Title: Re: Failure.bmp
Post by: Xeen on November 14, 2012, 11:46:29 am
The map is relatively balanced because defenders spawn in ridiculously fucking horrible places as well.  I do think it's notable that defenders often lose because they get bored of sitting at flag for minutes at a time seeing no real action and wander off.  The problem isn't balance, it is that you spend so much fucking time running and a smart defense isn't going to be anywhere but the upper portions of the flag-keep, which sits atop multiple tiers of wall. 

All that said, I actually really do like the "useful" portion of the map.  If defenders didn't randomly spawn down that massive stairwell leading into slowmo-keep and attackers spawned considerably closer, I'd probably love the map. 
Title: Re: Failure.bmp
Post by: Aderyn on November 14, 2012, 01:14:42 pm
Add Helms Deep plz.