cRPG

cRPG => General Discussion => Topic started by: SMEGMAR on November 10, 2012, 03:30:04 am

Title: 2h swords
Post by: SMEGMAR on November 10, 2012, 03:30:04 am
Why does it seem like 70% of players use them?
Do YOU use them?
If so, why?
Title: Re: 2h swords
Post by: Grumbs on November 10, 2012, 03:33:46 am
If I wasn't polearm I would be 2 hander, because manual directional blocking is one of the key features of the game to me.
Title: Re: 2h swords
Post by: TurmoilTom on November 10, 2012, 03:34:15 am
Why do people use them?
Do YOU use them?
If so, why?

People use them because they're good. Really, really damn good and in my opinion, the most powerful weapon class in the game if you want something that can perform well in almost any circumstance in any given game mode.

I don't use them. Well, at least not anymore. At this point I'm looking for a challenge, and it's just something I can't get with two-handers. I'll probably end up aiming for a 12/33 swashbuckler once I max out my gen bonus.
Title: Re: 2h swords
Post by: Kafein on November 10, 2012, 03:40:00 am
I have a 2h alt because it's fun to change a bit. I don't need to be as concentrated to perform well.
Title: Re: 2h swords
Post by: Bjord on November 10, 2012, 03:41:38 am
Tom... That build makes no sense. Get 5 PS, because that is at least viable. Unless you intend to use steel pick.

Still, you won't be able to wear some armours and gloves.
Title: Re: 2h swords
Post by: SMEGMAR on November 10, 2012, 03:48:09 am
I too played 2h for 3 gens or so, easiest time i've ever had in this game.
What I don't understand is why this game rewards players for effortless kills.
Every patch seems to buff / indirectly buff 2h, why is this?
Title: Re: 2h swords
Post by: TurmoilTom on November 10, 2012, 03:48:58 am
Tom... That build makes no sense. Get 5 PS, because that is at least viable. Unless you intend to use steel pick.

Still, you won't be able to wear some armours and gloves.

Making sense? Hah! Friend, I believe you have no idea who I am.  8-)

Besides, if I get 5 power strike I won't be able to get over 200 WPF.


I too played 2h for 3 gens or so, easiest time i've ever had in this game.
What I don't understand is why this game rewards players for effortless kills.
Every patch seems to buff / indirectly buff 2h, why is this?

Because cRPG devs.

There's no better way to put it than that, really.
Title: Re: 2h swords
Post by: Vodner on November 10, 2012, 04:00:08 am
I play it most of the time because I feel like I'm gimping myself if I don't. It's the only class that I feel comfortable playing post turn-rate nerf.
Title: Re: 2h swords
Post by: Arathian on November 10, 2012, 04:21:57 am
Because long maul is not a good weapon yet.

If they buff it, I might try a few gens with long maul.
Title: Re: 2h swords
Post by: Tears of Destiny on November 10, 2012, 04:25:37 am
Easiest class to learn how to play. Difficult to master all the fine points, certainly, but it is absurdly easy to pick one up and abuse the animations and reach. Also note that popular culture has romanticised the two-handed weapon, also making it very popular for "cool" factor. There are not as many equivalents to, say, the polearm.
Title: Re: 2h swords
Post by: oohillac on November 10, 2012, 04:30:59 am
I can't figure out how to use it effectively in a squad, prefer to jab with a polearm.

Animations are good, though.  Nice to have four functional attack directions.
Title: Re: 2h swords
Post by: Falka on November 10, 2012, 04:37:10 am
If so, why?

Because 2h swords are cool, and all cool kids use cool swords. That's why.
Title: Re: 2h swords
Post by: Digglez on November 10, 2012, 05:17:09 am
people use it because its overpowered, no disadvantages at all.  Broken animations and unrealistic insane reach that outranges pretty much all but the dedicated longspears.  Human nature is to gravitate to the path of lease resistance and maximum reward. 

change all 2h sword thrusts to polearm animation and then you'd actually see some diversity in 2h.  its also fault of lazy, apathetic or incompetent devs/balance team.  When swords account for 75% or more of 2h dmg/kills, something is wrong.  For one, all unbalanced weapons probably need a weight increase of about 25-50% so they have chance to stun just about any sword or weapon in the game.
Title: Re: 2h swords
Post by: Bjord on November 10, 2012, 05:22:36 am
blablbalbalbalbalbalbalblablbalbalblabala

Digglez, just shut up.
Title: Re: 2h swords
Post by: Artyem on November 10, 2012, 05:52:11 am
I got a +3 flamberge with the hopes it would be bad ass (and it totally is) but why the FUCK can't I do this?

http://www.youtube.com/watch?feature=player_detailpage&v=_hfLZozBVpM#t=489s

or

http://www.youtube.com/watch?feature=player_detailpage&v=_hfLZozBVpM#t=498s

that video is pretty fucking realistic if you ask me, that guy looks like a true warrior.


people use it because its overpowered, no disadvantages at all.  Broken animations and unrealistic insane reach that outranges pretty much all but the dedicated longspears.  Human nature is to gravitate to the path of lease resistance and maximum reward. 

change all 2h sword thrusts to polearm animation and then you'd actually see some diversity in 2h.  its also fault of lazy, apathetic or incompetent devs/balance team.  When swords account for 75% or more of 2h dmg/kills, something is wrong.  For one, all unbalanced weapons probably need a weight increase of about 25-50% so they have chance to stun just about any sword or weapon in the game.


Also, I already made a suggestion for this but it was sadly downvoted by a horde of two-hand heroes.

http://forum.meleegaming.com/game-balance-discussion/a-suggestion-to-solve-2h-lolstab/msg517775/#msg517775
Title: Re: 2h swords
Post by: Froto_the_Loc on November 10, 2012, 06:02:23 am
I don't know what to say.
Most times I wonder if I would've won the fight if i didn't get hit within the first millisecond of the animation of a longsword swing.
Or pointblanked with the stab from a Danish.
Or any or that.
Title: Re: 2h swords
Post by: Falka on November 10, 2012, 07:03:16 am
meh, nub and agiwhore, he needs to boost his str, I would need only one swing to cut this pig in half   :rolleyes:
Title: Re: 2h swords
Post by: Nehvar on November 10, 2012, 07:07:20 am
I've been playing 2H since I started but I have an easier time with polearms.  Couldn't tell you why.  I'd switch to polearms if I gave a damn about my KDR.
Title: Re: 2h swords
Post by: Smoothrich on November 10, 2012, 08:18:08 am
people use it because its overpowered, no disadvantages at all.  Broken animations and unrealistic insane reach that outranges pretty much all but the dedicated longspears.  Human nature is to gravitate to the path of lease resistance and maximum reward. 

change all 2h sword thrusts to polearm animation and then you'd actually see some diversity in 2h.  its also fault of lazy, apathetic or incompetent devs/balance team.  When swords account for 75% or more of 2h dmg/kills, something is wrong.  For one, all unbalanced weapons probably need a weight increase of about 25-50% so they have chance to stun just about any sword or weapon in the game.

Every 2handed axe got a significant buff to damage last patch, Persian War Axes, Great Bardiche, etc all do around 50 cut damage now, I think it was across the board ~5 more damage?  That was done in fact to make 2hands more diverse and popular.  You shouldn't shit talk the devs when they are aware and just a few weeks ago addressed the issue with lots of bonus damage across the board to axes, which you conveniently forgot to mention.

Problem is most other 2handers besides the swords simply aren't very good.  They are all unbalanced, short, slow, etc.  On their own though, I think 38-41 or so cut damage that most top swords have simply isn't that powerful, when everyone is stacking armor.  NA metagame has definitely shifted heavily in favor of long pierce weapons as far as polearms are concerned, capable of doing more damage in most scenarios than 2hands can.  I feel like there are more shielders and spears than 2handers at most times as well, or at least a good balance of all melee.

2hand stab that everyone complains about gives you crippling weapon stun if you downblock it, good players take advantage of this at every opportunity.  2hand swords also do much less damage on their stabs than most polearms, so I think its balanced there.

I think instead of nerfs, more 2handers should just be added in that give more variety, something 1handers and polearms have a lot of.  That is why I recently recommended dedicated thrusting 2handers be added here:  http://forum.meleegaming.com/game-balance-discussion/new-two-handed-thrusting-swords-estoc/

Also if you play a lot of Strat battles, they really display a weakness of 2handers.  Going into more coordinated, sustained line fighting with shield walls and pikes, 2handers can be at a big disadvantage, and are vulnerable to cav and ranged if they try to flank the formation.  But getting past the pikewall and into their formation with a longsword, you can cause a quick burst of destruction that can help break the lines.  Pretty realistic I'd say :D
Title: Re: 2h swords
Post by: POOPHAMMER on November 10, 2012, 08:46:00 am
even though i am terrible at melee i would rather use them than the simple sword and board easy mode

id rather die a death of being shitty in melee than hiding behind a shield
Title: Re: 2h swords
Post by: bilwit on November 10, 2012, 08:53:00 am
I've been playing 2H since I started but I have an easier time with polearms.  Couldn't tell you why.  I'd switch to polearms if I gave a damn about my KDR.

I have a harder time dueling polearms than 2H as a HBS 2H user. Length makes up for any speed advantage I have and the positions look relatively similar enough that I get lost sometimes when they feint a lot.. and the darker color of the wood can blend in with ground and make it less obvious than shiney swords and then there's getting clobbed by lolspin backswings :(
Title: Re: 2h swords
Post by: Tore on November 10, 2012, 10:33:48 am
because i wanted to try 2h cav :D
Title: Re: 2h swords
Post by: Smoothrich on November 10, 2012, 10:42:12 am
I have a harder time dueling polearms than 2H as a HBS 2H user. Length makes up for any speed advantage I have and the positions look relatively similar enough that I get lost sometimes when they feint a lot.. and the darker color of the wood can blend in with ground and make it less obvious than shiney swords and then there's getting clobbed by lolspin backswings :(

I think polearms hilt slash a bit easier too.  Their animations start farther behind the player model so with proper positioning you eat the shaft end of a powerful, slow polearm like poleaxe, glaive, bardiche etc for full damage nearly instantly into the swing.  Swords tend to glance a lot more without more wind up time, and polearm animations are a lot more deceptive than 2hand without clever feinting.

And I agree its harder to keep track of a wooden shaft than a sword, especially when its the shaft doing all the damage on contact.  Leads to very early hits.
Title: Re: 2h swords
Post by: Cyber on November 10, 2012, 11:13:06 am
Why does it seem like 70% of players use them?

Why does it seem like 70% of statistics is someones imagination?
Title: Re: 2h swords
Post by: Rebelyell on November 10, 2012, 11:28:38 am
2h is strong but suck against multiple enemies and archers, some cav can be pain in ass aka couch
I a plaing str shielder now and i have to say then its way easier for me.
Title: Re: 2h swords
Post by: Digglez on November 10, 2012, 11:35:23 am
Every 2handed axe got a significant buff to damage last patch, Persian War Axes, Great Bardiche, etc all do around 50 cut damage now, I think it was across the board ~5 more damage?  That was done in fact to make 2hands more diverse and popular.  You shouldn't shit talk the devs when they are aware and just a few weeks ago addressed the issue with lots of bonus damage across the board to axes, which you conveniently forgot to mention.

Problem is most other 2handers besides the swords simply aren't very good.  They are all unbalanced, short, slow, etc.  On their own though, I think 38-41 or so cut damage that most top swords have simply isn't that powerful, when everyone is stacking armor.  NA metagame has definitely shifted heavily in favor of long pierce weapons as far as polearms are concerned, capable of doing more damage in most scenarios than 2hands can.  I feel like there are more shielders and spears than 2handers at most times as well, or at least a good balance of all melee.

2hand stab that everyone complains about gives you crippling weapon stun if you downblock it, good players take advantage of this at every opportunity.  2hand swords also do much less damage on their stabs than most polearms, so I think its balanced there.

I think instead of nerfs, more 2handers should just be added in that give more variety, something 1handers and polearms have a lot of.  That is why I recently recommended dedicated thrusting 2handers be added here:  http://forum.meleegaming.com/game-balance-discussion/new-two-handed-thrusting-swords-estoc/

Also if you play a lot of Strat battles, they really display a weakness of 2handers.  Going into more coordinated, sustained line fighting with shield walls and pikes, 2handers can be at a big disadvantage, and are vulnerable to cav and ranged if they try to flank the formation.  But getting past the pikewall and into their formation with a longsword, you can cause a quick burst of destruction that can help break the lines.  Pretty realistic I'd say :D

I like your straw man argument that 2h is balanced in strat!  And is overused and clearly overpowered in battle.  +60 reach for stab, which you see people milking day in and day out.  ANd nerfing the thrust animation wouldnt change anything in strat, would still keep them useful for flanking and skirmishing.  I wouldnt be surprised if 2h stab accounted for more than half of all 2h sword damage.  The problem isnt the other weapons suck, its that sword thrust is clearly obviously ridiculously overpowered.

Oh ya this "CRIPPLING" weapon stun is complete bullshit, doesnt do anything to them in normal day to day play.  The short 2h swords can practically spam stabs all day now.

Yep such a great idea to add even more 2h swords abusing thrust animations! lets give them like 40pierce so they can just instagib anyone they hit in the head from 180+ distance and have 2 seconds to float it in the air and walk it into someone.
Title: Re: 2h swords
Post by: Teeth on November 10, 2012, 11:54:12 am
2hand stab that everyone complains about gives you crippling weapon stun if you downblock it, good players take advantage of this at every opportunity.
That crippling weapon stun of yours is very easy to avoid because it only happens to very late hitting stabs. Good 2h players never even get their stabs stunned. Besides, only fast weapons like other 2h are able to punish these things. I can rarely get it done with a MW German Poleaxe and I know exactly when it happens.

These late hitting stabs are part of the problem anyway, the stab can do damage throughout its entire animation. You can do an instahit with an up down swipe at facehug range while also being able to do retardedly late hits with a long horizontal swipe even when the sword is already retracting.

Since they changed the stab after the turn rate nerf it has been completely borked and OP. It used to be very simple. Polearm stab can hit very fast but is very short. 2h stab is a lot slower but has a lot of range. Now the 2h stab has the instastab from polearm while having ridiculous reach only augmented by it being able to hit incredibly late.

Another incredibly important point that attributes to the ease of use for 2h. Try to get a similar reach 2h and polearm and stand next to a wall or player. Your polearm swing will get stopped as soon as it scratches the object, while 2h goes through it for a bit. There is a video of it somewhere showcasing this. This is huge, not being able to swing due to friendlies around you is very common in todays clusterfucks. 2h get affected less by this which makes an enormous difference.

Not even mentioning the new 1h/2h with their hiltslash abilities of doom that have no match in a 1 vs 1.
Title: Re: 2h swords
Post by: Falka on November 10, 2012, 12:07:33 pm
lets give them like 40pierce so they can just instagib anyone they hit in the head from 180+ distance and have 2 seconds to float it in the air and walk it into someone.
Yea! Give me back my old Sword of Tears aka lolpike with old thrust animation and 38 pierce dmg! Do it!
Title: Re: 2h swords
Post by: Rebelyell on November 10, 2012, 12:12:55 pm
Yea! Give me back my old Sword of Tears aka lolpike with old thrust animation and 38 pierce dmg! Do it!
QQ


 good old times
Title: Re: 2h swords
Post by: Piok on November 10, 2012, 12:14:28 pm
As polearmer I dislike this patch. Increasing weapons diversity just by buffing 2h axes and longsword will increase only diversity of 2h spammers(one of most OP class).
4 directional polearmers are rare sight now a days. And hidden polearm nerf in form of suspicious bouncing even on clear hits makes me wonder if only viable poles should be by devs meaning pikers and lancers(cav).
Title: Re: 2h swords
Post by: Falka on November 10, 2012, 12:21:42 pm
QQ
good old times
And now newmy old friends cry about OP 2h, while we, old-hats, miss our old Swords of Tears and Cookies :wink: 

(click to show/hide)
You're piker, your argument is invalid  :wink:
Title: Re: 2h swords
Post by: highglandeur on November 10, 2012, 12:34:02 pm
what the fuck is a 2h good for?
(click to show/hide)
Title: Re: 2h swords
Post by: Akynos on November 10, 2012, 12:39:10 pm
2h generally has and advantage of reach ( if you do not count thrusting polearms, such as spears), speed and damage over polearm. They are however more expensive.
However, polearm also has a harder swing animation, making it harder for the enemy to block.
Title: Re: 2h swords
Post by: _GTX_ on November 10, 2012, 12:39:51 pm
Oh ya this "CRIPPLING" weapon stun is complete bullshit, doesnt do anything to them in normal day to day play.  The short 2h swords can practically spam stabs all day now.
It does happen on a normal day, and it is a pain.
Title: Re: 2h swords
Post by: Smoothrich on November 10, 2012, 01:22:25 pm
Since they changed the stab after the turn rate nerf it has been completely borked and OP.

I was telling cmp about instastab abuse last week and how it basically broke cRPG.  He said he reverted it last month on EU, but couldn't do it on NA yet.  Not sure if that's actually true on EU, I only play strat battles there and am laggy to begin with.  Hell in NA strat battles we still have polestagger for some hilariously awful reason.

I too preferred the old stabs, and the wonkiness of the new thrust is especially noticeable against people of lower ping.  I think polearms and 2handers both got screwed up by it, but there's nothing like dueling a 2hander with 30+ less ping than you and being insta stabbed while their arms are still at their chest.  Made thrust chambering much more unreliable too, something I basically had down perfect before, especially against polearms.  Pikes often seem to to register hits while being tucked into someones chest mid animation just as often, which makes me rage more than 2hands and is much more common on battle/Strat.

I wouldn't care if the thrust animations were actually sped up visually, but now sometimes stabs seem to register with incomplete animations, which is the real annoying thing.

Being griefed by thrust stun in a normal situation usually involves someone blocking you and their polearm buddy stabbing you before you can block.  Its usually fine in 1 vs 1s, but a faster attacker can use thrust stun as a window to get inside your reach and possibly get a hit off, or at least getting a footwork advantage.  Regardless the game isn't balanced for duels, but battle, and any moments of helplessness (old polestagger, arrow stun, horse bump) are unfun mechanics that easily get you killed.
Title: Re: 2h swords
Post by: _GTX_ on November 10, 2012, 01:26:17 pm
I was telling cmp about instastab abuse last week and how it basically broke cRPG.  He said he reverted it last month on EU, but couldn't do it on NA yet.  Not sure if that's actually true on EU, I only play strat battles there and am laggy to begin with.  Hell in NA strat battles we still have polestagger for some hilariously awful reason.

I too preferred the old stabs, and the wonkiness of the new thrust is especially noticeable against people of lower ping.  I think polearms and 2handers both got screwed up by it, but there's nothing like dueling a 2hander with 30+ less ping than you and being insta stabbed while their arms are still at their chest.  Made thrust chambering much more unreliable too, something I basically had down perfect before, especially against polearms.  Pikes often seem to to register hits while being tucked into someones chest mid animation just as often, which makes me rage more than 2hands and is much more common on battle/Strat.

I wouldn't care if the thrust animations were actually sped up visually, but now sometimes stabs seem to register with incomplete animations, which is the real annoying thing.

Being griefed by thrust stun in a normal situation usually involves someone blocking you and their polearm buddy stabbing you before you can block.  Its usually fine in 1 vs 1s, but a faster attacker can use thrust stun as a window to get inside your reach and possibly get a hit off, or at least getting a footwork advantage.  Regardless the game isn't balanced for duels, but battle, and any moments of helplessness (old polestagger, arrow stun, horse bump) are unfun mechanics that easily get you killed.
Well, if u do crazy mouse movement, then all stabs will hit. But i did some testing on the 2h, when it stops boucing/glancing if u just stab straight.

I tried it against a 1h, and the distance needed was larger than what the 1h needed, before it stopped glancing/bouncing.
Title: Re: 2h swords
Post by: Nihtgenga on November 10, 2012, 01:41:00 pm
Why does it seem like 70% of players use them?
Do YOU use them?
If so, why?

yeah
70% use 2h, then there are threads with 60% cav, another about at least 99,9% archers on the servers...
Title: Re: 2h swords
Post by: Tzar on November 10, 2012, 01:41:31 pm
(click to show/hide)
Title: Re: 2h swords
Post by: Teeth on November 10, 2012, 01:58:10 pm
Well, if u do crazy mouse movement, then all stabs will hit. But i did some testing on the 2h, when it stops boucing/glancing if u just stab straight.

I tried it against a 1h, and the distance needed was larger than what the 1h needed, before it stopped glancing/bouncing.
Well, I probably don't have to tell you that up and down movement is not affected by the turnrate nerf and that due to the high position of the 2h stab animation you just move it above and then down into people's faces at any range and you do not glance. Something that is a lot harder to pull of with a 1h.
Title: Re: 2h swords
Post by: Camaris on November 10, 2012, 02:15:48 pm
At least at siege 2h is for sure not overpowered. I´d say 1h/2h/poles are on equal level (new scoresystem is great for 1h/poles have ashwood :p/axes). Perhaps its harder for archers on siege but they do hurt me a lot as 2h.
Title: Re: 2h swords
Post by: Kafein on November 10, 2012, 02:18:25 pm
Well, I probably don't have to tell you that up and down movement is not affected by the turnrate nerf and that due to the high position of the 2h stab animation you just move it above and then down into people's faces at any range and you do not glance. Something that is a lot harder to pull of with a 1h.

But how can I feint rightswing/thrust attacks while looking at the ground now  :?:  :( :( :( :( :(
Title: Re: 2h swords
Post by: Pentecost on November 10, 2012, 02:43:11 pm
I wouldn't care if the thrust animations were actually sped up visually, but now sometimes stabs seem to register with incomplete animations, which is the real annoying thing.

I can attest to this happening as well. The most striking instances I've seen of this phenomenon are when a thrust kills someone on the 4th round of a match to end the map and the final moment frozen behind the scoreboard popup shows the weapon being used to deliver the killing blow at the beginning of the thrust animation. It's quite amusing, although I'm not sure if it's actually related to the issue Smoothrich is talking about.
Title: Re: 2h swords
Post by: Bjord on November 10, 2012, 02:56:44 pm
2h generally has and advantage of reach ( if you do not count thrusting polearms, such as spears), speed and damage over polearm. They are however more expensive.
However, polearm also has a harder swing animation, making it harder for the enemy to block.

What have you been smoking? Have you even taken a look at polearms? All the high tier polearms do more damage than large majority of 2h and are for the most part superior in range to 2h save for 2h thrust (which I thank the gods for, otherwise polearmers would backpeddle spam even more). Price doesn't matter, upkeep of weapons are negligible anyway.

You also keep convincing me that you have absolutely no idea about how this game works. Polearms have the most obvious animations.

"Polearm has harder swing animation, making it harder for the enemy to block." :lol:

Yeah, golf swings are a knavery to block!
Title: Re: 2h swords
Post by: Camaris on November 10, 2012, 03:00:02 pm
What have you been smoking? Have you even taken a look at polearms? All the high tier polearms do more damage than large majority of 2h and are for the most part superior in range to 2h save for 2h thrust (which I thank the gods for, otherwise polearmers would backpeddle spam even more). Price doesn't matter, upkeep of weapons are negligible anyway.

You also keep convincing me that you have absolutely no idea about how this game works. Polearms have the most obvious animations.

"Polearm has harder swing animation, making it harder for the enemy to block." :lol:

Yeah, golf swings are a knavery to block!
True.
Title: Re: 2h swords
Post by: RandomDude on November 10, 2012, 03:08:54 pm
2h have always been cool. I always want to play as a 2h wielding guy in every game I play.
Title: Re: 2h swords
Post by: Ragnar_Ulfson on November 10, 2012, 03:12:23 pm
QQ and step your game up, I see many good players switch gens / builds all the time and do fine with all weapons.  FFS FrugFrug uses a War Spear and practice shield and does quite decent (now Frug is amazing), I'm not saying 2h aren't easy bc they are, but stop complaining and up your Skill level nubs!  Especially that guy Digglez!   
Title: Re: 2h swords
Post by: Osiris on November 10, 2012, 03:17:49 pm
Did i see someone say 4 directional polearms are rare  :shock:
Title: Re: 2h swords
Post by: WITCHCRAFT on November 10, 2012, 03:22:11 pm
I never really played 2H until my current gen. It's pretty fun but all the high-tier 2H swords feel like 2 directional polearms when you are in a close quarters fight. With side swings you will bump and cancel on teamates or accidentally damage them. Overhead and stab are good enough to get kills, but it feels like you are wasting the potential of your weapon.

Dueling other 2H and polearm (no shield) in a more open space is really fun. Lots of tense footwork and blocking. Slamming a cav off their horse with a side swing feels badass too.
Title: Re: 2h swords
Post by: Grumbs on November 10, 2012, 03:49:29 pm
Polearms got a lot of nerfs (or got hit hardest by them). 2 direction weapons became much less useful than before. They feel shorter with the glances. The 4 direction spears do pitiful damage with side swings, and still the stabs aren't that great. That used to be balanced with their stagger. I wanted polestagger removed, but they should at least have increase side swing damage on spears to compensate. You can increase damage on spears and increase penalty for holding a shield if its about hoplite balance. A lot of the midrange PA's are overshadowed by 2 handers now, and should get some buffs of their own imo

Anyway I felt I should put some thoughts about the "2 hand is easy mode" I see here. Easy compared to what, shielders? I'm not looking to say anything is OP here, just some things people tend to forget about 2handers. To me shielders have the best of both worlds. They have very fast attacks, omni direction block, ability to get out of clusterfucks and towards their team easier, ability to fight easier outnumbered, ability to defend adequately against ranged and they duel 2 hander/pole very well too imo.

Then most can block like a boss after you break their shield and get their speed up, so they can face hug even easier and force you to double+ block

They have awesome access to pierce/blunt and knockdown

The range is the main weakness, but even that is deceptively long, and as a polearmer I don't feel I can dictate range against a shielder. They can just block until they get close enough. This might be something I can work on as a player but often I want to fight shielders up close so they can't get away because then you get the spin/insta left swing

So I don't think its fair to point at 2 handers and say they have it easy when they have to manually block every incoming attack. Its about risk vs reward..if you have omni block and defence against ranged you should find you do less damage or have some other weakness against 2 handers. How many 2 handers do you see that just spam left/right and get kills? Theres like one guy I know who consistently does that but he's practised that style and it can be easily countered
Title: Re: 2h swords
Post by: Laufknoten on November 10, 2012, 03:58:01 pm
2h always was and still is the most powerful and effective (I'm not saying easiest) class of this game. That has different reasons. Firstly 2h weapons have the best animations, which grant them not only superior reach but also a huge speed bonus. In addition to the high speed and reach they also have the biggest damage output.
Another reason for 2h being such an attractive class is the fact, that it's much easier for 2h to get kills in the early levels of the game. Especially archers, throwers and shielders are heavily gimped till the mid-20 levels, while 2h just needs to stack strenght the first few levels so they can use a high damaging axe and start killing.   
Title: Re: 2h swords
Post by: Casimir on November 10, 2012, 04:22:33 pm
2h cav is the master race.
Title: Re: 2h swords
Post by: dreadnok on November 10, 2012, 04:26:35 pm
If I wasn't polearm I would be 2 hander, because manual directional blocking is one of the key features of the game to me.
.

  Ooo stop it. There easy as balls. You can  spam block with a longsword and look like a pro, or any 2h for that fact. I seen a dude mess up a block 4 times and still manage to get a block off as my wep is jn midswing.  Plus the most overpowered weapon is a 2hmorningstar
Title: Re: 2h swords
Post by: Tibe on November 10, 2012, 04:45:57 pm
I too played 2h for 3 gens or so, easiest time i've ever had in this game.
What I don't understand is why this game rewards players for effortless kills.
Every patch seems to buff / indirectly buff 2h, why is this?

Ive been 2h for quite some time now. Ive tried out all of the builds sofar. I wouldnt go this far and say "2h rewards players for effortless kills". Its easier than other classes yes, but saying that it gives you 100% win each time is somewhat wrong. Id say I put quite alot of effort into the kills I get. Very rarely I land some randombullshit lolstab on a poor enemy and gain a kill for it. Not to mention fucking up a lolstab as 2h(this does happen alot) is a definate deathpenalty. So it does require somewhat skill.

2h is a very versatile weapon. It can take down cav, it suits for supportive, agressive and defensive players while also looking pretty damn sexy. Im just 2h cause I love the look of the swords.

And the patches dont buff 2h, they just nerf everything else besides 2h(until recently).
Title: Re: 2h swords
Post by: SirCymro_Crusader on November 10, 2012, 04:49:01 pm
2h hammer obv

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Title: Re: 2h swords
Post by: Angantyr on November 10, 2012, 04:49:16 pm
2h always was and still is the most powerful and effective (I'm not saying easiest) class of this game. That has different reasons. Firstly 2h weapons have the best animations, which grant them not only superior reach but also a huge speed bonus. In addition to the high speed and reach they also have the biggest damage output.
Another reason for 2h being such an attractive class is the fact, that it's much easier for 2h to get kills in the early levels of the game. Especially archers, throwers and shielders are heavily gimped till the mid-20 levels, while 2h just needs to stack strenght the first few levels so they can use a high damaging axe and start killing.

Comparing reach and damage output between 2handers and polearms doesn't really accomplish much as the weapons in the two categories are too different from each other even within each grouping, so what weapons are we talking about exactly?
Many 2handers with high cut damage, many polearms with high cut damage, many of both with high blunt damage, though more polearms on average with high piercing dam.

Concerning reach then it is true that 2h animations adds considerably to the wep length stat but still it depends wholly on the weapon in use and to say that 2h weapons generally have 'superior reach' is plain wrong as polearms are in general much longer than 2handers to begin with, and it is 'generally' only on the thrust that the very longest 2handers can outreach polearms that otherwise have the reach advantage on every other attack available. But take the widely-used longest polearms like long spear or pike as example and polearms far outreach the competition.

And a 'huge speed bonus' due to 2h animations :?:
Title: Re: 2h swords
Post by: Leshma on November 10, 2012, 06:04:45 pm
strong
easy
effective
jack of all trades
cheap
Title: Re: 2h swords
Post by: Strider on November 10, 2012, 06:10:01 pm
Because every other class has been nerfed the shit out.
Title: Re: 2h swords
Post by: Rebelyell on November 10, 2012, 06:21:29 pm
Polearms got a lot of nerfs (or got hit hardest by them). 2 direction weapons became much less useful than before. They feel shorter with the glances. The 4 direction spears do pitiful damage with side swings, and still the stabs aren't that great. That used to be balanced with their stagger. I wanted polestagger removed, but they should at least have increase side swing damage on spears to compensate. You can increase damage on spears and increase penalty for holding a shield if its about hoplite balance. A lot of the midrange PA's are overshadowed by 2 handers now, and should get some buffs of their own imo

Anyway I felt I should put some thoughts about the "2 hand is easy mode" I see here. Easy compared to what, shielders? I'm not looking to say anything is OP here, just some things people tend to forget about 2handers. To me shielders have the best of both worlds. They have very fast attacks, omni direction block, ability to get out of clusterfucks and towards their team easier, ability to fight easier outnumbered, ability to defend adequately against ranged and they duel 2 hander/pole very well too imo.

Then most can block like a boss after you break their shield and get their speed up, so they can face hug even easier and force you to double+ block

They have awesome access to pierce/blunt and knockdown

The range is the main weakness, but even that is deceptively long, and as a polearmer I don't feel I can dictate range against a shielder. They can just block until they get close enough. This might be something I can work on as a player but often I want to fight shielders up close so they can't get away because then you get the spin/insta left swing

So I don't think its fair to point at 2 handers and say they have it easy when they have to manually block every incoming attack. Its about risk vs reward..if you have omni block and defence against ranged you should find you do less damage or have some other weakness against 2 handers. How many 2 handers do you see that just spam left/right and get kills? Theres like one guy I know who consistently does that but he's practised that style and it can be easily countered
that 2h just suffer lack of defence, no mater what you will do you can block 2 directions no more, and ranged force you to move like wicher.
for me shielder is way easier class to perform
Title: Re: 2h swords
Post by: Kafein on November 10, 2012, 06:28:32 pm
In duel as a 2h/pole I can just do a little dancing, throw some spam at the same time and that will kill half the playerbase.
Title: Re: 2h swords
Post by: Falka on November 10, 2012, 06:31:15 pm
In duel as a 2h/pole I can just do a little dancing, throw some spam at the same time and that will kill half the playerbase.
that will kill half the playerbase no matter which weapon you will use.
Title: Re: 2h swords
Post by: BlindGuy on November 10, 2012, 06:33:55 pm
....aiming for a 12/33 swashbuckler...

I am not dissing your idea or anything, but I really hate this term Swashbuckler as it's used in crpg: Swashbuckling means banging on your shield, therefor its a SHIELDER, a guy with a 1hander and no shield is just a 1hander, the best actuall class in warband/crpg, and the one all bosslike ppl's use.
Title: Re: 2h swords
Post by: Froto_the_Loc on November 10, 2012, 06:49:00 pm
Why does everyone hate Digglez so much?
He makes some valid points, even if he is a bit aggressive with his wording.
Title: Re: 2h swords
Post by: Akynos on November 10, 2012, 07:08:56 pm
...not to forget that 2h can't stop cavalry while polearm can.
Gosh...stopping cav...seing the misery and despair of the stopped enemy as I first slash his horse, then take my time to slash his panicked face as he tries to stand up...I miss that feeling without my GLB...
Title: Re: 2h swords
Post by: BlindGuy on November 10, 2012, 07:40:27 pm
...not to forget that 2h can't stop cavalry while polearm can.

With a decent build you CAN stop cavarly with 2hander. Stop them fucking dead.
Title: Re: 2h swords
Post by: BADPLAYER_old2 on November 10, 2012, 07:44:41 pm
...not to forget that 2h can't stop cavalry while polearm can.
Gosh...stopping cav...seing the misery and despair of the stopped enemy as I first slash his horse, then take my time to slash his panicked face as he tries to stand up...I miss that feeling without my GLB...

The Greatswords are all much better anti-cavalry weapons than anything shorter than an Awlpike in polearms, even without the rear.
Title: Re: 2h swords
Post by: SirCymro_Crusader on November 10, 2012, 07:46:49 pm
...not to forget that 2h can't stop cavalry while polearm can.
Gosh...stopping cav...seing the misery and despair of the stopped enemy as I first slash his horse, then take my time to slash his panicked face as he tries to stand up...I miss that feeling without my GLB...

You can stop cavalry with any weapon, it just becomes harder the shorter that weapon is.

Damage is based on speed so if a horse is running at you full throttle, the guy misses his attack and you hit his horse chances are it will die (below destrier)
Title: Re: 2h swords
Post by: Uumdi on November 10, 2012, 07:49:07 pm
meh, nub and agiwhore, he needs to boost his str, I would need only one swing to cut this pig in half   :rolleyes:


Hahahaha, 8 minutes in.  Evidence that we should have the ability to throw flamberges.

"Throws straight as an arrow... cuts an enormous fricken hole!"
Title: Re: 2h swords
Post by: Leshma on November 10, 2012, 08:23:22 pm
With a decent build you CAN stop cavarly with 2hander. Stop them fucking dead.

Improved German Greatsword is perfect tool for that.

From my experience greatswords are better for dealing with cav than four directional polearms.

But it's possible to stop cav with virtually anything. Personally, I love killing overconfident cav players with Iron Staff thrust.
Title: Re: 2h swords
Post by: RandomDude on November 10, 2012, 08:38:04 pm
With a decent build you CAN stop cavarly with 2hander. Stop them fucking dead.

nothin's better than killing horse + rider in 1
Title: Re: 2h swords
Post by: Templar_Ratigan on November 10, 2012, 09:22:00 pm
People use them because they're good. Really, really damn good and in my opinion, the most powerful weapon class in the game if you want something that can perform well in almost any circumstance in any given game mode.

I don't use them. Well, at least not anymore. At this point I'm looking for a challenge, and it's just something I can't get with two-handers. I'll probably end up aiming for a 12/33 swashbuckler once I max out my gen bonus.


Quiet...you're telling it like it is. People don't enjoy that.

Ok I jest. But there is some truth to this.

I too played 2h for 3 gens or so, easiest time i've ever had in this game.
What I don't understand is why this game rewards players for effortless kills.
Every patch seems to buff / indirectly buff 2h, why is this?

Well there are some extremely skilled melee players who use two handed weapons, I wont deny this; in fact I actively encourage watching such people. Unfortunately there is a much larger majority who use two handed and who complain more than most other players in the module.

And yeah, the irony is I complain a great deal too, but when was the last time I came here asking for a nerf because something stopped me lol-chopping my way through a mass of people?

It's like many situations in video games. You have to wade through a great mass of people who play up their affront at actually being beaten by someone better than them into a balance issue that may not exist; so you can find the few legitimate points along the way.

Some people here have great points when it comes to balance and those players have many different styles and builds of play and yes, many are two handers. Just a shame that those with decent points to make are drowned out by the masses without any.

But playing with a two handed character has been shining in the sun for a long time now and frankly they are only slightly tarnished these days by the rise in the archer population. Which is still nowhere near as close as that brief period when archers were the ones shining....where every man and his pet rat were full of holes.

Scary times. Of course this is just my impression.

Id say now it is best just to kick back, piss about and play whatever, I learnt the hard way what happens if you are good at something on the fringe. Actually that isnt fair, its better to say: I learnt the hard way what happens when you dont piss and whine the second anything threatens your play-style.

I should have fought, I was a passive fool.
Title: Re: 2h swords
Post by: Bjord on November 10, 2012, 10:22:57 pm
To be honest, the only reason I am 2h is because I am able to kill almost anyone who lets me get close enough or is foolish enough to charge at me head on with a horse.

The most fun I ever had, however, was with a 24/18 swashbuckler build.

Naturally, I hate archers - friendly or otherwise - as they are my natural counter. Yet, I refrain from chanting the nerf chant about archers. It's just something you have to accept; you can't kill everything.
Title: Re: 2h swords
Post by: BlindGuy on November 10, 2012, 10:24:05 pm
(click to show/hide)

Templar_Ratigan = Pebble_Pusher, stone throwing legend.
Title: Re: 2h swords
Post by: Akynos on November 10, 2012, 11:48:10 pm
You can stop cavalry with any weapon, it just becomes harder the shorter that weapon is.

Damage is based on speed so if a horse is running at you full throttle, the guy misses his attack and you hit his horse chances are it will die (below destrier)

when I mean stop, I mean stop the horse on the spot. And if you don't kill the horse, you risk that the attack of the rider hits you.
Title: Re: 2h swords
Post by: Leshma on November 11, 2012, 02:01:39 am
If there isn't too many cav around, I prefer to leave the poor animal alive and just kill the rider.

Quote
And if you don't kill the horse, you risk that the attack of the rider hits you.

If you know what you're doing, not really. Only if you're facing some of the truly good cav but you still have the upper hand most of the time if you are using greatsword.

If you're using polearm thrust, better cav players will attack you after you stop their horse.

Sorry Akynos, but you don't obviously don't know much about this matter.
Title: Re: 2h swords
Post by: SMEGMAR on November 11, 2012, 02:24:11 am
And now newmy old friends cry about OP 2h, while we, old-hats, miss our old Swords of Tears and Cookies :wink: 
You're piker, your argument is invalid  :wink:

>newmy old friend
>forum.meleegaming.com
>meme arrows
Title: Re: 2h swords
Post by: Gurnisson on November 11, 2012, 04:02:19 am
All classes are easy. There's some difference, but not that major imo. Anyway, I find dedicated 2H swords quite dull and haven't played it in a while. Bardiches and Axes are cool though.
Title: Re: 2h swords
Post by: Casimir on November 11, 2012, 04:18:25 am
Pros use a morningstar
Title: Re: 2h swords
Post by: Voester on November 11, 2012, 04:57:48 am
So much of the melee class imbalance could be solved by simply reverting the ass-backwards spin nerf and stab sweet spot buff.
Title: Re: 2h swords
Post by: Vodner on November 11, 2012, 06:09:25 am
So much of the melee class imbalance could be solved by simply reverting the ass-backwards spin nerf and stab sweet spot buff.
As much as I would like that (I'd be sad to lose the instastab for my 2h lolfeints though), it's probably never going to happen. I recommend just playing 2h or or polearm at the moment.
Title: Re: 2h swords
Post by: Kafein on November 11, 2012, 12:02:02 pm
that will kill half the playerbase no matter which weapon you will use.

No, if I do that with a 1h I will need double the amount of strikes. I will also be unable to actually spam them since they will try to spam and s key me (or dance) at the same time, forcing me to block twice more than them, and ten times more than if I had a 2h or pole in my hands.


It's just a rule of warband. Now that everybody learned how to block, duelling somebody that has a longer weapon takes infinitely more effort no matter how unskilled that person is.
Title: Re: 2h swords
Post by: BlindGuy on November 11, 2012, 01:56:18 pm
And now you know why 1handers are the boss: with a 2h bastard sword I walk left and forward, spamming right, and win. With a poleaxe I do a sideswing followed by an instastab and win. With a 1hander I must follow u as you fucking cowardly hold S key, I hit you over and over with something ugly and blunt then pull my shortsword and slit your throat. 1handers are the most stylish and coolest way to play. Its like using Scout or pumpgun is CS: its shit but puts nubs in their place once they realise they got owned with a gimped weapon.

Obviously shielding is different, decent melee shield allows you to do many funny things to noobs, the best of them being making them beat their teammates to death. This is both effective to win rounds and very amusing.

EDIT: Just remembering when I had a MP shield...charging into a gang of kapikulu, sure in the knowledge that they are gonna destroy each other while all I have to do is hold rightmouse and keep moving between them... oh good times good times.
Title: Re: 2h swords
Post by: Corsair831 on November 11, 2012, 02:02:59 pm
Why does it seem like 70% of players use them?
Do YOU use them?
If so, why?

easy, high damage, long range, spammable
Title: Re: 2h swords
Post by: Kajia on November 11, 2012, 02:35:59 pm
people use it because its overpowered, no disadvantages at all.  Broken animations and unrealistic insane reach that outranges pretty much all but the dedicated longspears.  Human nature is to gravitate to the path of lease resistance and maximum reward. 

change all 2h sword thrusts to polearm animation and then you'd actually see some diversity in 2h.  its also fault of lazy, apathetic or incompetent devs/balance team.  When swords account for 75% or more of 2h dmg/kills, something is wrong.  For one, all unbalanced weapons probably need a weight increase of about 25-50% so they have chance to stun just about any sword or weapon in the game.

2handers usually don't have a shield. but I generally agree with the rest.
and as for the devs: devs are just normal people, they have to sleep and eat and work. so that's that. also, they don't seem to be in favor of full realism, I was proposing something like that too, but you have to think of all the 2hander players right now who would be fucked if that's ever going to happen. it's certainly dangerous to change things that drastically. as I realized, this version of cRPG is not meant to be realistic.
Title: Re: 2h swords
Post by: Akynos on November 11, 2012, 04:35:18 pm
All the high tier polearms do more damage than large majority of 2h

Firstly, to note that this quote is obviously right, as if you take the cream-of-the-crop polearms, they will indeed do more damage than the majority of 2h as we include all the shit weapons that nobody but a farmer uses. That however does not prove much.

What others would understand is that polearms generally do more damage than 2h. Is it true?

I will take the example of a 21 str build with 100 wpf against 60 armor. I will post average damage as can be seen from the crpg calculator. I will only list the weapons which do 25 damage or over. Sorry if I forget some.

Polearm (new 75p and 50b lances excluded):

Long maul: 29
Great Long Bardiche:26.5
Great Long Axe:26
Long War Axe:25
Bec de Corbin:25


Two-Handed:

Great Maul:36
Morningstar:29.5
Mallet:29
Persian Battle Axe:28.5
Great bardiche:27.5
Bar Mace:27
Flamberge:26.5
Great Axe:26.5
War Axe:26.5
War Cleaver:26
Persian War Axe:26
Maul:26
Battle Axe:25
Long Iron Mace:25

As you can see, we have 5 polearms that can deal over 25 damage with 7 PS to a 60 armored character. In contrast, we have 14 2h weapons.

and are for the most part superior in range to 2h

If you talk about spears and pikes, obviously yes. It is the main function of polearms after all, reach.
But I suppose you include there the 'top-tier' weapons which have swings. Are they really that long?

I suppose you are familiar with the different reaches due to animations:

(click to show/hide)


Let's compare the reach of the longest sideswing polearms with the longest sideswing 2h. We shall compare right-to-left, as it gives an advantage to polearm.

Polearm:

Scythe ( meh) : weapon reach: 182   battle reach: 182 - 2 = 180
Fauchard (bleh): battle reach: 170
Glaive:158
Great Long Bardiche : 153 ( that's my boy!)
Military scythe:153
Long hafted blade:151

2h:

Flamberge: weapon reach: 152  battle reach: 152 + 13 = 165
Danish: battle reach: 137
German Greatsword: 136

Taking the most advantageous animation swing, we can see that the decent damaging polearms ( unless you want to make your point with scythe and fauchard) are no more than about 15 length longer. And still, only the GLB has a great damage with it ( which is why I use it). I won't consider the flamberge, that wouldn't be representative.

 
Polearms have the most obvious animations.

For most players, they do not. That's the reason why people think I'm faster with GLB than with their danish.  The animation is not fluid like with 2h, it is very slow on chambering but looks really fast when released. However, technically, both weapons reach a target at the same time.

 

You also keep convincing me that you have absolutely no idea about how this game works.


As always, your mouth runs before your brain, Bjord. You are smart, but childish as well.


Anyway, most of this post isn't for you. You wouldn't be able to learn from it anyway. Its simply to show the community that polearms are not that good compared to 2h. I'll still argue that the animations and the horse-stopping make up for the rest. Generally speaking, you could say that polearm and 2h are pretty much even.



EDIT: @ Leshma: I already experienced thrusting a horse that didnt die, the rider was untouched and so he hit me. True, it doesn't happen most often. As for the polearm stop where ' the rider can still hit you' I could also say that you don't know what you are talking about, no offense intended.
Title: Re: 2h swords
Post by: _GTX_ on November 11, 2012, 06:22:56 pm
What others would understand is that polearms generally do more damage than 2h. Is it true?

I will take the example of a 21 str build with 100 wpf against 60 armor. I will post average damage as can be seen from the crpg calculator. I will only list the weapons which do 25 damage or over. Sorry if I forget some.

Polearm (new 75p and 50b lances excluded):

Long maul: 29
Great Long Bardiche:26.5
Great Long Axe:26
Long War Axe:25
Bec de Corbin:25


Two-Handed:

Great Maul:36
Morningstar:29.5
Mallet:29
Persian Battle Axe:28.5
Great bardiche:27.5
Bar Mace:27
Flamberge:26.5
Great Axe:26.5
War Axe:26.5
War Cleaver:26
Persian War Axe:26
Maul:26
Battle Axe:25
Long Iron Mace:25

Nice post Skono firstly, alot of work gone into it... and it wasent a wall of text. :rolleyes:

Those 2h is the recently buffed axes, which in average is pretty short and only has 3 attack directions. The polearms u put em up against has more reach and 4 attack directions, aka the stab. The other part is chrushthrough... which is very limited in reach, and also only has 3 attack directions. The chrushthrough weapons is pretty damn slow aswell.

Ofc there is a few weapons, which is not under these 2 categories. I just felt like that it needed to be noticed, that most of the weapons came from those 2 categories.

Edit: Ty rufio, cant believe i forgot that! :)
Title: Re: 2h swords
Post by: rufio on November 11, 2012, 06:50:33 pm
also forgot unballanced vs ballanced weaps ;) witch is a major factor imo. also imo 2handed animations are the eazyest to chamber.
Title: Re: 2h swords
Post by: Akynos on November 11, 2012, 06:59:11 pm
Indeed, I was solely looking at the 'damage' factor as a reply to Bjord. As I said, I think both are pretty balanced, and despite the damage advantage of 2h, there are minor elements that change the balance, as you guys pointed out.
Title: Re: 2h swords
Post by: BlindGuy on November 12, 2012, 12:22:00 pm
I agree with Rufio, 2handers are piss to chamber but I can never pull a chamber on a sideswing for a long polearm. Dont know why, I time it right, just dont work...

Prior to polestun removal, polearms were superior,  BUT:

2handers are easier to use, easier to master

Polearms are harder to master but ultimatly they are used by some of the very best players to such devastating effect. Also they have nice bonuses to a lot of them, such as the bonus against shields, secondary modes to knock down, etc.

I think what we have is stilleto dagger vs swiss army knife: one may be deadlier straight up, but the other is certainly more usefull to have.
Title: Re: 2h swords
Post by: Kafein on November 12, 2012, 07:08:47 pm
Multiple polearms certainly cover a wider range of specific uses.

However, no polearm is as "good at everything" as a greatsword. Good for duel, good for clusterfucks, good anticav.
Title: Re: 2h swords
Post by: WITCHCRAFT on November 12, 2012, 07:51:11 pm
that will kill half the playerbase no matter which weapon team you will use.

I would say more than 3/4 of my teamhits (received and dealt alike) are from 2H or pole sideswings. You can hit things outside your range of view sometimes!
Title: Re: 2h swords
Post by: Leshma on November 12, 2012, 08:23:07 pm
That's why you use thrust and overhead when fighting in group.
Title: Re: 2h swords
Post by: Dexxtaa on November 12, 2012, 08:58:17 pm
My generic build alt with a +3 heavy bastard sword does better on the ground than any other combination of weapons class and build thus far. As a proof of concept, I've gone ahead and started blatantly swinging my sword with utter disregard for what the other guy is doing and I still come out with a relatively easy kill.

Two handed swords, at this point, are pretty similar in effect to what they used to be prior to the two-handed animation "nerf." The most minute response and skill level is frankly all it takes to use a two handed weapon, in my opinion. The two handed animations reach out to a little shorter than most pole arm weapons (save the longest, two-directional only purist support pole arms), this defeating the purpose of using a pole arm weapon in the first place.

Also, fuck lightsaber wiggle, and fuck your drag across the screen super turn stab into people for maximum damage, because pole arms can't do it well, and neither should you.

edit; also fuck your point blank prison shank with a greatsword bs, and fuck you.
edit2; also fuck your stab-swing combo which is fucking stupid, because in no instance should you be able to successfully block a 2h attack THEN be rewarded by having to block again because shit fast speed.
Edit3; also fuck you
Title: Re: 2h swords
Post by: Leshma on November 12, 2012, 09:23:18 pm
One more cut damage point and three more pierce damage on thrust and HBS will become the perfect weapon :mrgreen:
Title: Re: 2h swords
Post by: Turkhammer on November 12, 2012, 09:33:56 pm
2handers usually don't have a shield. but I generally agree with the rest.
and as for the devs: devs are just normal people, they have to sleep and eat and work. so that's that. also, they don't seem to be in favor of full realism, I was proposing something like that too, but you have to think of all the 2hander players right now who would be fucked if that's ever going to happen. it's certainly dangerous to change things that drastically. as I realized, this version of cRPG is not meant to be realistic.
Plus 1 Kajia.  Best summary I've read yet.
Title: Re: 2h swords
Post by: Malaclypse on November 13, 2012, 12:10:32 am
No other class of melee weapons is as easy to do well with having only 1 proficiency.
Title: Re: 2h swords
Post by: Smoothrich on November 13, 2012, 02:06:26 am
My generic build alt with a +3 heavy bastard sword does better on the ground than any other combination of weapons class and build thus far. As a proof of concept, I've gone ahead and started blatantly swinging my sword with utter disregard for what the other guy is doing and I still come out with a relatively easy kill.

Two handed swords, at this point, are pretty similar in effect to what they used to be prior to the two-handed animation "nerf." The most minute response and skill level is frankly all it takes to use a two handed weapon at this point, in my opinion. The two handed animations reach out to a little shorter than most pole arm weapons (save the longest, two-directional only purist support pole arms).

Also, fuck lightsaber wiggle, and fuck your drag across the screen super turn stab into people for maximum damage, because pole arms can't do it well, and neither should you.

edit; also fuck your point blank prison shank with a greatsword bs, and fuck you.
edit2; also fuck your stab-swing combo which is fucking stupid, because in no instance should you be able to successfully block a 2h attack THEN be rewarded by having to block again because shit fast speed.

because full plate strength build with a champion cataphract and mw heavy lance with a mw 2 slot polearm on back is skill based
Title: Re: 2h swords
Post by: Dexxtaa on November 13, 2012, 05:11:13 am
because full plate strength build with a champion cataphract and mw heavy lance with a mw 2 slot polearm on back is skill based

Best class 2012

Also, it's a MW regular lance, because I've never really fancied the lack of ground utility of the heavy lance.

Besides, 2h get the super ground superiority crazy lolstab whirlwind fury stab swipe mecha ani (http://www.youtube.com/watch?v=ByMZYcDk18M)me battoru hyper power supersonic face stab 0cm drag on dragoon final fantasy colossus cross fade shot hurricane blast wind scro (http://youtu.be/Mxovn4BhPZE?t=1m6s)ll death match cage rattler sonic boom zone (http://youtu.be/PDCXVEWQa7s) ender attacks.

So I run them over.
Title: Re: 2h swords
Post by: autobus on November 13, 2012, 03:14:59 pm
My generic build alt with a +3 heavy bastard sword does better on the ground than any other combination of weapons class and build thus far. As a proof of concept, I've gone ahead and started blatantly swinging my sword with utter disregard for what the other guy is doing and I still come out with a relatively easy kill.
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Title: Re: 2h swords
Post by: Count_RisArch on November 14, 2012, 12:42:11 am
I use 2h weapons, or at least have for 10 of my 11 gens. They're are several reasons for this, I shall list them, as follows.

1. When I first played c-rpg back in the scary pre-upkeep days I was new to multiplayer warband. I played 1h shielder and I found the amount of effort and swings required to down someone quite maddening. I then poodled off to native to learn how to rack up the k/ds the 2h pro's were getting, or at the very least kill something in less than 6 hits.

2. 2h are sexy. They look boss, no denying. Not to mention the "Cool" factor that big fucking swords have in popular culture. A choice between an elegant piece of sharpened steel handcrafted by a master sword smith for the sole purpose of war or a bit of wood with a common smithed axe head on top? Didn't take me long to chose.

3. They are easy to pick up and play with. Even I, using a heavy bastard sword on my second gen character did considerably better than I could have hoped. Competeing with the top tier players is not easy to pick up, however.

4. They have the best animations. Not in terms of there aesthetic beauty but taleworlds kind Of fluffed the extra reach you get on ALL directions of swing, compared to the other weapon types.

5. There is nothing more thrilling than an evenly matched 2h duel. This is my personal reason for staying 2h for so long, to me a good, hard fight against a well matched opponent or 2 is the reason I love Warband. Especially when you beat the long odds and walk away from an encounter with a top player or multiple players.

I concede that 2h combat is the most powerful and easiest to pick up. The most boring, definitely not, and if you aim to fight players you recognise as good or better than you are I find the mixture of footwork, manual blocking and the awesomeness of having 5ft of steel singing in your hands to be the crowing glory of the warband franchise.

My 2 pence anyways.

Tl:dr 2h are powerfull and easy for beginners to learn but are a lot of fun for experienced players too!
Title: Re: 2h swords
Post by: Lange on November 21, 2012, 05:08:35 pm
Tl:dr 2h are powerfull and easy for beginners to learn but are a lot of fun for experienced players too!
So WHEN will they be fucking nerfed?
Title: Re: 2h swords
Post by: Artyem on November 21, 2012, 07:30:51 pm
As I've said in numerous essays and paragraphs on these forums, two handed swords are king of over powered right now and have yet to face the serious end of the nerf hammer.  The new 2h animation only plays well for them because it can be reared up and brought down almost instantly after they swing left.  It gets repetitive and the common two handed swing algorithm is pretty insipid, however that lightning fast instant stab that they hit you with from point blank with a three foot long sword is pretty fucking difficult to block considering they do it right after their last attack.

I again refer the readers of this thread to this:

http://forum.meleegaming.com/game-balance-discussion/a-suggestion-to-solve-2h-lolstab/msg517775/#msg517775
Title: Re: 2h swords
Post by: Trikipum on November 21, 2012, 07:50:54 pm
even though i am terrible at melee i would rather use them than the simple sword and board easy mode

id rather die a death of being shitty in melee than hiding behind a shield
Wrong....just try it. Give a noob a 2h sword and give a a 1h and a shield to another noob... be sure the 2h noob will rip to pieces the 1h/shield noob... so what?.
Title: Re: 2h swords
Post by: Horst_Kurmoottaja on November 21, 2012, 09:19:29 pm
This threat has mostly been load of steaming kakka! Thats all what i have to say about this.
Title: Re: 2h swords
Post by: Dexxtaa on November 21, 2012, 10:11:08 pm
This threat has mostly been load of steaming kakka! Thats all what i have to say about this.

Threat??! What threat !?

Who dares threaten our sovereignty !?
Title: Re: 2h swords
Post by: Tibe on November 21, 2012, 10:36:13 pm
2h is simply put the most versatile weapon out there. Range, speed, powa. It kills spamingninjas, murders groups and lolstabs cav to death. There is your awnser.

I might go to 1h and for the first time eva put my 2h in the corner. It simply bores me now and ive never been much of a pole/cav/archer type of person.
Title: Re: 2h swords
Post by: Bjord on November 22, 2012, 01:28:29 am
I might go to 1h and for the first time eva put my 2h in the corner. It simply bores me now and ive never been much of a pole/cav/archer type of person.

That's what I said, and look where I'm now. Back to 2h... :lol:

But it's such a hassle to level gen 1 alts ugh...