I think it could be possible to have such physics in cRPG...(click to show/hide)
I think it could be possible to have such physics in cRPG...It's a sacrifice I'm willing to make.(click to show/hide)
You wanna be stuck on "Teams are not fair to justify multiplier" forever?
BTW, here's a video about a good physics in melee game, and about how taking innovative approach may bankrupt your company(notice that game was made by same dudes that are doing COD Black Ops franchise now... not really a sequel to Die by the sword, eh?)