cRPG

cRPG => Scene Editing => Topic started by: Meow on April 21, 2011, 01:19:51 pm

Title: Collection of bugged battle maps
Post by: Meow on April 21, 2011, 01:19:51 pm
Hey,
please post all the names of bugged battle maps (stuck at spawn and stuff) as well as all map names of those where one team spawns in a village.

Right now most old battle maps are basically defend/attack the village which is easily changed if the spawn inside the village is just moved to a point where both teams enter the village at about the same time.

If you edit maps for this purpose please add  _b to the end of the map's name so they don't interfere with the strategus village maps!
Also make sure the spawns are balanced with the map please as in test the time you need to reach certain spots from both spawns and try to involve all elements of the map (strategic positions and stuff like that).

When you are done and happy with your map feel free to post it here so i can add it to the map pack.

DaveUKR (give him some +  :mrgreen:) started doing it but everyone can jump in and try it out or just contribute by posting those mapnames and maybe screens of the bugged parts.

Also please add the info if the spawn/map is bugged or if it is just a map where one team spawns in a village or some other kind of highly advantaged position

Meow

P.S.: No spam in here please!
Map talk is fine by me.

Names of all maps in the eu1 cycle:
(click to show/hide)
Title: Re: Collection of bugged battle maps
Post by: DaveUKR on April 21, 2011, 01:32:07 pm
Hey, i've started fixing and balancing maps. So if you have any info about bugged spawnpoints, traps, invisible walls etc - post here or PM me.
Title: Re: Collection of bugged battle maps
Post by: justme on April 21, 2011, 02:21:19 pm
is it possible to put village in the midlle of both spawns?
Title: Re: Collection of bugged battle maps
Post by: Meow on April 21, 2011, 02:24:55 pm
well i would prefer if the general structure of the map is kept as in no adding stuff but just fixing glitches and moving spawns :P

Edit: oh i see misunderstood that :P dave gotcha.
Title: Re: Collection of bugged battle maps
Post by: DaveUKR on April 21, 2011, 02:40:50 pm
is it possible to put village in the midlle of both spawns?

yes, it's possible and this will be done. All village maps won't have defending and attacking sides anymore: both sides will spawn outside the village
Title: Re: Collection of bugged battle maps
Post by: Meow on April 21, 2011, 02:44:22 pm
what dave said.

i kinda misunderstood you  :mrgreen:

the village does not have to be in the middle but should be equally accessible for both teams.
Title: Re: Collection of bugged battle maps
Post by: DaveUKR on April 21, 2011, 03:01:21 pm
Map village_3 is fixed.

1) Fixed a bug, which allowed a player to sneak in the water here
(click to show/hide)

2) Enlarged an area of moving on the beach, fixed invisible barrier
(click to show/hide)

3) Fixed a shape of invisible barrier and removed the part of invisible barrier placed on the skirting of the bridge

BEFORE:
(click to show/hide)


AFTER:
(click to show/hide)
Title: Re: Collection of bugged battle maps
Post by: Meow on April 21, 2011, 06:36:30 pm
nice
Title: Re: Collection of bugged battle maps
Post by: DaveUKR on April 21, 2011, 09:55:30 pm
Kinda fixed, but i don't see a single reason to add this. It's really unbalanced, even though i've replaced spawnpoints and still it's full of bugs which can't be fixed without editing .brf of buildings.

1) Fixed an invisible passage between 2 spawn points and added a ladder there.
BEFORE (invisible passage removed)
(click to show/hide)

AFTER (ladder added)
(click to show/hide)

2) Removed bugged ladders from the tower, added barrier to pieces of destroyed ladder, which looks much better than before. Didn't make screenshots of previous version, that was really bad. I gave up on finishing that map cause it's unbalanced and full of bugs.

(click to show/hide)
Title: Re: Collection of bugged battle maps
Post by: DaveUKR on April 21, 2011, 11:16:29 pm
village_1 is done. Fixed spawnpoints

Side 1
Before:
(click to show/hide)
After:
(click to show/hide)


Side 2
Before:
(click to show/hide)
After:
(click to show/hide)
Title: Re: Collection of bugged battle maps
Post by: Nasturtium on April 22, 2011, 08:20:19 am
Im handy, pm me if I can help with minor tweaks, I would be happy to help fix maps.
Title: Re: Collection of bugged battle maps
Post by: Astinus on April 22, 2011, 01:12:40 pm
Can we remove "Tilting_at_Windmills" from rotation? It is a lagged as hell when the server is populated and usually admins have to manual change map. Maybe it has too many objects I dunno.

(click to show/hide)
Title: Re: Collection of bugged battle maps
Post by: Kafein on April 22, 2011, 04:22:35 pm
Can we remove "Tilting_at_Windmills" from rotation? It is a lagged as hell when the server is populated and usually admins have to manual change map. Maybe it has too many objects I dunno.

(click to show/hide)

I never experienced lags on that map.
It seems some people are lagging when they watch the windmills side. Maybe a video chipset specific problem ?
Title: Re: Collection of bugged battle maps
Post by: Elmetiacos on May 13, 2011, 02:18:38 am
I already reported this in "Bugs" a while ago, but just to repeat: in Mijayet it's possible for someone on the village team to spawn stuck between a fence and a cart. Is Mijayet still used for battles?