cRPG

cRPG => Suggestions Corner => Topic started by: Andy on November 06, 2012, 05:44:16 pm

Title: Reimagining seige. (With as little new code as possible)
Post by: Andy on November 06, 2012, 05:44:16 pm
     Seige is dieing, but I believe that with just a bit of dev coding, and map-maker love, it could be brought back. What we need is not one team attacking another team in there castles with different respawn times to 'balance' it. What we need is 2 castles, with 2 flags!
     Teams would respawn somewhere in their own castle, giving them an advantage while defending their own castle, but taking a small bit of time to run to the other castle to attack the enemy. I would hope for a respawn time somewhere in the middle of current respawns, ~10 seconds.
     There are many ideas of new gamemodes, and changes to current ones, and while most of them are excelent ideas, they generally require to much coding for the devs to see as worth-while. But, how hard could it be to simply add in 1 more flag to seige? Add in a few good maps by our devoted community, and BAM! A wonderful new seige to rival even battle.
     Also, some built in ballistas couldn't hurt.  :D
     If you have any ideas/suggestions/criticism, I would love to hear it.
Unless it is criticism, if that, then just ignore this thread and troll elsewhere.
Title: Re: Reimagining seige. (With as little new code as possible)
Post by: Andy on November 06, 2012, 05:46:11 pm
Whoah, I posted this in general discussion? Oops.  :lol:
Could somebody please move this to suggestions?
Title: Re: Reimagining seige. (With as little new code as possible)
Post by: oprah_winfrey on November 06, 2012, 05:53:08 pm
Sounds like capture the flag.
Title: Re: Reimagining seige. (With as little new code as possible)
Post by: Andy on November 06, 2012, 05:55:18 pm
Sounds like capture the flag.
Capture the flag entails getting the enemy flag, and returning it to your base. I am talking about just the way we have it now, guys around the flag, untill it goes all the way down, and one team wins. Each team will have to split forces between attack or defence.
Title: Re: Reimagining seige. (With as little new code as possible)
Post by: Son Of Odin on November 06, 2012, 06:10:13 pm
Whoah, I posted this in general discussion? Oops.  :lol:
Could somebody please move this to suggestions?
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Title: Re: Reimagining seige. (With as little new code as possible)
Post by: matt2507 on November 06, 2012, 06:14:44 pm
I thought about something like it a long time ago:

A <=> B <=> C

Position A= team 1 flag
Position C= team 2 flag

Position B= middle flag


Each teams leave their respective flag with a number of "tickets" defined (a bit like startegus).
Every death in the team uses a ticket.

If one of the teams capture the flag in the middle (B), the tickets of the enemy team down every second.
This then forces the team to reconquer the middle flag to switch these effects on the second team.

And finally, if one team happens to win the flag of the enemy team, it is a instant victory (eg Team A capture the flag C).

But I doubt that it is realizable  :(
Title: Re: Reimagining seige. (With as little new code as possible)
Post by: Mr_Oujamaflip on November 06, 2012, 06:18:57 pm
Capture the fort.

Have small motte and bailey style castles with a no-mans land in between.

Even makes cav happy. This is a winning suggestion sir.
Title: Re: Reimagining seige. (With as little new code as possible)
Post by: Andy on November 07, 2012, 03:47:02 am
I thought about something like it a long time ago:

A <=> B <=> C

Position A= team 1 flag
Position C= team 2 flag

Position B= middle flag


Each teams leave their respective flag with a number of "tickets" defined (a bit like startegus).
Every death in the team uses a ticket.

If one of the teams capture the flag in the middle (B), the tickets of the enemy team down every second.
This then forces the team to reconquer the middle flag to switch these effects on the second team.

And finally, if one team happens to win the flag of the enemy team, it is a instant victory (eg Team A capture the flag C).

But I doubt that it is realizable  :(
Also sounds very nice, however sounds like it requires much more work. From my experience, the less work something requires, the more likely it is to be done, still, an excelent idea.
Title: Re: Reimagining seige. (With as little new code as possible)
Post by: Aku_Ankka on November 07, 2012, 06:26:23 am
Not cool. This is not what siege is.
Title: Re: Reimagining seige. (With as little new code as possible)
Post by: Spa_geh_tea on November 07, 2012, 06:58:41 pm
Proposed this before. The thing is it goes beyond castles.

Two army camps, two ships, two zepilins, two caravans, two dungeons.........

It would generate the most awesome of battle "tactics" (lawl), siege brawls, never waiting 5mins for a respawn, and never chasing kiting ranged or agi pikes.

Win.
Title: Re: Reimagining seige. (With as little new code as possible)
Post by: Miley on November 09, 2012, 10:47:49 pm
Quote from: Andy IN THE TITLE
     Seige

     Seige
Title: Re: Reimagining seige. (With as little new code as possible)
Post by: Bjord on November 09, 2012, 10:52:55 pm
seige

"My leige, they have beseiged us!"
Title: Re: Reimagining seige. (With as little new code as possible)
Post by: Andy on December 11, 2012, 01:33:07 am
Ummm...
Bump?
Title: Re: Reimagining seige. (With as little new code as possible)
Post by: no_rules_just_play on December 11, 2012, 01:56:07 am
i just saw the word seige :P okay actually we shouldnt be stupid children about this small mistake. lets discuss

i think this is a good idea, we indeed need another game mode. but i dont think we should replace siege.
in wotr there is a game mode where you have to capture flags, each flag unlocks the next flag and you win when your team can capture the last flag. this is not really a siege but more some sort of battle tdm (and thats what people love)
Title: Re: Reimagining seige. (With as little new code as possible)
Post by: zagibu on December 11, 2012, 02:17:31 am
To make siege better, we need better maps, and to make better maps, we need better props. What I mean with that is that we need more basic props that can be put together to make more varied constructions. Not on every second map the same tower or keep, but individual towers and keeps constructed from basic floors, walls, roofs, stairs, etc.

There was a guy starting on that project in some other thread, but he never posted any progress.