cRPG
cRPG => Scene Editing => Topic started by: Digglez on November 03, 2012, 04:53:19 pm
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Besides the Native maps, All i see are the blank 1-100+
Any info would be appreciated
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All maps have kept their original single player name: http://eelio.pagesperso-orange.fr/
Easiest would be to just Copy over the map of choice to whatever blank name you want. Otherwise you can add one of the strat maps under a blank name (in the place of blank_15, you put in town_wall_10), in both Strings and Scenes.
It's easier then what I make it sound :P
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All maps have kept their original single player name: http://eelio.pagesperso-orange.fr/
Easiest would be to just Copy over the map of choice to whatever blank name you want. Otherwise you can add one of the strat maps under a blank name (in the place of blank_15, you put in town_wall_10), in both Strings and Scenes.
It's easier then what I make it sound :P
can you give an example of this? Are you editing files here?
I was able to find the correct map in scene editor, but that isnt as useful as normal gameplay.
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All maps have kept their original single player name: http://eelio.pagesperso-orange.fr/
Easiest would be to just Copy over the map of choice to whatever blank name you want. Otherwise you can add one of the strat maps under a blank name (in the place of blank_15, you put in town_wall_10), in both Strings and Scenes.
Update, I figured out what you were meaning is RENAME the current files in cRPG/SceneOjb folder to blank 1 so when you pick Blank 1 on your server, it will load the map you want. I copied the file, pasted a duplicate and named it Blank 1 to try it out on my server. However it kept bringing up some other map I wasnt expecting.
Will check back later. Your directions very unclear
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Yeah sorry, most server owners seem to know how to do this already, but I'll post a walkthrough when I get back home, or tomorrow, kind of forgot about this.
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Okey, this is what I did to get it to work:
In your server module, open up scenes.txt.
Copy the strategus scene of your choice, for example Reyvadin (which will be used through out the example):
scn_town_8_walls town_8_walls 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x000000013002491600055157000000d20000152a0000611a
0
0
outer_terrain_plain
Copy that line of code and replace one of the blank1-200 entries (use the ones after 20 (earlier might be in use)), like this:
scn_blank_49 blank_49 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x0000000130000500400649920004406900002920000056d7
0
0
outer_terrain_plain
###
scn_town_8_walls town_8_walls 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x000000013002491600055157000000d20000152a0000611a
0
0
outer_terrain_plain
###
scn_blank_51 blank_51 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x0000000130000500400649920004406900002920000056d7
0
0
outer_terrain_plain
Now open up strings.txt and enter the correct name (correct name being the name of the scene), like this:
str_blank_49 Blank_49
str_town_8_wall Reyvadin
str_blank_51 Blank_51
The second name is optional, and is what will show up in the game browser.
In your server config, simply add "add_map town_8_wall", as a map, and you're ready to go.
Bit tired, hope that's a decent enough explanation.
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do those directions all translate the same for running server off your own local computer?
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Do you mean locally hosted; Multiplayer>host game?
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Do you mean locally hosted; Multiplayer>host game?
yes
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Probably?
:lol: