cRPG
cRPG => Suggestions Corner => Topic started by: Glyph on April 20, 2011, 04:18:45 pm
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are you also so mad that you have to repair things that you didn´t even use a round?! well i know i am.
my idea is that every weapon,armor,shield and projectile will get HP. and for the more HP your gear will lose the more you´ll have to pay. just as in real life. for the problem of gear breaking they just need so much HP that they couldn´t even break if 100 people would smash at it for an hour.
ofcourse gear should get less good if you don´t repair it for a while so the number of HP that the gearpiece misses it gets less attack/armor. that numer won´t be 0.0000001 ofcourse but only 0,1,2,etc.
the idea itself is pretty simple.
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sounds like an ok idea, but if this was implemented, i could see it costing even more money every round...
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Implementing and balancing it would be a bitch.
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Well, it's sad but EU official servers allready are struggling with 100 players. This could well put the servers we have to their knees.
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Well, it's sad but EU official servers allready are struggling with 100 players. This could well put the servers we have to their knees.
what has this got to do with servers O_o :?:
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what has this got to do with servers O_o :?:
It takes a lot of processing power to calculate and track all these values for all the players in a server. So servers might have a hard time doing this.
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ofcourse in total you would have to pay just as much as upkeep now but you don't have to pay for things you don't/bearly use so that's a good thing that's not in the current system.