cRPG

cRPG => General Discussion => Topic started by: GuiKa on November 02, 2012, 09:13:48 am

Title: New Poleaxe
Post by: GuiKa on November 02, 2012, 09:13:48 am
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+3 Swing damage
+4 Swing speed

With this new patch.
Title: Re: New Poleaxe
Post by: Rhaelys on November 02, 2012, 09:17:07 am
So now it's a 1 speed slower but balanced horse-rearing knockdown long hafted spiked mace with deadly stab and optional shield-breaking mode?

So like a longer but slower and weaker old-bec, with shield-breaking alternate mode?

(click to show/hide)
Title: Re: New Poleaxe
Post by: Tears of Destiny on November 02, 2012, 09:18:48 am
As an avid right-swing polearm spammer (Courtesy of Rhaelys who gave me the exact tactics, weapon and build to use) I have to say that the secondary mode for the Poleaxe has been there for a very long time.
Title: Re: New Poleaxe
Post by: GuiKa on November 02, 2012, 09:22:14 am
As an avid right-swing polearm spammer (Courtesy of Rhaelys who gave me the exact tactics, weapon and build to use) I have to say that the secondary mode for the Poleaxe has been there for a very long time.

hu ? I mean the patch increased the secondary mode damage and speed.
Title: Re: New Poleaxe
Post by: Tears of Destiny on November 02, 2012, 09:23:17 am
Ah, I thought you were saying the mode was new  :lol:
Title: Re: New Poleaxe
Post by: Largg on November 02, 2012, 09:30:15 am
I like it, now it's actually viable choice. I think elegant poleaxe also has quite significant increase. The unloomed version I had in inventory had 31b on secondary mode swing, which I think is actually more than on normal poleaxe. Speed is also same as on normal mode.
Title: Re: New Poleaxe
Post by: GuiKa on November 03, 2012, 08:57:35 am
It's even more than viable, i do more damage with it to anyone with more than 55 armor and i have the knockdown added (which trigger really often).

Now you're like 70% of the time in secondary mode.