cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: a_bear_irl on October 31, 2012, 08:30:48 pm

Title: HA
Post by: a_bear_irl on October 31, 2012, 08:30:48 pm
tie HA skill to WPF in the same way that ATH is, tia
Title: Re: HA
Post by: a_bear_irl on October 31, 2012, 08:41:56 pm
fake edit: tying it to riding might be a better idea
Title: Re: HA
Post by: Cris on November 01, 2012, 05:11:52 pm
That would be stupid.

People have higher riding so the penalty would be greater. High HA/riding HAs already have given up a good PD value in exchange for a measure of accuracy at speed (which is as accurate as a shotgun with only one small ball per shot 100m away)
Title: Re: HA
Post by: Miwiw on November 01, 2012, 05:34:03 pm
HA already has a shit accuracy. Impossible to nerf that.