cRPG
cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Aderyn on October 31, 2012, 12:46:10 pm
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Whoever came up with this nerf idea about archery needs to get fired from the dev team.
That is all, thank you for your time.
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First.
also ragepost in suggestions corner is probably not the smartest thing to do.
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Second, i like how you talk down on the people that do the most for this mod, that make this whole mod possible.
Let this be the start of Aderyn, wielder of the red lightsaber.
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IMO it's good that archers take wpf penalty from athletics, however IMO it should start from 4-5 athletics.
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That you're complaining is good. When ROBINHOOD complains as well I'll celebrate the patch (even though I'm not playing :mrgreen:)
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well 6ath and 6wm works.. problems seems to "start" from 7ath.
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Whoever came up with this idea for archery needs to be hired by a multi million dollar gaming company, and get paid a large salary along with complimentary hookers
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Aderyn, rather than insulting the developers, why don't you take the time and explain what you, as a veteran archer, feel is wrong with the recent adjustments from the standpoint of game balance?
My own opinion is that these changes are good ones overall, not because I hate archers and want to see them removed from the game or some nonsense like that, but because I feel they actually bring real tradeoffs to archery. You can choose to be slow but hard-hitting, or less powerful but very fast, or something in between and have most of the possible builds be viable in their own way. To me, this is preferable to having one build (18/24) and one weapon (MW Rus Bow) absolutely dominate dedicated archery because it is objectively better than all others.
However, as I stated here (http://forum.meleegaming.com/general-discussion/is-archery-bugged-atm/15/), some additional changes should be considered. If archers who intend on being snipers rather than skirmishers are now going to have to fight in melee and will have to do it with practically no athletics, then they should have the option of using a slightly better weapon than a 40cm hammer or 52 cm hatchet. If a greatsworder can bring along a crossbow and steel bolts as his backup weapon, I see no reason that a longbowman shouldn't be allowed to bring a quarterstaff as his.
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Aderyn, rather than insulting the developers, why don't you take the time and explain what you, as a veteran archer, feel is wrong with the recent adjustments from the standpoint of game balance?
My own opinion is that these changes are good ones overall, not because I hate archers and want to see them removed from the game or some nonsense like that, but because I feel they actually bring real tradeoffs to archery. You can choose to be slow but hard-hitting, or less powerful but very fast, or something in between and have most of the possible builds be viable in their own way. To me, this is preferable to having one build (18/24) and one weapon (MW Rus Bow) absolutely dominate dedicated archery because it is objectively better than all others.
However, as I stated here (http://forum.meleegaming.com/general-discussion/is-archery-bugged-atm/15/), some additional changes should be considered. If archers who intend on being snipers rather than skirmishers are now going to have to fight in melee and will have to do it with practically no athletics, then they should have the option of using a slightly better weapon than a 40cm hammer or 52 cm hatchet. If a greatsworder can bring along a crossbow and steel bolts as his backup weapon, I see no reason that a longbowman shouldn't be allowed to bring a quarterstaff as his.
as a veteran archer id like to point out that nothing about archery was op... if you cant dodge an arrow, buy a shield?? get more IF??
like people said in other posts; if youre going to fuck up archers with negative wpf per ath point do it across the board... as far as i know, no stat lowers wpf for any other class... you can make a 39/3 2h/pole arm build and take no bad effects. where is the balance there??? how about xbow; you can have 0 wpf and still use it effectively... cant forget about that shittys that play cav; you made it when they bump people that they get bumped also. they cried so hard you changed it back cuz it made no sense. kinda like how when you shoot a bow you stand still, and when you stand still athletics has nothing to do with wpf. i know its a game, but some sort of logic should come into play.
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Archery was fine. The problem is/was that 60% of players dont have shields.
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Overall archery becomes slowly how it should look like. Not computerized lightly armored supermobile MBT killers but standard formation bombardment unit.
What bothers me now are xbowers whose are now ready to replace archers in their scared duty to screw other peoples game.
So I am hoping that devs will take a look on xbows also.
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Down with Shik.
See you in either Native or WB2.
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Archery is just become slow but it's more accurate and more damaging. I just respec and if they remove atl penalty they should (MUST!!) rollback or something
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i must say this change is not very well thought out. it hurts most of the archers in the community badly, and in the long run will make the game a boring circlejirk of rounds camping guarding your slow/stationary megadamage archers untill flags spawn.... this patch was a huge mistake, and making arrows/ bows weight way more would fix the kiting ''problem'' instantly without fuckin up the whole class... i thought crpg was about making your own build.. and having a fair chance on the battlefield. this patch is forcing archers to go for a high hitting stationary build. witch if forced to go into melee or dodge horses will do horribly just because they arent allowed the movement speed. i say again as a ''nonbiased'' player please revert this change. (also gl in the future trying to ballance armors again , since archers will start killing highest tier armors with eaze)
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Whoever came up with this nerf idea about archery needs to get fired from the dev team.
That is all, thank you for your time.
Get a shield.
Makes about as much sense here as it ever does
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You mean, you now have to make a choice between firepower and speed?
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You mean, you now have to make a choice between firepower and speed?
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more like firepower and firepower
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Looks like the archery changes have been reverted.
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Get a shield.
Makes about as much sense here as it ever does
Give this man access to the balance team. Now.
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If you whine about kiting archers, dont nerf their wpf. Just nerf their damage. So they can run away like my old friends but they cant deal much damage as before. Nerfing wpf makes these builds totally useless.
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And once again there's not really a reason to go above 6 PD. I wish that Strength archery were as viable as Strength melee, or at least as viable as Agility based archery.
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Thank you for this productive thread and abuse good sir!
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Get a shield.
Makes about as much sense here as it ever does
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You know what crossfire is?
The Shilds protect 20- 40 % of your body , so we have 80%-60 % unprotect body areas ...
Btw: you can glitch behind shilds with arrows and
Every map has Hills or houses ...
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You know what crossfire is?
Yeah, that means there are two archers. That means you need two shields, or are you expecting your piece of equipment to place you on equal footing with 2 other players? Oh, you ARE expecting a piece of equipment to suddenly make you able to solo two other players. :P
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Seems shik has reverted archery and decided to go with weight edits instead wich is alot better than fiddling with game mechanics.
The weight are quite over the top but that can be edited. I'm hopefull and i'd like to see a loweing of the weight by 2, thus lowering arrows to 8 and bodkins to 5.
This thread is not longer necessary so i'm locking it.