cRPG
Strategus => Strategus General Discussion => Topic started by: Pejlaen on October 26, 2012, 11:32:35 am
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10/25 - 12
Curin castle, noone will forget :P
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damn wasen't there :(
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A gloomy day for Strategus indeed. :cry:
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Andswaru KARMA is a bitch is it not ?
Did you see a Merc whining post demanding shit back? nahh u didn't.
I can see whining THREADS so he is not lying
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I can see whining THREADS so he is not lying
SuperduperCicero, you are just plain dumb, you're lacking skills in hiding it as well.
Yes, I am disheartened that winning battles doesnt mean that you win, I thought that to be abit fundamental.
Also Cicero, Kapikulu have you beaten tenfold :)
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yea in teamkills =)
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I can feel the whine superdupermercs
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yea in teamkills =)
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I can feel the whine superdupermercs
That was a Cicero to a friend, Cicero :)
This is a genuine question, is it required to turn into an idiot under your guidance to join you?
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Nope your clan tag can match any type of idiotism =)
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lol cicero and hes samll note with quotes and screanshots for every occasion!
true forum besenerk
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12/10 - 11
Emirin castle, noone will forget :P
http://forum.meleegaming.com/strategus-issues/attack-on-emirin!/
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This is the first Strategus I've played, doing other things than just mercing in battles. And so far in strat, this is what we've had to accept in terms of losses due to bugs.
350 naked troops locked down a 500 good geared army, then when our reinforcements bringing the equipment for those 350 men + some extra troops, was 50 minutes away from their destination, strat froze for several hours, leaving us with pure 350 naked tickets and 500 horses in that battle.
And then to yesterdays events, where we found out that a good way of loosing a battle is to capture all the enemies flags and completely conquering the castle you're besieging.
In clear context:
Siege of Curin Castle outcome:
*Mercenaries: 825 tickets, lost 236 men.
*Kingdom of the Nord: 1000 tickets, lost 652 men.
Mercenary side captured all the flags, then killed the last remaining enemies. The requirements for a victory for the attacking side was achieved, battle ended.
Then an obvious bug appears when you open the Battleresults page after the battle, it says that the "Mercenaries", the attacking side, have lost the battle.
If nothing is done to set bugs straight, this one in particular since it is quite major, then I assure you devs that there is a risk people will loose interest in this mod.
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Cicero, don't you have anything better to do than jump on every Merc thread and chat utter shite. Please, if you have nothing constructive to say, don't say anything at all...