cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Strider on October 21, 2012, 07:10:19 pm

Title: Balance mauls/blunt/crushthrough/knockdown weapons
Post by: Strider on October 21, 2012, 07:10:19 pm
To me it seem like swords are the way to go. Especially for 2 handed when they have more speed, more reach, less difficulty, and better heirloom increases.
My suggestion would be to decrease difficulty on some 2 hand blunts and increase some speed and damage on some of them.

Honestly I usually only see noobs using these weapons because they look cool. But pros have learned that they are pretty much a JOKE.
Title: Re: Balance mauls/blunt/crushthrough/knockdown weapons
Post by: Osiris on October 21, 2012, 07:57:33 pm
erm hell no? they would be op crush is balanced.



*edit for my wtf use of english :D*
Title: Re: Balance mauls/blunt/crushthrough/knockdown weapons
Post by: Strider on October 22, 2012, 01:24:17 am
Then 2 handed swords are op. Im just trying to suggest an alternative instead of using swords all the time.