cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Sandersson Jankins on October 18, 2012, 08:51:34 am

Title: How to discourage no-risk playstyles?
Post by: Sandersson Jankins on October 18, 2012, 08:51:34 am
This thread is not as much of a suggestion as it is an open-ended question. I would like to get people's input on possible ways to discourage (not eliminate) playstyles that involve little to no risk in return for moderate to high reward. Namely, ranged cavalry excluding throwing cavalry and kiting archers.

I am aware that it is a ranged player's primary task to shoot horses, especially horses belonging to HA/HX. However, I feel that the simple existence of a soft counter such as this is insufficient. The main reason for this is, to effectively counter HX/HA, class balance must be skewed in a way that is equally as frustrating and non-conducive to fun; having 30-50 percent of a team be composed of archers or dedicated crossbowmen. An HA/HX can simply refuse to be in danger of taking damage unless he or she chooses to; while still dealing respectable damage to the enemy team. I feel that this is absolutely retarded. Nothing makes people stop playing more than a foe that is literally invulnerable until he or she chooses not to be.

So, any thoughts? Feel free to minus this post if I'm nothing more than a bitching, whining bundle of sticks that needs to go archer in order to stop the bundle of sticksry known as ranged cavalry.
Title: Re: How to discourage no-risk playstyles?
Post by: Paul on October 18, 2012, 09:05:37 am
What is a "risk"? For me the lowest risk of losing a round is either going melee footman(low upkeep) or melee cav(high upkeep). As ranged horseman I might be able to survive for a while and hurt the enemy team with taking out the horses of their melee cav but I can't really deal damage to their players unless they are really retarded. Highest risk for me is going foot archer because he is made out of glass and not even close to being a cannon. Going foot xbow or (hybrid) thrower is ok. Medium risk, I can be effective there. But don't get me started on horse throwers.
Title: Re: How to discourage no-risk playstyles?
Post by: Sandersson Jankins on October 18, 2012, 09:56:42 am
edit: im gay

Oh, and by risk, I meant the risk of taking damage. An HX, HA, and often archers with very high ATH can simply refuse to run the risk of taking damage, while still being able to have a damage output themselves. Also; my experience is ONLY with the North American servers. A lower proportion of ranged infantry inhabits them, so choosing HX or HA is much more viable.
Title: Re: How to discourage no-risk playstyles?
Post by: chadz on October 18, 2012, 10:10:54 am
... an open-ended question...

3 posts? That's not that I call open-ended
Title: Re: How to discourage no-risk playstyles?
Post by: Son Of Odin on October 18, 2012, 11:43:58 am
Hmm I'll discuss about horse archery... Always when I try to play as HA it's no risk, no reward class and just end up shooting all my arrows (3 STACKS!) to some place and maybe hitting someone to the knee once. He doesn't die. His life as an adventurer ends and he joins the Guards. I wouldn't call that medium to great damage.

(click to show/hide)

EDIT: Wait a minute... Maybe this discussion is meant for smart people and that's why it's locked?
(click to show/hide)
Title: Re: How to discourage no-risk playstyles?
Post by: Sandersson Jankins on October 18, 2012, 09:32:47 pm
Okay, so at the risk of looking severely mentally unbalanced, let's unlock this thread. Once again, my experience lays only in NA_1.

I suppose the major problem lies in a disproportionate ratio of HA/HX on one team. Really, here's the problem. Say a newish player (because older players aren't likely to quit this mod) is one of the last people on a team. Suddenly, he is surrounded by 3-4 HX. There is literally nothing that he can do to avoid dying to this, even if he or she is an extremely intelligent and skilled player. If he is surrounded by any number of melee or unmounted ranged, he can engage them and at least ATTEMPT to emerge the victor. This is impossible when fighting even a single HA or HX that is targeting that player, much less multiple HX/HA.

Against someone of higher level and skill that is, for example, a 2h soldier, the new player can at least visualize himself eventually beating them once he levels up and gains more combat experience. Against an HX, the new player can NEVER emerge victorious unless the HA/HX decides to take damage by either being silly or stupid, or the new player is an archer or thrower. Even then, against multiple HA/HX, he or she is absolutely fucked.


Now, the main problem is that I cannot think of a single way to prevent this, besides completely eliminating HA/HX from the game, or nerfing them into oblivion so that they are unviable classes. Of course, this won't happen, nor should it. All of the classes possible in warband should be allowed, and viable. However, they should not be as "gay" (for lack of a better term) as they are.

Oh, and as an afterthought, HA/HX are inherently more likely to delay without breaking the rules. They are, after all, simply "playing their class" It frustrates everyone in the server without a multiplicator to see a 1v15 battle where the single person is a range cavalry, shooting at medium-long range until they receive an unlucky (or very fortunate from the point of view of everyone else) projectile to the dome.
Title: Re: How to discourage no-risk playstyles?
Post by: San on October 18, 2012, 11:31:34 pm
All you can do is find a crossbow somewhere and hope to fend them off. Hiding with a shield will cause them to try to hit gaps in your defense.

Maybe when flag spawns on battle, a few provisional supplies may also appear?
-A few mid tier shields
-A few mid-low tier crossbows

-Maybe a few low tier melee weapons and spears, but not really needed.

This will help against HX/HA as well as the situation where the flag is in range of camping archers. Melee cav are already curtailed by not being able to raise flags while on the horse, but I suppose extra spears couldn't hurt?

It will also help some classes low on ammo like a thrower (to pick up the spear or Xbow), or a shielder whose shield is about to break and won't be able to defend the flag.

This might also mean that flags might also have to trigger on bows/xbows like they do on horses to maximize effectiveness.
Title: Re: How to discourage no-risk playstyles?
Post by: Kafein on October 19, 2012, 12:00:18 am
One man one goal one mi-ission,
One heart one soul just one solution,

Objective-based gamemodes !
Title: Re: How to discourage no-risk playstyles?
Post by: Sandersson Jankins on October 19, 2012, 12:33:30 am
One man one goal one mi-ission,
One heart one soul just one solution,

Objective-based gamemodes !

You're absolutely right. I'd +1 you five different times if it was possible. Smoothrich's big ole' write-up is basically what needs to happen. I totally forgot about that. Pretty much THE solution that we need.
Title: Re: How to discourage no-risk playstyles?
Post by: Nightingale on October 19, 2012, 05:25:22 am
Honestly, when is the last time you seen a Horse archer on NA? that could do well consistently. The most I have seen from Horse archer, is them trying desperately to hit anything.  You shouldn't even ask to nerf this already extremely over nerfed class. I am sure being shot 10 times out of 50 arrows is rather annoying, and quite rage inducing. I seen 3 Horse Archers on at the same time on NA about a month ago and I was shocked. They even managed to get kills with really good teamwork

I think when you refer to "HA/HX" I think you are talking about the Horse crossbowmen more than the Horse archers.

Horse crossbowmen... I got nothing to say about them, besides maybe burn them.
Title: Re: How to discourage no-risk playstyles?
Post by: Sandersson Jankins on October 19, 2012, 06:16:51 am
I've seen several good HAs, Murchad is often wrecking people on his HA, Rohy on his alt (but he could rape everyone in the server if he had a wooden stick), and of course, no other names come to mind at this time. Boy, do I look like a jackass.

However, I do have a proper retort! I did make it quite clear in my first post that I do not feel that these classes should be nerfed into oblivion. Well, PERSONALLY I'd be stoked to see that happen. I can't imagine playing either one of those classes; it would make me lose sleep at night knowing that I'm the source of so much frustration. However, I feel that practically, these classes should not be nerfed through stat-nerfs. I wish to decrease their numbers and the attractiveness of the class to players through means other than "nerfing"

Quick edit: I remember several times in which GK decided to pay a friendly visit to our server. I promptly stopped playing when they were on the enemy team. Enough said about that, lol.
Title: Re: How to discourage no-risk playstyles?
Post by: Malaclypse on October 19, 2012, 06:25:53 am
Rohy can really wreck as horse archer, but he's just swole as fuck pro to begin with. There are a few others that do/did pretty well at it too; I haven't seen him in awhile, but Duke of Disco ATS could be a real terror.

I personally don't have any problem with the ranged cavalry classes, my gripe lies with the way balance continues to work in this game, being based largely on banner instead of by class or stat/skill allocation. A clan that has a lot of cavalry, ranged or otherwise, wearing the same banner gets balanced together which is pretty unfun for the other side if there's not some sort of equal force to counter it. It's not very fun or balanced when all or most of the cavalry and/or ranged in a server are on one side, and I don't see why balance wasn't done based on builds or something akin to it from the start, really.

Title: Re: How to discourage no-risk playstyles?
Post by: Overdriven on October 19, 2012, 04:39:58 pm
I suppose the major problem lies in a disproportionate ratio of HA/HX on one team. Really, here's the problem. Say a newish player (because older players aren't likely to quit this mod) is one of the last people on a team. Suddenly, he is surrounded by 3-4 HX. There is literally nothing that he can do to avoid dying to this, even if he or she is an extremely intelligent and skilled player. If he is surrounded by any number of melee or unmounted ranged, he can engage them and at least ATTEMPT to emerge the victor. This is impossible when fighting even a single HA or HX that is targeting that player, much less multiple HX/HA.

Against someone of higher level and skill that is, for example, a 2h soldier, the new player can at least visualize himself eventually beating them once he levels up and gains more combat experience. Against an HX, the new player can NEVER emerge victorious unless the HA/HX decides to take damage by either being silly or stupid, or the new player is an archer or thrower. Even then, against multiple HA/HX, he or she is absolutely fucked.

Oh, and as an afterthought, HA/HX are inherently more likely to delay without breaking the rules. They are, after all, simply "playing their class" It frustrates everyone in the server without a multiplicator to see a 1v15 battle where the single person is a range cavalry, shooting at medium-long range until they receive an unlucky (or very fortunate from the point of view of everyone else) projectile to the dome.

Crash course in how to avoid 1 single enemy HA/HX as polearm/2h.
1. Spin around like a maniac and never stop moving.
2. Let HA/HC waste arrows and continue this.
3. If they try to bump you, keep spinning until last moment and then slice their horse. They won't have a melee weapon if using bow, therefore any melee without shield (1h can be to short sometimes) can take down the HA with only the smallest amount of practice.
4. Kill them whilst they are on the ground.

Now 1 noob against multiple HA/HC should in no way survive. Even against multiple melee I would expect that noob to instantly die as they should. Only skilled players should stand a remote chance of surviving that and skilled players can also survive a single HA/HC. Multiple HA/HC is harder, but I have seen it done particularly if the melee player uses their horses against them e.g. manoeuvres so the enemy HA/HC end up charging each other and provide you with a free kill.

As for delaying. Well blame your ranged for not shooting the HA/HC in the first place. It is playing their class, don't like it? Well you're the one who died.
Title: Re: How to discourage no-risk playstyles?
Post by: Joker86 on October 19, 2012, 05:29:20 pm
Basically the topic can be closed, as the proper answer has been given: conquest game mode is needed. It would solve most class based balancing issues immediately, and the only things left to fix cRPG would be replacing the upkeep and multiplier system. cRPG never was that close to perfection like now.
Title: Re: How to discourage no-risk playstyles?
Post by: Sandersson Jankins on October 19, 2012, 09:33:35 pm
Crash course in how to avoid 1 single enemy HA/HX as polearm/2h.
1. Spin around like a maniac and never stop moving.
2. Let HA/HC waste arrows and continue this.
3. If they try to bump you, keep spinning until last moment and then slice their horse. They won't have a melee weapon if using bow, therefore any melee without shield (1h can be to short sometimes) can take down the HA with only the smallest amount of practice.
4. Kill them whilst they are on the ground.

Now 1 noob against multiple HA/HC should in no way survive. Even against multiple melee I would expect that noob to instantly die as they should. Only skilled players should stand a remote chance of surviving that and skilled players can also survive a single HA/HC. Multiple HA/HC is harder, but I have seen it done particularly if the melee player uses their horses against them e.g. manoeuvres so the enemy HA/HC end up charging each other and provide you with a free kill.

As for delaying. Well blame your ranged for not shooting the HA/HC in the first place. It is playing their class, don't like it? Well you're the one who died.


I understand how to dodge ranged, and in particular, how to dodge HX/HA. This was not a thread asking how to deal with these classes. I have a problem with a class being able to do damage with absolutely no risk of being damaged themselves. You seem to be fine with that. That's cool, we have different opinions. I'd also wager that you're a ranged cavalry player yourself. Of course you'd have that opinion, ha.

Oh, and I DO agree that it is primarily the ranged classes' faults for not shooting the HA and HX first. The problem is, I find myself refusing to play ranged because I feel that it is "cheap" or "gay". When I was two generations of arbalest, you better believe that HA/HX went down quick. Ranged got extremely boring very quickly, though. No depth of combat. You can either a)shoot people or b)shoot people. See what I'm saying? There's no chambering, kicks, feints, footwork, holds, group-fighting formations, shield-walls, et cetera. I'm not saying that ranged classes take no skill. That's a shit argument. They take skill alright, it's just that they take ONE skill (Or two at best if you consider combat awareness a skill) while other classes take multiple skills.
Title: Re: How to discourage no-risk playstyles?
Post by: rustyspoon on October 19, 2012, 09:44:31 pm
I've never had much of a problem with HA/HX. Sure it can be boring when you're dead waiting for one of them to die, but that's why I usually keep a book on my desk.

The worst thing about them (and cav in general) is when there's a lot of them and to counter, your team decides to camp.

Then the other team decides to camp.

Then there's two teams hiding behind shit, shooting at each other for 3 minutes.

Then I begin to cry.  :cry:
Title: Re: How to discourage no-risk playstyles?
Post by: isatis on October 19, 2012, 09:46:23 pm

 Against an HX, the new player can NEVER emerge victorious unless the HA/HX decides to take damage by either being silly or stupid, or the new player is an archer or thrower. Even then, against multiple HA/HX, he or she is absolutely fucked.




I know... our team was 7... BUT we killed the HA WITHOUT goind on flag...

VICTORY
visitors can't see pics , please register or login


muwhahahahha!!
Title: Re: How to discourage no-risk playstyles?
Post by: Overdriven on October 20, 2012, 03:49:30 am

I understand how to dodge ranged, and in particular, how to dodge HX/HA. This was not a thread asking how to deal with these classes. I have a problem with a class being able to do damage with absolutely no risk of being damaged themselves. You seem to be fine with that. That's cool, we have different opinions. I'd also wager that you're a ranged cavalry player yourself. Of course you'd have that opinion, ha.

TLDR version: HA is fing high risk you pillock.

There's a lot of risk. Risk from ranged, there's a lot of it and any half decent warbow/arbalest user can hit your horse at a decent distance, particularly if they are smart and don't make themselves obvious and you're not looking to dodge. Then considering half the maps are either towns or villages with steep narrow valleys, melee hiding around a corner can wreak havoc on unsuspecting HA. Then there's probably the most annoying counter. Cav. Village maps aren't great places for large amounts of cav and it takes a manic amount of awareness as an HA to ride around, shooting horses and inf (most of the time looking sideways whilst doing this and not forward) and avoiding lancers coming from all directions. That and 1h shield cav are pretty good at taking down HA. HA shooting vs cav often requires the 'chicken' game. You can ride behind them all you like, but your damage is pretty insignificant. The best way to do any real damage to a lancer or 1h cav is to ride straight at them, then at the last moment when they are about to release their lance/take a swing with sword lowering shield you shoot, hit them, cancel their attack, cut to the side and cut off their horse so they rear and are easy game for your own cav/nearby inf. That kind of play is the highest risk you can take as HA. If you miss your shot it's the speed bonus working against you instead of for you and you'll almost always be insta killed. Same principle works against inf. To score any decent number of significant hits you need to be riding real close, shotgunning them. This requires a pretty fine judgement of their weapon length, the ability to spin and your horses manoeuvre, bearing in mind to get the kill on a full health melee you'd have to be doing this for some time and there are always those bloody annoying high agi builds who some how leap 2m forward and up through the air and take your head off in one go.

I could go on and on with different examples (just today some arsehole took me off my horse with 1 arbalest bolt to the chest, didn't even see him and he was a long way away but speed bonus meant insta-death for me...bloody good shot), but to be truly effective as HA using your bow (many HA get 1h kills *high risk*) it does require some very high risk play. On open maps you can cut this down rather a lot but the element of risk is still there. Plus there's the fact we do fuck all damage.

I'd argue that HA is one of the classes that requires the most manic awareness as well. Shooting in 3rd person has never been my thing due to the weird trajectory of the arrows and in 1st person you have to constantly draw, often shoot sideways and just as you start drawing turn to the front to keep your direction and repeat, all whilst looking out for enemies and obstacles. It's why I often cba to play my HA atm because it requires a lot of energy riding at speed and doing all these things. I'd much rather sit behind my shield on my hoplite or hide behind a tree and xbow things which are far easier. Arguably blocking and watching for cav needs awareness but not quite the same I find.
Title: Re: How to discourage no-risk playstyles?
Post by: Sandersson Jankins on October 20, 2012, 04:03:43 am
TLDR version: HA is fing high risk you pillock.

There's a lot of risk. Risk from ranged, there's a lot of it and any half decent warbow/arbalest user can hit your horse at a decent distance, particularly if they are smart and don't make themselves obvious and you're not looking to dodge. Then considering half the maps are either towns or villages with steep narrow valleys, melee hiding around a corner can wreak havoc on unsuspecting HA. Then there's probably the most annoying counter. Cav. Village maps aren't great places for large amounts of cav and it takes a manic amount of awareness as an HA to ride around, shooting horses and inf (most of the time looking sideways whilst doing this and not forward) and avoiding lancers coming from all directions. That and 1h shield cav are pretty good at taking down HA. HA shooting vs cav often requires the 'chicken' game. You can ride behind them all you like, but your damage is pretty insignificant. The best way to do any real damage to a lancer or 1h cav is to ride straight at them, then at the last moment when they are about to release their lance/take a swing with sword lowering shield you shoot, hit them, cancel their attack, cut to the side and cut off their horse so they rear and are easy game for your own cav/nearby inf. That kind of play is the highest risk you can take as HA. If you miss your shot it's the speed bonus working against you instead of for you and you'll almost always be insta killed. Same principle works against inf. To score any decent number of significant hits you need to be riding real close, shotgunning them. This requires a pretty fine judgement of their weapon length, the ability to spin and your horses manoeuvre, bearing in mind to get the kill on a full health melee you'd have to be doing this for some time and there are always those bloody annoying high agi builds who some how leap 2m forward and up through the air and take your head off in one go.

I could go on and on with different examples (just today some arsehole took me off my horse with 1 arbalest bolt to the chest, didn't even see him and he was a long way away but speed bonus meant insta-death for me...bloody good shot), but to be truly effective as HA using your bow (many HA get 1h kills *high risk*) it does require some very high risk play. On open maps you can cut this down rather a lot but the element of risk is still there. Plus there's the fact we do fuck all damage.

I'd argue that HA is one of the classes that requires the most manic awareness as well. Shooting in 3rd person has never been my thing due to the weird trajectory of the arrows and in 1st person you have to constantly draw, often shoot sideways and just as you start drawing turn to the front to keep your direction and repeat, all whilst looking out for enemies and obstacles. It's why I often cba to play my HA atm because it requires a lot of energy riding at speed and doing all these things. I'd much rather sit behind my shield on my hoplite or hide behind a tree and xbow things which are far easier. Arguably blocking and watching for cav needs awareness but not quite the same I find.

No need for hostility and name-calling, homie. Comon now.

It's quite obvious that we play on different servers. Word on the street is that EU1 is filled with all manner of ranged; of course HA/HX or ANY mounted player is in more constant inherent danger. Please, do realize that I ONLY play in NA_1. The amount of ranged in that server is increasing, but as far as I know, is not close to the level that you folks experience. Perhaps HA/HX players in EU1 play with an extremely high-risk playstyle. I would not know, I have been in there a total of 1 time. I was told to leave when someone noticed that I had 150 ping and I got a teamwound on someone, so I left. I don't know how often you play in NA_1, my friend, but over the past week at prime-time, the rounds have been drawn out for 2-3 minutes longer than necessary because a couple ranged cavalry want to have fun at the expense of everyone without a multiplier (and everyone with a multiplier that would rather play than sit back and receive virtual gold). This is not the only problem caused by a large amount of HA/HX, but it is the most visible to all players.

I'm probably going to refrain from replying to you again. You seem to be taking this very personally, and I don't want to evoke negative emotions in someone when my intent is not to do so.
Title: Re: How to discourage no-risk playstyles?
Post by: Overdriven on October 20, 2012, 04:10:16 am
Meh pillock is more of a friendly insult than a insult insult where I come from :P

Unfortunately that is down to the player. I have done that in the past, but generally speaking now if I know the odds are beyond me then I'll suicide charge the enemy mostly because I know I'm not good enough to pull it off anymore. I have had the odd time where 2 of as as HA have taken down 10 of the enemy and won the round but it's rare. If the players number 3-5 I will happily take a shot at it because I have done that many times before depending on the mix of troop type in the last enemy. I know there are players that do persist though, but then they are playing their class. Even I rage at it sometimes, but tbh when you can get headshotted in the first minute and end up waiting 4-5 for the next round it's not that big of a deal. Alt+tab and browse the internet, have a book handy, any number of things.

We don't have many HC actually. I always heard that was more of an NA thing anyway. HA seems to be more EU's style.

Edit:
I'll leave it here as well because I got back from work (night shift) and should probably go to bed!
Title: Re: How to discourage no-risk playstyles?
Post by: Torost on October 21, 2012, 09:46:09 am
Risk? It relative.
Depends on what equipment you bring ,and how you play.
All classes try to lessen the risk.

Fragile cav stays away from pikes and pick on unaware players and stragglers.
Slow players use shields and heavy armor.
2handheroes use terrain to not be in LOS of ranged.
Ranged players avoid melee fighting

In theory all players try to minimize risk. But since it is a game people are not that serious about it..

Else we would all be Sword and board Crossbowmen with heavy armor.
And battles would look like WW1 Trenchwarfare attrition.

In a 100 vs 100 battle. I believe one 100manteam of Sword and board crossbowmen would beat all other kind of setups over and over if played somewhat sensibly and with patience.

Title: Re: How to discourage no-risk playstyles?
Post by: Lorenzo_of_Iberia on October 21, 2012, 01:32:55 pm
TLDR version: HA is fing high risk you pillock.

Best TLDR version ever :P

To add my input. I have played most horse classes and also a lot of melee classes (by no means do I claim to be good at any of these). HA do minimal damage as it is, assuming they hit their target. Not many horse archers can fire well off horseback at full speed and so you will notice the HA / HX slow down to a walking pace to fire. This exposes them to lancers / other ranged (they stick out). All this to maybe do 1/3 of damage to an unarmoured peasant. Lets not also forget the horrendous upkeep for a HA, arrows, horse, bow.

Now I will list the classes I have played that when played well counter ha.

- Hoplite : seriously just hold that huscarl shield high and watch them try to get round you
- Any ranged : even a normal xbow unloomed is pretty devastating to an arabian (a common eu1 ha horse)
- Lancer : stupid lancers just charge after a ha chasing them for eternity. This rarely works and you end up with a dead horse. Keep your distance, take your moment and go for a single strike. If you miss, just run off towards your own team and retry later.
- any teamplayer : stick a pike being a shield and get that shield to know where you want protection from. No ha is gonna waste their time on that :P

This argument seems all very pointless anyway because if NA1 is anything like Eu1, very few maps allow HA to play at its full potential as an open field map appears ever full moon atm :P
Title: Re: How to discourage no-risk playstyles?
Post by: Joker86 on October 23, 2012, 02:41:21 am
I think the discussion is going into the wrong direction, because it turns to yet nother OP/UP-discussion about HAs.

First things first: I hate HAs. I hate them so much. Not only do they attack over safe distance like archers, which is lame enough, they also have a horse under their arse, making them run away really fast as soon as they encounter any danger. Lame.

But why is it lame? Because I am infantry, and my objective is to kill the entire enemy team. Now good luck with killing horse archers. I don't think many people have a problem with how much damage HAs deal, they have a problem with how difficult they are to kill (while being able to attack you all the time!).

And I think there is nothing you can ever do about it. That's how things were back then, in history, which was real, and which was not about creating a fair game. It was about finding the most effective weapon and to have the biggest advantage possible over the enemy. And horse archery was that ultimate weapon for quite a long time. So game-balance wise there is absolutely nothing you can do about. If horse archers would NOT be able to attack over range, or would NOT have superior mobility, allowing them to escape of dangerous situations, they wouldn't be horse archers any more, and the class wouldn't work any more.

Their effectivity has been lowered a lot in the last few patches, anyway. I'd dare to say that together with archers and cavalry (especially heavy cav) they are the most UP classes in the game. Yes, on one hand it seems weird to say that the classes people tend to complain about most are the most UP classes, but on the other hand it is very logical: there is something wrong with the MECHANICS of those classes, and the devs tried to fix it with lowering the EFFECTIVITY.

The only solution which I can come up with, is a different game mode. Because it's the only way to influence the mechanics without changing them. The classes must still be able to do what they are meant to do, but the use for winning the round needs to be shifted. Of course a horse archer is the perfect symbiosis of dealing damage to whoever they want whenever they want and one of the highest survivabilities in the whole game, which is literally the optimal class for a game mode which has the goal of killing the enemy and surviving yourself.

But how much would this help you if you'd have to stay next to a flag some time? And the flag is perhaps even in "difficult" terrain? (Ruins, woods, rocks, hills, villages, fortifications, castles, water) Suddenly you wouldn't be that effective any more. Your survivability would'nt be that important any more, because killing you is not the objective any more. And you killing all the enemies wouldn't be so much of a problem, any more, because if the last hand full of players manages to fend off the surviving majority of the enemy team for a certain time, they will win the round. Which is definitey a better condition that having to kill every enemy.

Perhaps there are other solutions out there, but I spent  lot of time thinking about the problem, and this is the only idea I had. The only one which keeps the mechanics AND the effectivity untouched, but solves the problem. If you find some other idea, which...

... does not include effectivity nerfs (speed, damage, upkeep, etc.)
... does not change mechanics (e.g. making HA's unable to shoot while moving)
... does not change the game mode (we already had that idea)

.. then tell us.

P.S.: just a small addition: class restrictions shouldn't be the way to go, either. I think it's a horrible solution for a game which is about developing your personal favourite build, you shouldn't be restricted in that freedom.
Title: Re: How to discourage no-risk playstyles?
Post by: Sandersson Jankins on October 23, 2012, 05:52:13 am
As always, Joker comes in and tells it like it is. He's right on just about everything save for his statement of heavy cavalry being UP in its effectiveness; which I simply disagree with. I do, in fact, agree that HA especially (HX will simply not be discussed as almost everybody agrees that it is gayer than all hell and is therefore exempt from discussion, ha) is under-powered in its effectiveness. My problem is not "HA OP". My problem is "HA almost invincible while dealing low to moderate damage"

SERIOUSLY DEVS, STOP WORKING ON PROJECT ASSBAGINUS FOR A WEEK AND GRIND OUT THIS JOKER/SMOOTHRICH CONQUEST GAME-MODE. YOU'LL KILL THE CANCER THAT IS KILLING CRPG. I'LL EVEN GIVE YOUR DICK A FRIENDLY TUG.
Title: Re: How to discourage no-risk playstyles?
Post by: Lorenzo_of_Iberia on October 23, 2012, 11:19:05 am
Seriously, if you can't kill a HA or outlast him dont pick a fight with it. Cavalry cant kill pikemen, 1h swords struggle against horsemen, non shield players cant chase down an archer. HA are not invincible it is just that you are clearly not playing a class that has the ability to counter them unless they do something stupid. If you want to counter them so much go play ranged and shoot their horse (an easy target) or play hoplite and protect the rear of your team or just take a throwing weapon.

As I said I can testify to their ability to die because I do kill them and quite a lot. My standard xbow/ 1h / shield alt brings down their horses with consumate ease, they often just get killed on the ground a minute later (if that). If I can do that at lvl 22 they clearly are not invincible :P
Title: Re: How to discourage no-risk playstyles?
Post by: Kafein on October 23, 2012, 12:12:05 pm
Seriously, if you can't kill a HA or outlast him dont pick a fight with it. Cavalry cant kill pikemen, 1h swords struggle against horsemen, non shield players cant chase down an archer. HA are not invincible it is just that you are clearly not playing a class that has the ability to counter them unless they do something stupid. If you want to counter them so much go play ranged and shoot their horse (an easy target) or play hoplite and protect the rear of your team or just take a throwing weapon.

As I said I can testify to their ability to die because I do kill them and quite a lot. My standard xbow/ 1h / shield alt brings down their horses with consumate ease, they often just get killed on the ground a minute later (if that). If I can do that at lvl 22 they clearly are not invincible :P

It's always a problem when all melee classes are unable to kill a non-melee class. As Joker said, not because the non-melee class is OP in it's effectivity, but because being forced to kill it without the tools is like asking fish to climb trees. Except in battle this actually happens all the time. As any class is required to be able to kill any other class, all classes should actually be able to do that, but they are not. Instead of "fixing" mechanics that can't really be changed (HA will always be virtually invulnerable to melee), adding a conquest gamemode would solve these issues by not forcing melee to kill something they can't. Also, we could finally see some real open battlefield that would not result in camping.
Title: Re: How to discourage no-risk playstyles?
Post by: Joker86 on October 23, 2012, 12:15:19 pm
Seriously, if you can't kill a HA or outlast him dont pick a fight with it.

It's not like I could decide to pick the fight or not at the end of the round, when the HA is a survivor. And tell me a class a HA must choose to not pick the fight as well. There is none, they can basically fight everybody, with different chances of success, but still.

But all of it doesn't matter, because my point was a completely different one. Actually my point was, that the effectivity of a HA is not the problem, the circumstances of the fight are. That's why I suggested to change the game mode, and if you read between the lines (or read the post at all) you would have noticed that I mentioned that I think HAs are UP (because of failed dev balancing trying to balance a class mechanic problem by changing the class effectivity), and this would imply that if the game mode got changed I would support a buff for HAs. Because I do. So thanks for your downvote, I will think twice the next time before I support a minority class like HAs...  :rolleyes:
Title: Re: How to discourage no-risk playstyles?
Post by: Lorenzo_of_Iberia on October 23, 2012, 01:34:18 pm
replying to Jankins here joker ;). But the whole idea that ha can eternally avoid you is rubbish. They run out of ammo eventually or get shot down. It is the same concept with kiting ranged tbh. If no cav is about then no one can catch him and he can kite eternally. There is no difference. With flags though this problem of delaying at the end is mostly not an issue atm. Most Ha I know charge into melee when presented with difficult odds but even if they don't, flags appear quick enough for it not to matter.
Title: Re: How to discourage no-risk playstyles?
Post by: Sandersson Jankins on October 24, 2012, 12:11:08 am
replying to Jankins here joker ;). But the whole idea that ha can eternally avoid you is rubbish. They run out of ammo eventually or get shot down. It is the same concept with kiting ranged tbh. If no cav is about then no one can catch him and he can kite eternally. There is no difference. With flags though this problem of delaying at the end is mostly not an issue atm. Most Ha I know charge into melee when presented with difficult odds but even if they don't, flags appear quick enough for it not to matter.

Once again, everything Joker said was spot-on. And you're right on one point; an HA does not have infinite ammunition to shoot at a person. That much is true. The problem is simply with the game-mode. When the objective is to kill the entire enemy team, and that objective is impossible for the majority (assuming one team does not have a lovely cav/ranged stack), shit gets fucked. You're also relatively correct on the issue of flags appearing, but I would simply rather not wait an extra 2-3 minutes for flags to appear every round simply because a high-agility archer, HA, or HX is fine with having fun at the expense of the majority of the server. I'm not attempting to pick on HAs alone here. I respect HA players for the skill needed to be effective, I truly do. That shit isn't easy. I probably couldn't do it very well. I also respect HAs that refuse to draw the round out for a large amount of time, and I let them know that in-game. However, I have NO respect for someone who can not feasibly win a round, but chooses to play as though he or she could. None at all.

Also, Boss Awesome, I am perfectly respectful and dignified on these forums. I don't talk shit, I refuse to call people names. I'll gladly call you a bundle of sticks all day in-game if I feel that you're having fun at other players' expense, because it is an entirely different environment. If you have something to say to me besides "deal with it/this game is called MOUNT and blade/superior tactics win", please, do it. I welcome your opinions and thoughts, and I will remain absolutely respectful to you in this habitat. Just because text in a video game has made you upset with me is no reason to -1 my posts without an explanation. I mean, renown and infamy is extremely important. If I get too many infamy points, I'll lose hours of sleep at night and become irritable during the day.

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Afterthought: Once again, I believe that ranged cavalry and high-athletics archers are much more noticable and frustrating on NA servers. On EU there is a larger proportion of ranged players; HA/HX are more likely to get shot down in the first minute of the round instead of constantly, consistently being the last players alive.
Title: Re: How to discourage no-risk playstyles?
Post by: Turboflex on October 24, 2012, 04:29:13 pm
HA/HX are rarely difference makers. They just don't do enough damage. Even the best like Rohipnoyl would be making a much bigger impact going as lancer or on foot with armor and a melee wep instead.

Now that flags generally engage with 3 mins left they are no longer huge bothers either with trolling delay tactics.

The real high reward, low risk class is lancers. needs to be some potential disadvantage to cav like taking heavy fall damage when your horse goes does at high speed.
Title: Re: How to discourage no-risk playstyles?
Post by: Mr_Oujamaflip on October 24, 2012, 04:42:16 pm
In order to prevent the usual guerilla warfare from ranged at the end of the rounds, perhaps have the flags come up every round and slightly earlier so elimination isn't the only priority.
Title: Re: How to discourage no-risk playstyles?
Post by: Boss_Awesome on October 24, 2012, 08:19:08 pm
There have been a ton of range players since day one of c-RPG, and people complained about it since day 1.  For two years I have heard constant complaints that "everyone has a crossbow" or that c-rpg is a "rangefest".   Since then, ranged classes have been nerfed to hell.  When c-rpg still had native style archery, I could shoot a bow 2 - 3 times faster than now.  Athletics was also nerfed making it much much harder to kite as an archer compared to how it used to be.  Air friction was increased making it tough to do damage at long range unless you get the angles right.  Horse archers used to be feared, now they are more of an annoyance class.  Master of the field didn't even work properly back in the day.   Some players like to play ranged classes so these players stick with it.  It isn't any different now compared to any other time in this mod, except that ranged classes are much weaker.  There is plenty of risk when playing a ranged class.  Archers are squishy, crossbowmen are vulnerable reloading, horse archers can't hit shit and do little damage.  Any ranged class can be taken out easy by good cav or smart agility melee.  I see how STR crutching my old friendhanders might get frustrated but that is their own choice.  Master of the field is there for a reason and if someone is avoiding being killed you can just take the flag. 
Title: Re: How to discourage no-risk playstyles?
Post by: CrazyCracka420 on October 24, 2012, 09:13:44 pm
How to discourage no-risk play styles?  Don't run off by yourself and be easy pickings for the "no-riskers" (aka the predators who are more mobile or stronger than yourself, or really anyone who can take advantage of one of your weaknesses).

I don't see any play style as being "no risk" personally.  The only one I would possibly put in that category is a horse archer/horse crossbowman, but if they are off on the edge of the map, they're only able to fuck with the lone rambo's who are out on the edge of the map.

If you fight with your teammates, and near your own ranged, it becomes a moot point what these "no riskers" are doing.  I can't pick you off with my horse and lance if you aren't by yourself, and aren't making yourself a target.  If you fight with your teammates, any time I go in for an attack is a huge risk.  My whole theory when I'm horse lancing is to minimize my risk while taking out the highest priorities on the enemy team.  It's a subconscious equation that takes place in my head, and I put myself in riskier situations depending on how many people we are out numbered, and how the tide of the battle is going. 

Protect your own ranged and support classes (as they support you), and see how much better the game feels.  Or keep running around like you're on your own island and bitch and complain that c-rpg is borked.
Title: Re: How to discourage no-risk playstyles?
Post by: Sandersson Jankins on October 25, 2012, 02:20:55 am
There have been a ton of range players since day one of c-RPG, and people complained about it since day 1.  For two years I have heard constant complaints that "everyone has a crossbow" or that c-rpg is a "rangefest".   Since then, ranged classes have been nerfed to hell.  When c-rpg still had native style archery, I could shoot a bow 2 - 3 times faster than now.  Athletics was also nerfed making it much much harder to kite as an archer compared to how it used to be.  Air friction was increased making it tough to do damage at long range unless you get the angles right.  Horse archers used to be feared, now they are more of an annoyance class.  Master of the field didn't even work properly back in the day.   Some players like to play ranged classes so these players stick with it.  It isn't any different now compared to any other time in this mod, except that ranged classes are much weaker.  There is plenty of risk when playing a ranged class.  Archers are squishy, crossbowmen are vulnerable reloading, horse archers can't hit shit and do little damage.  Any ranged class can be taken out easy by good cav or smart agility melee.  I see how STR crutching my old friendhanders might get frustrated but that is their own choice.  Master of the field is there for a reason and if someone is avoiding being killed you can just take the flag.

Thank you for replying. However, you still seem to feel that I am requesting that "NERF RANGED TO SAVE CRPG NERF my old friendCHERERS." This is not the case. I feel that it should not be as attractive of an option as it is to use a kiting archer or HX build. I'll even take horse-archery out of the equation. I do not feel that archery or HX are overpowered. Truly, I do not. I feel that they make the game unappealing and suck the fun out of it when played in a certain way. You seem to think that not being able to do much damage=risk. It does not! Risk is when a person is at danger of taking damage. Oftentimes, HX and kiting archers can simply refuse to take damage while being able to deal a low to moderate amount of damage themselves. THAT is my point. The only workable solution that I have found is to remove battle and replace it with a conquest mode similar to Smoothrich's idea.
Oh, and feel free to go to my profile and -1 every post that I have ever made. I think that it would make you quite happy indeed.

How to discourage no-risk play styles?  Don't run off by yourself and be easy pickings for the "no-riskers" (aka the predators who are more mobile or stronger than yourself, or really anyone who can take advantage of one of your weaknesses).

I don't see any play style as being "no risk" personally.  The only one I would possibly put in that category is a horse archer/horse crossbowman, but if they are off on the edge of the map, they're only able to fuck with the lone rambo's who are out on the edge of the map.

If you fight with your teammates, and near your own ranged, it becomes a moot point what these "no riskers" are doing.  I can't pick you off with my horse and lance if you aren't by yourself, and aren't making yourself a target.  If you fight with your teammates, any time I go in for an attack is a huge risk.  My whole theory when I'm horse lancing is to minimize my risk while taking out the highest priorities on the enemy team.  It's a subconscious equation that takes place in my head, and I put myself in riskier situations depending on how many people we are out numbered, and how the tide of the battle is going. 

Protect your own ranged and support classes (as they support you), and see how much better the game feels.  Or keep running around like you're on your own island and bitch and complain that c-rpg is borked.

I'm not entirely sure if you watch me play. I am often very high on the scoreboard, but I am not as skilled as many of the players under me. This is because I DO make a conscious effort every time I play to stay with the largest group, and to attempt to coordinate the pubbies in the same fashion. However, HX/kiting archers are not a moot point. I (along with MANY others) feel a large amount of frustration when forced to wait 2-3 minutes every round in order for flags to come up so we can secure a win. I don't feel that flags should NEED to come up every round, lest we be forced to lose.
Title: Re: How to discourage no-risk playstyles?
Post by: Oggrinsky on October 25, 2012, 07:12:15 am
I've been playing HA for a while now, and pretty damn well at that. If I want to light up the score board I have to play high risk. If I want to get within enough distance to hit someone consistently (not firing into a group), then I have to open myself to all sorts of enemy ranged rape. My horse, a Champ Desert Horse, typically takes 2-3 shots. There are plenty of foot archers who will easily shoot my horse twice before I'm out of distance or can take cover. Of course, if I ride full speed all the time my horse gets hit a lot less because of it's awesome maneuverability... but once I do that I open myself up for a speed bonus against my horse from enemy projectiles. Besides, have you tried to hit something consistently while riding full speed? It's pretty tough, at least for me.So, I can either ride slowly and become an easy target or I can ride fast and risk the speed bonus. 

I score better than the majority of the horse archers on NA1, (I guess I'm easily forgettable though), but that's because I'm way more aggressive than most horse archers. I go for close range shots because that's where the damage is. I also focus on assisting my teammates in melee because I have the accuracy necessary to do so. At no point in time have I felt as if I wasn't exposed to risk. If anything I feel like I expose myself to more risk than the average foot archer. With foot archers long range shots can be deadly. Long range shots as a HA aren't impossible to line up, but the damage is sad. You might have to shoot an armored infantryman 10+ times from long range for a kill. GOOD LUCK WITH THAT. All the glory is in shooting from mid to close range. So, sure, a horse archer can evade damage pretty easily from long range but his damage output will be pitiful. Evading enemy ranged from mid range while pretty much keeping a 360 degree vigil for lancers or infantry; all so you can shoot some dude for probably less than a quarter of their health. Does that really sound no or low-risk to you?

HX are a different story. They don't need to, nor want to, stay in range to line up shots. As a HX you can fire and then ride to a safe distance, reload and rinse and repeat. I'm not going to say HX is easier to play but I will say it has significantly lower risk involved. Still though, even with HX, to really light up the score board you have to play aggressively.

By the way, when I'm the last player on my team and I feel like I have no chance of winning I just get off my horse and die. Not all ranged cav are douchey in that way.


TLDR: low-risk playstyles yield little reward for ranged cav
          aggressive playstyles are where the glory is
          fuck HX
          screw you guys for never name dropping me
Title: Re: How to discourage no-risk playstyles?
Post by: Lorenzo_of_Iberia on October 25, 2012, 01:29:07 pm
I've been playing HA for a while now

Who the hell are you? :P
Title: Re: How to discourage no-risk playstyles?
Post by: Boss_Awesome on October 25, 2012, 07:21:23 pm
I (along with MANY others) feel a large amount of frustration when forced to wait 2-3 minutes every round in order for flags to come up so we can secure a win.

Do you really think that each battle should be over in under 2 minutes?  Battle is fun because it rewards tactics and everything that happens is extremely meaningful since there are no respawns.  A battle that is over in under 2 minutes means both sides brainless charged, which is extremely lame.  Flags come up more than fast enough in my opinion and runners are a non issue.  I also have a problem with the idea of removing an archer's ability to kite.  With the extremely slow draw speed in crpg (compared to native) an archer is going to get like 2 shots at the most when an infantryman decides to focus on them.  If the archer is lucky enough to have masterworked bow and arrows then they might be able to kill someone in 2 shots.  The alternatives are run or fight.  A pure archer is at an extreme disadvantage in a fight.  If kiting is to be removed then archers need their draw speed doubled to actually give them a chance at killing an approaching infantryman.  In order to kill kiting archers right now you need to either A) backstab, B) be faster than them, C) Be cav, or D) have some ranged ability.  If none of these things are possible for you then you need to just focus on the flags and let them come to you since archer hunting is not your roll.   Also, if you hate -1's on your posts so much then stop posting in archer nerf threads.  (this thread is one)
Title: Re: How to discourage no-risk playstyles?
Post by: Oggrinsky on October 25, 2012, 07:37:08 pm
Who the hell are you? :P

I am Oggrinsky! Lancer rapist and horseman aficionado!  :mad:




Title: Re: How to discourage no-risk playstyles?
Post by: Sandersson Jankins on October 25, 2012, 09:11:20 pm
Do you really think that each battle should be over in under 2 minutes?  Battle is fun because it rewards tactics and everything that happens is extremely meaningful since there are no respawns.  A battle that is over in under 2 minutes means both sides brainless charged, which is extremely lame.  Flags come up more than fast enough in my opinion and runners are a non issue.  I also have a problem with the idea of removing an archer's ability to kite.  With the extremely slow draw speed in crpg (compared to native) an archer is going to get like 2 shots at the most when an infantryman decides to focus on them.  If the archer is lucky enough to have masterworked bow and arrows then they might be able to kill someone in 2 shots.  The alternatives are run or fight.  A pure archer is at an extreme disadvantage in a fight.  If kiting is to be removed then archers need their draw speed doubled to actually give them a chance at killing an approaching infantryman.  In order to kill kiting archers right now you need to either A) backstab, B) be faster than them, C) Be cav, or D) have some ranged ability.  If none of these things are possible for you then you need to just focus on the flags and let them come to you since archer hunting is not your roll.   Also, if you hate -1's on your posts so much then stop posting in archer nerf threads.  (this thread is one)

I am beginning to doubt your reading comprehension skills. Let me say this as clearly as possible.

I DO NOT WISH TO NERF ARCHERY, HORSE ARCHERY, OR HORSE CROSSBOWERY

Was that quite clear for you? I'm not convinced it is, please let me know if you need bigger text or a sillier font. I want to discourage kiting and HX/HA delaying through means OTHER THAN STAT NERFS OR BUFFS. The only way I have seen to do that is to change Battle to a Conquest mode. If there are others, please, enlighten me.

Alright, on to the next way that you misunderstood me.

I DO NOT WISH FOR BATTLES TO LAST TWO MINUTES

Now, with that out of the way, let me explain. I was referring to the very common situation in which the battle is all but decided. The numbers are something like two high-agility ranged or mounted ranged versus eleven assorted enemies. The round is delayed for two to three minutes from this point. This is not against the rules, because the two kiters are simply "playing their class." I'm sure that this could be quite enjoyable and fun for the kiters, but to everyone without a high multiplier (5x holders LOVE delaying kiting ranged), it is extremely frustrating. This is not only because it is a silly waste of time, but for players without much of a gold wallet, repair costs are significantly higher due to the length of the round.

I understand that as an archer, you feel personally attacked by this thread, and by extension, you feel personally attacked by me. I have simply never encountered someone that felt the need to -1 every single post in a thread started by me, even when their opinion is completely opposite. Hell, I even wrote gigantic walls of text defending Spook and only those posts were minus'd, if even those. It's not like I can stop you, it just seems a bit childish to me. I imagine you snickering to yourself, saying "Ha, that'll show him! I gave him infamy on the crpg forums! He won't be making archery nerf threads anymore!"


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I have indeed seen you in battle, and I respect what you do. You're an effective HA, and when confronted with insurmountable odds, you refuse to waste people's time/gold. Thank you for that.
I am Oggrinsky! Lancer rapist and horseman aficionado!  :mad:





Title: Re: How to discourage no-risk playstyles?
Post by: oohillac on October 26, 2012, 01:32:05 am
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All of my +1. 

Sandersson, stop running off by yourself (don't lie, I see you pull this shit all the time), getting destroyed, then bitching out on the forums. 

Try horse archery, try foot archery, try these "no risk" playstyles.  Having friends to play with makes things easier as well, but you seem hell-bent not to make any, based on this thread.
Title: Re: How to discourage no-risk playstyles?
Post by: Sandersson Jankins on October 26, 2012, 03:14:38 am
Alright, thread is being locked! There is no more discussion. It's a damn shame that it came to this point. I just can't for the life of me understand how someone can choose to play in a playstyle that receives frustration and ire from the majority of the community.

Oh, and if you want a dick-waving contest for "friends", ask a common player what they think of Fallen. I'm confident that most NA players know you folks as the group that consistently and consciously separates from the team, only to be destroyed once the rest of the team falls. You guys have very little love among the population NA_1.

Cheers.