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cRPG => Suggestions Corner => Topic started by: Arathian on October 15, 2012, 08:34:32 pm

Title: Surrender, retreat and battles: a strategus suggestion
Post by: Arathian on October 15, 2012, 08:34:32 pm
Hello, I have been playing strategus a bit more lately and I have a suggestion about our current "retreat" system.

First of all, "retreat" is miss-named. Currently, for all intends and purposes, it is "surrender". You lose all your troops AND gear when you retreat. While functional (it ends pointless battles quicker), I think this functionality could very easily be vastly improved.

First of all, there should be 2 options: surrender, and retreat. 

Surrender would require the enemy team to accept the offer of surrender. If this happens, the team that surrenders loses all its troops except the first 100 and all its gear BUT is granted a 2 hour battle immunity. That could be used in a hopeless situation for the one side where surrendering could at least preserve SOME of the troops if the other side is generous enough.

Retreating would be a different beast entirely. Retreating wouldn't be bilateral. You could just retreat. It essentially simulates the "well, shit guys, this is impossible. Time to leg it" situation. The team that retreats keeps all its troops and a very small amount of gear (let's say, 5% of the original?) but has a very very big speed bonus reduction for about 2 hours (for example 70%). That way, attacks on cities don't have to be suicidal afairs in case of the attacker losing.

(click to show/hide)

These changes would help give more than 1 potential outcome to a battle. Currently, the ONLY possible outcome is: one side gets destroyed. The potential for tactical deepness with retreats, surrenders and, of course, battles to the end gets vastly improved not to mention it eases up the pain of a mistaken attack a bit.
Title: Re: Surrender, retreat and battles: a strategus suggestion
Post by: Meow on October 15, 2012, 08:42:22 pm
He forced me into posting here by promising the best belly rub ever and although I'm entirely indifferent to this suggestion I hope it gets added for reasons!
Title: Re: Surrender, retreat and battles: a strategus suggestion
Post by: Arathian on October 15, 2012, 08:43:38 pm
Ain't he a cute kittie :3
Title: Re: Surrender, retreat and battles: a strategus suggestion
Post by: CrazyCracka420 on October 15, 2012, 09:13:42 pm
Yeah there should also be different conditions for retreating if you're attacker vs defender, and if it's open field versus a siege.

If you retreat as an attacker on a castle siege because you run out of ladders with 600 troops, you shouldn't have 0 troops on the strat map and a ton of equipment.  That's just retarded...

Imagine sieging a castle, running out of ladders, what would you do?  You would say "well boys, we're out of ladders, time to head back to our home and regroup".  Sure some people will desert, but not 100%...I really don't care if 75% desert (which seems like a high number), but as it currently stands, when you retreat as an attacker of a siege, you're basically surrendering, which makes no sense.

The defender should have to capture our spawn to take out our troops and gear.  Or if we retreat with most of our troops and most of our gear, they should have to sally out (in strategus overview) and attack the people retreating.
Title: Re: Surrender, retreat and battles: a strategus suggestion
Post by: Arathian on October 16, 2012, 02:30:06 pm
bump
Title: Re: Surrender, retreat and battles: a strategus suggestion
Post by: Arathian on November 20, 2012, 02:09:04 am
So, I will bump this and my other suggestion so maybe more people read it.
Title: Re: Surrender, retreat and battles: a strategus suggestion
Post by: Jarlek on November 20, 2012, 04:45:42 pm
http://forum.meleegaming.com/suggestions-corner/(strat)-retreating-and-fleeing/
Title: Re: Surrender, retreat and battles: a strategus suggestion
Post by: Vovka on March 06, 2013, 11:36:03 am
Surrender would require the enemy team to accept the offer of surrender. If this happens, the team that surrenders loses all its troops except the first 100 and all its gear BUT is granted a 2 hour battle immunity. That could be used in a hopeless situation for the one side where surrendering could at least preserve SOME of the troops if the other side is generous enough.
Usseless and stupid but iam sure it will be in game cos its sounds so cool and so RP  :P

Retreating would be a different beast entirely. Retreating wouldn't be bilateral. You could just retreat. It essentially simulates the "well, shit guys, this is impossible. Time to leg it" situation. The team that retreats keeps all its troops and a very small amount of gear (let's say, 5% of the original?) but has a very very big speed bonus reduction for about 2 hours (for example 70%). That way, attacks on cities don't have to be suicidal afairs in case of the attacker losing.
Unpunished blocks with naked troops for 1d shinny armed troops then retreat  :?

1/5 to suggestion  :P