cRPG
Strategus => Strategus General Discussion => Topic started by: Haboe on October 10, 2012, 02:56:59 pm
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As the title says.
I've had battles in which your cav spawn was right next to the enemy spawn.
I like the separate spawns for cav/ inf to prevent bumping and such, but not like this :P
A) Cav has a chance to be instantly killed after spawning
B) In a battle you have a chance of spawning behind enemy lines, spawn-raping them with couched lances.
So yea, would improve start a lot if this is fixed :P
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bump (and link)
http://forum.meleegaming.com/strategus-issues/cavalry-spawning-near-enemy-spawns-%28open-field-battles%29/
Hopefully other people are working on strat besides Harald or these reported bugs might not get fixed.
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Yea this is an issue. I remember when i was cav and i spawned right next to the enemy every time i died :/
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bump :P
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Well this should be 2nd priority after fixing the respeccing fief bug where it keeps the good price the same...that's the most important one to fix, and can hopefully done ASAP.
This horse spawn fix should be a very close 2nd however.
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Yeah, horse spawn is retarded now.
Too helpful if the enemy isn't watching the spawn
Too harmful if the enemy is.
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Yeah every time I spawned on horse in that open field battle last night I crossed my fingers hero_party wasn't camping it...we spawned like 15 feet from the enemy spawns...especially when I was spawning without a weapon and trying to loot from the field I had to run the gauntlet through enemy horsemen and archers to get back to our side of the map...
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Yeah it is way too easy for cavalry to rack up ridiculous number of kills by spawning behind the archers spawning.