cRPG
cRPG => Beginner's Help and Guides => Topic started by: theprojectnemesis on October 08, 2012, 06:13:06 am
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Wondering if going full strenght is a good idea? Since its fast and short, the slow movement speed and WPF doesn't matter because of the gain of hitting force. Help me :)
18/21:59HP-6PS-3IF-7ATH-7WM 36/3:91HP-12PS-10IF-1ATH
20armor/65HP = 46.4-51.5 head/body=2-2 hits 20armor/65HP = 63.1-68.3 head=1-1 hits / body=1-2 hits
40armor/70HP = 30.4-42.5 head=2-2 hits / body=2-3 hits 40armor/70HP = 44.1-58.3 head/body= 2-2 hits
50armor/80HP = 24.4-38.5 head=2-3 hits / body=3-4 hits 50armor/80HP = 36.1-53.3 head=2-2 hits / body=2-3 hits
70armor/100HP= 13.4-31.5 head=3-7 hits / body=4-8 hits 70armor/100HP = 24.1-45.3 head=2-4 hits / body=3-5 hits
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It's a pierce weapon, so it already lends itself to working well with a lower PS than full strength, and I'd recommend getting at least 5 Athletics with it as it's really short, any competent player will be able to easily walk out of range of a full strength build using a Bec. I'd recommend going 18/21 personally, maxing Ath and PS and adding IF, WM or other skills to taste. Balanced builds work really nicely with it.
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I like the cut of your jib so as the #1 ranked duelist in the game I'll give you a tip kid.
cRPG is all about STRENGTH unless you're an archer or some other such homoclass.
27/12 is the bare minimum STR I would recommend if you want to do well.
If you want an I-win build, go 33/6 or 30/9 with a MW glaive and heavy armor. No points in WM. This build gives you long reach and good speed. It lets you hit like a truck and tank like Fort Knox. MW Sword of War works too if you backpedal and thrust a lot. Try to hit people at the very edge of your range and kick anyone that gets too close.
I've actually lost a lot of interest in cRPG because of this. The melee metagame is completely stagnant as reach and damage are OP and agility is basically useless except for people who like to have 'fun'. Their definition of 'fun' involves running fast, hitting weakly and dying easily.
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I like the cut of your jib so as the #1 ranked duelist in the game I'll give you a tip kid.
cRPG is all about STRENGTH unless you're an archer or some other such homoclass.
27/12 is the bare minimum STR I would recommend if you want to do well.
If you want an I-win build, go 33/6 or 30/9 with a MW glaive and heavy armor. No points in WM. This build gives you long reach and good speed. It lets you hit like a truck and tank like Fort Knox. MW Sword of War works too if you backpedal and thrust a lot. Try to hit people at the very edge of your range and kick anyone that gets too close.
I've actually lost a lot of interest in cRPG because of this. The melee metagame is completely stagnant as reach and damage are OP and agility is basically useless except for people who like to have 'fun'. Their definition of 'fun' involves running fast, hitting weakly and dying easily.
Come EU1
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cRPG is all about STRENGTH, being slow as fuck, being always ganked, easily shot and raped by cavalry.
Fixed
I vote for 18-21 build, you don't really need more that 6 PS if you have enough agility and abuse speed bonus.
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Come EU1
Wish I could but the game is unplayable with 150+ ping.
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21/18 for any polearm orientated build.
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Or is german poleaxe better?
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German Poleaxe is better, yes.
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24/18
8 ps
6 athl
3 wm on lvl 30, aroun 130wpf, quite enuff
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or 21/18. 1 less ps and 3 less strength for 7 if, giving you 11 more hp. Depends on if you want to survive more or deal a bit more damage.
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with a bec you want agi. 18str 6 ps is enough with it, even 15 will do. the agi speed bonus, combined with holding and pierce damage gives great amounts of bang, the agi helps you to not get hit and play the positioning game better. it takes ofc more training to become successful with an agi build, but with a bec its the way to go.
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Also note that these builds will work well not only for MW bec de corbin, but for normal one too. :)
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And do not forget the sweet knockdown blunt secondary mode :mrgreen:
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I like the cut of your jib so as the #1 ranked duelist in the game I'll give you a tip kid.
cRPG is all about STRENGTH unless you're an archer or some other such homoclass.
27/12 is the bare minimum STR I would recommend if you want to do well.
If you want an I-win build, go 33/6 or 30/9 with a MW glaive and heavy armor. No points in WM. This build gives you long reach and good speed. It lets you hit like a truck and tank like Fort Knox. MW Sword of War works too if you backpedal and thrust a lot. Try to hit people at the very edge of your range and kick anyone that gets too close.
I've actually lost a lot of interest in cRPG because of this. The melee metagame is completely stagnant as reach and damage are OP and agility is basically useless except for people who like to have 'fun'. Their definition of 'fun' involves running fast, hitting weakly and dying easily.
What you are saying is only true for 1v1 situation (and even it is not that simple) but totaly wrong for battle/siege. With more strength you increase your killing power and survivability while fighting but you increase the chance of getting overwhelmed by enemies group. If you want to survive in battle you need Ath and therefore agility.
With a bec i would recommend :
21/18
7 IF
7 PS
6 ATH
3 WM
polearm : 130
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27\15 with secondary bec mode was quite refreshing.
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27\15 with secondary bec mode was quite refreshing.
Are you sure the secondary mode is worth it with the bec ? You do less damage and you are slower.
I've always though the Bec secondary mod was a joke considering the fact these polearms mode are anti plate armor. As the bec is already anti tincan damage (pierce), i dont see the purpose of this mode. Maybe i'm wrong ...
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Are you sure the secondary mode is worth it with the bec ? You do less damage and you are slower.
I've always though the Bec secondary mod was a joke considering the fact these polearms mode are anti plate armor. As the bec is already anti tincan damage (pierce), i dont see the purpose of this mode. Maybe i'm wrong ...
Its freaking epic. You can knockdown. With high str build ever like 2nd-3rd hit was knockdown, if not instagib. You are slower, but if you knock someone down its pretty much IWIN button, if the circumstances allow.
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Its freaking epic. You can knockdown. With high str build ever like 2nd-3rd hit was knockdown, if not instagib. You are slower, but if you knock someone down its pretty much IWIN button, if the circumstances allow.
I see ... but isn't the bar mace better and cheaper for that play style ?
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I see ... but isn't the bar mace better and cheaper for that play style ?
Tbh, i am not expecting knockdown while facing bec user, but i count with it while i see someone whipping barmace around, so i usually try to pickup some other target. People underestimate the BEC. (Xcept for then USA str crutchers)
Also bec has a thrust too, is longer and not unbalanced as barmace.
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Tbh, i am not expecting knockdown while facing bec user, but i count with it while i see someone whipping barmace around, so i usually try to pickup some other target. People underestimate the BEC. (Xcept for then USA str crutchers)
Also bec has a thrust too, is longer and not unbalanced as barmace.
Alright sound interesting you made me want to try this :)
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Alright sound interesting you made me want to try this :)
totally worth it, was playing MW bec on 27/15, 27/12, 24/18 and ofc 18/21, was fun with every single build :mrgreen:
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Being a short, high pierce weapon I would think it lends itself really well for an agi orientated build. 18/21 or even 15/24 would probably be awesome. 34 pierce makes you fuck shit up even with low ps, while low athlethics would leave you blocking for most of your career without being able to close in for some good damage dealing. 120 range polearm is short, like really short. You will have to facehug almost everyone.
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120 range polearm is short, like really short. You will have to facehug almost everyone.
this. the animations make it not longer than a 1hander, left swing en par if not shorter.
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18/21 is a beautiful build. Don't listen to the strength-stacking "duelist," he gets shot to pieces in battle mode.
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It's common knowledge that the game gets exponentially easier as you increase your strength stat, but if you want a man's build, go 15/27.
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It's common knowledge that the game gets exponentially easier as you increase your strength stat, but if you want a man's build, go 15/27.
More strength, more kills, less deaths, less fun.
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24 15 like boss
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It's common knowledge that the game gets exponentially easier as you increase your strength stat, but if you want a man's build, go 15/27.
So why do i have better scores with a 18/21 build than a 24/15 ? =(
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be pro, go 15 24/27
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My interpretation of the difference between strength and agility depends on a persons playstyle.
Strength users can go two different routes
-Swing as much as possible, blocking minimally
-Bide your time, wait for the perfect beheading swing
+Fewer stronger hits, takes more beating, better one-on-one
Agility users can
-Hit and run
-Make use of your speed to get around people, allowing you to land hits on their sides or even back
+More hits, lots of dodge, less focus on the individual, better in groups (in my opinion)
That being said, I'm working on a 21/15 even though I prefer the agility playstyle.
Also, MW Bec for sale.
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My interpretation of the difference between strength and agility depends on a persons playstyle.
Strength users can go two different routes
-Swing as much as possible, blocking minimally
-Bide your time, wait for the perfect beheading swing
+Fewer stronger hits, takes more beating, better one-on-one
Agility users can
-Hit and run
-Make use of your speed to get around people, allowing you to land hits on their sides or even back
+More hits, lots of dodge, less focus on the individual, better in groups (in my opinion)
That being said, I'm working on a 21/15 even though I prefer the agility playstyle.
Also, MW Bec for sale.
Agree for all but for the "Swing as much as possible, blocking minimally" cause it depends more on the weapon you're using than the build.
With a short weapon (less than 90 range) you will have to block a lot, especially if you are slow and can't get into range quickly.
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Agree for all but for the "Swing as much as possible, blocking minimally" cause it depends more on the weapon you're using than the build.
With a short weapon (less than 90 range) you will have to block a lot, especially if you are slow and can't get into range quickly.
Ah, yeah. I guess I should have worded that as "Swing as much as you can" to more imply that swing when you have a chance of hitting an enemy. Out of range swinging wildly only really works if you've got a really long weapon such as the fauchard or a scythe.
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cRPG is all about STRENGTH unless you're an archer or some other such homoclass.
27/12 is the bare minimum STR I would recommend if you want to do well.
If you want an I-win build, go 33/6 or 30/9 with a MW glaive and heavy armor. No points in WM. This build gives you long reach and good speed. It lets you hit like a truck and tank like Fort Knox. MW Sword of War works too if you backpedal and thrust a lot. Try to hit people at the very edge of your range and kick anyone that gets too close.
I've actually lost a lot of interest in cRPG because of this. The melee metagame is completely stagnant as reach and damage are OP and agility is basically useless except for people who like to have 'fun'. Their definition of 'fun' involves running fast, hitting weakly and dying easily.
Aww, Galgorth you shouldn't have. You know I'm shy about being praised~
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agility is great for battle
if you duel and play siege, stay on 3 agility, its a worthless stat in both those mode
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agility is great for battle
if you duel and play siege, stay on 3 agility, its a worthless stat in both those mode
Lies.
Go 15/24 with a bec. Its the only way to use its qualities; which are fast and powerful (piece).
Also the 8 will help you compensate for the short range of the bec. I just two or tree shotted people with a MW bec and 5 PS on the duel server. It is perfectly viable.