cRPG

Strategus => Strategus General Discussion => Topic started by: Lt_Anders on October 05, 2012, 08:44:34 pm

Title: (Re)Implement Fees for staying in fief
Post by: Lt_Anders on October 05, 2012, 08:44:34 pm
Title says the basic. Perhaps make it more nuanced in that you use PP to change the limit and cap it out at a max of maybe 10-15g per hour. This way  when people stay in your fief you make a very minor profit for their use of your safe haven.
Title: Re: (Re)Implement Fees for staying in fief
Post by: Keshian on October 05, 2012, 10:06:40 pm
I endorse this idea. two thumbs up.
Title: Re: (Re)Implement Fees for staying in fief
Post by: Uumdi on October 05, 2012, 10:19:18 pm
Yeah!
Title: Re: (Re)Implement Fees for staying in fief
Post by: Haboe on October 05, 2012, 10:47:23 pm
cap it out at a max of maybe 10-15g per hour.

As long as that is present +1

No need for the "lets wait till midnight and change it to 100 gold per hour and drain all them moneyz!"
Title: Re: (Re)Implement Fees for staying in fief
Post by: Rikthor on October 06, 2012, 12:29:00 am
I agree with a cap on it
Title: Re: (Re)Implement Fees for staying in fief
Post by: Tanken on October 06, 2012, 01:57:57 am
Yes. Please. Fiefs need more ways to make money, I wanna charge people to stay in them and scare them away with high priced fief visits too.
Title: Re: (Re)Implement Fees for staying in fief
Post by: dodnet on October 06, 2012, 03:20:47 am
IMHO the max should be <10 gold as thats the amount you earn if you are not recruiting. I just fear that after time every town will cost the max just to make some money... and thus making traders live expensive again.
Title: Re: (Re)Implement Fees for staying in fief
Post by: Lt_Anders on October 06, 2012, 03:37:14 am
IMHO the max should be <10 gold as thats the amount you earn if you are not recruiting. I just fear that after time every town will cost the max just to make some money... and thus making traders live expensive again.

I was going to say make the max 15 but an exponential curve. I.E going from 1-5 is easy(ish) but to go into the 10+ range, you almost would need a cities production capability of PP for it(like 20 points per 1 increase after 10). Castles could do it, but villages would max out at 10.
Title: Re: (Re)Implement Fees for staying in fief
Post by: Herr_Thomas on October 13, 2012, 12:30:58 am
I don't see why this was taken out in the first place. Made fiefs even slightly profitable.

+1
Title: Re: (Re)Implement Fees for staying in fief
Post by: LordBerenger on October 13, 2012, 01:32:32 am
As long as staying inside your own factions fief is free.
Title: Re: (Re)Implement Fees for staying in fief
Post by: Lt_Anders on October 13, 2012, 03:25:13 am
As long as staying inside your own factions fief is free.

All memebers of same faction didn't have to pay fee. Shouldn't be ALL that hard to re-implement....
Title: Re: (Re)Implement Fees for staying in fief
Post by: SoA_Sir_ODHarry on October 13, 2012, 03:28:55 am
i can only approve

its signed
Title: Re: (Re)Implement Fees for staying in fief
Post by: crazybob on October 13, 2012, 02:46:26 pm
No
Taking the fee away was a good thing. Your fief makes money through tradetax. Flat tax is better then taking the same amount from eveybody which will hit the poor people harder than rich people.
Title: Re: (Re)Implement Fees for staying in fief
Post by: Lt_Anders on October 13, 2012, 03:43:49 pm
No
Taking the fee away was a good thing. Your fief makes money through tradetax. Flat tax is better then taking the same amount from eveybody which will hit the poor people harder than rich people.

lawl, wut? You do not need to sit in a fief. You only sit in a fief to avoid attacks, so why SHOULDN'T you pay for the lords Protection. Otherwise, you can just sit outside until you have to enter.
Title: Re: (Re)Implement Fees for staying in fief
Post by: Lt_Anders on October 16, 2012, 03:19:41 pm
Bumping.
Added poll
Title: Re: (Re)Implement Fees for staying in fief
Post by: Garem on October 16, 2012, 04:37:18 pm
Meh, this isn't the real issue. Nobody needs to stay in fiefs anymore, you can recruit anywhere and gold is made by moving and trading.

Introducing barriers to entering fiefs would be more helpful. There's so little control over who comes in and out, and that's where the money is made (by those coming in and doing business) and lost (by the owners).
Title: Re: (Re)Implement Fees for staying in fief
Post by: Lt_Anders on October 16, 2012, 05:44:23 pm
Yea, but I've had 6 people in my fief for over 4 weeks now.

If I made just 2 gold an hour, I'd have made like ...1500 g by now on ONE person.

Title: Re: (Re)Implement Fees for staying in fief
Post by: dodnet on October 16, 2012, 06:40:48 pm
Yea, but I've had 6 people in my fief for over 4 months now.

If I made just 2 gold an hour, I'd have made like ...1500 g by now on ONE person.

WOW... chadz was damn late with his announcement of strat 4 then... http://forum.meleegaming.com/announcements/strategus-round-4-starting-sunday-1200-cet/
Title: Re: (Re)Implement Fees for staying in fief
Post by: Lt_Anders on October 16, 2012, 06:57:30 pm
WOW... chadz was damn late with his announcement of strat 4 then... http://forum.meleegaming.com/announcements/strategus-round-4-starting-sunday-1200-cet/

Ah I've been assuming 28 days since the first 2ish days were really kinda just out there. So it's Day 35 and counting. I'd have made MORE money then.

I see what I did. I typed Months instead of weeks.
Title: Re: (Re)Implement Fees for staying in fief
Post by: dodnet on October 16, 2012, 07:28:51 pm
Well 1500 gold in 4 weeks is nothing. I paid that as tax on some of my traderoutes on 2-3 days!
Title: Re: (Re)Implement Fees for staying in fief
Post by: Lt_Anders on October 16, 2012, 07:49:49 pm
Well 1500 gold in 4 weeks is nothing. I paid that as tax on some of my traderoutes on 2-3 days!

that adds up. using the actual values and correct people, over 1 month it's 10k. THAT is a decent gold amount. That's enough to equip maybe 50 ish men(+/- more) with decent gear. and that's only at 2g per hour. If you do the CAP (i proposed of 10) you would have made...50k gold over 1 month.

It is NOT an insignificant amount, and SHOULD be implemented ASAP.
Title: Re: (Re)Implement Fees for staying in fief
Post by: Quinnie on October 17, 2012, 05:30:21 am
(click to show/hide)
Title: Re: (Re)Implement Fees for staying in fief
Post by: Lt_Anders on October 17, 2012, 06:16:38 am
I leave my internet open even when away. So it shows me on forums all the time.

Like right now, I'm playing CK2 so i can pop on and check real quick  :wink:
Title: Re: (Re)Implement Fees for staying in fief
Post by: Keshian on October 17, 2012, 06:51:59 pm
that adds up. using the actual values and correct people, over 1 month it's 10k. THAT is a decent gold amount. That's enough to equip maybe 50 ish men(+/- more) with decent gear. and that's only at 2g per hour. If you do the CAP (i proposed of 10) you would have made...50k gold over 1 month.

It is NOT an insignificant amount, and SHOULD be implemented ASAP.

Overspending - solid gear for 100 men, just saying
Title: Re: (Re)Implement Fees for staying in fief
Post by: Lt_Anders on October 17, 2012, 06:56:14 pm
oh 100? I haven't spent much on equiping an army for a bit so I can't remember how much it'd cost me.
Title: Re: (Re)Implement Fees for staying in fief
Post by: Lt_Anders on October 22, 2012, 04:04:59 pm
BUMP

Implement this into the game(similar to tax system in the way you change it, strat it at 0 gold).
Title: Re: (Re)Implement Fees for staying in fief
Post by: Turboflex on October 22, 2012, 04:41:06 pm
This will just mostly serve as an extra tax for less active people who don't check strat every hour and just click on a town and say enter then come back 2 days later which is just annoying gameplay.

On the few occasions where you can say it is a contribution for sanctuary, well offering someone sanctuary has a bunch of more important considerations (politics, friendship, charity, mercy) ahead of being able to chisel the guy for 100-200g per day.
Title: Re: (Re)Implement Fees for staying in fief
Post by: Lt_Anders on October 22, 2012, 04:57:37 pm
This will just mostly serve as an extra tax for less active people who don't check strat every hour and just click on a town and say enter then come back 2 days later which is just annoying gameplay.

On the few occasions where you can say it is a contribution for sanctuary, well offering someone sanctuary has a bunch of more important considerations (politics, friendship, charity, mercy) ahead of being able to chisel the guy for 100-200g per day.

I like how you continue to believe that it'll be 100g per hour BS. the max proposed would be close to 10g(so 240g a day if he just camps in your fief) and it's be an increase similar to the way goods prices go 1,1,4,5,13,21,55....so most people will average around 2-5g per hour.

Hiding in fiefs is important since being out of a fief makes you a target, why shouldn't the owner get something back for it?
Title: Re: (Re)Implement Fees for staying in fief
Post by: chadz on October 22, 2012, 05:06:07 pm
Just annoying for casuals.

(Like myself).

Hate it.
Title: Re: (Re)Implement Fees for staying in fief
Post by: Lt_Anders on October 22, 2012, 05:17:16 pm
Annoying?.....

Even if you are casual, 240g(max which will be HARD to achieve) wouldn't hurt much. If anything, it makes it so that those who own fiefs get like a "inn" tax for all the fools staying in it, otherwise, why should factions allow randoms to just hide in their fiefs? They'll just kick them out all the time and then let someone attack them to get rid of them.

Shouldn't you encourage factions to let randomers in? What better way than letting the factions make small, long term income off of it. You might even see more open borders.

If cap it out at 10g max per hour(or maybe a daily rate of 100 cap), it won't affect casuals nor will it really hurt traders and actives. (it'll only hurt if you AFK for like 1 week with little money)
Title: Re: (Re)Implement Fees for staying in fief
Post by: chadz on October 22, 2012, 05:20:18 pm
240 gold per day is a lot for someone who just wants to be inactive for a week. As I said, hate it, won't come back  :wink:

Title: Re: (Re)Implement Fees for staying in fief
Post by: Lt_Anders on October 22, 2012, 05:22:36 pm
Aight well I'll lock the topic then. Time to play kick out randomers in my fief cause they don't pay me!

How about the strat battle ticks (http://forum.meleegaming.com/strategus-general-discussion/give-strat-ticks-for-fighting-in-strat-battles/) though, that is much more...important....than this suggestion ever was.