cRPG

Other Games => ... and all the other things floating around out there => Topic started by: Taser on October 05, 2012, 06:18:49 am

Title: Floris Mod
Post by: Taser on October 05, 2012, 06:18:49 am
I know quite a few people here are familar with the Floris mod which has expanded quite a bit since I last tried it.

Anyway I just wanted to ask about changing the animations in the mod. The animations are completely different and throw me off a ton. I was wondering if all I needed to do to change it back to normal animations was to replace a txt file or something.

I am clueless about this sort of stuff but I like the floris mod and want to give it a shot but the animations are killing me, literally.

Someone on their forum posted that you just take actions.txt and overwrite it to change animations. Is this correct or are they off base?
Title: Re: Floris Mod
Post by: Cepeshi on October 05, 2012, 07:13:10 am
I know quite a few people here are familar with the Floris mod which has expanded quite a bit since I last tried it.

Anyway I just wanted to ask about changing the animations in the mod. The animations are completely different and throw me off a ton. I was wondering if all I needed to do to change it back to normal animations was to replace a txt file or something.

I am clueless about this sort of stuff but I like the floris mod and want to give it a shot but the animations are killing me, literally.

Someone on their forum posted that you just take actions.txt and overwrite it to change animations. Is this correct or are they off base?

Save the one you got, replace it, try and you will be sure for sure.
Title: Re: Floris Mod
Post by: Taser on October 05, 2012, 07:39:10 am
Save the one you got, replace it, try and you will be sure for sure.

It worked. I honestly didn't think it'd be that simple lol.