cRPG

cRPG => Suggestions Corner => Topic started by: Wiltzu on October 04, 2012, 01:56:49 pm

Title: A suggestion (has something to do with nerfing archers)
Post by: Wiltzu on October 04, 2012, 01:56:49 pm
Okey I'm tired of hearing the "Nerf Archery!" (okey for real I'm not, it's ginda hilarious to me to hear it from infantry/cav XD). IMO the spears are more greater problem as their animations are extremely unrealistic and also other stuff but lets not get in to that now...

So about nerfing archery.. why do you want to nerf it? Don't you 2hs, spear dudes/polearm guys like getting shot? -Get a shield or get behind a shield.
It's already hard enough to get a valour as archer, and guys, you are usually QQing about archers when you should be QQing about xbows, they deal the large amount of damage to your +3 armor.


Anyways I'm suggesting this: bring back the possibility that you need to repair every item. I mean for example: now atm if I'm carrying 2x bodkin arrows I only need to repair one of them at a time, before you had a change to have to repair both of them. Bring that back.
Why?
-It'll decrease the amount of archers that are running around with Bodkins and probably only the most dedicated archers will stick with bodkins. Also you make pretty nice money now that you don't need to repair every item so I'd guess a lot of archers would also go something else. Lets face it, now a lot of the archers are just ppl who want to try it out, so at least they'd be trying archery with tatar/barbed arrows.


EDIT1: In case some1 misunderstood, I don't want ALL the items to break. I just want the chance back that if you're wearing 2x same item you have a chance to repair both of them.
Title: Re: A suggestion (has something to do with nerfing archers)
Post by: Haboe on October 04, 2012, 02:29:48 pm
Arrows already have a larger chance to break.
Title: Re: A suggestion (has something to do with nerfing archers)
Post by: Herkkutatti666 on October 04, 2012, 02:35:05 pm
Make everything break like in strategus, After one small battle all your EQ is two times more broken than before the battle . (great axe to rusty great axe ...)  :mrgreen:
Title: Re: A suggestion (has something to do with nerfing archers)
Post by: dodnet on October 04, 2012, 03:04:11 pm
Make everything break like in strategus, After one small battle all your EQ is two times more broken than before the battle . (great axe to rusty great axe ...)  :mrgreen:

Just hope that my MW items get me a winning round before they all are broken and useless  :mrgreen:
Title: Re: A suggestion (has something to do with nerfing archers)
Post by: CrazyCracka420 on October 04, 2012, 07:01:46 pm
When did they make it so if I have 4 slots of throwing axes that I can only be charged for upkeep on one of them?

It used to always be that every item had a chance of repairing...can anyone confirm this changed?
Title: Re: A suggestion (has something to do with nerfing archers)
Post by: Gurnisson on October 04, 2012, 07:11:50 pm
It's already hard enough to get a valour as archer, and guys, you are usually QQing about archers when you should be QQing about xbows, they deal the large amount of damage to your +3 armor.

Laughable rate of fire, stand still to reload, only a minor damage difference, no kiting that drag out games. They're more dangerous in melee, true, but they're not a stronger class than archers, by far not.
Title: Re: A suggestion (has something to do with nerfing archers)
Post by: Boss_Awesome on October 04, 2012, 07:40:44 pm
Arrows have a double break chance.  Using bodkins, which you need to do to have any chance against all the heirloomed armor out there, repair costs of an archer are pretty similar to heavy armor/xbow infantry.  Archers do not rake in the money. 
Title: Re: A suggestion (has something to do with nerfing archers)
Post by: BlindGuy on October 04, 2012, 07:43:12 pm
Arrows have a double break chance.  Using bodkins, which you need to do to have any chance against all the heirloomed armor out there, repair costs of an archer are pretty similar to heavy armor/xbow infantry.  Archers do not rake in the money.


You

Are

Doing

It

Wrong
Title: Re: A suggestion (has something to do with nerfing archers)
Post by: Wiltzu on October 04, 2012, 08:02:36 pm
Laughable rate of fire, stand still to reload, only a minor damage difference, no kiting that drag out games. They're more dangerous in melee, true, but they're not a stronger class than archers, by far not.

Your argument "only a minor damage difference" is hilarious but also invalid. Anyways I didn't say that xbow would be weaker class than archers. I hear often ppl complaining "this arrow took over 50% of my health and I have 60armor" when you can clearly see that they were shot by an arbalest guy.

When did they make it so if I have 4 slots of throwing axes that I can only be charged for upkeep on one of them?

It used to always be that every item had a chance of repairing...can anyone confirm this changed?

I don't know when it was implemented but you sure don't need to repair 2x same item twice anymore.