cRPG
cRPG => General Discussion => Topic started by: bruce on January 06, 2011, 03:13:29 am
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Here's what's bugging me: the upkeep does bugger all once teambalance has run its course, since by then you know who's going to win and who's going to lose.
So essentially, people who're willing to metagame can upkeep a plated charger, plate, throwing lances and all that by just spawning naked when they're on the losing team. Which cements them being the losing team.
I'd rework it so that you pay upkeep anyway, regardless of win/loss, but with repair costs about 35% of what they're now, because upkeep has sort of failed as a mechanic if it enables people on one team to play the old crpg... and people on the other play with lowend gear.
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agreed. The main issue with upkeep is autobalance. You cannot force a 50/50 win ratio on everyone and then punish people for losing.
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Yes. The idea that your losses depend on the incompetance of your team is gobsmackingly badly thought out.
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Yeah, I second that suggestion. Wear and tear should be applied to everybody regardless of which side wins. The winners already get a bonus from the multiplier.
However, making the only benefit of winning being a reward for dragging out the next round (cos you got a nice 5x bonus every x mins) doesn't sound great.
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you're a bastard. go sucking cock homeless. so that you fucked black in spanishes. you miserable my old friendot. enough to write me
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When the fk on the earth admins or devs cared about suggestions xdd
Even 2011 seems bleak