Few good cavalry players would argue against the following but maybe it's hard to implement:
- Damage done to player if falling of the horse based on horse speed.
- Damage done to horse if running into an obstacle (tree, other horse, wall, spear etc) making it stop.
- A chance to fall of the horse if it gets stopped at high speed. Higher riding should decrease the chance.
Few good cavalry players would argue against the following but maybe it's hard to implement:
- Damage done to player if falling of the horse based on horse speed.
- Damage done to horse if running into an obstacle (tree, other horse, wall, spear etc) making it stop.
- A chance to fall of the horse if it gets stopped at high speed. Higher riding should decrease the chance.
Few good cavalry players would argue against the following but maybe it's hard to implement:
- Damage done to player if falling of the horse based on horse speed.
- Damage done to horse if running into an obstacle (tree, other horse, wall, spear etc) making it stop.
- A chance to fall of the horse if it gets stopped at high speed. Higher riding should decrease the chance.
Louder isn't the issue. It's the fact there's no directional sound. Making them louder would simply mean you'd be hearing hoofbeats all the time from half way across the battlefield without knowing where the hell it was.To work around this limitation I'd suggest the horse sound be altered to 'stand out' more. Like maybe increase certain frequencies with an audio editing program so it can be heard better but not any further away than now. But IMO the thing that irritates the most about cav is not as much the hard to hear sound as it is the ease of 'lancing'. Stabbing with a long stick from horseback wasn't even a RL ability as far as I know (unless they want to end up with a broken arm trying to hold on to it).
To work around this limitation I'd suggest the horse sound be altered to 'stand out' more. Like maybe increase certain frequencies with an audio editing program so it can be heard better but not any further away than now. But IMO the thing that irritates the most about cav is not as much the hard to hear sound as it is the ease of 'lancing'. Stabbing with a long stick from horseback wasn't even a RL ability as far as I know (unless they want to end up with a broken arm trying to hold on to it).
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