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Strategus => Strategus General Discussion => Topic started by: chadz on September 22, 2012, 08:29:57 pm

Title: First Week of Strat 4 - Feedback?
Post by: chadz on September 22, 2012, 08:29:57 pm
So, it's nearly 7 days now that strat 4 started. What's the general opinion on it? How is it so far, what do you like, what do you dislike?
Title: Re: First Week of Strat 4 - Feedback?
Post by: Vovka on September 22, 2012, 08:31:01 pm
strat is dead

Vote zystem not the best one.. dont see any dramma or chaos around claims.
Title: Re: First Week of Strat 4 - Feedback?
Post by: Zlisch_The_Butcher on September 22, 2012, 08:33:06 pm
Please nerf the peasant gear defenders get, it should be -2, besides that I have no major complaints.
Title: Re: First Week of Strat 4 - Feedback?
Post by: Rikthor on September 22, 2012, 08:33:16 pm
It feels more active compared to last strat's sit in a fief and craft, so far so good in my book.

The only thing I would like to see so far is maybe more documentation on any changes that get implemented so the player base knows what's up.
Title: Re: First Week of Strat 4 - Feedback?
Post by: Tydeus on September 22, 2012, 08:35:10 pm
I like that having a shit ton of fiefs is only marginally better than only having a few because of how the pp consumption is set up. Trade system so far seems quite good.

Wish the movement speed was halved, yet trade brought in twice as much gold. Wish raid mechanics weren't so broken, seems like it harms small factions more than large ones.

dont see any dramma or chaos around claims.
http://forum.meleegaming.com/diplomacy/swf-strat-4/
Title: Re: First Week of Strat 4 - Feedback?
Post by: Miwiw on September 22, 2012, 08:40:31 pm
It's all fine. There are many battles, mostly of course with peasant gear but that will change in a while. All good by now.

We still got some members sitting idle in fiefs because we are collecting gold to start bigger trades and equip everyone. I like the change with the 100 troops and the PP-System in fiefs as well.
Title: Re: First Week of Strat 4 - Feedback?
Post by: Bjarky on September 22, 2012, 08:46:35 pm
what has the re-attack limit been changed to?
last strat it was 1h cooldown before u could attack the same guy again.
but yesterday i couldn't do it even 4 hrs later  :shock:
Title: Re: First Week of Strat 4 - Feedback?
Post by: Miwiw on September 22, 2012, 08:55:23 pm
I'm btw wondering why everyone is able to see how much gold a fief has. :P
Title: Re: First Week of Strat 4 - Feedback?
Post by: HarunYahya on September 22, 2012, 08:59:00 pm
Better for sure.
I like new troop making,gold making , trading and item creation system.
Also fief management is promising and it'll probably lead to more and more customization on next strategus.
Thank you VERY VERY much for new map.
I don't have any complaints so far .
Haven't tested trading enough to make a comment though.

For now , it seems very good work.

We need a "Strategus guide for idiots" kinda tutorial maybe with videos , there are new players out there who wants to participate strat.
Title: Re: First Week of Strat 4 - Feedback?
Post by: Garem on September 22, 2012, 09:08:43 pm
1 Love it so far! Much, much better than S3.

2 At first, I was hesitant about splitting NA and EU, but I've warmed up immensely. The game feels fresh and new again, on the NA side at least.

3 The voting system worked out great. It's simple and interesting. No NPC battles is a GREAT change.

4 I like the idea of the "Gold Bank", but please change the name to something like "Legacy Fund" or "Score". Bank is used for something else.

5 The starting number of troops is high, the starting gold is low. Fifty troops, five hundred gold (or more) would be better. Or even better- an accelerated gold growth for the first 100 ticks of play, or something.

6 As mentioned in another thread, please reduce the "Defender preparation time". It's too long, since there's not as much need for it anymore given that there are no NPC battles. If NPC caravans are brought back in the future, maybe it should be reinstated. Until then, it's just boring as hell waiting for the Strat matches to start.

7 I think the movespeed could be increased a little more. Maybe 25% faster. This would encourage more active engagement and make snap-judgment fief protector players more important (and interesting!)

8 NA may have a few too many fiefs. We need to get more people playing, I guess. Not sure how to help that.

9 Keep archery uniform, not with two different systems.

10 I love the idea of fief specialization. Great change.

11 I'm not crazy about the high-low price settings for fiefs. It's good because it's simple, it's weird because it makes you run a figure eight for trade runs. I find that odd. Why not let each be manipulated so there's a buy and a sell price for fiefs which take PPs to change separately from one another.

12 Let gold be stolen when you lose fights! There's no reason to have magical gold protection on characters.

13 Townhall trading is exploitable as hell. I won't go into it, but talk to Tomas or shoot me a PM if you're not sure what I'm talking about. It's a great idea that was poorly implemented.

All I've got for now.
Title: Re: First Week of Strat 4 - Feedback?
Post by: Tanken on September 22, 2012, 09:09:00 pm
It definitely is more active and hands-on than before. You now need to designate traders, setup routes, transfer gold, get more involved. Only beef I have with it is if you are in a fief and have 100 troops, you should be able to give that fief your troops, but i understand the purpose behind it. Recruiting troops seems to take a while, definitely not as long as before, but it takes a while.
Title: Re: First Week of Strat 4 - Feedback?
Post by: Teeth on September 22, 2012, 09:10:21 pm
I thought it was really strange that when I was selling goods in a fief I could set the price myself. Being the good betatester that I am I put in 1000 to see what happened. Turns out I am now selling them for a 1000 to players. Just fucked myself over royally, could've made 3.5k on that lot.

Kinda weird that you can put things up for sale, and then not actually own them yourself anymore. I suppose there is no way to get those goods back? If not, will they just stay up there? Cause no one is going to by coconuts for 1000 a piece.

Apart from my silly mistake, which I dare to blame on a weird mechanic, it seems very nice. Being a player that couldn't be arsed with strat before, I am actually enjoying it again. Changes were for the better.
Title: Re: First Week of Strat 4 - Feedback?
Post by: HarunYahya on September 22, 2012, 09:25:12 pm
Just found out this: http://forum.meleegaming.com/strategus-general-discussion/strategus-for-dummies/
Maybe it needs an update chadz ?
Title: Re: First Week of Strat 4 - Feedback?
Post by: Corsair831 on September 22, 2012, 09:30:59 pm
all in all i'm very pleased with it :)
Title: Re: First Week of Strat 4 - Feedback?
Post by: chadz on September 22, 2012, 09:32:47 pm

Kinda weird that you can put things up for sale, and then not actually own them yourself anymore. I suppose there is no way to get those goods back? If not, will they just stay up there? Cause no one is going to by coconuts for 1000 a piece.
You put those goods on a market to be sold. Can't use them any more, obviously. You can buy it back by paying the tax, though. In theory, you should be able to buy it back and ask the fief owner for a tax refund.
Title: Re: First Week of Strat 4 - Feedback?
Post by: Corsair831 on September 22, 2012, 09:38:43 pm
hahahaha teeth you need to apply for a tax rebate.

enjoy the paperwork buddy ;)
Title: Re: First Week of Strat 4 - Feedback?
Post by: CrazyCracka420 on September 22, 2012, 10:05:42 pm
I put up a bugtracker ticket...and posted on IRC a lot...there's still one MAJOR problem with strat...you can click on a fief across the map and see the information for it...please remove this and put it back to last strat where you need to be close to see the fief's information...I shouldn't be able to click on fiefs 150,000 meters away and find out exactly where to go to sell my goods for the best price, and then where to buy nearby...I hope this isn't intended, because that's just terrible.
Title: Re: First Week of Strat 4 - Feedback?
Post by: Teeth on September 22, 2012, 10:16:47 pm
You put those goods on a market to be sold. Can't use them any more, obviously. You can buy it back by paying the tax, though. In theory, you should be able to buy it back and ask the fief owner for a tax refund.
The tax is 1% of a 1000 times 200, so 2000. Yeah, mmh.
Title: Re: First Week of Strat 4 - Feedback?
Post by: KingBread on September 22, 2012, 11:28:08 pm
Changes add huge dynamics to the game. I love that fiefs need to be specialized. Trading seems much better than previously. Overall strat 4 seems great
Title: Re: First Week of Strat 4 - Feedback?
Post by: dodnet on September 23, 2012, 12:42:28 am
Fief management is really nice and fun (well if you own a fief :mrgreen:), I like that the random changes were removed.

Trading and making money/recruiting is much better than previous strat, where everyone was just sitting around in a place.

The website really needs some work:
Item/equipment management:
- I would like to see the specialized items (cheaper or better than -2) in a village on first sight: Either put them into an own tab or sort them to the front of each category. The latter would be better I think.
- Please make the item stats available on the strategus site - I have to switch between cRPG market and strat site to see the stats of an item which is really uncomfortable.

Info-Tab, items in villages:
- Please show at least the level of an item next to them, I currently have 2-3 different types of items laying around in a village from -2 to 0. To see which level they are I have to transfer them to me first.
- Sort the items sortable by item type (1h, 2h, polearm...)


But overall it looks quite promising. Much better than previous Strat!
Title: Re: First Week of Strat 4 - Feedback?
Post by: Thovex on September 23, 2012, 12:46:24 am
This strat 4 is a huuuuge improvement over strat 3, very very well done.


Miwiw made that up.
 |
 |
 v
Title: Re: First Week of Strat 4 - Feedback?
Post by: Miwiw on September 23, 2012, 12:49:57 am
This strat 4 is a huuuuge improvement over strat 4, very very well done.

Yes, listen to him. Strat 4 is better than Strat 4.
Title: Re: First Week of Strat 4 - Feedback?
Post by: dodnet on September 23, 2012, 12:53:53 am
Yes, listen to him. Strat 4 is better than Strat 4.

hahaahahahahaa  :mrgreen:
Title: Re: First Week of Strat 4 - Feedback?
Post by: LordBerenger on September 23, 2012, 01:19:09 am
1 Love it so far! Much, much better than S3.

2 At first, I was hesitant about splitting NA and EU, but I've warmed up immensely. The game feels fresh and new again, on the NA side at least.


Big carebear alliances that'll devour any clan that doesn't join their big alliance doesn't seem fresh to me.
Title: Re: First Week of Strat 4 - Feedback?
Post by: Keshian on September 23, 2012, 01:47:58 am
A lot of the changes are an improvement.  Lot less micromanagement is good.  Big issue is with voting system for castles and cities.  I understand voting for villages.  But voting for an impregnable castle or city that no one can take for months (longer than it would be for a neutral castle or city) makes it unbalanced.  I wouldn't mind removing voting system altogether as neutral defenses were some of the most epic and enjoyable fights I remember - REMEMBER TEBANDRA!!!  They also made more fighting at the beginning instead of just a bunch of transfers of ownership for people who don't care about fiefs outside their territory or were randomly assigned (I think EU had more random assignments, so not just an NA thing).

I would like to see a system where transfers were for troops above 50 rather than 100 so your 0 upkee amount was not the same as your transfer amount, but you still have some limiting factor.  100 was just too high a setting especially with its dramatic impact on move speed.

Title: Re: First Week of Strat 4 - Feedback?
Post by: Jarlek on September 23, 2012, 03:20:33 am
I like the higher frequency of battles (and that even unprepared defenders still have some fight in them) and the higher amount of people moving on the map.
Title: Re: First Week of Strat 4 - Feedback?
Post by: CrazyCracka420 on September 23, 2012, 05:13:46 am
I think the -50% starting bonus for trade is too much...at 15,000 meters you're still at -17% bonus
Title: Re: First Week of Strat 4 - Feedback?
Post by: Lt_Anders on September 23, 2012, 05:25:23 am
(click to show/hide)

I prefer strat now. Way more interesting. Needs the Nerf to large empires so that small clans and randoms can put actual pressure on large empires.
Title: Re: First Week of Strat 4 - Feedback?
Post by: MarktpLatz on September 23, 2012, 05:48:46 am
Actually the only thing I can complain about is the appearance :P
Movement lines in Chrome still terribly bugged and no pictures for Faraway fiefs.
Everything else -> Great!
Title: Re: First Week of Strat 4 - Feedback?
Post by: Dach on September 23, 2012, 08:13:42 am
Love pretty much all the thing.

2 specific point though:

Free peaseant gear is too strong, it's better than the gear people can buy right now, that's stupid. I'm not even sure it's a good thing to only have defenders get free gear.

Also I know people didn't like the crafting thing in village, but I feel we miss something to do in village for people that don't have the time to manage moving their character on the map all the time. It doesn't need to be a good bonus but at least give me more option!  :wink:

Title: Re: First Week of Strat 4 - Feedback?
Post by: Visconti on September 23, 2012, 08:49:10 am
I think the -50% starting bonus for trade is too much...at 15,000 meters you're still at -17% bonus

I agree, the -50% is way too much....

Other then that, liking the way this strat is looking, but the voting system was kind of stupid.
Title: Re: First Week of Strat 4 - Feedback?
Post by: [ptx] on September 23, 2012, 09:10:32 am
A vast success so far. (http://c-rpg.net/index.php?page=battlesparticipated#!?page=strategusinfofaction&id=106)
Title: Re: First Week of Strat 4 - Feedback?
Post by: Hansen on September 23, 2012, 09:19:42 am
Love the changes :)


But the raiding system could be upgraded. The only thing you can raid at the moment is equipment from settlements. Could be could if you could raid 25% of S&D forexample. Could allso be good if the money you have on your character or village could be raided for 25%.

Looking forward to AI convoy system.
Title: Re: First Week of Strat 4 - Feedback?
Post by: dodnet on September 23, 2012, 10:06:05 am
- Please make the item stats available on the strategus site - I have to switch between cRPG market and strat site to see the stats of an item which is really uncomfortable.

Just saw you can see the item stats now in an mouse over. THANK YOU, SIR!  :D

I think the -50% starting bonus for trade is too much...at 15,000 meters you're still at -17% bonus

Thats the only thing that buggers me too... I'm at a route for over 24h nows and I have a bonus of 8% now. Thats not much.
Title: Re: First Week of Strat 4 - Feedback?
Post by: Wiltzu on September 23, 2012, 10:12:33 am
I miss the AI castles, but then again this new system that AI does the roster if the one who's supposed to do the roster doesn't do it might replace that need.

I hope there'll be more +1k vs +1k battles.
Title: Re: First Week of Strat 4 - Feedback?
Post by: Warham on September 23, 2012, 10:23:31 am
Very hard to play for small factions or to be a single player, who don't want to join big aliances. I know as a single player, that i can't hold fiefs, i can't make big armies. But i even can't win small battles with my advantage in tickets/equip, cause i can't assemble full roster. As an example i lost battle in 5 minutes, where i have 140 tickets agains 70, and the same equip. My enemy consists in big alliance and they had 20 players in this battle, i found with big problems only 10, cause 80% of players in alliances and they can't fight agains their allies. Or maybe i fought with them before, cause i am in Wataga and diplomacy is not for me ) Also there is not enough exp gains for small battles, so players don't see any reason to participate in it.
So my suggestions:
1) Decrease slots for small battles. Or make option like 'i am little man and don't want to capture all strategus'. After it i can't have more that 300 tickets, but in my battles agains armies <=300 tickets we will have only 10 slots. This option can be change once in a month.
2) Increase exp for small battles.
3) Add strong bots to the battles, cause real players get stuck in diplomacy  :mrgreen:

All i want is to rob small unprotected caravans   :cry:
Title: Re: First Week of Strat 4 - Feedback?
Post by: buba on September 23, 2012, 10:28:11 am
@warham

Ask players that are the enemy of the clan you are attacking to fill your slots up?

Anyway, I like the new strat better over the last one for all the reasons mentioned above.
But I do not like the 100 troop limit, its to much and slows you down.
It limits options for a players (really so solo players) for making a small army to scout/raid with.

I miss crafting, sure the chad text wasnt perfect but i liked that players themself could specialize in certain area's.
Now you need a fief to do that and once again thats limiting (solo) players.
Title: Re: First Week of Strat 4 - Feedback?
Post by: Wiltzu on September 23, 2012, 10:50:08 am
@warham

Go to servers and note players that there will be a strat battle against X faction. Go to the X faction's enemy factions' ts and ask them =)
Title: Re: First Week of Strat 4 - Feedback?
Post by: Latvian on September 23, 2012, 11:13:03 am
i agree with warham  new strategus is pretty damn small faction or single player unfriendly, there is nothing to do if you are alone or like 5, and there is nothing to do if you dont have fief, because big factions wont let you buy stuff or goods in their fiefs without their permissions and since everyone cares so much about S&D that is very unlikely to happen.What i want to say is that after month there will be about 10 -15 bigest factions in EU lands(dunno about NA lands) and no small factions.
Title: Re: First Week of Strat 4 - Feedback?
Post by: [ptx] on September 23, 2012, 01:10:27 pm
What i want to say is that after month there will be about 10 -15 bigest factions in EU lands(dunno about NA lands) and no small factions.
Will there really? Uz cik gribi saderēt? :D
Title: Re: First Week of Strat 4 - Feedback?
Post by: Olwen on September 23, 2012, 01:20:38 pm
Clanless and interested in playing Strategus in a casual and democratic faction ? Join the United Democratic National Workers Salvation Front for Liberation of Calradia


Take up arms, fellow Calradians, liberation is now! (http://c-rpg.net/index.php?page=battlesupcoming#!?page=strategusinfofaction&id=106)

Fight the alliances !
FREEDOOOOOOOOOOOOOOOOOOOOOOOOOOOM
Title: Re: First Week of Strat 4 - Feedback?
Post by: Latvian on September 23, 2012, 01:26:54 pm
Will there really? Uz cik gribi saderēt? :D
uz pendeli,  pagaidi kad greji pieņemsies spēkā :P
Title: Re: First Week of Strat 4 - Feedback?
Post by: [ptx] on September 23, 2012, 01:27:44 pm
uz pendeli,  pagaidi kad greji pieņemsies spēkā :P
Apskaties karti, apskaties mūsu frakciju ;d
Title: Re: First Week of Strat 4 - Feedback?
Post by: Latvian on September 23, 2012, 01:40:08 pm
Apskaties karti, apskaties mūsu frakciju ;d
10 -15 bigest factions in EU lands.
  tavējā tagad ir to vidū :P
Title: Re: First Week of Strat 4 - Feedback?
Post by: Belatu on September 23, 2012, 01:41:09 pm
All seems like very good and the result of hard work , my applause....

but I think it is going on the way of being so much... handsome.... predictible.... ordered, law side

In my oppinion it could be very interesting to implement more Chaotic elements to improve the drama. The drama is very important.
I played the first Sim City and probably you did so: Do you remember those motheruckers Seamonsters, godzillas and tornados that fucked up your mature and shinning big city? heheheheheeh

It is just an example. Medieval times had lots of real problems.... plagues... food.... earthquakes... big rains...

 8-)

 
Title: Re: First Week of Strat 4 - Feedback?
Post by: Segd on September 23, 2012, 02:12:44 pm
-
Raiding(add using of 1/3 population(1/10 in castles & cities) in def, so enemy won't be able to take all fief's equip for free).
Battle preparation time(change to old 2min plz)
Bank. Small clans & individuals just don't realize now, that they will get nothing at the end of the Strat. Half of the all looms(maybe more) will go to the winner carebear.
No repairing of broken items(-4,-5,-6 modifiers)


+
all the rest including vote system.


I think the -50% starting bonus for trade is too much...at 15,000 meters you're still at -17% bonus
Do the math. 15km= +9%. 25km doubles the good's price.
Title: Re: First Week of Strat 4 - Feedback?
Post by: Haramir on September 23, 2012, 03:21:54 pm
Strat 4 is really enjoyable to play.  The new features seems to work well. This only thing I'd like would be faster movement on the strat map
Title: Re: First Week of Strat 4 - Feedback?
Post by: Bjarky on September 23, 2012, 04:04:57 pm
Bank. Small clans & individuals just don't realize now, that they will get nothing at the end of the Strat. Half of the all looms(maybe more) will go to the winner carebear.
true, i think chadz should change this though, a more fragmented strat is more fun than giving even more incentive to make huge alliances so they can get looms.
bears dont need looms, they have claws (and vodka)  :P
Title: Thoughts about the new Strat?
Post by: Fartface on September 23, 2012, 04:18:49 pm
In my opinion it's realy awesome and I hope it's gonna give nice 2m xp batles again!
Title: Re: First Week of Strat 4 - Feedback?
Post by: Teeth on September 23, 2012, 06:40:50 pm
Free peaseant gear is too strong, it's better than the gear people can buy right now, that's stupid. I'm not even sure it's a good thing to only have defenders get free gear.
Gee, we're a week into strat, so you can't take every village in the first week, oh my god. Free gear is fine.
Title: Re: First Week of Strat 4 - Feedback?
Post by: Tuonela on September 23, 2012, 06:56:47 pm
So far I have done more things in this Strategus than I have done in the two previous ones so the trading system is a lot better. The fact that you see all good prices makes the trading system more fun and less work. The slower movement speed damages big alliances since they can't reinforce each other immediately so it is good too.

The bank is bad since it encourages to remove money from the system. It should be like in DayZ; you get more stuff to survive and the surviving is the fun part. Surviving means lots of battles and fun. When you are defeated, it hurts but you can start again.

The planned AI caravans and bandits are something that is worrying me. It reduces the player involvement and at worst the AI could be abused again like during the last Strategus. Also, winning against the AI is a bit boring to be honest.
Title: Re: First Week of Strat 4 - Feedback?
Post by: Digglez on September 23, 2012, 07:45:18 pm
180 degree difference from previous version

All players must be engaged and moving/doing something.
Raiding/piracy is MUCH more a valid option with trade distance formula being lengthened
diplomacy is NEEDED
Strategy can be applied to econ or arms

many great changes, keep up the good work.
Title: Re: First Week of Strat 4 - Feedback?
Post by: PhantomZero on September 23, 2012, 10:34:36 pm
To encourage more raiding, you should get trade goods for raiding. Not just gold/equipment or whatever it is now. It should also be allowable to retreat without "surrendering" or losing all your junk when raiding.

Basically the more spawn flags you can put down, the more trade goods stolen. If you kill all the defenders, you get a bonus according to how much time it took vs how much is left.
Title: Re: First Week of Strat 4 - Feedback?
Post by: Bjarky on September 23, 2012, 11:04:29 pm
To encourage more raiding, you should get trade goods for raiding. Not just gold/equipment or whatever it is now. It should also be allowable to retreat without "surrendering" or losing all your junk when raiding.

Basically the more spawn flags you can put down, the more trade goods stolen. If you kill all the defenders, you get a bonus according to how much time it took vs how much is left.
u can still raid goods  :P
Title: Re: First Week of Strat 4 - Feedback?
Post by: Mayzer on September 23, 2012, 11:13:56 pm
Suggestion: I would like a goods transaction log for fief owners.

Now that Supply and Demand are integral parts to trading, it would be nice to know who has purchased or sold goods in your fief.
Title: Re: First Week of Strat 4 - Feedback?
Post by: Visconti on September 24, 2012, 12:55:41 am
Raiding is such a broken feature, surprised it hasnt been removed yet. At the very least, it should only be possible on villages. Doesnt make much sense for castles and towns....
Title: Re: First Week of Strat 4 - Feedback?
Post by: Turboflex on September 24, 2012, 04:13:24 pm
I like the new strat A LOT, real solid job.

Some really tedious parts are gone, like all thine hard work, and less harassing people to round up resources.

The system where you buy goods off fiefs themselves, and people generate gold/troops wherever is fantastic. No longer do we have to tell people to stay in town, and login every few days to transfer goods/troops, now we can just say take your party and get into the wild and do some trading/raiding, so everyone in clan actually has involvement and is active on map doing actual productive things and are much more enthusiastic about strat. Before we couldn't get more than a handful of people to bother to login once a week to avoid warping, now everyone is checking map at least once a day.

So basically, much less burden on clan admins, much more for everyone else to do. I can just tell people go out and trade and make money and don't have to worry about inefficiencies. Don't have to worry about gear smithing either, it's all set up in a town shop. The transfer menus are no longer a nightmare either which is nice. Don't have to put together mega-caravans, with 2000-3000 goods and 800 man escort, I have a feeling these freight train caravans will be obsolete, no fiefs will be able to handle that much S&D dumps. When we go to war, people can upgrade their armies by themselves too, recruit their own troops, and then go buy their own gear, and then go out and raid/fight.

A lot of comments about raiding, I would say they should loot goods/gear out of towncentre. You could also have option to do quick raid vs thourough raid, the latter raids visitors too, but they also get included in fight. One thing tho, people who raid should not be allowed to go right into the fief they just raided and sell the stuff they just acquired. Need to be flagged for at least 48 hours so that's impossible.
Title: Re: First Week of Strat 4 - Feedback?
Post by: korppis on September 24, 2012, 07:52:13 pm
As a first time strat player I'd love to see a proper, updated guide. The UI isn't very intuitive and there are some very misleading features:

1) Bank... that button should be renamed to "throw money in a well" or something like that since it's NOT a bank and you never get your money back.
2) Selling goods to a market. Didn't know what this did before seeing Teeth's post about it... again very confusing feature and fooled me too. Would be nice to have tooltips and info all around to place telling what happens if you do this and that.

Also if it's possible to implement, the map could use a waypoint system so you can plan longer routes properly if you want to avoid sinking in a river or going through mountains.

Other than that, the game itself looks very interesting.  :)
Title: Re: First Week of Strat 4 - Feedback?
Post by: CrazyCracka420 on September 24, 2012, 08:12:01 pm
I like most of the feedback, but I disagree that we should ever have a waypoint system...and I still think all the fief information needs to be hidden unless you're close.  I shouldn't be able to be in NA Rhodock territory, and click on EU Rhodock fiefs and see the population, gold, army, price and s&d...that should be confidential information unless you can get someone close enough to scout it out...
Title: Re: First Week of Strat 4 - Feedback?
Post by: Casimir on September 25, 2012, 10:31:06 pm
See here: http://forum.meleegaming.com/strategus-general-discussion/strategus-4-faq/msg614018/#msg614018