cRPG

cRPG => Suggestions Corner => Topic started by: Spa_geh_tea on April 13, 2011, 10:02:56 pm

Title: [Cav thoughts]
Post by: Spa_geh_tea on April 13, 2011, 10:02:56 pm
So many lame cav folk using lances, cause well what other option is there?

So, why not let the shorter "spear" class weapons be stab and swingable from a horse. Sacrifice a lance length for versatility.


This thread has completely derailed from what I posted..........Read It Again please.



I am asking if it is a good idea to give versatility to the "spear" length weapons.........ex. short spear, boar spear, spear, warspear, military sythe.

What is versatility?
Having or capable of many uses

How does versatility apply to spears on horseback?
Give the ability of either stabbing or side swinging the weapon from horseback

Why should we do such a thing?
Provide incentive to use a pole-arm that is not of the "lance" class on horseback.

Worthy Note:
The new patch of the game will supposedly cause lances to take up 2 inventory slots. So, if you think it OP that they will carry a lance and a spear(stab and swingable) back up, well that just wont be possible according to the new patch. Whenever that comes out.
Title: Re: [Cav thoughts]
Post by: LordRichrich on April 13, 2011, 10:18:52 pm
No because you'll always get out ranged by the heavy lance.
You need length
I'd support a cheaper, but less damaging heavy lance. Same length but less damage and cheaper :)
Title: Re: [Cav thoughts]
Post by: Kafein on April 13, 2011, 11:41:01 pm
Charge, bump & slash cavalry style is currently way harder than the common lancer bitches on sarranid horses, because of the failed horse balance. Sorry.
Title: Re: [Cav thoughts]
Post by: Laufknoten on April 13, 2011, 11:45:56 pm
Go heavy lance to kill horses/cav or light lance and/or long 1h weapon to kill inf.
Title: Re: [Cav thoughts]
Post by: Thalamond on April 14, 2011, 01:03:42 pm
i think its fine as it is, im doing fine with my 1/2 handed axe. Honestly i think its fine as it is, when you are up against a lancer, just try to ride circles around him until you eventually get up close where his long lance cant do shit... thats what i do at least.
Title: Re: [Cav thoughts]
Post by: justme on April 14, 2011, 01:12:06 pm
use warspear then
Title: Re: [Cav thoughts]
Post by: Vibe on April 14, 2011, 02:03:48 pm
Cavalry is fine as it is.
Title: Re: [Cav thoughts]
Post by: Gnjus on April 14, 2011, 07:00:19 pm
Cavalry is fine as it is.

I dare to disagree.

That said, many people are crying how OP cavalry is. Well guess what: it's actually UP and not OP. The only reason horsemen get those insane scores is that people of this community are too stupid to counter them in time. All it takes is too look around once you've spawned, instead of running straightforward and not giving a damn about anything.
Some will say things like "but i play this game for fun, no need to be so serious and actually care about what i do here"......it's fine with me, tho honestly i can't see any fun in spawning, start running, getting backstabbed by the first horseman that comes by and spending rest of the round spectating. If that was my idea of fun id just stare at the wall with some nice picture on it, instead of bothering to start the game.
Title: Re: [Cav thoughts]
Post by: Spa_geh_tea on April 14, 2011, 09:23:36 pm
This thread has completely derailed from what I posted..........Read It Again please.

I am asking if it is a good idea to give versatility to the "spear" length weapons.........ex. short spear, boar spear, spear, warspear, military sythe.

What is versatility?
having or capable of many uses

How does versatility apply to spears on horseback?
Give the ability of either stabbing or side swinging the weapon from horseback

Why should we do such a thing?
Provide incentive to use a pole-arm that is not of the "lance" class on horseback.

Worthy Note:
The new patch of the game will supposedly cause lances to take up 2 inventory slots. So, if you think it OP that they will carry a lance and a spear(stab and swingable) back up, well that just wont be possible according to the new patch. Whenever that comes out.
Title: Re: [Cav thoughts]
Post by: Dravic on April 14, 2011, 09:26:40 pm
Worthy Note:

Take a look at spears and their weak, blunt SWING dmg. They would have same weak, blunt SWING dmg, but also a ability to swing from horseback, right?

Now take a look at MUCH better Hafted Blades...
Title: Re: [Cav thoughts]
Post by: Spa_geh_tea on April 14, 2011, 09:27:43 pm
Worthy Note:

Take a look at spears and their weak, blunt SWING dmg. They would have same weak, blunt SWING dmg, but also a ability to swing from horseback, right?

Now take a look at MUCH better Hafted Blades...


You sir are correct in you assessment, however, the hafted blade does not have a stabbing motion from horseback.
Title: Re: [Cav thoughts]
Post by: Dravic on April 14, 2011, 09:30:31 pm
Sacrifice a lance length, stabbing and couching for versatility heavily damaging swings from horseback.
Title: Re: [Cav thoughts]
Post by: Spa_geh_tea on April 14, 2011, 09:34:19 pm
Not sure where you got the quote from, but I never said that.
Title: Re: [Cav thoughts]
Post by: kongxinga on April 14, 2011, 10:04:00 pm
Staves used to be stabbable and swingable, as Armagan intended, but cRPG devs, in their great and infinite and totally justified wisdom, removed the swingable status (??!!?). That might be what you were looking for.
Title: Re: [Cav thoughts]
Post by: Spa_geh_tea on April 14, 2011, 10:07:42 pm
Yes but I want it for all weapons under 155 length
Title: Re: [Cav thoughts]
Post by: Havoco on April 15, 2011, 01:03:33 am
I think they removed hatted blades being swingable from horseback because of the animations not it being OP. I remember before patch it was icredibly hard to hit inf using that thing on horseback.
Title: Re: [Cav thoughts]
Post by: Spa_geh_tea on April 15, 2011, 01:19:30 am
Not everything in the game has to be easy, can still be fun if it is difficult to preform. Also the hafted blades are swingable, but not stabable.
Title: Re: [Cav thoughts]
Post by: Havoco on April 15, 2011, 01:50:18 am
Oh, I thought it was removed last patch.

You got a point. However, I don't think many cav players would actually use the hafted blade like that. It's just slow, short, and agai hard to use because of the animation. War spear on the other hand, could be viable if it had more blunt damage on the swing.

To me it seems pretty clear cut.1h for swinging, lances for thrust. could have a median for versatility that could do both like the hafted blade, just not as well.
Title: Re: [Cav thoughts]
Post by: Spa_geh_tea on April 15, 2011, 02:34:08 am
Right, and just want to have someone quickly press a button on a checkbox list to give the spears a swing animation as well as stab from horseback. I dont care how ineffective it is, just be nice to have more than one attack for such a short weapon on horse.
Title: Re: [Cav thoughts]
Post by: Huey Newton on April 15, 2011, 05:44:10 am
I agree there should be more options for cavalry (lancers)
Unless you've got a really good computer that doesnt often skip frames and allows you to evaluate an enemy cavalrys position, the only weapon you can use is heavy lance
its longest and gives u the highest chance at hitting someone while still trying to avoid them. Obv this is only one part of lancing, but a very critical one.
I have seen one Cavalrymen use something other than a heavy lance and out-lance me (not arrogance, its fact)
tigerclaw used a light lance as was shitting on me.
other than him, i havent seen it.
one weapon
for a whole class
it doesnt make sense.
Also correct me if i'm wrong but doesnt it seem like Cavalry are among the most neglected classes in the game as far as changes. (Cav is far from perfect.)

I dont know if anyone has noticed this, but this has bugged me for 5 months.

WHY IS THE FIRST CAV HEIRLOOM HEAVY
it gives armor, hp and charge.

second heirloom takes it all away and gives you a little more speed and turning

third gives a little more

its like how balanced was first heirloom then tempered then masterwork and they were all out of sync as far as progressive benefit.

PLEASE FIX THIS

let us keep the heavy heirloom and simpy rename them

1. Heavy
2. Hardened
3. Veteran

or something..
Title: Re: [Cav thoughts]
Post by: Vibe on April 15, 2011, 08:00:43 am
I dare to disagree.

That said, many people are crying how OP cavalry is. Well guess what: it's actually UP and not OP. The only reason horsemen get those insane scores is that people of this community are too stupid to counter them in time. All it takes is too look around once you've spawned, instead of running straightforward and not giving a damn about anything.

Hm actually, when I think about it I must say I do agree. Anyone paying attention and sticking to the group will not have trouble with cavalry. Also horses die so fast (comparing to native) - 1 xbow or two good bow shots and my horse is dead. Or a pike for that matter.
Title: Re: [Cav thoughts]
Post by: EponiCo on April 15, 2011, 08:27:26 am
With one horse, no.
But with 5 horses that's a whole different story - and thanks to their high mobility they can join in a gang from the other side of the map. Or run away from being beaten where the footsoldier just has to accept his dead. Apart from that once you are in a fight you can't look behind you all the time.
Title: Re: [Cav thoughts]
Post by: Gnjus on April 15, 2011, 08:43:50 am
Anyone paying attention and sticking to the group will not have trouble with cavalry.

Exactly.

If people would just pay minimum attention then rarely anyone would play cavalry anymore, since they wouldn't be able to get much kills, and lets admit it: as much as cavalry is the most fun class to play (my personal favorite, after playing full cavalry battles back in native, ages ago, i think this mod should aim for that, or at least have 1 cavalry server, best possible fun in this game EVER), its not fun dying to all these pikes, bolts, arrows, throwing stuff, etc, without making any impact at all.
Luckily for all cavalry enthusiasts out there - there is still a lot of unaware/i dont care/i like spectating/im just leeching/whatever kind of people around here, giving them free kills and thus really insane scores. The best part of it is that those same people then go to forum and cry how cavalry is OP and how those who play it are above the rest, while that simply is not the case. (and no, im not taking anything away from em, they are all good players....well, most of em).
Title: Re: [Cav thoughts]
Post by: Kafein on April 15, 2011, 12:35:15 pm
Cavalry usually tops the scoreboard simply because a cavalry hit is usualy a death sentence. Many archers are as usefull for the team, by doing assists. Cavalry can also backstab useless enemies, pumping your score even more, with little to no effect on the final outcome of the round. So saying "cav is OP because cav has insane k/d" isn't right. You can be a good cav and anihilate many of the enemy rabble, it still won't help your team much, as good foot players know how to survive and wait for cav to die by themselves. Cav are dependant on the effectivity and aggressivity of their team. If the round is a mere archery contest, cavalry is screwed because everyone pays attention and nobody is engaged. Attacking an enemy aware of you is usually not a good idea.
Title: Re: [Cav thoughts]
Post by: Spa_geh_tea on April 15, 2011, 05:41:05 pm
Sigh, derailed.......again.....this is about giving spears on horseback a purpose, an alternative polearm to the lance.