Diplomatic Categories and Definitions:- War ( the last tool of diplomacy, the first rule to superiority )
- Hostile Your actions have shown your intentions. If you don't want to have a war in the future you better get on our good side
- Cease Fire ( There had bean war and hostilities, since then there is not really peace )
- Unsure ( having them at my doorsteps without any relation, what do they think who they are rooaaaar ;) )
Everyone who has no relation isn't neutral but has the default "unsure" out of my position, unsure also is the only form where an attack would be made without declaration of war. - Neutrality - Peace ( the state of tranquility, balance and stability, presses to compromise ), If we had talks and come to the agreement that we are neutral to each other and we would want to attack you, you will get a declaration of war before the first attack
- None Aggression Pact - NAP ( enough bloodshed, there shall not die another soul ), if we would want to break this treaty and also go to war with you, you get a 3 days warning, only if you would start hostilities within this time we too would attack sooner.
- Free Trade, cooperating to increase both sides economy without expanding the realm into each others terretory. If you don't have this your caravans will be attacked, a NAP doesn't count there as you are bringing troops for whatever reasons to our lands. Travelers without clan affiliation have this with a troop count equals or below 100 or in a number count personally agreed on. If we would find out the traveler is a proxy a spy, we will show no mercy.
- Coalition - Contract ( a common target/operational goal, but no further bounds ), this and the following treaties allow military presence and free passage for them.
- Defense Pact (if attacked without first aggression, we come to aid in each others darkest hour, if Partner attacks on his own, the others need not to join in and need not to help if it all goes wrong for the aggressor)
- Alliance (Same as the Defense Pact, only that the members which are allied act in sync through a council, every faction with 2 votes, either by Leader or Leader and Diplomat. At a draw, the monthly circulating position of Head of Council, gets a third vote). Basicly your enemy will be our enemy and vice versa.
- Vassal and Protector - Vassalage ( we die for each other ) [I take offence to the title "Master", as a Vassal would do, as they are the closest to the own blood).
Implied Relations & consequences:
- The stated types of relations, build up on each other, f.e. Free Trade Includes NAP as does DP, Alliance and Vassalage.
- If our allies are allied to a third faction, then that does not include we are in the same bond to the third faction, but it is likely that we grant automaticly NAP for the third party. Therefor any possible new ally of an existing ally should be proper introduced.
- Vassals will have no vote on Diplomacy, you can talk and reason with your Pr6otector but the final word has the Protector.
Treaties & Relations:
at war with:
Apostates
BlackFist (Oathbreakers), renamed to Conquistadores
Empire (inactive)
Nords (inactive)
Ottoman (vanished)
Steel Axis (Traitors)
Union (inactive)
Vendetta (inactive)
Hostile:
Black Tea (inactive)
Unsure with: (no idear the current real relations between these clans and Wolf Pact Mercenaries)
Druzina
Grey Order
ShuHan
Knights who says NI
Cease Fire:
Neutral to:
all NA factions, which are not in EU lands
Rice Eaters(Imperial)
NAP with:
Fallen
HRE
GK
Rangers
Free Trade with:
Deserters
Caravan Guild
Hospitaller
Mutual Free Passage and Mercing if Traders get attacked by third party within each others lands
TAMDA
in coalition with:
none
Defense Pact:
Werfrieds Peasant Battalion (http://forum.meleegaming.com/diplomacy/werfrieds-peasant-battalion-declares-defensive-pact-with-cfa/)
Les Ecorcheurs
Pantheon
allied to:
Crusaders (http://forum.c-rpg.net/index.php/topic,19911.0.html)
Kapikulu
Cold Front Alliance
OotQ
Wolves
Cold Front Alliance Silent Partners
Pecores
Sovereignity of Aegis
CFA Protector of:
Angevin Empire
Band of Foxes
Gods of War
Thornwall
Valkyria
Wololo
If a listed clan feels misrepresented or there had been a misunderstanding, please contact me or any active diplomat of the Wolves to clarify our relation. We won't go into secrecy with these Treaties. The only exceptions are mercing contracts which wouldn't interfere with the listed treaties, those are confidential.
current Wolves claims:
Curaw, Khudan, Yruma Castle(unresolved), Slezkh Castle
temporary Wolves holdings which will go to new CFA members or existing once:
claims of Cold Front Alliance
Tismirr(free trade selling), Uslum, Shullus, Shapeshte, Sumbuja, Karindi, Rebache,
Yruma Castle, Slezkh Castle/Village, Curaw, Khudan, Tihr(unresolved), Jelbegi Castle/Village, Haen, Rizi, Hrus Castle[/list]