Those are the devs of KOTOR II, so yeah, might as well have a look.Well, that video tells you that, but KOTOR is really the least of their achievements. (okay, AP is, but still)
Shame I have no means to become a backer.
Well, that video tells you that, but KOTOR is really the least of their achievements. (okay, AP is, but still)
That's because they have nothing to show atm, I guess.Well, what I meant was they should at least tell you a bit about what the game is about, I find what the current game is more important than that they developed some game a few years ago.
Obsidian Entertainment using kickstarter. Disgusting.
Next step is EA and Ubisoft using it.
Obsidian Entertainment have always had publishers, OE are strictly developers they don't exactly have the funds to publish their own games or else they would. With Kickstarter they get rid of the publish and get the fans to fund instead.
EA and Ubisoft are publishers and developers so this would never happen.
It doesn't matter. I like to think of crowd funding as something for projects that don't have the means to finance themselves, not for big companies to cut their expenses.
I don't know but it doesn't look like Obsidian has the funds to produce their own game. Most studios like them aren't exactly what I would call a "big company" either. The producers are usually the biggest structures.
That's Bioware you're talking about.
Obsidian is a small developer, founded by people who were once in Black Isle Studios.
As of lately they had to fire a lot of people.
It doesn't matter. I like to think of crowd funding as something for projects that don't have the means to finance themselves, not for big companies to cut their expenses.
It does matter, OE arn't a huge company like EA or Ubisoft. They can't fund their own games which is why they get publishers to do it for em. Plus now adays how many major publishers want to publish a game like this? They're not common now a days.
Well, what I meant was they should at least tell you a bit about what the game is about, I find what the current game is more important than that they developed some game a few years ago.
Read above maybe? I thought it was a 100+ company.
Yeah, that is my main concern about the whole thing. There is no information besides of "give us your money and we will make some amazing stuff with it".
I have similar sounding e-mails in my spam filter.
You will find a CLOTH MAP OF THE GAME WORLD and the PROJECT ETERNITY CLOTH PATCH inside the box. The collector's edition box will include a cloth map just like the old RPGs that we love. The game patch is an embroidered high quality non-iron on patch. Game patches are a tradition at Obsidian, and we want to share that tradition with you!
Even if they had that much people, they aren't financially successful 100+ employee company. Their games were great in most cases but that's not what people buy. People buy shit like CoD, not Planescape Torment, Icewind Dale or Arcanum.
But those e-mails are sent by some guy called John Smith of Company inc. who will make you rich in 3 days if you follow his guide (aka give him 30$).
These guys made some wonderful games in the past, no reason not to thrust them.
For example, Peter Molyneux wouldn't get shit if he showed up on Kickstarter and not because he's bad dev but he has terrible reputation from the time when he worked with Microsoft.
Even if they had that much people, they aren't financially successful 100+ employee company. Their games were great in most cases but that's not what people buy. People buy shit like CoD, not Planescape Torment, Icewind Dale or Arcanum.
It doesn't matter. I like to think of crowd funding as something for projects that don't have the means to finance themselves, not for big companies to cut their expenses.
Project Eternity is still early in development and we are still working on many of the cultures, factions, and ethnic groups of the world and debating many of the system concepts. However, there are certain fundamental things we want to let you know about the game and the setting for Project Eternity.
Your Party
The maximum party size is the player's main character (PC) and up to five companions for a total of six characters. This does not preclude the addition of temporary characters in special circumstances. Companions are never forced on the player. Players can explore the entire world and its story on their own if they so choose. We feel companions are excellent sounding boards for the player's (and other companions') actions, but the story is ultimately about the player's personal conflict among the larger social and political complexities of the world.
Formations
A key element of the classic party-based tactical combat that we are developing is the use of party formations. As in the good ol' games, you can arrange your party in a large number of set formations. You can also construct your own formations if you want to get fancy. When moving companions, you have the ability to rotate formations for more precise positioning.
Character Creation
At a minimum, players will be able to specify their main character's name, sex, class, race (including subrace), culture, traits, ability scores, portrait, and the fundamental starting options of his or her class (gear, skills, and talents). We have not worked out customization details of character avatars, but we believe those are important and will be updating on these specifics in the future.
Companions
In Project Eternity, companions exist for both narrative and mechanical purposes. Companions are designed to have a driving interest in the player's central conflict. Their personalities and motivations open plot branches and generate conflicts for players to resolve over the course of the story. They are highly reactive to the player's actions and to the world around them. Additionally, companions exist to give players strategic management options in party composition that expand the party's capabilities in exploration, combat, and quest resolution. It is no coincidence that there are at least as many companions as there are classes. As stated above, companions are not required to play through Project Eternity's story, but we feel that they can add greatly to the experience.
The Set-Up
The player witnesses an extraordinary and horrific supernatural event that thrusts them into a unique and difficult circumstance. Burdened with the consequences of this event, the player has to investigate what has happened in order to free themselves from the restless forces that follow and haunt them wherever they go.
The Nature of You
Your character is not required to be of any particular race, cultural background, sex, class, moral outlook, personality, organization, etc. The premise is that you are a victim of circumstance. How you choose to deal with your situation is up to you. You can bear it with stoicism and restraint or fly off in a rage at anyone who gets in your way. The world will react to your choices, but the game is designed to give you the freedom to play your character the way you want to.
Races
We are still developing the races of Project Eternity, but we are creating a range that encompasses the recognizable (e.g. humans, elves, dwarves), the out-of-the-ordinary (e.g. the so-called "godlike"), and the truly odd (?!). Races and subraces differ from each other culturally, but the races also have different physiological factors that can contribute to friction and confusion between them.
Within even the recognizable races (including humans), we are creating a variety of ethnic subtypes and nationalities. This world's races did not all spring forth from the same place, and millennia of independent development have resulted in distinctive and unconnected groups. For example, the dwarf ranger below is originally from a southern boreal region that is quite different from the temperate homes of her distant kin to the north.
Additionally, Project Eternity's world contains some isolated races and ethnicities, but transoceanic exploration and cultural cohabitation have heavily mixed many racial and ethnic groups over time. This mixing is not always... peaceful. At times it has degenerated into genocide and long-standing prejudices are ingrained in many cultures.
***
That's all for today's update. We'll have more information on the world and systems in the near future. Please give us your feedback and thank you for all of the ideas and support you've given so far!
I'll back this only to inspire more developers to take a risk.Take a risk=Ask for 1mil?
You think not having a publisher is risky if your game fails? Well, having a publisher is risky even if the game is a success (http://www.joystiq.com/2012/03/15/obsidian-missed-fallout-new-vegas-metacritic-bonus-by-one-point/). :wink:Well, to continue with my Econ 101. All investments involve risk. Positive NPV investments with no risk don't exist(in theory). There's always risk.
In essence, from a purely money making perspective, using a publisher can be safer and less risky for a developer, but does not necessarily lead to a better product.
Not using one, can lead to more profits or losses for the developer, and may lead to a better product.
It does? Doesn't happen on my end.
I can remove them, though that still doesn't happen on my end.Thanks, it was quite annoying to read your long posts before.
While the other ones are actual issues and it'll be quite a bit of work I'd still hardly call this project a risk with my very limited knowledge of the state of shit at Obsidian, and about physical copies, with the ever increasing % of the market selling digitally I highly doubt they'd lose out on a big amount of the market by going 100% digital, and most people who'd buy this title would likely be excited enough to go over their hatred of digital marketing and buy it anyway.This would take you about 5 minutes of thinking if you really cared, Zlisch.Somehow I doubt you can concentrate for that long so
Really hurt my feelings bro. :cry:
Sorry, this assumed that you have ever studied or read about economy in any form, which you may not have done.
here is what I came up with:
1. New business model.
2. Niche product. May not sell aswell as predicted. - Let's be honest here, Obsidian got tons of fans, I mean, they got that 1mil in what? A day? Sure it could fail, but if that many people are willing to back them up just like that without even the tinniest bit of info about the game being about it's quite a bit unlikely that it'll fail.
3. No publisher to handle the possible losses. If the game fails, Obsidian takes all the losses and not the publisher. - And if the game succeeds Obsidian earns quite a profit that would've gone to the publisher, and odds are it's gonna succeed, while it may not leave them filthy rich I highly doubt all these 'legendary' game designers aren't at least gonna break even selling this.
4. No publisher. They handle all the finances personally, something which they have not had to do.
5. No publisher -> no marketer. Marketing done by Obsidian themselves.
6. No publisher -> distribution of physical copies is problematic.
7. Potential increases in cost of game production in the future may require additional funding and with no publisher that will again be trickier.
The more they earn in kickstarter, the less the potential risks.
I could probably think of a few more risks, but I have another risk assessment and management assignment for Uni which I should be doing instead.
I striked that first sentence, because it was unfair, but did not want to edit it out, so that people would not assume I was hiding what I said. I apologize again for it.Yeah, it's cruel to make fun of my ADHD man, shame on you. :cry:
Steven Cameron
@ Feargus
With the popularity of Project Eternity, Wasteland 2, Double-Fine, etc. Do you think Publishers might look at making games like these or are they too far gone? :p
It seems the publishers aim at multi-platform games which includes the console market. These Kickstarter projects show there's a huge interest with PC gaming. Or is this market just too niche for the Publishers to look at, so they're not concerned at losing money with these games?
Obsidian Entertainment
@Steven We were actually contacted by some publishers over the last few months that wanted to use us to do a Kickstarter. I said to them "So, you want us to do a Kickstarter for, using our name, we then get the Kickstarter money to make the game, you then publish the game, but we then don't get to keep the brand we make and we only get a portion of the profits" They said, "Yes".
Obsidian Entertainment using kickstarter. Disgusting.
Next step is EA and Ubisoft using it.
d'aww.
http://kotaku.com/5944589/two-gaming-companies-find-true-love-on-twitter
They put those huge stretch goals because backers asked for it.
3.5 mil $ is nothing compared to average AAA game budget, which is above 20 mil $ (maybe even more).
Honestly, I don't think it takes 1 million more of dollars to build a new city, or hunders of thousands of dollars to create a new class, or to bring a guy to the team, no matter how good he is.
So, currently the game is at 3 172 000 at kickstarter and about 80 000 on paypal with 36 hours left.
Only 250 000 and we have another city. It might actually be doable.
Still beats Diablo 3, Mass Effect 3 and Battlefield 3.
Yes he can, because games he listed are pure crap.
Good concept art is all it takes to beat that :lol:
Sorry, but that's just not true. Yes their greedy companies might be pure crap and they lack some shit (as does every game), but those games are all AAA titles with decent gameplay and nice graphics. Saying they're "pure crap" is trolling seeing how many people bought and are playing them regularly.
"A lot of people like them, they can't be bad!"
So anyway, now that we've established that those games were overhyped and terrible
They might be bad for you, but no, in general they are not bad.
But probably not as overhyped as throwing 3 million dollars at a bunch of text and images lol.
Who's the chick in your avatar Leshma?
Lol.Yes, no, no.
Anyway, if I understood right this game is supposed to be in a completely new world / lore right? So they're not using the Forgotten Realms world? Are the mechanics going to abide D&D rules?
My first play is on hard with expert mode, playing a Elf Rogue.
Not that hard for now... I'm near reaching lvl 4.
Really? :(
Dunno, I do abuse the save option... but it's kinda mandatory in that kind of game.
Would probably be an walk in the park if I had a fighter in my party. Stuck with my Rogue and a Wizard. (Wizard is actually the melee block lol)
I know I could try to hire a mercenary but I don't feel like it. :wink:
You can actually get a fighter to tag allong quite early in the game.Fucker deserted me and died.
Fucker deserted me and died.
Must be becuase of your winning personality.No, she died because of the traps, actually.
You can actually get a fighter to tag allong quite early in the game.
This is tempting my 'don't spend more than $20 on a game' resolution.Steam cd key on G2A costs less than 20 dollars (remember to use G2A shield):
(remember to use G2A shield)
Serious question, why?
Really? :(
Dunno, I do abuse the save option... but it's kinda mandatory in that kind of game.
Would probably be an walk in the park if I had a fighter in my party. Stuck with my Rogue and a Wizard. (Wizard is actually the melee block lol)
I know I could try to hire a mercenary but I don't feel like it. :wink:
G2A is a steam key reseller site. You are buying CD Keys from other people, not the site itself. For 1$ you can get G2A shield which insures the CD key you buy. If it doesn't work, G2A will give you another.
So if you want to risk it in order to save 1$ you may be out all your money if the key ends up being a dud.
If you pay 1 dollar over a 20 dollar key it means you expect the chance of not getting a key the first time to be a little more than 1/20.
If you pay 1 dollar over a 20 dollar key it means you expect the chance of not getting a key the first time to bea littlemore than 1/20.
I wish this game had Divinity: Original Sin combat.I guess I take this back a bit at least. After finding a rogue build that lets me solo/play with just one other companion on normal the combat system is more enjoyable.
I chose Cipher ranged but it seems weak and I hate having a shit ton of party members. Anyone got a strong build that doesnt require a full party? 4max?Rogue, max out might (20ish if you're human and shit) (later on sleep with hookers and crap like that for massive bonuses)
I chose Cipher ranged but it seems weak and I hate having a shit ton of party members. Anyone got a strong build that doesnt require a full party? 4max?
Haven't got to play much yet but is it bad my character is a Priest? lol. Well not that I will change it, it's what I wanted to play as. I too also wouldn't want 6 party members tbh I find I struggle to care much about characters when there are too many of them, 4 would be my perfect number and IMO forces more choices to be made and leads to more tactical thinking.
Ranged ciphers are incredibly powerful. Especially if you pick up a blunderbuss, each bullet from the blunderbuss adds focus individually and you can just smack people with high damage Mind Wave and Mind Blades repeatedly. I think they are currently the highest damage class, as well as having lots of CC.
I agree about the 4 people thing. I didn't like how 6 felt at all.. I have 2 fighters for tanks a priest in case they need heals or something and my cipher who kills everything. It works really well but I think there are a ton of combinations that should work.
I wish this game had Divinity: Original Sin combat.
Pillars of Eternity Patch 1.10 Introduces Turn-based Combat Mode, Overhauls Attribute System (http://www.rpgcodex.net//)
Pillars of Eternity Patch 1.10 Introduces Turn-based Combat Mode, Overhauls Attribute System (http://www.rpgcodex.net//)Doesn't sound very good, in all honesty. You can't just slap "turn based" and "action points" on a combat system not designed for it. Or well, you can, but it won't be nearly as good as D:OS combat. So while it could have been legit, it wouldn't have worked at all. Would just be boring with PoE mechanics.
Doesn't sound very good, in all honesty. You can't just slap "turn based" and "action points" on a combat system not designed for it. Or well, you can, but it won't be nearly as good as D:OS combat. So while it could have been legit, it wouldn't have worked at all. Would just be boring with PoE mechanics.
Very nice, looking forward to it. Will still miss the hilarious combat narrative from Fallout, though.I like how the upvotes disappeared from this post, people ashamed to admit they fell for it :lol:
There's quite a lot of bugs, but none gamebreaking for me yet.Stats stacking on companions is a game breaking bug. Don't save/load on a location where you recruited a companion. (Gilded Vale for Eder, Stronghold for Kana etc.)
Still, bugs or no bugs, it's a great game. I like it even more now that I rerolled after ~16 hours of gameplay because I know how the combat works so can build decent characters.
Stats stacking on companions is a game breaking bug. Don't save/load on a location where you recruited a companion. (Gilded Vale for Eder, Stronghold for Kana etc.)
What's your stat spread? My barb's 20 might, 18 perception, 14 resolve, 8 con/8 int.
Filthy Fire Godlike powergamer :mad:
Sequel, how did you cope with the phantoms at Od Nua? I'm struggling there with my solo barbarian. In general I think it's been really tough on normal. Maybe I've taken talents in the wrong order, went with two weapon fighting first then accurate carnage, stalwart defiance might have been a better choice early on.
Yes, forgot about the animat. Got a party campaign running on the side but decided to try barbarian for my first solo run (not a big fan of micromanaging tbh, though I like party dialogue). He is also dual wielding btw.
*Edit - Also dont do what I did and take One-Handed Style as it is not applied to dual wielding, pretty mad about that.Ha ha, yes I know.
*Edit - Also dont do what I did and take One-Handed Style as it is not applied to dual wielding, pretty mad about that.Why would it be..? The tooltips are pretty clear. There's one talent for dual wielding, one handed style, two-handed weapons and 1h+shield.
Why would it be..? The tooltips are pretty clear. There's one talent for dual wielding, one handed style, two-handed weapons and 1h+shield.
For soloing, Rogues tend to be the best and 1h+shield is pretty much a requirement, at least on harder difficulties. Probably on Normal too late in the game.
I've made an (evil) mercenary rifle regiment of chanters, all using arquebuses and only singing the rifle reload song, led by a Bleak Walker officer (focusing on auras), and a fighter sergeant (for when I need a meatshield), both changing between rifle and melee to spice things up a bit. Hitherto the party I've enjoyed the most.(click to show/hide)