cRPG

Other Games => ... and all the other things floating around out there => Topic started by: Ninja_Khorin on September 15, 2012, 12:34:36 pm

Title: Pillars of Eternity, formerly Project Eternity
Post by: Ninja_Khorin on September 15, 2012, 12:34:36 pm
Pillars of Eternity

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Project Eternity is a working title for an isometric, party-based RPG set in a new fantasy world developed by Obsidian Entertainment for Microsoft Windows, OS X and Linux. The game was crowd funded via Kickstarter campaign and PayPal pledges. Kickstarter campaign achieved its initial funding goal within 24 hours of launch, and was concluded on October 16, 2012 after raising $3,986,929 in total from 73,986 backers, with additional $324,650 from roughly 5,698 backers PayPal pledges.

Project Eternity will take the central hero, memorable companions and the epic exploration of Baldur's Gate, add in the fun, intense combat and dungeon diving of Icewind Dale, and tie it all together with the emotional writing and mature thematic exploration of Planescape: Torment.

Combat uses a tactical real-time with pause system - positioning your party and coordinating attacks and abilities is one of the keys to success. The world map is dotted with unique locations and wilderness ripe for exploration and questing. You’ll create your own character and collect companions along the way – taking him or her not just through this story, but, with your continued support, through future adventures. You will engage in dialogues that are deep, and offer many choices to determine the fate of you and your party. And you'll experience a story that explores mature themes and presents you with complex, difficult choices to shape how your story plays out.

Gameplay teaser:



Description ripped from here: http://eternity.gamepedia.com/Project_Eternity (yeah, I'm lazy)



Old post:
(click to show/hide)
Title: Re: Project Eternity - kickstarter
Post by: Lannistark on September 15, 2012, 12:46:27 pm
Those are the devs of KOTOR II, so yeah, might as well have a look.
Title: Re: Project Eternity - kickstarter
Post by: Ninja_Khorin on September 15, 2012, 12:49:39 pm
Those are the devs of KOTOR II, so yeah, might as well have a look.
Well, that video tells you that, but KOTOR is really the least of their achievements. (okay, AP is, but still)
Title: Re: Project Eternity - kickstarter
Post by: Lannistark on September 15, 2012, 12:56:23 pm
I played KOTOR, for me it's one of the best semi-modern RPGs ever. Too bad they didn't finish it.
Title: Re: Project Eternity - kickstarter
Post by: Bjord on September 15, 2012, 02:08:19 pm
Neverwinter Nights 2 MotB is the best dungeon crawler I ever played, and of course KotOR 2 was IMHO also very enjoyable.

Looking forward to this game, will be interesting.
Title: Re: Project Eternity - kickstarter
Post by: Ninja_Khorin on September 15, 2012, 02:22:46 pm
This really sold it for me:
"Project Eternity will take the central hero, memorable companions and the epic exploration of Baldur’s Gate, add in the fun, intense combat and dungeon diving of Icewind Dale, and tie it all together with the emotional writing and mature thematic exploration of Planescape: Torment."

Shame I have no means to become a backer.
Title: Re: Project Eternity - kickstarter
Post by: SeQuel on September 15, 2012, 05:11:42 pm
Shame I have no means to become a backer.

If it's cause you don't have a credit card I'm pretty sure Prepaid CC's work.

I've never played Icewind or Planescape and since their a little dated now playing them I don't think I'd get as much enjoyment but I did play Baulders Gate series on PS2 and loved them a lot. Not sure if this would be for me but I've always been interested in these kinda games.
Title: Re: Project Eternity - kickstarter
Post by: Leshma on September 15, 2012, 06:02:23 pm
Well, that video tells you that, but KOTOR is really the least of their achievements. (okay, AP is, but still)

What about Dungeon Siege 3? :lol:

I hope they'll make good game out of it because I'm expecting something much better in the future if they make success with this one.

Tim Cain is the most important figure in that team btw.
Title: Re: Project Eternity - kickstarter
Post by: cmp on September 15, 2012, 08:48:39 pm
Obsidian Entertainment using kickstarter. Disgusting.
Next step is EA and Ubisoft using it.
Title: Re: Project Eternity - kickstarter
Post by: Zlisch_The_Butcher on September 15, 2012, 09:27:52 pm
IMO it's a bit silly that they tell you more about what they've made before and who they are than what they're actually making....
Title: Re: Project Eternity - kickstarter
Post by: Leshma on September 15, 2012, 09:30:35 pm
That's because they have nothing to show atm, I guess.
Title: Re: Project Eternity - kickstarter
Post by: Zlisch_The_Butcher on September 15, 2012, 09:32:59 pm
That's because they have nothing to show atm, I guess.
Well, what I meant was they should at least tell you a bit about what the game is about, I find what the current game is more important than that they developed some game a few years ago.
Title: Re: Project Eternity - kickstarter
Post by: SeQuel on September 15, 2012, 10:06:32 pm
Obsidian Entertainment using kickstarter. Disgusting.
Next step is EA and Ubisoft using it.

Obsidian Entertainment have always had publishers, OE are strictly developers they don't exactly have the funds to publish their own games or else they would. With Kickstarter they get rid of the publish and get the fans to fund instead.

EA and Ubisoft are publishers and developers so this would never happen.
Title: Re: Project Eternity - kickstarter
Post by: SixThumbs on September 15, 2012, 10:27:32 pm
And from the looks of the rewards for the higher up contributions (and the amount they've already pulled in) they won't even have to do much characterization
Title: Re: Project Eternity - kickstarter
Post by: cmp on September 15, 2012, 11:18:47 pm
Obsidian Entertainment have always had publishers, OE are strictly developers they don't exactly have the funds to publish their own games or else they would. With Kickstarter they get rid of the publish and get the fans to fund instead.

EA and Ubisoft are publishers and developers so this would never happen.

It doesn't matter. I like to think of crowd funding as something for projects that don't have the means to finance themselves, not for big companies to cut their expenses.
Title: Re: Project Eternity - kickstarter
Post by: Papanowel on September 15, 2012, 11:41:27 pm
I baked this game and it really sounds promising. When you look at what they did in the past, we will be happy.

I'm also looking for Wasteland 2.
Title: Re: Project Eternity - kickstarter
Post by: Kafein on September 15, 2012, 11:45:31 pm
It doesn't matter. I like to think of crowd funding as something for projects that don't have the means to finance themselves, not for big companies to cut their expenses.

I don't know but it doesn't look like Obsidian has the funds to produce their own game. Most studios like them aren't exactly what I would call a "big company" either. The producers are usually the biggest structures.

Also, I played NWN2 and while that's an average game for them I certainly want to play more of Obsidian.
Title: Re: Project Eternity - kickstarter
Post by: cmp on September 15, 2012, 11:57:35 pm
I don't know but it doesn't look like Obsidian has the funds to produce their own game. Most studios like them aren't exactly what I would call a "big company" either. The producers are usually the biggest structures.

They may not have the funds, but they can find them easily. I'm pretty sure they have more than a hundred employees, so not exactly small.
Title: Re: Project Eternity - kickstarter
Post by: Leshma on September 16, 2012, 12:17:00 am
That's Bioware you're talking about.

Obsidian is a small developer, founded by people who were once in Black Isle Studios.

As of lately they had to fire a lot of people.

And I'm sure Kickstarter is the only way to get funds for such a game.

Do you know anyone willing to invest in old school FRP with turn based combat? I don't and that's the reason why we don't see games like that anymore.

I actually do know one guy who's making something like Fallout/X-Com mix kinda of game but he's doing it alone and in his free time (Underrail (http://www.underrail.com/index.php?option=com_content&view=frontpage&Itemid=28)).

Troika was epic dev studio but they never sold more than 200k copies of their games...

Not many game dev studio have more than 100 people working on the game. Valve has a lot less than that. That's why we're waiting for centuries to see new Half Life...
Title: Re: Project Eternity - kickstarter
Post by: Leshma on September 16, 2012, 12:31:48 am

How much to hear you singing, cmp?

Title: Re: Project Eternity - kickstarter
Post by: cmp on September 16, 2012, 12:46:15 am
That's Bioware you're talking about.

Obsidian is a small developer, founded by people who were once in Black Isle Studios.

As of lately they had to fire a lot of people.

Oh, I thought that was Obsidian (isn't Bioware much bigger than that?). Nevermind then.
Title: Re: Project Eternity - kickstarter
Post by: SeQuel on September 16, 2012, 04:14:41 am
It doesn't matter. I like to think of crowd funding as something for projects that don't have the means to finance themselves, not for big companies to cut their expenses.

It does matter, OE arn't a huge company like EA or Ubisoft. They can't fund their own games which is why they get publishers to do it for em. Plus now adays how many major publishers want to publish a game like this? They're not common now a days.
Title: Re: Project Eternity - kickstarter
Post by: cmp on September 16, 2012, 11:34:16 am
It does matter, OE arn't a huge company like EA or Ubisoft. They can't fund their own games which is why they get publishers to do it for em. Plus now adays how many major publishers want to publish a game like this? They're not common now a days.

Read above maybe? I thought it was a 100+ company.
Title: Re: Project Eternity - kickstarter
Post by: Mala on September 16, 2012, 11:40:04 am
Well, what I meant was they should at least tell you a bit about what the game is about, I find what the current game is more important than that they developed some game a few years ago.

Yeah, that is my main concern about the whole thing. There is no information besides of "give us your money and we will make some amazing stuff with it".
I have similar sounding e-mails in my spam filter.

Title: Re: Project Eternity - kickstarter
Post by: Leshma on September 16, 2012, 12:50:51 pm
Read above maybe? I thought it was a 100+ company.

Even if they had that much people, they aren't financially successful 100+ employee company. Their games were great in most cases but that's not what people buy. People buy shit like CoD, not Planescape Torment, Icewind Dale or Arcanum.
Title: Re: Project Eternity - kickstarter
Post by: Leshma on September 16, 2012, 12:54:03 pm
Yeah, that is my main concern about the whole thing. There is no information besides of "give us your money and we will make some amazing stuff with it".
I have similar sounding e-mails in my spam filter.

But those e-mails are sent by some guy called John Smith of Company inc. who will make you rich in 3 days if you follow his guide (aka give him 30$).

These guys made some wonderful games in the past, no reason not to thrust them.

For example, Peter Molyneux wouldn't get shit if he showed up on Kickstarter and not because he's bad dev but he has terrible reputation from the time when he worked with Microsoft.
Title: Re: Project Eternity - kickstarter
Post by: Leshma on September 16, 2012, 01:04:42 pm
Quote
You will find a CLOTH MAP OF THE GAME WORLD and the PROJECT ETERNITY CLOTH PATCH inside the box. The collector's edition box will include a cloth map just like the old RPGs that we love. The game patch is an embroidered high quality non-iron on patch. Game patches are a tradition at Obsidian, and we want to share that tradition with you!

:lol: :lol: :lol:
Title: Re: Project Eternity - kickstarter
Post by: Bjord on September 16, 2012, 01:18:13 pm
Even if they had that much people, they aren't financially successful 100+ employee company. Their games were great in most cases but that's not what people buy. People buy shit like CoD, not Planescape Torment, Icewind Dale or Arcanum.

If he would start working on a new Black & White, and not like that piece of shit sequel to the first one, I would throw my money at Peter Molyneux, just saying. That game was so sandboxy and epic to play when I was a kid.

Also, first game ever to come up with mouse gestures to create spells and trigger actions, so it's at least something.
Title: Re: Project Eternity - kickstarter
Post by: Leshma on September 16, 2012, 01:37:11 pm
And the only game with proper AI ever to be made :wink:
Title: Re: Project Eternity - kickstarter
Post by: Mala on September 16, 2012, 03:27:57 pm
But those e-mails are sent by some guy called John Smith of Company inc. who will make you rich in 3 days if you follow his guide (aka give him 30$).

These guys made some wonderful games in the past, no reason not to thrust them.

For example, Peter Molyneux wouldn't get shit if he showed up on Kickstarter and not because he's bad dev but he has terrible reputation from the time when he worked with Microsoft.

Dungeon Siege 3 was already mentioned.
Or lets take a look on the competitors like Bioware.
I want to trust them, but as but i need some information in return and not something vague like "we are planing something ... with things in it and other features".
Title: Re: Project Eternity - kickstarter
Post by: Ninja_Khorin on September 16, 2012, 03:46:59 pm
They are making an old-school isometric party-based cRPG a la BG and PST.

Tells about 90% of what i need to know.
Title: Re: Project Eternity - kickstarter
Post by: SeQuel on September 16, 2012, 07:15:34 pm
Even if they had that much people, they aren't financially successful 100+ employee company. Their games were great in most cases but that's not what people buy. People buy shit like CoD, not Planescape Torment, Icewind Dale or Arcanum.

Exactly this.
Title: Re: Project Eternity - kickstarter
Post by: cmp on September 16, 2012, 08:58:18 pm
Source?
Title: Re: Project Eternity - kickstarter
Post by: Ninja_Khorin on September 16, 2012, 10:15:37 pm
It doesn't matter. I like to think of crowd funding as something for projects that don't have the means to finance themselves, not for big companies to cut their expenses.

They had 135 employees in 2008 according to Wiki. This is around when they were making New Vegas and Alpha Protocol, which were two big titles for them.

Since then they've fallen on some hard times and I doubt they have that many currently. The reason I'm completely fine with this is because I'm thrilled to see a large(ish) developer show the middle finger to all the shitty publishers and actually do something they want to do. And making something I've been waiting for way too long.

It's simply tragic to see what some publishers have done to some developers and I'm glad to see that Obsidian, the creators of so many old gems have realized to break off before they get neutered like Bioware. I find it ironic that a few years ago I held Bioware and Bethesda in much higher regard than Obsidian which always stood in the shadows of both making sequels to their games. Nowadays I consider Obsidian to be the one of the last old-school RPG devs that we have left. It's for this reason I'm happy to see Obsidian make a game without going to a publisher for funding and truly getting their own IP to work with and make sequels to.

And the reason I quoted above post is because iirc the reason they do it through kickstarter is because no one will fund an old-school isometric party based RPG. They would rather have Obsidian make Scroll Effect: The Re-Reckoning 5. After all the random sequels, they deserve their own IP and if they truly pull off the magic of this games forerunners, I'll be amazed and overjoyed.

I mourn Bioware. They made some of my favourite RPGs(BG, Jade Empire and even Dragon Age: Orgins). And lately, all they've achieved is a mediocre MMO, an action-RPG 3rd person shooter and currently they're developing Command&Conquer: Generals 2, a free to play strategy game. This from the same publisher that killed the original creators of C&C. It's like they really want to make people angry. Yes, I bear no love for EA. Or Activision. Or Ubisoft.
Skyrim was alright, and there's still some hope for Bethesda, if only for their positive attitude for modding.

Yes, it is tough for smaller companies that in theory lose money due to larger developers using kickstarter, but if the end result is a top quality RPG without the influence of evil publishers, then so be it. Kickstarter is a means to fund games by going directly to the consumer. I wish Bioware could have done that 5 years ago. And, yes, I still hope that games like Castlestory, Wasteland 2, etc will continue to find opportunities in this new business model. The huge blockbuster graphics orgies will still be around(don't misunderstand that I don't like graphics, I really liked Deus Ex:HR, and many recent games, but I usually prioritize content over graphics, DX:HR had both). But I hope that in the future when developers want to do something for the fans, they will not be hampered by their publishers.

I kind of nostalgia tripped there and this post turned out way longer than originally intended. I apologize for that. I remember sitting next to my older brother watching him play Planescape, Baldur's Gate, Fallout and Icewind Dale, and later played through a few of them. And they had something I have missed in recent games. If they fail with this game, then I will be angry and will find it hard to forgive them. But then again, if they don't...

This reminds me, I should really play Icewind Dale.
Title: Re: Project Eternity - kickstarter
Post by: Bulzur on September 17, 2012, 12:07:03 am
OMG.

Coming back from holidays, and seeing this. Didn't realize my birthday was so soon.
Definitely backing this up, hoping not to be disapointed.

A shame there's really NO image from their actual project. We're actually backing up an idea. But it seems to be worth it, time will tell.
Title: Re: Project Eternity - kickstarter
Post by: Ninja_Khorin on September 17, 2012, 12:33:58 am
I'll back this only to inspire more developers to take a risk. If they actually live up to their promises I'll be in heaven and the world has indeed ended in 2012.
Title: Re: Project Eternity - kickstarter
Post by: Ninja_Khorin on September 18, 2012, 07:26:27 am
Quote from: http://forums.obsidian.net/topic/60221-update-3-game-basics-your-party-your-characters-and-races/
Project Eternity is still early in development and we are still working on many of the cultures, factions, and ethnic groups of the world and debating many of the system concepts.  However, there are certain fundamental things we want to let you know about the game and the setting for Project Eternity.

Your Party
The maximum party size is the player's main character (PC) and up to five companions for a total of six characters.  This does not preclude the addition of temporary characters in special circumstances.  Companions are never forced on the player. Players can explore the entire world and its story on their own if they so choose.  We feel companions are excellent sounding boards for the player's (and other companions') actions, but the story is ultimately about the player's personal conflict among the larger social and political complexities of the world.

Formations
A key element of the classic party-based tactical combat that we are developing is the use of party formations. As in the good ol' games, you can arrange your party in a large number of set formations.  You can also construct your own formations if you want to get fancy.  When moving companions, you have the ability to rotate formations for more precise positioning.

Character Creation
At a minimum, players will be able to specify their main character's name, sex, class, race (including subrace), culture, traits, ability scores, portrait, and the fundamental starting options of his or her class (gear, skills, and talents).  We have not worked out customization details of character avatars, but we believe those are important and will be updating on these specifics in the future.

Companions
In Project Eternity, companions exist for both narrative and mechanical purposes.  Companions are designed to have a driving interest in the player's central conflict.  Their personalities and motivations open plot branches and generate conflicts for players to resolve over the course of the story.  They are highly reactive to the player's actions and to the world around them.  Additionally, companions exist to give players strategic management options in party composition that expand the party's capabilities in exploration, combat, and quest resolution.  It is no coincidence that there are at least as many companions as there are classes.  As stated above, companions are not required to play through Project Eternity's story, but we feel that they can add greatly to the experience.

The Set-Up
The player witnesses an extraordinary and horrific supernatural event that thrusts them into a unique and difficult circumstance.  Burdened with the consequences of this event, the player has to investigate what has happened in order to free themselves from the restless forces that follow and haunt them wherever they go.

The Nature of You
Your character is not required to be of any particular race, cultural background, sex, class, moral outlook, personality, organization, etc.  The premise is that you are a victim of circumstance.  How you choose to deal with your situation is up to you.  You can bear it with stoicism and restraint or fly off in a rage at anyone who gets in your way.  The world will react to your choices, but the game is designed to give you the freedom to play your character the way you want to.

Races
We are still developing the races of Project Eternity, but we are creating a range that encompasses the recognizable (e.g. humans, elves, dwarves), the out-of-the-ordinary (e.g. the so-called "godlike"), and the truly odd (?!).  Races and subraces differ from each other culturally, but the races also have different physiological factors that can contribute to friction and confusion between them.

Within even the recognizable races (including humans), we are creating a variety of ethnic subtypes and nationalities.  This world's races did not all spring forth from the same place, and millennia of independent development have resulted in distinctive and unconnected groups.  For example, the dwarf ranger below is originally from a southern boreal region that is quite different from the temperate homes of her distant kin to the north.

Additionally, Project Eternity's world contains some isolated races and ethnicities, but transoceanic exploration and cultural cohabitation have heavily mixed many racial and ethnic groups over time.  This mixing is not always... peaceful.  At times it has degenerated into genocide and long-standing prejudices are ingrained in many cultures.

***

That's all for today's update.  We'll have more information on the world and systems in the near future.  Please give us your feedback and thank you for all of the ideas and support you've given so far!

(click to show/hide)

Sounds great.
Video telling a bit about the story here: http://www.kickstarter.com/projects/obsidian/project-eternity/posts
Title: Re: Project Eternity - kickstarter
Post by: SeQuel on September 18, 2012, 07:44:45 am
I hate how your name goes over into the post, it's annoying Khorin.
Title: Re: Project Eternity - kickstarter
Post by: Ninja_Khorin on September 18, 2012, 08:00:19 am
It does? Doesn't happen on my end.
Title: Re: Project Eternity - kickstarter
Post by: Zlisch_The_Butcher on September 18, 2012, 08:39:16 am
I'll back this only to inspire more developers to take a risk.
Take a risk=Ask for 1mil?
Title: Re: Project Eternity - kickstarter
Post by: Ninja_Khorin on September 18, 2012, 01:06:20 pm
This would take you about 5 minutes of thinking if you really cared, Zlisch. Somehow I doubt you can concentrate for that long so
Sorry, this assumed that you have ever studied or read about economy in any form, which you may not have done.

here is what I came up with:

1. New business model.
2. Niche product. May not sell aswell as predicted.
3. No publisher to handle the possible losses. If the game fails, Obsidian takes all the losses and not the publisher.
4. No publisher. They handle all the finances personally, something which they have not had to do.
5. No publisher -> no marketer. Marketing done by Obsidian themselves.
6. No publisher -> distribution of physical copies is problematic.
7. Potential increases in cost of game production in the future may require additional funding and with no publisher that will again be trickier.

The more they earn in kickstarter, the less the potential risks.

I could probably think of a few more risks, but I have another risk assessment and management assignment for Uni which I should be doing instead.
Title: Re: Project Eternity - kickstarter
Post by: cmp on September 18, 2012, 01:22:24 pm
You think not having a publisher is risky if your game fails? Well, having a publisher is risky even if the game is a success (http://www.joystiq.com/2012/03/15/obsidian-missed-fallout-new-vegas-metacritic-bonus-by-one-point/). :wink:
Title: Re: Project Eternity - kickstarter
Post by: Ninja_Khorin on September 18, 2012, 01:32:33 pm
You think not having a publisher is risky if your game fails? Well, having a publisher is risky even if the game is a success (http://www.joystiq.com/2012/03/15/obsidian-missed-fallout-new-vegas-metacritic-bonus-by-one-point/). :wink:
Well, to continue with my Econ 101. All investments involve risk. Positive NPV investments with no risk don't exist(in theory). There's always risk.

Of course it is risky, but practically and normally the major part of all losses are covered by the publisher. Losing out on a bonus is not the greatest loss to a development studio.
And as far as I can recall, New Vegas was a fairly good commercial success. And I sincerely hope Obsidian did make a profit of it. I highly doubt any studio would be stupid enough to rely on a bonus unless they were really desperate.

Of course without knowing about the financial state of Obsidian, I'm working on the assumption that they are not financially that stable, since they've had a game cancelled and their two latest games(Alpha Protocol and Dungeon Siege III) have been commercial failures. If Project Eternity turns out to be a moneysink with no light at the end of the tunnel, they may have to take on debt or sell part of the company to stay in business.

In related news, they've announced that they will not be using Onyx, their own engine, due to too high middleware costs.

EDIT: I just realized how aggressive I sound. I don't mean to. Just tired with throatache and forced to clean my apartment because I've invited my grandma and aunt to dinner  :wink:
Title: Re: Project Eternity - kickstarter
Post by: cmp on September 18, 2012, 01:55:28 pm
And who stops you from using part of KS money as bonus even before your game is released? You can use all of it for development, but then you're creating the risk. And what about rewards? Those will be much higher unless your publisher is giving you a majority share (hint: that does not happen).
I'm sure you know more than me about the economic side, but you shouldn't forget that there's much more to it. A publisher will set deadlines, force you to change stuff you don't want to change and more of the like (and what's even worse is that the guys who will be doing that are managers who know a lot about making money and jack shit about making games).
Try asking some small/medium (i.e. no EA) game developers if they'd prefer to work with a publisher or without, the answer will be pretty much unanimous.
Title: Re: Project Eternity - kickstarter
Post by: Ninja_Khorin on September 18, 2012, 02:15:15 pm
Oh of course. Don't take me wrong. The internet has caused a great opportunity for developers since they can basically fund(kickstarter), market(viral, word of mouth) and distribute games practically for free without the need of publishers.

Kickstarter has the wonderful effect that you can just sell people a promise and get money way in advance. This is something publishers have wanted to do with pre-orders for ages. This is usually based on the idea that "Money today is worth more than money tomorrow"(Money today can be used to invest and to earn more money + inflation and whatnot). And this money comes way way in advance. This is a great feature of fan funding, from a indie developer perspective and arguably from the fans perspective. There's also the nice side of fans paying more for the game than what you would normally charge. However, a side effect of this is that the current 38 000 people will not buy the game when it is released, because they already own it. Just something to keep in mind when estimating how many people are willing to buy the game when it's released.

And publishers often force these limits because they want to appeal to a wider audience to earn more profits, by cutting down costs or by simplifying the game. This is really annoying for the developers and fans, but may lead to an increase in profits, though not necessarily in the quality of the finished product. Problem with many publishers is that they aren't usually just publishing a game(i.e. marketing and distributing), they often go as far as to completely fund the game and thereby "buying" the studio making the game. This has the benefit of the publisher taking on the risk of potential failure, but it may hamper the actual product, since the publishers want to minimize risk.

In essence, from a purely money making perspective, using a publisher can be safer and less risky for a developer, but does not necessarily lead to a better product.
Not using one, can lead to more profits or losses for the developer, and may lead to a better product.

I'm personally very interested to see how all the Kickstarter games will turn out, because fan funding is a fairly new and untested business model( there are some great successes like Minecraft, though). I'm hoping it will turn out great and believe it will create great opportunities for developers to finally create the games they want to create without losing their jobs.
Title: Re: Project Eternity - kickstarter
Post by: cmp on September 18, 2012, 02:30:07 pm
In essence, from a purely money making perspective, using a publisher can be safer and less risky for a developer, but does not necessarily lead to a better product.
Not using one, can lead to more profits or losses for the developer, and may lead to a better product.

Agree, except for the last part. I'd say it will almost always lead to a better product. :)
Title: Re: Project Eternity - kickstarter
Post by: Ninja_Khorin on September 18, 2012, 02:34:47 pm
I can agree to that. :wink:
Title: Re: Project Eternity - kickstarter
Post by: SeQuel on September 18, 2012, 03:49:59 pm
It does? Doesn't happen on my end.

Shoulda clarified on that.

Where your Game nicks: Khorin/Qhorin/Quorin/Corin/Chorin/Keyoke/Lujan/Hokanu

is since it's so long if you write a long post those names span into the body message and over laps with like a sentence and makes it hard to read lol.
Title: Re: Project Eternity - kickstarter
Post by: Ninja_Khorin on September 18, 2012, 04:16:59 pm
I can remove them, though that still doesn't happen on my end.
Title: Re: Project Eternity - kickstarter
Post by: Zlisch_The_Butcher on September 18, 2012, 09:57:05 pm
I can remove them, though that still doesn't happen on my end.
Thanks, it was quite annoying to read your long posts before.
Title: Re: Project Eternity - kickstarter
Post by: Zlisch_The_Butcher on September 18, 2012, 10:13:30 pm
This would take you about 5 minutes of thinking if you really cared, Zlisch. Somehow I doubt you can concentrate for that long so
Really hurt my feelings bro.  :cry:
Sorry, this assumed that you have ever studied or read about economy in any form, which you may not have done.

here is what I came up with:

1. New business model.
2. Niche product. May not sell aswell as predicted. - Let's be honest here, Obsidian got tons of fans, I mean, they got that 1mil in what? A day? Sure it could fail, but if that many people are willing to back them up just like that without even the tinniest bit of info about the game being about it's quite a bit unlikely that it'll fail.
3. No publisher to handle the possible losses. If the game fails, Obsidian takes all the losses and not the publisher. - And if the game succeeds Obsidian earns quite a profit that would've gone to the publisher, and odds are it's gonna succeed, while it may not leave them filthy rich I highly doubt all these 'legendary' game designers aren't at least gonna break even selling this.
4. No publisher. They handle all the finances personally, something which they have not had to do.
5. No publisher -> no marketer. Marketing done by Obsidian themselves.
6. No publisher -> distribution of physical copies is problematic.
7. Potential increases in cost of game production in the future may require additional funding and with no publisher that will again be trickier.

The more they earn in kickstarter, the less the potential risks.

I could probably think of a few more risks, but I have another risk assessment and management assignment for Uni which I should be doing instead.
While the other ones are actual issues and it'll be quite a bit of work I'd still hardly call this project a risk with my very limited knowledge of the state of shit at Obsidian, and about physical copies, with the ever increasing % of the market selling digitally I highly doubt they'd lose out on a big amount of the market by going 100% digital, and most people who'd buy this title would likely be excited enough to go over their hatred of digital marketing and buy it anyway.
Also, I can concentrate and be halfserious about shit if I want to, but honestly, it's a lot more fun just being an asshole.
Title: Re: Project Eternity - kickstarter
Post by: Ninja_Khorin on September 18, 2012, 11:33:19 pm
I striked that first sentence, because it was unfair, but did not want to edit it out, so that people would not assume I was hiding what I said. I apologize again for it.

Surprisingly valid points, man. Though I did answer them partly, but I can explain them more in detail. These risks were focused only on what it's like without a publisher. The normal risks in game development will still be there only they will be bourne by the developer. Anyway.
What if the game they produce is not up to the standard and is wrecked by reviews therefore reducing the sales? This has happened before to Obsidian, which granted is probably partly due to publisher pressure, but has a relatively high chance of happening to all developers.

What if the games requires more money than originally in the budget and they're required to take on debt to finish it? This would mean that they would have to sell a lot more to actually break-even. If they make say 2 million on kickstarter, and the game is extremely hard to make and requires 4 million, this would mean that they would still have to sell the game worth of atleast 1 million(more because money now is worth more than money later + interest + inflation). And this is with about 60k-70k people already owning the game.
While normally a publisher would hand them 4 million and a year or two to make it, and then hope it makes them(the publisher) money. If that would happen not only would Obsidian sit with 4 million of publisher money, they would probably have atleast 2 million worth of people willing to buy the game based on the kickstarter result with little risk to themselves + those that would not have funded them on kickstarter.

Above example is fairly optimistic(I think). My guess is that the real cost of development lies probably somewhere around 6 million dollars atleast, since it's a fairly modest project for PC/Linux/Mac.
(click to show/hide)
They would have to sell quite a lot more to break even and to develop the game they will most likely have to take a debt regardless.

Granted, they do have a large fanbase, then again a bunch of current RPG gamers and old-ish RPG gamers are not interested in their games, because they only know them from games such as KotOR II, Alpha Protocol, NWN II and Fallout: New Vegas. All of which suffered incredibly buggy launches and according to many were worse than their predecessors(except AP which was just bad). Some go as far as to blame obsidian for ruining entire series. I admit this, though I always preferred their stories over Bioware or Bethesda, and the bugs were never game-breaking for me. This is all that Obsidian in its current form has produced. The old-school titles that they bring up were either made by Troika or Black Isle(over a decade ago), which later turned in to Obsidian. I believe that the fans newfound respect for Obsidian stems from the destruction of Bioware(latest news on that) (http://blog.bioware.com/2012/09/18/ray-muzyka-greg-zeschuk-retire/) and the perceived hope that this game brings to old-school RPGers.

Limiting themselves to PC only, of course limits sales, since a huge chunk are console players and it may well be that the old-school RPGers are the only ones funding. Older gamers are also arguably more often against digital publishing which is why it play a larger factor in this game rather than in other games targeted for younger people.

Making Mass Effect DLC or Elder Scrolls: New Vegas would be guaranteed profits to them(assuming they can get these projects). Making their own game is riskier than making one for a publisher. This is what I've been trying to say, but let me try and condence it:

Niche product + PC only + No publisher(traders in risk management) = Heightened risk
The more money they receive on kickstarter the less risky it becomes. And the more money they receive the less debt they will have to take and the less interest they will be charged due to banks offering fairer interest rates due to lower risk which further decreases their risk. <-- epic sentence.

Also, I highly doubt this will fail and I pray to baby Jesus it doesn't. But from a economic perspective, this is a higher risk investment for higher profits(+all the fuzzy nostalgia stuff the devs want), but not too much higher risk, I believe to make this an unbearable risk.

(click to show/hide)
Title: Re: Project Eternity - kickstarter
Post by: Zlisch_The_Butcher on September 19, 2012, 12:36:57 am
I striked that first sentence, because it was unfair, but did not want to edit it out, so that people would not assume I was hiding what I said. I apologize again for it.
Yeah, it's cruel to make fun of my ADHD man, shame on you.  :cry:
But seriously, it wasn't really unfair, even though you may or may not have an education regarding economy of any form you only have yourself to blame for not trying to look up enough info to at least have a rough idea of shit.
Title: Re: Project Eternity - kickstarter
Post by: Ninja_Khorin on September 19, 2012, 01:02:58 am
Back on topic:

http://www.eurogamer.net/articles/2012-09-18-project-eternity-interview-new-information-tentative-spring-2014-release-date

Cool stuff.
Title: Re: Project Eternity - kickstarter
Post by: Ninja_Khorin on September 19, 2012, 08:54:11 pm
Huge Q&A thing: http://forums.obsidian.net/topic/60336-feargus-urquharts-qa-on-kickstarter-comment-thread/

My favourite and I literally laughed:
Quote
Steven Cameron
@ Feargus
With the popularity of Project Eternity, Wasteland 2, Double-Fine, etc. Do you think Publishers might look at making games like these or are they too far gone? :p
It seems the publishers aim at multi-platform games which includes the console market. These Kickstarter projects show there's a huge interest with PC gaming. Or is this market just too niche for the Publishers to look at, so they're not concerned at losing money with these games?

Obsidian Entertainment
@Steven We were actually contacted by some publishers over the last few months that wanted to use us to do a Kickstarter. I said to them "So, you want us to do a Kickstarter for, using our name, we then get the Kickstarter money to make the game, you then publish the game, but we then don't get to keep the brand we make and we only get a portion of the profits" They said, "Yes".
Title: Re: Project Eternity - kickstarter
Post by: Kafein on September 19, 2012, 10:09:49 pm
Lmao these guys


That's called honesty.
Title: Re: Project Eternity - kickstarter
Post by: Ninja_Khorin on September 20, 2012, 12:10:56 am
d'aww.

http://kotaku.com/5944589/two-gaming-companies-find-true-love-on-twitter
Title: Re: Project Eternity - kickstarter
Post by: BlindGuy on September 20, 2012, 12:17:20 am
Obsidian Entertainment using kickstarter. Disgusting.
Next step is EA and Ubisoft using it.


This is what I thought.
Title: Re: Project Eternity - kickstarter
Post by: Kafein on September 20, 2012, 12:22:32 am
d'aww.

http://kotaku.com/5944589/two-gaming-companies-find-true-love-on-twitter

"Love at first tweet" is gold
Title: Re: Project Eternity - kickstarter
Post by: Banok on September 24, 2012, 09:07:05 pm
I really liked kotor 2 and new vegas too, but I dont think you can really judge obsidian by those games. It cant be that hard to make a decent sequel to another developers already stellar game, using the exact same engine/assets.
Title: Re: Project Eternity - kickstarter
Post by: Ninja_Khorin on September 24, 2012, 09:17:57 pm
I judge them based on what they've achieved so far.

Apart from Dungeon Siege II and Alpha Protocol, all of their games have been very good in my opinion(or according to general opinion). That is, if you include the games from earlier studios that formed Obsidian(Troika Entertainment and Black Isle)
Title: Re: Project Eternity - kickstarter
Post by: okiN on September 24, 2012, 09:26:02 pm
I backed it on the 20e tier when it first came out, just read the updates last night. Sounds like it has some promise, looking forward to them sharing more info/material.
Title: Re: Project Eternity - kickstarter
Post by: Earthdforce on September 25, 2012, 12:33:29 am
I hope I'll be able to get on the backer list before time runs out! Will there be multiplayer?
Title: Re: Project Eternity - kickstarter
Post by: Leshma on September 25, 2012, 01:39:01 am
Probably. Focus is on singleplayer.
Title: Re: Project Eternity - kickstarter
Post by: okiN on October 04, 2012, 12:39:22 pm
So we're gradually getting more details. Apparently the classes so far are fighter, priest, rogue, wizard, monk, druid and ranger, with barbarian and "cipher" (sounds like a psi to me) as stretch goals. It sounds like they're putting a fair bit of thought in it, so I'm reasonably confident it'll be at least ok -- which, for this genre, in this day and age, for that price, is probably good enough. Then there's always the chance it'll actually be great.

(click to show/hide)
Title: Re: Project Eternity - kickstarter
Post by: Ninja_Khorin on October 09, 2012, 11:57:39 pm
7 days left, gents. They're sitting at 2 512 000 (http://www.kickstarter.com/projects/obsidian/project-eternity) dollars at the moment.

They've added a new tier at 165$. It include Project Eternity + Expansion + Wasteland 2. If only I had that.

New stretch goals:

2.6 million, Adventurer's Hall. Allows you to create your own party a la Icewind Dale, I think.

2.7 million, two more classes. Paladins and Chanters.

2.8 million, George Ziets. The creative mind behind Mask of the Betrayer, also worked with Baldur's Gate 2 and Fallout: New Vegas, among others.

Title: Re: Project Eternity - kickstarter
Post by: Freland on October 11, 2012, 09:37:50 am
I'm pretty sure they will reach 2.7 million - not so sure about 2.8.
I'm pretty excited about these new crowdfunded PC exclusive games. Also see Star Citizen - a PC exclusive crowd funded space combat sim by Chris Roberts (Wing Commander anyone?)
Title: Re: Project Eternity - kickstarter
Post by: Ninja_Khorin on October 11, 2012, 08:24:55 pm
Okay.

New stretch goals added. I recommend you guys read this: http://forums.obsidian.net/topic/61324-update-20-lore-tidbits-campaign-almanac-big-ol-stretch-goals-and-environment-screenshot/

Ambitious stretch, goals. I doubt they'll reach it, but I pray to the almighty :)

Also:
(click to show/hide)

It's boootiful.
Title: Re: Project Eternity - kickstarter
Post by: okiN on October 11, 2012, 08:26:46 pm
Ah, I was just coming to post that myself. Sure is purty.

Indeed 3.5M seems like a lot to hope for, but I guess it's not completely outside the realm of possibility. 3M isn't even that much of a stretch from where they are now, with the amount of days they have left.
Title: Re: Project Eternity - kickstarter
Post by: Ninja_Khorin on October 11, 2012, 08:50:15 pm
Yeah. Imagine though, having two big cities. Would make the game quite epic in scope.
Title: Re: Project Eternity - kickstarter
Post by: okiN on October 11, 2012, 08:53:51 pm
Yeah, the main city always seems to be the most fun part of any RPG.
Title: Re: Project Eternity - kickstarter
Post by: Ninja_Khorin on October 11, 2012, 10:55:12 pm
Didn't take long:

(click to show/hide)

 :wink:

(click to show/hide)
Title: Re: Project Eternity - kickstarter
Post by: Kafein on October 12, 2012, 12:03:58 am
When you think about it, most old games had terrible UI in current day standards.
Title: Re: Project Eternity - kickstarter
Post by: okiN on October 12, 2012, 12:18:09 am
Yeah, it's something that becomes increasingly apparent whenever I replay an old favourite with an added decade of gaming experience. There's definitely been progress in some areas.
Title: Re: Project Eternity - kickstarter
Post by: Ninja_Khorin on October 12, 2012, 01:31:10 am
I do think Baldur's Gate had an UI ten times better than the disaster that was NVN's interface. NVN's UI looked terribad and it was really needlessly complicated.
Title: Re: Project Eternity - kickstarter
Post by: Dach on October 12, 2012, 02:15:23 am
that screen is hot!

looking forward to that game...

and yeah UI is the only reason I cannot replay my olds favourite game sadly... (Fallout 1 is my best example... damn the UI is BAD!!!)
Title: Re: Project Eternity - kickstarter
Post by: Lannistark on October 12, 2012, 03:30:15 pm
I approve of Obsidian using Kickstarter, I don't have anything against that, but I do hate this tactic Obsidian is following. "If we get more money we'll do this, this and this". Honestly, I don't think it takes 1 million more of dollars to build a new city, or hunders of thousands of dollars to create a new class, or to bring a guy to the team, no matter how good he is. I honestly believe they're just taking advantage of the good will of kickstarter users.
Title: Re: Project Eternity - kickstarter
Post by: Leshma on October 12, 2012, 04:38:14 pm
They put those huge stretch goals because backers asked for it.

3.5 mil $ is nothing compared to average AAA game budget, which is above 20 mil $ (maybe even more).

That PoS game, Old Republic, cost 400 mil $...
Title: Re: Project Eternity - kickstarter
Post by: Lannistark on October 12, 2012, 09:04:28 pm
They put those huge stretch goals because backers asked for it.

3.5 mil $ is nothing compared to average AAA game budget, which is above 20 mil $ (maybe even more).

It is a fucking shitload of money, if it is to be funded by guys like you and me. Anyways, it seems those goals mean much to the community. People will get their fancy stronghold at this rate  :)
Title: Re: Project Eternity - kickstarter
Post by: Leshma on October 12, 2012, 10:55:51 pm
As I told you, they asked for it...

Obsidian is actually very fair when it comes to stretch goals. There was Linux support as separate stretch goal but they removed it and put something else instead, because they switched to Unity engine which has Linux export (Unity 4 feature).

Tom Hall (id software, designer of quake/doom) is also trying to fund his RPG on Kickstarter and he is also using Unity but he still has Linux version as one of the stretch goals...
Title: Re: Project Eternity - kickstarter
Post by: Dach on October 13, 2012, 09:05:36 am
25$ in go go guys, I want that stronghold!  :D
Title: Re: Project Eternity - kickstarter
Post by: okiN on October 13, 2012, 02:13:40 pm
Honestly, I don't think it takes 1 million more of dollars to build a new city, or hunders of thousands of dollars to create a new class, or to bring a guy to the team, no matter how good he is.

They've actually said as much themselves. It's just a way of giving people some idea of what they'll get and enticing them to give more, the extra money on the stretch goals goes into making the game in general better.
Title: Re: Project Eternity - kickstarter
Post by: Ninja_Khorin on October 13, 2012, 02:26:35 pm
Honestly, I think his math is a little off.

It's half a million for the city, considering it's meant to be a really big city, it's not much of stretch to see that it will cost more. It's 100 000$ for George Ziets. 100 000 dollars might just be enough to cover his salary.

All the money they get will essentially spent on getting more people to work for the project. Otherwise they'd push back the release date with every stretch goal.
Title: Re: Project Eternity - kickstarter
Post by: Lannistark on October 13, 2012, 02:34:41 pm
Fine, think whatever you want. I'm just not contributing to the arcs of greedy bastards.

(click to show/hide)
Title: Re: Project Eternity - kickstarter
Post by: Ninja_Khorin on October 13, 2012, 03:36:07 pm
I have no problem with indie devs using Kickstarter. That's kind of the point, as far as I know.
Title: Re: Project Eternity - kickstarter
Post by: Ninja_Khorin on October 15, 2012, 02:07:46 pm
So, currently the game is at 3 172 000 at kickstarter and about 80 000 on paypal with 36 hours left.

Only 250 000 and we have another city. It might actually be doable.
Title: Re: Project Eternity - kickstarter
Post by: Vibe on October 15, 2012, 02:11:52 pm
So, currently the game is at 3 172 000 at kickstarter and about 80 000 on paypal with 36 hours left.

Only 250 000 and we have another city. It might actually be doable.

yeah let's throw our money at a bunch of concept images and some text
Title: Re: Project Eternity - kickstarter
Post by: Ninja_Khorin on October 15, 2012, 02:32:28 pm
Still beats Diablo 3, Mass Effect 3 and Battlefield 3.
Title: Re: Project Eternity - kickstarter
Post by: Vibe on October 15, 2012, 02:49:19 pm
Still beats Diablo 3, Mass Effect 3 and Battlefield 3.

You can't know that yet.
Title: Re: Project Eternity - kickstarter
Post by: Leshma on October 15, 2012, 03:16:36 pm
Yes he can, because games he listed are pure crap.

Good concept art is all it takes to beat that :lol:
Title: Re: Project Eternity - kickstarter
Post by: Lannistark on October 15, 2012, 05:21:41 pm
Who's the chick in your avatar Leshma?
Title: Re: Project Eternity - kickstarter
Post by: Vibe on October 15, 2012, 09:16:15 pm
Yes he can, because games he listed are pure crap.

Good concept art is all it takes to beat that :lol:

Sorry, but that's just not true. Yes their greedy companies might be pure crap and they lack some shit (as does every game), but those games are all AAA titles with decent gameplay and nice graphics. Saying they're "pure crap" is trolling seeing how many people bought and are playing them regularly.
Title: Re: Project Eternity - kickstarter
Post by: okiN on October 15, 2012, 10:04:26 pm
"A lot of people like them, they can't be bad!"
Title: Re: Project Eternity - kickstarter
Post by: bilwit on October 15, 2012, 10:09:19 pm
Sorry, but that's just not true. Yes their greedy companies might be pure crap and they lack some shit (as does every game), but those games are all AAA titles with decent gameplay and nice graphics. Saying they're "pure crap" is trolling seeing how many people bought and are playing them regularly.

Britney Spears sold more records than the Beatles, doesn't mean hers had more substance.
Title: Re: Project Eternity - kickstarter
Post by: okiN on October 15, 2012, 11:32:50 pm
So anyway, now that we've established that those games were overhyped and terrible, I feel like it's an appropriate time to point out that at the rate the money is coming in right now, it looks like it actually may well top 3,5M before closing, since AFAIK they have about 100k in PayPal money.

Two big cities should be pretty interesting if they're both actually on par with Baldur's Gate and Athkatla. Since they said they made the stretch goal that big so they could be sure they'd be able to do the second city proper justice, they have no excuse if it ends up being shoddy. :P
Title: Re: Project Eternity - kickstarter
Post by: Vibe on October 16, 2012, 09:12:48 am
"A lot of people like them, they can't be bad!"

They might be bad for you, but no, in general they are not bad.

So anyway, now that we've established that those games were overhyped and terrible

Overhyped? Yes I agree. Terrible? Maybe for you.
But probably not as overhyped as throwing 3 million dollars at a bunch of text and images lol. Then again I don't support kickstarter for any game really. From a business perspective supporting kickstarter games is retarded, especially those who are just pure concept at the moment and are actually made by an established game studio. You're essentially paying money to people who should have money if they're good at what they do and in return you don't have a slightest clue of how the end product will be and if it will be worth the investement.
Title: Re: Project Eternity - kickstarter
Post by: Freland on October 16, 2012, 10:45:29 am
Counting Kickstarter + Paypal - the 3.5 million $ stretch goal (2nd big city) has been reached. With big city they mean someting like Baldur's Gate or Athkatla. If they really make two cities of that magnitude I highly doubt they can complete the game till April 2014.
@Vibe: There's nothing wrong if you are not willing to pay for an idea of a game. But it's probably the only way to get a 2d rpg funded because obviously publishers don't want to.
The Infinity Engine games are my all time favorites and Obsidian are able to tell some tof the best rpg stories in the business. I think the chances that I won't like Project Eternity are very slim.
Title: Re: Project Eternity - kickstarter
Post by: okiN on October 16, 2012, 11:36:30 am
They might be bad for you, but no, in general they are not bad.

Son, I am disappoint.

But probably not as overhyped as throwing 3 million dollars at a bunch of text and images lol.

That was the joke. Still disappoint.
Title: Re: Project Eternity - kickstarter
Post by: Leshma on October 16, 2012, 07:10:37 pm
Who's the chick in your avatar Leshma?

Some attention whore, I guess. Showbiz is full of them nowadays.
Title: Re: Project Eternity - kickstarter
Post by: okiN on October 17, 2012, 01:12:59 am
So they just hit 4M.

Edit: past 4.1M now.

visitors can't see pics , please register or login
Title: Re: Project Eternity - kickstarter
Post by: Ninja_Khorin on October 17, 2012, 04:12:05 am
Funded: http://www.kickstarter.com/projects/obsidian/project-eternity

Totally amount: $3,986,929 + about 140 000$ on PayPal. Highest amount a video game has received.
Title: Re: Project Eternity - kickstarter
Post by: Vibe on October 17, 2012, 08:06:30 am
Lol.

Anyway, if I understood right this game is supposed to be in a completely new world / lore right? So they're not using the Forgotten Realms world? Are the mechanics going to abide D&D rules?
Title: Re: Project Eternity - kickstarter
Post by: Leshma on October 17, 2012, 10:44:40 am
No.
Title: Re: Project Eternity - kickstarter
Post by: Ninja_Khorin on October 17, 2012, 11:44:41 am
Lol.

Anyway, if I understood right this game is supposed to be in a completely new world / lore right? So they're not using the Forgotten Realms world? Are the mechanics going to abide D&D rules?
Yes, no, no.

They are planning to do something similar to D&D rules, but with its own twists. D&D rules are held by Atari for video game purposes.
Title: Re: Project Eternity - kickstarter
Post by: Ninja_Khorin on December 05, 2012, 07:06:13 pm
Best update I have ever read(also contains pictures):
http://forums.obsidian.net/topic/62906-update-34-first-art-update/
Title: Re: Project Eternity - kickstarter
Post by: Ninja_Khorin on April 10, 2013, 09:51:57 am
Triple posting ftw. Anyway, this is worth the bump:

That looks amazing. And totally space.
(click to show/hide)
Title: Re: Project Eternity - kickstarter
Post by: okiN on April 10, 2013, 10:25:42 am
dat dynamic lighting
Title: Re: Project Eternity - kickstarter
Post by: Ninja_Khorin on August 07, 2013, 11:43:55 am
From concept art:
(click to show/hide)

To in-game screenshot:
(click to show/hide)

I really like how this game looks so far. Some minor issues with the characters seeming to float a bit, but otherwise fantastic. It really does a good job capturing that Infinity Engine look.
Title: Re: Pillars of Eternity, formerly Project Eternity
Post by: Ninja_Khorin on December 10, 2013, 11:21:34 pm
New gameplay trailer:


Looks pretty much exactly how I envisioned it would be. Slightly janky visual presentation and all!

I'm loving it. Can't wait :)

EDIT: Also updated the OP.
Title: Re: Pillars of Eternity, formerly Project Eternity
Post by: okiN on December 11, 2013, 10:22:02 am
It's not exactly the slickest trailer I've ever seen, but damn do I ever want to play that sucker.

I wonder what the deal is with those crystals, and what the heck is the Watcher?
Title: Re: Pillars of Eternity, formerly Project Eternity
Post by: Leshma on January 15, 2014, 05:28:08 pm
visitors can't see pics , please register or login

visitors can't see pics , please register or login
Title: Re: Pillars of Eternity, formerly Project Eternity
Post by: Kafein on January 15, 2014, 06:05:43 pm
Bah that trailer is full of explosions, what's next? An earthquake in the middle of Tehran?
Title: Re: Pillars of Eternity, formerly Project Eternity
Post by: okiN on February 01, 2014, 05:28:47 am
visitors can't see pics , please register or login


Want.
Title: Re: Pillars of Eternity, formerly Project Eternity
Post by: Banok on February 02, 2014, 02:23:31 am
I've been playing around in unity and its really easy to learn how to make 3d games, but I want to make a isometric game like this because I ironically thought it would be easier. I have got the basics pinned down for isometric, but I have no idea how they have put their game together, when they showed inengine there was no quads or anything.

its a shame because I could draw assets at simular quality in 2d, but probably be easier if I instead just go 3d and go for basic cartoony models instead ;p
Title: Re: Pillars of Eternity, formerly Project Eternity
Post by: Dach on February 02, 2014, 08:48:04 am
Can't wait to play this game... Damn this is beautifull  :shock:

Oh the BG memories!  :o :D
Title: Re: Pillars of Eternity, formerly Project Eternity
Post by: okiN on March 19, 2014, 04:54:01 pm
Lots of neat stuff in updates again, but I'll just post a few location screenshots, those who are curious for more info can look at the updates on the Kickstarter page (https://www.kickstarter.com/projects/obsidian/project-eternity/posts).

(click to show/hide)

Also, a bit of news: Obsidian will be working with Paradox to market and distribute the game (http://www.obsidian.net/press/eternity/obsidian-partnership-with-paradox). I guess I'm okay with that, since it has no effect on creative control of the project.
Title: Re: Pillars of Eternity, formerly Project Eternity
Post by: Kafein on March 19, 2014, 06:20:40 pm
A cooperation with Paradox can only be positive


(click to show/hide)
Title: Re: Pillars of Eternity, formerly Project Eternity
Post by: Freland on July 08, 2014, 09:38:18 pm
The beta for backers will start August 18th 2014.

http://forums.obsidian.net/topic/66444-backer-beta-coming-august-18th/ (http://forums.obsidian.net/topic/66444-backer-beta-coming-august-18th/)

I will probably not play the beta because I don't like restarting once I hit a show stopping bug.
Title: Re: Pillars of Eternity, formerly Project Eternity
Post by: Araxiel on March 25, 2015, 03:39:01 pm
Generate your key and pre-load the game.
Title: Re: Pillars of Eternity, formerly Project Eternity
Post by: Brutii on March 25, 2015, 06:39:23 pm
If your still thinking about preordering you can get it really cheap from Greenmangamings vip section.

http://www.greenmangaming.com/vip/ (http://www.greenmangaming.com/vip/)

Title: Re: Pillars of Eternity, formerly Project Eternity
Post by: Polobow on March 25, 2015, 06:45:01 pm
Hype. Most anticipated game this year for me next to The Witcher 3, Bloodborne and Tides of Numenera
Title: Re: Pillars of Eternity, formerly Project Eternity
Post by: Tor! on March 25, 2015, 09:37:10 pm
This one's above Witcher on my hype list, can't wait for tomorrow  :)
Title: Re: Pillars of Eternity, formerly Project Eternity
Post by: Angantyr on March 25, 2015, 09:57:58 pm
And next week is holidays, at least here.
Title: Re: Pillars of Eternity, formerly Project Eternity
Post by: Bulzur on March 25, 2015, 10:06:58 pm
Even without holidays, i know how i'll plan out my day tomorrow.
Wake up in the morning, launch the download, go to work, come back in the evening with some kind of take-over food, sit down. Read a bit of lore, then launch the game.

A game i was happy to back up, and i do hope it lives up to my expectations.
Title: Re: Pillars of Eternity, formerly Project Eternity
Post by: Dach on March 26, 2015, 05:24:21 am
Pre-loading in progress.... 10%

Luckily for me I never work on Friday, this Thursday night is gonna be a looooooooooooooong one!  8-)
Title: Re: Pillars of Eternity, formerly Project Eternity
Post by: SeQuel on March 26, 2015, 05:33:39 am
If I was not so obsessed with Bloodborne right know I'd be trying this out tomorrow but it's gonna have to hit the backlog until I'm done.
Title: Re: Pillars of Eternity, formerly Project Eternity
Post by: Gatsby on March 26, 2015, 12:17:16 pm
Rdy to start! One game for the story and  the other one with a powerplay solo build in hardocre mode  :D
Title: Re: Pillars of Eternity, formerly Project Eternity
Post by: Dach on March 28, 2015, 08:27:25 am
My first play is on hard with expert mode, playing a Elf Rogue.

Not that hard for now... I'm near reaching lvl 4.
Title: Re: Pillars of Eternity, formerly Project Eternity
Post by: Voso on March 28, 2015, 08:36:52 am
My first play is on hard with expert mode, playing a Elf Rogue.

Not that hard for now... I'm near reaching lvl 4.

im getting my ass kicked on normal.  :cry:
Title: Re: Pillars of Eternity, formerly Project Eternity
Post by: Dach on March 28, 2015, 12:16:27 pm
Really?  :(

Dunno, I do abuse the save option... but it's kinda mandatory in that kind of game.

Would probably be an walk in the park if I had a fighter in my party. Stuck with my Rogue and a Wizard. (Wizard is actually the melee block lol)

I know I could try to hire a mercenary but I don't feel like it.  :wink:
Title: Re: Pillars of Eternity, formerly Project Eternity
Post by: Brutii on March 28, 2015, 12:57:35 pm
Really?  :(

Dunno, I do abuse the save option... but it's kinda mandatory in that kind of game.

Would probably be an walk in the park if I had a fighter in my party. Stuck with my Rogue and a Wizard. (Wizard is actually the melee block lol)

I know I could try to hire a mercenary but I don't feel like it.  :wink:

You can actually get a fighter to tag allong quite early in the game.
Title: Re: Pillars of Eternity, formerly Project Eternity
Post by: Xant on March 28, 2015, 01:01:57 pm
You can actually get a fighter to tag allong quite early in the game.
Fucker deserted me and died.
Title: Re: Pillars of Eternity, formerly Project Eternity
Post by: BlindGuy on March 28, 2015, 01:28:55 pm
Fucker deserted me and died.

Must be becuase of your winning personality.
Title: Re: Pillars of Eternity, formerly Project Eternity
Post by: Brutii on March 28, 2015, 04:30:11 pm
Haha though luck I guess
Title: Re: Pillars of Eternity, formerly Project Eternity
Post by: Xant on March 28, 2015, 05:01:18 pm
Must be becuase of your winning personality.
No, she died because of the traps, actually.
Title: Re: Pillars of Eternity, formerly Project Eternity
Post by: Mala on March 28, 2015, 05:45:53 pm
well
(click to show/hide)
Title: Re: Pillars of Eternity, formerly Project Eternity
Post by: Kalam on March 28, 2015, 06:07:58 pm
This is tempting my 'don't spend more than $20 on a game' resolution.
Title: Re: Pillars of Eternity, formerly Project Eternity
Post by: Dach on March 28, 2015, 10:10:38 pm
You can actually get a fighter to tag allong quite early in the game.

(click to show/hide)

Kalam you totally should, paying 20$ to save all the spoiler is totally worth it IMO.  :mrgreen:

Also are you the dude that trolled the Steam comment section about the not wanting to spend more than 20$ on an "Indie" game...  :lol:
Title: Re: Pillars of Eternity, formerly Project Eternity
Post by: Angantyr on March 28, 2015, 10:34:37 pm
This is tempting my 'don't spend more than $20 on a game' resolution.
Steam cd key on G2A costs less than 20 dollars (remember to use G2A shield):

https://www.g2a.com/pillars-of-eternity-hero-edition-steam-cd-key-global.html
Title: Re: Pillars of Eternity, formerly Project Eternity
Post by: Kafein on March 28, 2015, 11:36:32 pm
(remember to use G2A shield)

Serious question, why?
Title: Re: Pillars of Eternity, formerly Project Eternity
Post by: Voso on March 29, 2015, 12:06:20 am
Serious question, why?

G2A is a steam key reseller site. You are buying CD Keys from other people, not the site itself. For 1$ you can get G2A shield which insures the CD key you buy. If it doesn't work, G2A will give you another.

So if you want to risk it in order to save 1$ you may be out all your money if the key ends up being a dud.



Really?  :(

Dunno, I do abuse the save option... but it's kinda mandatory in that kind of game.

Would probably be an walk in the park if I had a fighter in my party. Stuck with my Rogue and a Wizard. (Wizard is actually the melee block lol)

I know I could try to hire a mercenary but I don't feel like it.  :wink:

I actually started over and am doing a lot better! I made a super glass cannon cipher. I was a cipher before too but I was getting wrecked, think I just built him better this time. Thinking about upping it to hard :p

Also I learned a little something about the prologue while starting over that I really liked.

Sorta spoilers, only to the prologue:
(click to show/hide)

It seems this game takes into account the path less often taken and has contingencies if you try to fuck up the story.
Title: Re: Pillars of Eternity, formerly Project Eternity
Post by: Banok on March 29, 2015, 12:28:47 am
maybe im lacking the nostalgia value since I didn't play the old crpg's but just seems kind of meh to me.

the art/music is good. the story/setting seems pretty generic. the combat is just auto attacking.

also being told what happens with cutscenes of text is even worse "gameplay" than the in-engine cut scenes people complain about.
Title: Re: Pillars of Eternity, formerly Project Eternity
Post by: Dach on March 29, 2015, 12:55:40 am
Yep it's an old game kinda... Reading is hard  :rolleyes:

It's not for everyone I guess.  :wink:
Title: Re: Pillars of Eternity, formerly Project Eternity
Post by: Kafein on March 29, 2015, 01:01:50 am
G2A is a steam key reseller site. You are buying CD Keys from other people, not the site itself. For 1$ you can get G2A shield which insures the CD key you buy. If it doesn't work, G2A will give you another.

So if you want to risk it in order to save 1$ you may be out all your money if the key ends up being a dud.

If you pay 1 dollar over a 20 dollar key it means you expect the chance of not getting a key the first time to be a little more than 1/20.

Title: Re: Pillars of Eternity, formerly Project Eternity
Post by: Kalam on March 29, 2015, 01:11:33 am
I'll probably do this G2A thing. Thanks guys!

And that's not me, Dach. If anything, I'd be much more willing to spend $50 on Hotline: Miami than GTA V.
Title: Re: Pillars of Eternity, formerly Project Eternity
Post by: Voso on March 29, 2015, 05:10:30 am
If you pay 1 dollar over a 20 dollar key it means you expect the chance of not getting a key the first time to be a little more than 1/20.

It is true you probably don't need G2A shield. I have bought a ton of stuff off there and my keys have always worked. I'd still recommend adding it though, on the slim chance your key is bogus you aren't out the 20.

I know it adds up, but I also know I would feel incredibly shitty if I decided not to get G2A shield to save a dollar and my key didn't work. So at the very least its 1$ so that I don't hate myself.
Title: Re: Pillars of Eternity, formerly Project Eternity
Post by: Pestdoktor on March 29, 2015, 07:35:41 am
If you pay 1 dollar over a 20 dollar key it means you expect the chance of not getting a key the first time to be a little more than 1/20.

ftfy
Title: Re: Pillars of Eternity, formerly Project Eternity
Post by: Xant on March 29, 2015, 10:24:57 am
I wish this game had Divinity: Original Sin combat.
Title: Re: Pillars of Eternity, formerly Project Eternity
Post by: Gnjus on March 29, 2015, 09:00:08 pm
(click to show/hide)

 :oops:
Title: Re: Pillars of Eternity, formerly Project Eternity
Post by: Xant on March 30, 2015, 05:26:25 pm
I wish this game had Divinity: Original Sin combat.
I guess I take this back a bit at least. After finding a rogue build that lets me solo/play with just one other companion on normal the combat system is more enjoyable.
Title: Re: Pillars of Eternity, formerly Project Eternity
Post by: SeQuel on March 30, 2015, 05:58:49 pm
I chose Cipher ranged but it seems weak and I hate having a shit ton of party members. Anyone got a strong build that doesnt require a full party? 4max?
Title: Re: Pillars of Eternity, formerly Project Eternity
Post by: Gnjus on March 30, 2015, 06:34:52 pm
(click to show/hide)

 :oops:
Title: Re: Pillars of Eternity, formerly Project Eternity
Post by: Xant on March 30, 2015, 08:59:19 pm
I chose Cipher ranged but it seems weak and I hate having a shit ton of party members. Anyone got a strong build that doesnt require a full party? 4max?
Rogue, max out might (20ish if you're human and shit) (later on sleep with hookers and crap like that for massive bonuses)
19-20 dex
Rest 10

Dual wielding, take all the passives that boost your damage, dual wielding specializations (+attack speed), passive crit boosts and that "finishing blows" thing when you can. Importantly, take the blinding ability first - it lets you instakill pretty much anyone for much of the game because you get sneak attacks against blinded people. Take the ability that lets you turn invisible when targeted.

After that it's about finding good gear. Enchant some stilettos and find the stiletto that casts "Jolting Touch" or whatever on hit. It seems to do like 70-80 aoe damage whenever it triggers, and because you attack fast, it triggers more, so even against enemies that have massive DR you'll be doing tons of damage.

And as a rogue you'll have traps and all kinds of stuff. Stack up on scrolls and potions just in case.

Playing on Normal and I could very likely solo 95+% of encounters (70+% without pulling any trap tricks or using consumables), I have a party of 4 but because 2 are casters I usually leave them out of most fights (takes longer to micro them than to finish the fight with the rogue) and kill enemies with my rogue while my fighter tanks.

My first rogue was fucked because I was still in D&D mode and took like 12 might and focused on dex and perception. This rogue has been destroying stuff from day 1. My main's done something like 14k damage so far, my fighter has done 3k and then a mage and a priest have done 0.5-2k.

Oh yeah, and you can initiate fights with arquebus sneak attacks. It's enough to insta kill one enemy quite often.
Title: Re: Pillars of Eternity, formerly Project Eternity
Post by: Voso on March 31, 2015, 03:00:36 am
I chose Cipher ranged but it seems weak and I hate having a shit ton of party members. Anyone got a strong build that doesnt require a full party? 4max?

Ranged ciphers are incredibly powerful. Especially if you pick up a blunderbuss, each bullet from the blunderbuss adds focus individually and you can just smack people with high damage Mind Wave and Mind Blades repeatedly. I think they are currently the highest damage class, as well as having lots of CC.

I agree about the 4 people thing. I didn't like how 6 felt at all.. I have 2 fighters for tanks a priest in case they need heals or something and my cipher who kills everything. It works really well but I think there are a ton of combinations that should work.
Title: Re: Pillars of Eternity, formerly Project Eternity
Post by: Leesin on March 31, 2015, 05:06:30 am
Haven't got to play much yet but is it bad my character is a Priest? lol. Well not that I will change it, it's what I wanted to play as. I too also wouldn't want 6 party members tbh I find I struggle to care much about characters when there are too many of them, 4 would be my perfect number and IMO forces more choices to be made and leads to more tactical thinking.
Title: Re: Pillars of Eternity, formerly Project Eternity
Post by: Voso on March 31, 2015, 05:33:05 am
Haven't got to play much yet but is it bad my character is a Priest? lol. Well not that I will change it, it's what I wanted to play as. I too also wouldn't want 6 party members tbh I find I struggle to care much about characters when there are too many of them, 4 would be my perfect number and IMO forces more choices to be made and leads to more tactical thinking.

Priest is pretty good, most parties have them just most people seem to prefer them as a henchman and make their main character the damage dealer. It doesn't really make a difference honestly since you can make custom henchmen at the Inns.

I think its just because the damage dealers require the most attention, at least my cipher does. I send in my fighters and they just auto attack and my priest has a crossbow and just auto attacks until I need a heal. The only one I actually need to control and use skills on constantly is the cipher.
Title: Re: Pillars of Eternity, formerly Project Eternity
Post by: Brutii on March 31, 2015, 01:26:40 pm
Ranged ciphers are incredibly powerful. Especially if you pick up a blunderbuss, each bullet from the blunderbuss adds focus individually and you can just smack people with high damage Mind Wave and Mind Blades repeatedly. I think they are currently the highest damage class, as well as having lots of CC.

I agree about the 4 people thing. I didn't like how 6 felt at all.. I have 2 fighters for tanks a priest in case they need heals or something and my cipher who kills everything. It works really well but I think there are a ton of combinations that should work.

Yeah Ciphers do really good damage and CC.  Be sure to take the draining whip talent if you take a blunderbuss, you'll never run out of focus. I actually rerolled because the class felt like to much eazy mode, that and some nasty bugs I encounterd.
Title: Re: Pillars of Eternity, formerly Project Eternity
Post by: Vovka on April 01, 2015, 09:36:05 am
retarded stealth mechanics,  but otherwise the game is good oh and any character even if he is priest or singer can deal 50-60 damage with a crossbow retarded as well
Title: Re: Pillars of Eternity, formerly Project Eternity
Post by: Leshma on April 01, 2015, 02:32:46 pm
I wish this game had Divinity: Original Sin combat.

Pillars of Eternity Patch 1.10 Introduces Turn-based Combat Mode, Overhauls Attribute System (http://www.rpgcodex.net//)
Title: Re: Pillars of Eternity, formerly Project Eternity
Post by: Angantyr on April 01, 2015, 05:38:29 pm
Very nice, looking forward to it. Will still miss the hilarious combat narrative from Fallout, though.
Title: Re: Pillars of Eternity, formerly Project Eternity
Post by: Brutii on April 01, 2015, 05:38:42 pm
Pillars of Eternity Patch 1.10 Introduces Turn-based Combat Mode, Overhauls Attribute System (http://www.rpgcodex.net//)

Hahaha! right... :D
Title: Re: Pillars of Eternity, formerly Project Eternity
Post by: Xant on April 01, 2015, 07:31:49 pm
Pillars of Eternity Patch 1.10 Introduces Turn-based Combat Mode, Overhauls Attribute System (http://www.rpgcodex.net//)
Doesn't sound very good, in all honesty. You can't just slap "turn based" and "action points" on a combat system not designed for it. Or well, you can, but it won't be nearly as good as D:OS combat. So while it could have been legit, it wouldn't have worked at all. Would just be boring with PoE mechanics.
Title: Re: Pillars of Eternity, formerly Project Eternity
Post by: Mala on April 01, 2015, 07:42:34 pm
calendar date and so.
Title: Re: Pillars of Eternity, formerly Project Eternity
Post by: Angantyr on April 02, 2015, 12:32:50 am
My PC is a Bleak Walker paladin, and I've just had him raise a little child above his head and then throw it hard, and with an audible crack, against the cobblestones. There's some pretty strong dialogue for 'cruel and 'aggressive'. Like forcing a crying woman to have sex with you in F2.
Title: Re: Pillars of Eternity, formerly Project Eternity
Post by: Leesin on April 02, 2015, 09:29:03 am
Doesn't sound very good, in all honesty. You can't just slap "turn based" and "action points" on a combat system not designed for it. Or well, you can, but it won't be nearly as good as D:OS combat. So while it could have been legit, it wouldn't have worked at all. Would just be boring with PoE mechanics.

The April Fools was obvious but to be honest when they mentioned Temple of Elemental Evil like combat I felt a little sad because I actually really enjoyed the turn based combat in that game.
Title: Re: Pillars of Eternity, formerly Project Eternity
Post by: Xant on April 02, 2015, 10:52:30 am
Very nice, looking forward to it. Will still miss the hilarious combat narrative from Fallout, though.
I like how the upvotes disappeared from this post, people ashamed to admit they fell for it  :lol:
Title: Re: Pillars of Eternity, formerly Project Eternity
Post by: Dach on April 03, 2015, 08:06:45 am
Got the stupid Keep bug that make the game crash on transition....

That's Obsidian for yah....  :rolleyes:

Waiting for the patch until I play again.  :?
Title: Re: Pillars of Eternity, formerly Project Eternity
Post by: Xant on April 03, 2015, 10:53:29 am
There's quite a lot of bugs, but none gamebreaking for me yet.

Still, bugs or no bugs, it's a great game. I like it even more now that I rerolled after ~16 hours of gameplay because I know how the combat works so can build decent characters.
Title: Re: Pillars of Eternity, formerly Project Eternity
Post by: Araxiel on April 03, 2015, 02:34:58 pm
There's quite a lot of bugs, but none gamebreaking for me yet.

Still, bugs or no bugs, it's a great game. I like it even more now that I rerolled after ~16 hours of gameplay because I know how the combat works so can build decent characters.
Stats stacking on companions is a game breaking bug. Don't save/load on a location where you recruited a companion. (Gilded Vale for Eder, Stronghold for Kana etc.)
Title: Re: Pillars of Eternity, formerly Project Eternity
Post by: Brutii on April 03, 2015, 07:29:05 pm
Stats stacking on companions is a game breaking bug. Don't save/load on a location where you recruited a companion. (Gilded Vale for Eder, Stronghold for Kana etc.)

Also don't double click on a item to equip it, you will lose all your Active Effects like Racials. Patch should be incomming tomorrow though wich fixes most issues.

*EDIT*

It seems they ninja patched it, here's the patch notes. http://forums.obsidian.net/blog/7/entry-179-patch-notes-103/ (http://forums.obsidian.net/blog/7/entry-179-patch-notes-103/)
Title: Re: Pillars of Eternity, formerly Project Eternity
Post by: Kalam on April 03, 2015, 10:38:37 pm
Yeah. I've always assumed (I have no evidence - this is pure speculation and imagination) they were below average programmers who were great game designers.

I'm loving it so far.
Title: Re: Pillars of Eternity, formerly Project Eternity
Post by: Araxiel on April 04, 2015, 03:32:04 am
Can't beat these guys on my current state.

(click to show/hide)
Title: Re: Pillars of Eternity, formerly Project Eternity
Post by: SeQuel on April 05, 2015, 11:05:29 pm
So I rerolled and went Barbarian, playing on Normal with no companions, got to defiance bay and currently level 5 and it's going pretty well. Dual wielding daggers at the moment with 20% draining and one dagger that applies shocking touch on crits which mixed in with my passive ability Carnage which makes all my attacks AoE can be pretty devastating.
Title: Re: Pillars of Eternity, formerly Project Eternity
Post by: Xant on April 06, 2015, 03:33:16 am
Yeah, those two daggers are crazy.
Title: Re: Pillars of Eternity, formerly Project Eternity
Post by: SeQuel on April 06, 2015, 09:52:43 am
Update - Level 8? or 9 I forget, I think 8.

Finished everything in Defiance Bay, levels 1-5 were harder than 5-8 and I expect it to stay easy as I'm plowing through everything. Only died twice between those levels and one was to the
(click to show/hide)
, lots of fun though and not having to micro party members is nice.
Title: Re: Pillars of Eternity, formerly Project Eternity
Post by: Xant on April 06, 2015, 06:26:50 pm
What's your stat spread? My barb's 20 might, 18 perception, 14 resolve, 8 con/8 int.
Title: Re: Pillars of Eternity, formerly Project Eternity
Post by: SeQuel on April 06, 2015, 07:40:53 pm
What's your stat spread? My barb's 20 might, 18 perception, 14 resolve, 8 con/8 int.

Here you go sir!

Stats - Base (16/14/16/10/13/9)

(click to show/hide)

Talents/Abilities -

(click to show/hide)

If I were to redo stats (when I made this character I didnt know much about what I was doing) I would probably grab 2 less Con, 1 less preception and 2 less preception and spread them evenly across Might/Int depending on what I felt I needed most.

As for Abilities - Frenzy/Savage Defiance and One Man Stand are OP.
Title: Re: Pillars of Eternity, formerly Project Eternity
Post by: Xant on April 07, 2015, 02:20:07 am
Filthy Fire Godlike powergamer  :mad:
Title: Re: Pillars of Eternity, formerly Project Eternity
Post by: SeQuel on April 07, 2015, 03:02:56 am
Filthy Fire Godlike powergamer  :mad:

Master Race. Passive is so good.
Title: Re: Pillars of Eternity, formerly Project Eternity
Post by: Tor! on April 07, 2015, 05:57:45 pm
This fight on hard has been killing me for a couple of hours..  :rolleyes: spoiler inside

(click to show/hide)
Title: Re: Pillars of Eternity, formerly Project Eternity
Post by: Angantyr on April 07, 2015, 10:39:41 pm
Sequel, how did you cope with the phantoms at Od Nua? I'm struggling there with my solo barbarian. In general I think it's been really tough on normal. Maybe I've taken talents in the wrong order, went with two weapon fighting first then accurate carnage, stalwart defiance might have been a better choice early on.

Title: Re: Pillars of Eternity, formerly Project Eternity
Post by: SeQuel on April 08, 2015, 01:21:06 am
Sequel, how did you cope with the phantoms at Od Nua? I'm struggling there with my solo barbarian. In general I think it's been really tough on normal. Maybe I've taken talents in the wrong order, went with two weapon fighting first then accurate carnage, stalwart defiance might have been a better choice early on.

Stalwart Defiance is OP. I also prefer dual wielding because as you've experienced Phantom, Spores or anything with perma knockdown/stun/mind control is hard to deal with. In times like that you need to be using figurines as bait/aggro and since I'm dual wielding in the brief time I'm not knocked down/stunned or mind control I can usually get 1-2 hits in. As for Od Nua I aggro'd them into a corner near the entrance and made sure only 1-2 of them hit me and also used a figurine (You can buy one for 5k @ gilded vale black smith) or you can get 2 more in Defiance Bay
(click to show/hide)

One of the biggest things I've learned is that you almost always wanna corner yourself if the monsters are difficult.

*Edit - Also dont do what I did and take One-Handed Style as it is not applied to dual wielding, pretty mad about that.
Title: Re: Pillars of Eternity, formerly Project Eternity
Post by: Angantyr on April 08, 2015, 01:35:35 am
Yes, forgot about the animat. Got a party campaign running on the side but decided to try barbarian for my first solo run.
Title: Re: Pillars of Eternity, formerly Project Eternity
Post by: SeQuel on April 08, 2015, 01:39:27 am
Yes, forgot about the animat. Got a party campaign running on the side but decided to try barbarian for my first solo run (not a big fan of micromanaging tbh, though I like party dialogue). He is also dual wielding btw.

Forgot to mention, use traps and don't be afraid to skip hard monsters and come back to them or don't at all. First 1-5 are the hardest.
Title: Re: Pillars of Eternity, formerly Project Eternity
Post by: Angantyr on April 08, 2015, 01:41:00 am
Had hoped to to be able to avoid traps, generally find them boring..


*Edit - Also dont do what I did and take One-Handed Style as it is not applied to dual wielding, pretty mad about that.
Ha ha, yes I know.
Title: Re: Pillars of Eternity, formerly Project Eternity
Post by: Xant on April 08, 2015, 04:30:33 am
*Edit - Also dont do what I did and take One-Handed Style as it is not applied to dual wielding, pretty mad about that.
Why would it be..? The tooltips are pretty clear. There's one talent for dual wielding, one handed style, two-handed weapons and 1h+shield.

For soloing, Rogues tend to be the best and 1h+shield is pretty much a requirement, at least on harder difficulties. Probably on Normal too late in the game.
Title: Re: Pillars of Eternity, formerly Project Eternity
Post by: SeQuel on April 08, 2015, 06:23:55 am
Why would it be..? The tooltips are pretty clear. There's one talent for dual wielding, one handed style, two-handed weapons and 1h+shield.

For soloing, Rogues tend to be the best and 1h+shield is pretty much a requirement, at least on harder difficulties. Probably on Normal too late in the game.

Because I'm retarded and failed to read the tool tip currently.
Title: Re: Pillars of Eternity, formerly Project Eternity
Post by: lombardsoup on April 10, 2015, 08:25:17 am
Are there any plans to add more content to this?  Would buy it in a heartbeat.  Best game this year so far for me.
Title: Re: Pillars of Eternity, formerly Project Eternity
Post by: Freland on April 10, 2015, 10:20:53 am
There will be an expansion split into two parts. It's free for kickstarter backers.

http://www.shacknews.com/article/89004/obsidian-ceo-discusses-pillars-of-eternity-its-early-success-and-its-first-expansion
Title: Re: Pillars of Eternity, formerly Project Eternity
Post by: Angantyr on June 03, 2015, 11:05:38 pm
I've made an (evil) mercenary rifle regiment of chanters, all using arquebuses and only singing the rifle reload song, led by a Bleak Walker officer (focusing on auras), and a fighter sergeant (for when I need a meatshield), both changing between rifle and melee to spice things up a bit. Hitherto the party I've enjoyed the most.

(click to show/hide)
Title: Re: Pillars of Eternity, formerly Project Eternity
Post by: SeQuel on June 04, 2015, 07:01:46 am
I've made an (evil) mercenary rifle regiment of chanters, all using arquebuses and only singing the rifle reload song, led by a Bleak Walker officer (focusing on auras), and a fighter sergeant (for when I need a meatshield), both changing between rifle and melee to spice things up a bit. Hitherto the party I've enjoyed the most.

(click to show/hide)

lmfao, nice.