cRPG
cRPG => Beginner's Help and Guides => Topic started by: WhiteAndMilky on September 15, 2012, 09:00:33 am
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Hello! Making my final alt for a long time here, and I would really like to make a hoplite! I haven't done one yet, and I'm going to test builds on my stf, but seing as that I know nothing about it, I could use some help.
I like playing as support. I like high athletics to take out cav, chase archers/throwers, and to keep my enemies at a distance. I usually like to carry a long range primary weapon, and a utility short range secondary (like something to break shields, knockdown, etc)
So I see some recommended hoplite builds like 15/21 but I'd really like to have even more athletics if possible.
So maybe something like this:
Strength: 15
Agility: 24
Hit points: 54
Skills to attributes: 8
Ironflesh: 2
Power Strike: 5
Shield: 8
Athletics: 8
Riding: 0
Horse Archery: 0
Power Draw: 0
Power Throw: 0
Weapon Master: 0
One Handed: 1
Two Handed: 1
Polearm: 114
Archery: 1
Crossbow: 1
Throwing: 1
---Or even this:
Strength: 12
Agility: 27
Hit points: 49
Skills to attributes: 8
Ironflesh: 1
Power Strike: 4
Shield: 9
Athletics: 9
Riding: 0
Horse Archery: 0
Power Draw: 0
Power Throw: 0
Weapon Master: 0
One Handed: 1
Two Handed: 1
Polearm: 114
Archery: 1
Crossbow: 1
Throwing: 1
And I could drop the IF and switch it to WM, or take a few points of shield out, but I want high shield skill as well, so that I get that nice shield bubble and good durable shields.
Some hoplite weapons I know about are red tassel, war spear, bamboo spear, ashwood pike.
Some secondaries I thought might be fun to carry are voulge, and quarter staff
EDIT: Oops thought voulge was 1 slot, guess just quarter staff then!
What do you guys think?
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Been testing a 12 strength/4 PS hoplite alt. Never glances as long as you make sure to step forward when stabbing for the speed bonus. I would say 12/24. 8 Athletics is plenty, take some extra shield/IF and live a little (longer).
I'm heading for this on the alt, almost there (already very good at 12/18)
Level 30
Strength: 12
Agility: 24
Ironflesh: 4
Power Strike: 4
Shield: 8
Athletics: 8
Weapon Master: 5
Polearm: 148
Take the WM to accommodate for heavier armours (and associated loss to speed) and weapons breakage. Having a Double Sided Lance or Ashwood break all the time gets expensive.
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Been testing a 12 strength/4 PS hoplite alt. Never glances as long as you make sure to step forward when stabbing for the speed bonus. I would say 12/24. 8 Athletics is plenty, take some extra shield/IF and live a little (longer).
I'm heading for this on the alt, almost there (already very good at 12/18)
Level 30
Strength: 12
Agility: 24
Ironflesh: 4
Power Strike: 4
Shield: 8
Athletics: 8
Weapon Master: 5
Polearm: 148
Take the WM to accommodate for heavier armours (and associated loss to speed) and weapons breakage. Having a Double Sided Lance or Ashwood break all the time gets expensive.
I didn't know wpf related to weapon breakage chance! Higher skill less chance of breakage? I usually try to get as high of agi and ath as I can so that I then have the option to run very light or heavier armor depending on situation. Kind of a speed regulator.
Thanks for the info.
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I tried 15-24 on my STF, seems like very nice build. Though you nearly can't duel at all, but you're very good as support with that build.
Also I don't think that you should take more IF instead of 1 additional PS, as a hoplite you're not supposed to be hit at all, so you don't really need a lot of HP.
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I tried 15-24 on my STF, seems like very nice build. Though you nearly can't duel at all, but you're very good as support with that build.
Also I don't think that you should take more IF instead of 1 additional PS, as a hoplite you're not supposed to be hit at all, so you don't really need a lot of HP.
I have PS maxed out on both builds. Unless you're talking about something else. And yeah I just threw IF on there for the extra points, I will probably use them for WM, as I try not to get hit at all.
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If you are planning on learning to duel properly as a Hoplite, you may probably need the extra hitpoints to allow room for error. I know I do!
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If you are planning on learning to duel properly as a Hoplite, you may probably need the extra hitpoints to allow room for error. I know I do!
Do you duel mostly without shield?
Because with shield I personally can kill only players who are not patient or skilled enough. If they try to spam, I often win (with str-oriented hoplite build), but if they concentrate on downblocks or thrust-chambers I see no chance to win... :|
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It is possible. I did a few gens of longspear, it taught me how to effectively duel and win against a variety of skill levels with just a long awkward polearm.
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http://forum.meleegaming.com/guides/the-sword-and-spear-way-hoplites-guide/15/
Read over that thread, on the second page I think I posted a detailed post about the kinds of spears you might use. So give that a double look.
For a build, I would HIGHLY, HIGHLY recommend starting at 18/18. From there, once you finish the gen you can get the idea of "Do I want to hit harder? Or do I want to move faster?" I personally stayed at 18/18 simply because I am content with my movespeed and damage. Branch out from there. Know that it will take you a VERY long time to get effective at being hoplite, even longer to duel as one.
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18-18 is the most beautiful in the world.
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I don't retire though. But I could test them all on my stf no problem.