-Unlimited lives for defenders (timer will decide the siege anyway)
-Less respawn time, and while we're at it:
-Slower flag cap (it's over way too fast)
-Less round time (around 8 minutes would be still hard to hold, but not impossible)
-Some kind of ladder limit (or just increase their price tenfold: people would bring less ladders because of the upkeep)
This is so wrong.
1) defenders also have upkeep.
2) The longer it takes to capture the flag for attackers, the more xp/gold they have. Which is very strange...to say the least. Hopefully it will be fixed.
3) Every round I played siege, defenders lose. Which means attackers dont have upkeep. Hopefully it will be somehow fixed.
4) Playing as defender currently means loosing ur multiplier and having upkeep. It is a sort of penalty.
Maybe we can switch at each round (and each map), we will win less (x2 max) but it will be fair.
-Unlimited lives for defenders (timer will decide the siege anyway)
-Less respawn time, and while we're at it:
-Slower flag cap (it's over way too fast)
-Less round time (around 8 minutes would be still hard to hold, but not impossible)
-Some kind of ladder limit (or just increase their price tenfold: people would bring less ladders because of the upkeep)
Seige is fine. You take cheaper equipment when defending and work together. When attacking take your best stuff and try and break the lines of defence. I implore chadz not to change seige and for the people to see sence.So you actually defended succesfully?
I agree changes are needed but if all those were to be implemented I'm pretty sure attackers would go from a 99% win rate to something like 10%.
Successful defences have always been rare and tequire either smart defenders or stacked teams. Playing 3 roundd on seige each time the defenders got close to 1 min.
This wasnt a particularly coordinated or successful team yet we were close to victory.
Seige is fine