cRPG

cRPG => Beginner's Help and Guides => Topic started by: Tony007rammstein on September 12, 2012, 04:43:21 pm

Title: WPF in throwing
Post by: Tony007rammstein on September 12, 2012, 04:43:21 pm
Hey! I have tryed many different builds as thrower and understood that 140 wpf (without any penalties) is maximum u need for best aim, but i still have a quetion: if I make about 160 - 170 wpf in throwing - on what will it make influence?

P.S. Sorry for my english
Title: Re: WPF in throwing
Post by: Zerran on September 12, 2012, 04:48:54 pm
afaik it will continue to get more accurate the more you put in, the problem is that the number of points need to go up to 160+ isn't worth it; as opposed to, for example, putting it into a melee proficiency so you aren't screwed if someone reaches you.
Title: Re: WPF in throwing
Post by: Tony007rammstein on September 12, 2012, 06:05:07 pm
sounds cool, throwing sniper is OP class (IMHO)
Title: Re: WPF in throwing
Post by: HUtH on September 12, 2012, 07:10:27 pm
does wpf also increase dmg of throwing weapons(like melee weapons)?
Title: Re: WPF in throwing
Post by: Tony007rammstein on September 12, 2012, 09:19:57 pm
I suppose Yes
Title: Re: WPF in throwing
Post by: Froto_the_Loc on September 12, 2012, 10:08:18 pm
I did a build like that, with high throwing wpf.

The aim doesn't get much smaller, because throwing is "naturally inaccurate". Any pitching/passing sports game anyone?

The throwing speed doesn't seem to increase either.
Title: Re: WPF in throwing
Post by: TurmoilTom on September 12, 2012, 10:10:06 pm
The lack of sniper throwers is all part of the game's realism. It properly shows how no one could possibly be as accurate or as fast a thrower as Peyton Manning and his laser-guided rocket arm.