cRPG
cRPG => General Discussion => Topic started by: Nemeth on April 12, 2011, 03:02:04 am
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So, recently I've heard that having a skill over 10 is useless and waste of points, as the game is somehow capped at 10 max (probably hardcoded?). Is this possibly true? Can anyone actually test if having 12-13 PS is the same as having 10 PS? Same for IF and basically every other skill? That would be quite game-changing if it's proved to be true.
As usual I don't expect any official answer from devs, as they like to leave their playerbase wondering around when it comes to game mechanics.
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yeah, this is pretty clearly not true.
13 powerthrow rocks are awesome.
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Are you kidding? That can't be true.
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Not true at all, I noticed a huge difference by going from 10 PS to 11 PS.
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And even bigger difference specially from 11 PT to 12 PT.
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Skill cap is 15 and adding skills above 10 is not useless. Tell that to people with 12 ride. These guys ride circles around cav with single digit ride. You can add skills up to 15 and they count for full.
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Just got back from doing extensive tests on the duel, and there is a huge difference between 10 and 11 power throw, like night and day.
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I'd appreciate if the trolls stayed out of this thread and encourage people who have experience with 10+ skills to share their thoughts.
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Not sure whom you are calling trolls, but the 15 point skill cap is a fact. I had 13 WM pre big patch (yes the sacrifices armoured cav has to make is tremendous to all those with horse envy) and it gave me more wpf. I guess WM is the easiest skill to see the effects with its tangible bonus. Each point after 10 still gave wpf. I will roll a 12 ride after I retire if you want, and we could race horses versus a 10 ride, and I will leave you behind, assuming equal horses. the effects of WM above 10 are very clear and visible. I think this satisfies your curiosity? I was trying to reach that 15 point skill cap, but I wimped out and went strength. GRRR. Could have gotten 14 WM and 7 ride if I presisted a bit more and remained pure.
* oh I see. The guys saying GIGANTIC difference are kidding you. It is the same effect, except for WM I believe since higher levels of WM give (gave) slightly more points than the previous level, but the increase was barely large enough to keep up with the rising costs. Going from 9-10 ride will increase ride speed by x, going from 10-11 will increase that by another x, not some massive jump like 5x.
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Hmm well I've done 12 IF, 12 PS and 13 PT
IF is tough to tell because its only 4 hp
PS you can tell it has an effect when u hit high armored players with high end weapons... for me 12 PS and 52c means 1 shotting mail and with 10 PS having to hit them again (i don't like being bothered with a second swing)
and PT is hard to notice because its so OP in the first place either way u have dingleberry in ur ane
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The most noticable skills that I have seen are PT and PS. Increasing the skill above 10 for either results in astonishing 1-way victories.
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11 wm is by 10 points better than 10 wm. I have tested it.
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Trololo
Start buffing agi and give us moar wpf from WM.
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having skills past 10 has no effect (except wm). I thought i capped the website at that, seems I've forgotten it.
It has been like that since the very start of crpg.
I thought that was common knowledge.
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Don“t believe chadz! He just wants to get rid of uberbuilds *g*
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having skills past 10 has no effect (except wm). I thought i capped the website at that, seems I've forgotten it.
It has been like that since the very start of crpg.
I thought that was common knowledge.
8-)
Highest quality, made from A grade bridges.
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having skills past 10 has no effect (except wm). I thought i capped the website at that, seems I've forgotten it.
It has been like that since the very start of crpg.
I thought that was common knowledge.
evil knevil.
uh, be careful that joker-somenumber doesnt see this, the crying would be unbearable.
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Is the difference between 10 and 12 PS really that noticable? I mean, it only adds extra 16%. What about PD? Is there anyone with 10+ PD build? That could be easier to see the difference, since every point gives you 14%, I think? 2 points for almost 30% extra damage.
And what about athletics? There is quite a few agi chars out there with 10+ ath, maybe someone could test if they actually run faster than guy with exactly 10 ath.
@kongxinga: yeah, the troll remark was aimed at the guys bolding out the huge difference between 10 and 11 and so on.
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well my 9ath char gets out sprinted by a hell of a lot by sleggs and im sure he can out run nemeths 10ath too :D
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Yeah but there is also the inherent speed bonus from agility itself.
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having skills past 10 has no effect (except wm). I thought i capped the website at that, seems I've forgotten it.
It has been like that since the very start of crpg.
I thought that was common knowledge.
Wow, tnx for the honest info chadz. I will keep this into consideration the next time I make a pure build.
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Wow, tnx for the honest info chadz. I will keep this into consideration the next time I make a pure build.
chadz is just trolling...
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Yeah but there is also the inherent speed bonus from agility itself.
There is no "inherent" speed bonus from the attribute itself. cmp tested and said there was none. It's only for unlocking skills and otherwise completely useless.
The only attribute with bonuses in itself is STR, 3% more dmg and 1 HP.
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There is no "inherent" speed bonus from the attribute itself. cmp tested and said there was none. It's only for unlocking skills and otherwise completely useless.
The only attribute with bonuses in itself is STR, 3% more dmg and 1 HP.
WaltF4 also confirmed that AGI does not affect weapon speed. Only WPF.
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There is no "inherent" speed bonus from the attribute itself. cmp tested and said there was none. It's only for unlocking skills and otherwise completely useless.
The only attribute with bonuses in itself is STR, 3% more dmg and 1 HP.
WaltF4 disagrees
he tested it, and his conclusion was that 3 agi gives you the same speed bonus as 1 athletics.
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WaltF4 disagrees
he tested it, and his conclusion was that 3 agi gives you the same speed bonus as 1 athletics.
4-5 agi is the same speed bonus as 1 athletics.
Taken directly from WaltF4's note, so yes Torp is right.
AGI does not effect weapon speed though.
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Bjord is talking about attack speed.
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But Nemeth was talking about running speed.
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Kaboom baby.
12 ps always seemed better than 10 tbh but that was pre patch
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chadz has me second guessing the build i've had since I started my char... but he is also king lord trollolololol and rarely do I see him post in regards to these matters
So I'm going to keep my 12 IF and next gen test it
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All skills are capped at 10, anything over that has no effect whatsoever. Tested and confirmed.
Happy now?
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Except WM.
(yeah, we were surprised too, if that helps)
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Oh snap :mrgreen:
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Noone believed you :D
I think its time for the "honest" administrator! :mrgreen:
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Oh herro, I am a developper and I'm such a massive bundle of sticks that I spread misinformation.
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I'm assuming this is just chadz trolling.....but if he's not, WHY IS THE WEBSITE NOT SET TO CAP SKILLS?!?!?
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Actually, according to this calculation:
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The cap for all skills is 5. Going beyond that means they have no affect whatsoever.
###EDIT###
Formula adapted from the core engine.
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I'm assuming this is just chadz trolling.....but if he's not, WHY IS THE WEBSITE NOT SET TO CAP SKILLS?!?!?
Because we (I?) discovered it yesterday.
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Because we (I?) discovered it yesterday.
I still don't see how this is possible considering I couldn't 1 shot plated chargers with lances and 10 PT, but I can with 12 PT. Pretty impressive placibo effect if you ask me.
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I still don't see how this is possible considering I couldn't 1 shot plated chargers with lances and 10 PT, but I can with 12 PT. Pretty impressive placibo effect if you ask me.
Increasing your strength gives you bonus damage.
Skills being capped at 10 is not speculation or supposition, it's a fact, backed by game code.
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I wonder how this makes Wallace feel. Guess he'll finally grab some agi.
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I just love how most people (me included) have absolutely no idea how the warband system actually works :D
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I wonder how this makes Wallace feel. Guess he'll finally grab some agi.
He'll just convert it into more strength after hitting 10PS 10 IF if that is the case.
Strength gives more dmg and HP passively. he'll still be a tank, if this is TRUE then he'd be More of a tank with this knowledge.
if it isn't true? Then he'll use the same old stuff.
*considering they are referring to the game engine, which has skills capped at 10 [due to single player; so on] -- I can tell you right now, anything working in percentages and incremental increases DOES scale to skills higher than 10. Hell, I want to see what they are citing as it not working and being tested.
Meanwhile, proving me wrong. I'll gladly be wrong if I learn from a mistake~
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Any old timers remember the old athletics myth, of 15 being cap, but skills count twice, so max benefit of agility is 7.5? Thoroughly debunked. LMAO at the everything except the WM statement.
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*considering they are referring to the game engine, which has skills capped at 10 [due to single player; so on] -- I can tell you right now, anything working in percentages and incremental increases DOES scale to skills higher than 10. Hell, I want to see what they are citing as it not working and being tested.
Game code.
@ 004D840F
mov eax, gSkills.max_level[eax]
cmp esi, eax
jg short loc_4D8424
mov eax, esi
Proof enough?
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I'll take your word for it and build accordingly~
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We tested with Ironflesh too, by checking hit points. Hit points stopped increasing over 10 Ironflesh (with the same Strength obviously)
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Game code.
@ 004D840F
mov eax, gSkills.max_level[eax]
cmp esi, eax
jg short loc_4D8424
mov eax, esi
Proof enough?
No. You've clearly edited that because (for some inexplicable reason) you've got the hidden agenda of tricking people into not putting more points than ten into their skills.
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No. You've clearly edited that because (for some inexplicable reason) you've got the hidden agenda of tricking people into not putting more points than ten into their skills.
Curses! Foiled again!
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Where is esi initialized ?
I've never gone above 10 in ps, so i don't really know if it's capped, but it's damn easy to test if someone doesn't believe it.
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Where is esi initialized ?
A few lines above (it's your skill level).
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Any old timers remember the old athletics myth, of 15 being cap, but skills count twice, so max benefit of agility is 7.5? Thoroughly debunked. LMAO at the everything except the WM statement.
lol
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Well my next build just got more op. I was going to go 36/3 with 11 IF and 12 PS. But now I can go 10 IF and 10 PS and 9 PT by converting less.
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mh, I'm starting to believe you. good thing I never had any skill over 9 so far. funny though, especially considering statements like: "barmace reliably crushes through at 12-13 PS" or "throwing rocks with 13 PT are awesome". :P
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Well, if this is the case...
You guy totally need to do a character re-stat. let us re-allocate for our characters.
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Well, if this is the case...
You guy totally need to do a character re-stat. let us re-allocate for our characters.
Retire?
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Retire?
So my level 28 thrower that has grinded up 2+ million xp should just lose out on it or stick around with 13 PT for another 5 million xp to get the retirement bonus and gen 2?
I think not, an honest mistake requires an honest fix.
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people with greater than 10 skill levels should get some sort of mini-wipe so they can redistribute :(
gonna have to live with this wasted atr/sp till i retire ::((
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Fascinating.
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So my level 28 thrower that has grinded up 2+ million xp should just lose out on it or stick around with 13 PT for another 5 million xp to get the retirement bonus and gen 2?
I think not, an honest mistake requires an honest fix.
2mil + a weekend of casual play.
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Keltesh, don't worry, another 6 mill and you're done :lol:
Stick it. I don't believe those trolls. Not at 100%... javelins still seem to be more accurate with 12 pt than 10 pt...
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I still have irc logs from the very night this has been discovered, believe it or not, it is true.
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I still have irc logs from the very night this has been discovered, believe it or not, it is true.
Stop trolling and get back to your pizza slices, fatty boy ! :twisted:
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Stop trolling and get back to your pizza slices, fatty boy ! :twisted:
They are no more! I need to get another slice.
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All skills are capped at 10, anything over that has no effect whatsoever. Tested and confirmed.
Happy now?
0 F*ck you , now i have to retire my thower !!! :mad:
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Thanks to him for the test, now we know.
Bad news if you got to retire but like this you don't continue to use a failed build...
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LOL.
reaaaaaaaally.
So my next Str build will have athletics and do the same damage as my 12 PS build and have almost the same amount of health as my 12 IF build.... Sounds good, I like being able to move normal speed and still one hit everyone I come into contact with.. xD
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I think it's useless as of now, but I also heard that it would change come next patch.
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I think it's useless as of now, but I also heard that it would change come next patch.
That'd be nice. :D
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So my next Str build will have athletics and do the same damage as my 12 PS build and have almost the same amount of health as my 12 IF build.... Sounds good, I like being able to move normal speed and still one hit everyone I come into contact with.. xD
No, because if i understand what they said, you won't have any bonus for 11-12 power strike, but for 12 power strike, you'll need 36 str. and each point in str will grow your health and damage.
A build with 33 or 36 str will be more powerfull than a build with 30. you can go for a 36 str build, but stay at 10 with PS.
Am i right ?
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No, because if i understand what they said, you won't have any bonus for 11-12 power strike, but for 12 power strike, you'll need 36 str. and each point in str will grow your health and damage.
A build with 33 or 36 str will be more powerfull than a build with 30. you can go for a 36 str build, but stay at 10 with PS.
Am i right ?
No.
You'll have 6 more hp at the cost of 6 agility and more importantly, 1-2 points in both athletics and WM making you faster with your swings.
IMO, being faster on your feet with faster swings with the same damage is more powerful than just 6 hp.
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No.
You'll have 6 more hp at the cost of 6 agility and more importantly, 1-2 points in both athletics and WM making you faster with your swings.
IMO, being faster on your feet with faster swings with the same damage is more powerful than just 6 hp.
1 pt in Str brings you 1HP, but also 3% damage bonus, so 36 Str brings 108% damage bonus where 30 does 90%.
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1 pt in Str brings you 1HP, but also 3% damage bonus, so 36 Str brings 108% damage bonus where 30 does 90%.
Exactly. But some people may not find it to be a good trade-off as you sacrifice many other things you could use those points for as in Ath, IF, WM, etc.
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having skills past 10 has no effect (except wm). I thought i capped the website at that, seems I've forgotten it.
It has been like that since the very start of crpg.
I thought that was common knowledge.
This was fixed recently? when my ethiopians 12 athletics was nerfed?
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1 pt in Str brings you 1HP, but also 3% damage bonus, so 36 Str brings 108% damage bonus where 30 does 90%.
It's exact if you only count str. But if you had PS damage bonus (i don't know how much it add exactly but let's say 10%) 10PS= 100% SO
10PS+ 30str= 190% and
10ps + 36str= 208% more damage
So the difference is not that significant anymore plus more Wpf also had damage.
That the number i got with cRPG calculator pack:
with 36str/10PS/118 wpf you do
(30cut, 10 armor)
* Minimum: 49
* Average: 52.5
* Maximum: 56
With 30str/10PS/132Wpf
(30cut, 10 armor)
* Minimum: 49
* Average: 52.5
* Maximum: 56
Exact same damage but one swing faster and has better foot work.
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The STR damage bonus isn't as much according to the calculator ( http://infinitum.dyndns.org/crpg/calc.htm )
30 str 10 ps (46b weapon against 50 armor)
Minimum: 40
Average: 51
Maximum: 62
36 str 10 ps (46b weapon against 50 armor)
Minimum: 41
Average: 52
Maximum: 63
This calculator so far was a quite reliable source for those things.
If all this is true there is no point in going for STR without more PS
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:)*Golfclap*:)
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dis is me irl
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I'm that watch coz DAMN IM BANGIN
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I can confirm that there is no difference between shield skill 10 and 12. The exact same number of hits from the same player using the same weapon to break down a selection of shields.
I've wasted so many levels. ;_; Wish I'd've seen this thread weeks ago.
-John
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Wait, so skill over 10 still have no effect? I thought they do after patch.
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Looks like some lazy dev broke it... it'll be fixed after next server restart (only for EU servers, others will have to wait for a patch).