cRPG
cRPG => General Discussion => Topic started by: Teeth on September 09, 2012, 12:16:34 pm
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me neither.. is it even running yet?
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check your messages :D
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It tells you your progress. The little grayer thing there is the average and the more brighter one is your own. Check the line it shows you date and so on.
This is the best thing that came to c-rpg.net since marketplace =P
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Sorry I don't want to derail anything but.. but..
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:lol:
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Starting from 0 is a bit meh
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Oh so it does work, can't the scale be changed to exclude all the months with no data?
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My ping is 20 more on siege (From 67-70 to 90-100) and battle is unplayable on the first minute (Ping spikes of 500-900), i already hate this new feature.
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I don't think it has anything to do with this.
Well, i never experienced anything like that since yesterday evening, what the hell else could it be? =(
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Fips, use your brain. Everything the progress graph needs has always been available. Your character page is always updated with xp/gold, this new feauture simply keeps track of it. There's no logical reason why it would make your performance deteriorate.
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The progress chart does not impact the gameserver at all, it is all handled on the website side with data that is already there (and only updated once an hour). If you don't see anything yet: it requires data of at least 2 days where you were online to calculate the delta.
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Fips, use your brain. Everything the progress graph needs has always been available. Your character page is always updated with xp/gold, this new feauture simply keeps track of it. There's no logical reason why it would make your performance deteriorate.
It's not about fps. I already wrote something about that matter, let me just copy it:
I've never experienced laggs like that since yesterday. My Internetconnection doesn't allow more than 45kb/sec download and like 10kb/sec upload. But usually that's fine for playing cRPG + Teamspeak (Although on many Teamspeakservers more than 3 people talking at the same time makes me lagg no matter what, but that's another story), at least on the HRE-TS it was never a problem. But since yesterday afternoon i experience some horrible laggs after like 10 seconds, then i'd have to wait until some players are dead and hide somewhere or just simply die from cav. After those first few seconds the DL-Rate exploded to the max of ~40-45kb/sec and the more people die, the lower it gets, after like 1 minute it's back to normal, which was always about 15kb/sec. Before yesterday, it sometimes got up to 30 depending on TS-activity and the players online, but that didnt cause laggs, either.
I only see the lag and the pingspikes started with that new feature implemented, my brain tells me that can't be a coincident =O
Edit: What the fuck is this shit then. It's really unplayable right now for SOME reason. T_T
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I have a trained panda in my basement grinding exp for me. I guess he deserves a bamboo stick or two.
Edit: can't get the picture to show though :/
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I only see the lag and the pingspikes started with that new feature implemented, my brain tells me that can't be a coincident =O
My brain tells me you got some shitty internet.
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Zlisch your sig is full of win and goats.
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My brain tells me you got some shitty internet.
Oh you don't say.
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Zlisch your sig is full of win and goats.
Goat wills it!