cRPG

cRPG => General Discussion => Topic started by: Lannistark on September 06, 2012, 06:40:03 pm

Title: WSE was ported to 1.153 | What about cRPG now?
Post by: Lannistark on September 06, 2012, 06:40:03 pm
Well, so the title says it all, I recently noticed Cmp finally ported The Warband Script Enhancer to the newest version of Warband. Any ideas when will cRPG run this version as well?

Link here (http://forums.taleworlds.com/index.php/topic,151194.0.html).
Title: Re: WSE was ported to 1.153 | What about cRPG now?
Post by: HUtH on September 06, 2012, 06:46:20 pm
more nerfs

(click to show/hide)
Title: Re: WSE was ported to 1.153 | What about cRPG now?
Post by: cmp on September 06, 2012, 07:28:15 pm
Never.
Title: Re: WSE was ported to 1.153 | What about cRPG now?
Post by: Lannistark on September 06, 2012, 07:33:02 pm
Crap... Let's not fall for cmp's jokes again.
Title: Re: WSE was ported to 1.153 | What about cRPG now?
Post by: Nessaj on September 07, 2012, 02:39:18 am
Crap... Let's not fall for cmp's jokes again.

cmp humour:

visitors can't see pics , please register or login
Title: Re: WSE was ported to 1.153 | What about cRPG now?
Post by: Andy on September 07, 2012, 03:25:26 am
Never? NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Title: Re: WSE was ported to 1.153 | What about cRPG now?
Post by: Kalp on September 07, 2012, 10:36:26 am
Don't worry TW release next patch soon  :rolleyes:
Title: Re: WSE was ported to 1.153 | What about cRPG now?
Post by: cmp on September 07, 2012, 02:38:38 pm
Don't worry TW release next patch soon  :rolleyes:

They already did. :lol:
I wasn't joking though, we don't plan to port to 1.15x.
Title: Re: WSE was ported to 1.153 | What about cRPG now?
Post by: Spartacus on September 07, 2012, 03:03:41 pm
why not?
Title: Re: WSE was ported to 1.153 | What about cRPG now?
Post by: cmp on September 07, 2012, 03:41:10 pm
Why port?
Title: Re: WSE was ported to 1.153 | What about cRPG now?
Post by: SyderOne on September 07, 2012, 03:48:27 pm
why not?



Why port?

OWNED
Title: Re: WSE was ported to 1.153 | What about cRPG now?
Post by: Karrypto on September 07, 2012, 03:53:32 pm
Because Steam!
Title: Re: WSE was ported to 1.153 | What about cRPG now?
Post by: Corsair831 on September 07, 2012, 03:55:49 pm
Why port?

because in 1.152 they enabled gamepad support, and call me a noob, but i'd quite like to play crpg on my gamepad =)
Title: Re: WSE was ported to 1.153 | What about cRPG now?
Post by: Paul on September 07, 2012, 03:59:13 pm
Permabanned for being console cancer metastasis.
Title: Re: WSE was ported to 1.153 | What about cRPG now?
Post by: Corsair831 on September 07, 2012, 04:05:00 pm
Permabanned for being console cancer metastasis.

hey, warband is playable on a gamepad, honestly try it on native, it's actually a lot of fun ... I know you don't get the same control as a M/K but it's nice to sit back on the couch and relax, which is so much easier with a gamepad than a M/K  ;)
Title: Re: WSE was ported to 1.153 | What about cRPG now?
Post by: cmp on September 07, 2012, 04:07:21 pm
They also improved the sound engine (by making it worse), and reduced network traffic (resulting in less smooth gameplay).
No, thanks.
Title: Re: WSE was ported to 1.153 | What about cRPG now?
Post by: Corsair831 on September 07, 2012, 04:18:45 pm
They also improved the sound engine (by making it worse), and reduced network traffic (resulting in less smooth gameplay).
No, thanks.

but but but ... gamepads ... :(
Title: Re: WSE was ported to 1.153 | What about cRPG now?
Post by: Kafein on September 07, 2012, 04:51:25 pm
They also improved the sound engine (by making it worse), and reduced network traffic (resulting in less smooth gameplay).
No, thanks.

A reduced network traffic probably means they at least looked at their netcode, which has more chances of making it better than worse, given it's current state.
Title: Re: WSE was ported to 1.153 | What about cRPG now?
Post by: CrazyCracka420 on September 07, 2012, 05:10:10 pm
fps_max 250
cl_cmdrate 100
cl_updaterate 101
rate 100000
ex_interp .01
viewsize 110
Title: Re: WSE was ported to 1.153 | What about cRPG now?
Post by: dodnet on September 07, 2012, 11:06:52 pm
fps_max 250
cl_cmdrate 100
cl_updaterate 101
rate 100000
ex_interp .01
viewsize 110

Wut?

Permabanned for being console cancer metastasis.

Ahahahaha  :mrgreen:
Title: Re: WSE was ported to 1.153 | What about cRPG now?
Post by: cmp on September 07, 2012, 11:08:29 pm
A reduced network traffic probably means they at least looked at their netcode, which has more chances of making it better than worse, given it's current state.

Nope.
Title: Re: WSE was ported to 1.153 | What about cRPG now?
Post by: LastKaze on September 07, 2012, 11:22:04 pm
fps_max 250
cl_cmdrate 100
cl_updaterate 101
rate 100000
ex_interp .01
viewsize 110
I use these settings when i play counter-strike...
Title: Re: WSE was ported to 1.153 | What about cRPG now?
Post by: Ptolemy on September 07, 2012, 11:31:52 pm
They also improved the sound engine (by making it worse), and reduced network traffic (resulting in less smooth gameplay).
No, thanks.

Why didn't you say so from the beginning? Whatever you say, Chief.
Title: Re: WSE was ported to 1.153 | What about cRPG now?
Post by: Tydeus on September 08, 2012, 02:09:10 am
rate 100000
What the fuck is that? Don't you mean 20000/25000?
Title: Re: WSE was ported to 1.153 | What about cRPG now?
Post by: Kalp on September 08, 2012, 11:38:01 am
They also improved the sound engine (by making it worse), and reduced network traffic (resulting in less smooth gameplay).
No, thanks.
I think things like this happen since first payable DLC. They make more and more problems to mod developers. At least that's what I hear from the Deluge dev-team, I have a close contact with them.
Title: Re: WSE was ported to 1.153 | What about cRPG now?
Post by: Teeth on September 08, 2012, 11:58:10 am
A reduced network traffic probably means they at least looked at their netcode, which has more chances of making it better than worse, given it's current state.
No expert on the subject, but doesn't this game have awesome netcode? 120 players with a very lag sensitive game and it handles it no problem. Better than I see in most shooters.
Title: Re: WSE was ported to 1.153 | What about cRPG now?
Post by: Lannistark on September 08, 2012, 12:22:37 pm
No expert on the subject, but doesn't this game have awesome netcode? 120 players with a very lag sensitive game and it handles it no problem. Better than I see in most shooters.

Warband needs less resources than games such as Battlefield 3. No wonder teams can only be of a few players, the guy's machine hosting the the match can't cope with the load. It's pretty much down to the server that it's running it. Of course, funny and non-demanding graphics and operations (no explosions etc, no PhysX or similar) helps as well.
Title: Re: WSE was ported to 1.153 | What about cRPG now?
Post by: cmp on September 08, 2012, 12:48:27 pm
No expert on the subject, but doesn't this game have awesome netcode? 120 players with a very lag sensitive game and it handles it no problem. Better than I see in most shooters.

It has pretty good netcode, but haters gonna hate. They're just flapping their mouth anyway, they don't actually know how it works.
Title: Re: WSE was ported to 1.153 | What about cRPG now?
Post by: CrazyCracka420 on September 10, 2012, 09:03:02 pm
What the fuck is that? Don't you mean 20000/25000?

yeah in 2003...I think CS 1.6 servers were locked at 25000 rate anyways, but still...rate is bytes/second transmission.

25000 bytes is .023 mb

No reason not to bump that way up considering most people can easily download over 1mb/s if the upload speed of the host you're connected to can handle it.

Also, CMP my game typically runs at 200-250 FPS on the NA1 battle server, but on strategus sieges it drops down to about 100 FPS and feels like I'm fighting in syrup, I know I'm not the only one who has a problem with this.
Title: Re: WSE was ported to 1.153 | What about cRPG now?
Post by: Arrowblood on September 10, 2012, 09:16:55 pm
(click to show/hide)
Title: Re: WSE was ported to 1.153 | What about cRPG now?
Post by: cmp on September 10, 2012, 09:17:26 pm
Also, CMP my game typically runs at 200-250 FPS on the NA1 battle server, but on strategus sieges it drops down to about 100 FPS and feels like I'm fighting in syrup, I know I'm not the only one who has a problem with this.

It feels like you're fighting in syrup because your client is running at 100 FPS, but the server is running at 10. The fix is getting a proper server, like EU already has (i.e. Windows).
Title: Re: WSE was ported to 1.153 | What about cRPG now?
Post by: Tears of Destiny on September 10, 2012, 09:18:58 pm
It feels like you're fighting in syrup because your client is running at 100 FPS, but the server is running at 10. The fix is getting a proper server, like EU already has (i.e. Windows).

So seeing as you wonderful gentlemen are in full control of the NA servers, when will this happen?
Title: Re: WSE was ported to 1.153 | What about cRPG now?
Post by: cmp on September 10, 2012, 09:24:36 pm
When we have the resources to do it.
Title: Re: WSE was ported to 1.153 | What about cRPG now?
Post by: CrazyCracka420 on September 10, 2012, 09:29:01 pm
So how much do us NA folks have to pony up to get on a decent server?

Can we ask the community my old friends if we can run strat battles on their server?
Title: Re: WSE was ported to 1.153 | What about cRPG now?
Post by: cmp on September 10, 2012, 10:12:10 pm
I'm pretty sure the Community server has much worse hardware than what we have now.
Title: Re: WSE was ported to 1.153 | What about cRPG now?
Post by: Lannistark on September 12, 2012, 12:12:01 am
I'm pretty sure the Community server has much worse hardware than what we have now.

Perhaps some NASA affiliates play cRPG in their spare time...
Title: Re: WSE was ported to 1.153 | What about cRPG now?
Post by: bilwit on September 12, 2012, 12:57:08 am
fps_max 250
cl_cmdrate 100
cl_updaterate 101
rate 100000
ex_interp .01
viewsize 110

Fuck yeah goldsource 4lyfe.
Title: Re: WSE was ported to 1.153 | What about cRPG now?
Post by: CrazyCracka420 on September 14, 2012, 05:12:47 pm
Fuck yeah goldsource 4lyfe.

Damn straight, fuck the source games (engine I got no complaints about).  TFC > TF2. CS 1.3, 1.5 and somewhat 1.6 > CS:S.  DOD > DOD:S