cRPG

cRPG => General Discussion => Topic started by: Arathian on September 01, 2012, 08:23:12 am

Title: free river village!
Post by: Arathian on September 01, 2012, 08:23:12 am
For those that don't know what this is:

remember that map of a village, with a nice river around it and, more importantly, a watchtower in the middle that everybody fought over?
Yeah, that map. That was my favorite map. I was saddened that it was taken out for no fucking reason, but this is even worse.

They removed the doors from the towers. They did that. They desecrated my favorite map. Why? Why the fuck were the doors removed? The best rounds I ever had were in that fort. Because what? game stops being pure COD-style "skill" are people can actually use their brains and retreat to the tower when they needed to or, for the smart team, secure the tower from the beggining so the other's can't do that to them?

Why are all the maps that allow even for a tiny tini bit of strategy get instantly removed and/or butchered?

I mad.
Title: Re: free river village!
Post by: JennaHaze on September 01, 2012, 08:32:02 am
 :cry:
Title: Re: free river village!
Post by: Elmuri on September 01, 2012, 08:34:59 am
Free babes in the barn! weed in the garden!
I wrote about the same issue and my messago got censored to this  :rolleyes:
Title: Re: free river village!
Post by: TugBoat on September 01, 2012, 08:38:25 am
I completely agree. I think the devs are out of touch with what the majority of the player base wants in regards to certain things.

We want more strategy in our maps. Honestly a lot of the things that people complain about can be fixed by a better rotation of maps!

More maps with buildings, cover, villages, more "urban" maps would balance out lots of archers and cav.

A random plains map every once in a while is FINE, and FUN! But every other map being open plains or plains with a random bridge/rock in the middle is not what we want!

Community has the best map rotation in regards to balance, but it is so dated! We need some updated maps in the essence of the original community maps.
Title: Re: free river village!
Post by: Arathian on September 01, 2012, 08:51:07 am
I completely agree. I think the devs are out of touch with what the majority of the player base wants in regards to certain things.

We want more strategy in our maps. Honestly a lot of the things that people complain about can be fixed by a better rotation of maps!

More maps with buildings, cover, villages, more "urban" maps would balance out lots of archers and cav.

A random plains map every once in a while is FINE, and FUN! But every other map being open plains or plains with a random bridge/rock in the middle is not what we want!

Community has the best map rotation in regards to balance, but it is so dated! We need some updated maps in the essence of the original community maps.

Hear hear!
Title: Re: free river village!
Post by: Arathian on September 02, 2012, 12:29:53 am
I like turtles and this isn't a bump
Title: Re: free river village!
Post by: Weewum on September 02, 2012, 02:09:17 am
Free river village, and buff teamwork(or make a reason to use it)
Title: Re: free river village!
Post by: isatis on September 02, 2012, 02:34:28 am
that map was awesome for a 10 pt smokebombs thrower...

the drama you could cause with smoke bomb...

oh my god
Title: Re: free river village!
Post by: Weewum on September 02, 2012, 02:43:18 am
that map was awesome for a 10 pt smokebombs thrower...

the drama you could cause with smoke bomb...

oh my god
What effect would a smoke bomber have? Smoke bombs put out almost no smoke.
Title: Re: free river village!
Post by: isatis on September 02, 2012, 02:57:46 am
tsk tsk tsk not a pro grandmaster bomber I see

you have to throw so the smoke go three way (exemple at the top of a stick where the smoke go up right and left)

more smoke, more fun

Title: Re: free river village!
Post by: Weewum on September 02, 2012, 03:54:44 am
tsk tsk tsk not a pro grandmaster bomber I see

you have to throw so the smoke go three way (exemple at the top of a stick where the smoke go up right and left)

more smoke, more fun
Buff smoke bombs
Title: Re: free river village!
Post by: Arathian on September 02, 2012, 07:12:05 am
Buff smoke bombs
I don't even care if this will hijack my thread: but HELL YEAH MOTHAFAKA
Title: Re: free river village!
Post by: Kirbyy on September 02, 2012, 07:47:19 am
Agreed, I find it completely ridiculous. :(
Title: Re: free river village!
Post by: Jacko on September 02, 2012, 02:56:30 pm
We too strive for balanced maps, where arbitrarily placed camping spots are removed. We block off and remove those kind of spots, because they Do Not Favour teamwork, contrarily to what you might believe, they favour camping. If you want to camp and hold once sided objectives, you should go to siege

Lack of options does not make for good design, it makes for repetitive left or right gameplay. You are free to play on Community if you feel they have a better map selection (I've seen the maps, there was a reason we removed them from official).

Title: Re: free river village!
Post by: Shadowren on September 02, 2012, 09:05:29 pm
Make better maps and stop killing off the good ones. Enough said
Title: Re: free river village!
Post by: Toodles on September 02, 2012, 09:42:11 pm
We too strive for balanced maps, where arbitrarily placed camping spots are removed. We block off and remove those kind of spots, because they Do Not Favour teamwork, contrarily to what you might believe, they favour camping.

Yes and no - one thing I loved doing back when Hun in the Sun had an accessible donkey was convincing my team NOT to take it, while a third of theirs always wandered out there we'd just mop up the stragglers leaving ten to twenty guys camping a completely pointless tower - I remember not losing a SINGLE round back then. :D

I DO enjoy maps that allow a team to make utterly catastrophic tactical choices... But then you're quite right in that promoting camping isn't ideal. I just wish for maps that allow many, MANY more tactical opportunities than those currently on the roster : shall we go left or right?
Title: Re: free river village!
Post by: Smoothrich on September 02, 2012, 09:47:24 pm
I actually agree that this map, if its the one tinged that shade of blue like a urinal cake, is a bad map.  One side spawns closer to the entrance to the tower if i recall, crossing the moat is really annoying, random dumb boats, tons of worthless unused space that is literally just blank empty ground, with 1 dumb tower in the middle for STR builds to camp.

It was bad.

However maps of that nature CAN be good.  Like Arena, or that map with the bridge, a smaller tower, and all the stakes in the water.  Those maps are fantastic because they are small, symmetrical, very focused and fast.  Apparently there is a policy against "NO SYMMETRICAL MAPS" but I think that is misguided.  Sure, strive for a lot of maps to be dynamic slices of a battlefield with unique hills and stuff.  Like Field by the River, archetype for "good map."

But don't remove these maps forever just cuz you think there could be better ones!  Not having arena is a shame, and sometimes a symmetrical "gamey" type map can be more fun then any random plain or village.  I think of them as "Halo" maps because they are designed to be fun and fair first then some sort of gimmick second.

Bring Back Arena.  Bring Back Stakes And Planks Map.   
Title: Re: free river village!
Post by: Arathian on September 02, 2012, 09:50:28 pm
We too strive for balanced maps, where arbitrarily placed camping spots are removed. We block off and remove those kind of spots, because they Do Not Favour teamwork, contrarily to what you might believe, they favour camping. If you want to camp and hold once sided objectives, you should go to siege

Lack of options does not make for good design, it makes for repetitive left or right gameplay. You are free to play on Community if you feel they have a better map selection (I've seen the maps, there was a reason we removed them from official).

Your arguement has a point for some maps but not for the one I am referring to.

Yes, if the "possible camp" spot is somewhere in the middle of nowhere in the map where everyone will run when they are outnumbered, it is problematic.

HOWEVER

This is not the case for many maps, especially river village. River village's "camp spot" was the tower that was EXACTLY in the middle. Exactly in the middle where also all the bloody battles were fought. People couldn't "run away from the battle and turtle up". They had to fight the other team in the middle and take over the tower. You had to balance the two teams, one trying to not get destroyed outside, the other guarding the tower from counter-attacks. Did camps happened? Yes, sure. But all of them were to blame on the opposite team that didn't take control of the tower right in the bloody middle.

So no, you arguement is completely garbage in this case. There IS strategy, there IS balance of forces needed and camping doesn't happen unless you actively try for it and the other team lets you. All these are strategy and counter-strategy elements.
Title: Re: free river village!
Post by: Arathian on September 02, 2012, 09:52:54 pm
I actually agree that this map, if its the one tinged that shade of blue like a urinal cake, is a bad map.  One side spawns closer to the entrance to the tower if i recall, crossing the moat is really annoying, random dumb boats, tons of worthless unused space that is literally just blank empty ground, with 1 dumb tower in the middle for STR builds to camp.

Read my comment about the whole camp thingy. Also, if one team reaches the tower faster, then the solution is to balance the roads, not to lock the castle.

However maps of that nature CAN be good.  Like Arena, or that map with the bridge, a smaller tower, and all the stakes in the water.  Those maps are fantastic because they are small, symmetrical, very focused and fast.  Apparently there is a policy against "NO SYMMETRICAL MAPS" but I think that is misguided.  Sure, strive for a lot of maps to be dynamic slices of a battlefield with unique hills and stuff.  Like Field by the River, archetype for "good map."

But don't remove these maps forever just cuz you think there could be better ones!  Not having arena is a shame, and sometimes a symmetrical "gamey" type map can be more fun then any random plain or village.  I think of them as "Halo" maps because they are designed to be fun and fair first then some sort of gimmick second.

Bring Back Arena.  Bring Back Stakes And Planks Map.

no objections here
Title: Re: free river village!
Post by: Toodles on September 02, 2012, 09:58:21 pm
They had to fight the other team in the middle and take over the tower. You had to balance the two teams, one trying to not get destroyed outside, the other guarding the tower from counter-attacks. Did camps happened? Yes, sure. But all of them were to blame on the opposite team that didn't take control of the tower right in the bloody middle.

YES, figuring out WHO was in control of the tower, WHETHER or not we had the numbers to take them, IF it was full of tincan maulers or just a bunch of archers... I fucking love it when a map REQUIRES me to think to win it and this one certainly pulled that off. I never camped that maps tower but I much prefered it when it was at least possible.
Title: Re: free river village!
Post by: Arathian on September 02, 2012, 09:59:37 pm
YES, figuring out WHO was in control of the tower, WHETHER or not we had the numbers to take them, IF it was full of tincan maulers or just a bunch of archers... I fucking love it when a map REQUIRES me to think to win it and this one certainly pulled that off. I never camped that maps tower but I much prefered it when it was at least possible.

it also much encouraged actual tactical communication instead of the usual "lol ur mom suks muh dik XD"
Title: Re: free river village!
Post by: Jacko on September 02, 2012, 11:47:21 pm
No my argument still holds Arathian, this was just a camp map, which got slightly better after the tower was removed. Now you have choices on the map, instead of just zerging or not zerging the tower.

Most, if not all of the well made maps are "asymmetrical symmetrical" (for lack of better wording); they leave you with lots of options depending on where the enemy is, so you can move and have an advantage and vice versa. Again, options, not lack of options should be the norm (is the norm even).

And no, Arena will never come back on the NA/EU1. It is too small to hold the players on prime time.
Title: Re: free river village!
Post by: Arathian on December 26, 2012, 03:21:51 pm
No my argument still holds Arathian, this was just a camp map, which got slightly better after the tower was removed. Now you have choices on the map, instead of just zerging or not zerging the tower.

Most, if not all of the well made maps are "asymmetrical symmetrical" (for lack of better wording); they leave you with lots of options depending on where the enemy is, so you can move and have an advantage and vice versa. Again, options, not lack of options should be the norm (is the norm even).

And no, Arena will never come back on the NA/EU1. It is too small to hold the players on prime time.

You removed the choice of "zerging the tower" or "zerging outside" and just left "zerg outside". No tower, no nothing :/

It is a bump for a really old thread, I know, but we were discussing this on irc.