cRPG

cRPG => Suggestions Corner => Topic started by: Spook Island on August 23, 2012, 05:02:21 pm

Title: Horses should take collision damage for hitting trees/buildings
Post by: Spook Island on August 23, 2012, 05:02:21 pm
If horse bumps can kill/damage other players,  I don't see any reason riding a horse 15mph into a tree or house wouldn't cause severe or lethal damage to the horse. 

Title: Re: Horses should take collision damage for hitting trees/buildings
Post by: Haboe on August 23, 2012, 05:04:22 pm
Repost :P

http://forum.meleegaming.com/suggestions-corner/full-on-horse-collisions/
Title: Re: Horses should take collision damage for hitting trees/buildings
Post by: Spook Island on August 23, 2012, 05:13:30 pm
Repost :P

http://forum.meleegaming.com/suggestions-corner/full-on-horse-collisions/

it'd be awesome if this finally happened

there are pretty much zero drawbacks from being cav despite what some people try to conjur up in their defense
Title: Re: Horses should take collision damage for hitting trees/buildings
Post by: Grumpy_Nic on August 24, 2012, 08:46:55 am
Should be considered, yes. Also knockback times from a bump should be increased to about 3-6 seconds depending on horse and speed to make it more realistic.