cRPG

cRPG => General Discussion => Topic started by: Teeth on August 23, 2012, 11:14:55 am

Title: Chamberkick appreciation thread
Post by: Teeth on August 23, 2012, 11:14:55 am
Cheers to the devs for nicely implementing something so awesome that adds a new skill to the game and is a lifesaver to my class, once I learn to do it though. These are the things that keep cRPG alive. Next stop shieldbashes and pommelstrikes!
Title: Re: Chamberkick appreciation thread
Post by: Plavor on August 23, 2012, 11:19:15 am
Sounds like you also want dragons.
Title: Re: Chamberkick appreciation thread
Post by: IR_Kuoin on August 23, 2012, 11:20:36 am
Dark Souls on PC motherfuckas!
Title: Re: Chamberkick appreciation thread
Post by: Bjord on August 23, 2012, 11:56:39 am
Is it possible to chamberkick while running? I am suspecting it's not, as I was holding W once and Rantrex did a kick. I thought I had anticipated it properly but I just got kicked. :|

Anyway, this is indeed a great feature! Props to Paul. B)
Title: Re: Chamberkick appreciation thread
Post by: Joseph Porta on August 23, 2012, 12:07:19 pm
I will rage so hard if I manage to land, i rarely do, a kick and the douchebag chambers it, lol.
Title: Re: Chamberkick appreciation thread
Post by: jtobiasm on August 23, 2012, 12:16:15 pm
Sorry for being retarded, but what's chambering or chamber mean.
thanks in advance.
Title: Re: Chamberkick appreciation thread
Post by: Joseph Porta on August 23, 2012, 12:21:19 pm
Sorry for being retarded, but what's chambering or chamber mean.
thanks in advance.
counter an attack with an attack in the same direction. (it's like blocking but with an immediate attack following the attacker will have a shorter reaction time to block the attack) i think this somewhat sums it up?
Title: Re: Chamberkick appreciation thread
Post by: Teeth on August 23, 2012, 12:21:34 pm
To be exact chambering is readying your weapon for an attack, so holding down LMB. Chamberblocking, mostly just called chambering, is blocking with the chambering animation. Basically blocking an attack with the first part of your attack animation. This is done by really quickly reacting to the attack of your opponent with the right attack at the right angle, it's a bit of an advanced technique. This will result in a very fast return attack, because you blocked with the chamber animation, the release animation comes immediately after the block.

http://www.youtube.com/watch?v=L9jHcZjWw9U#t=2m04s

This new kicking mechanic is basically reacting quickly to your opponent's kick with your own kick, resulting in him getting knocked on the floor if done correctly. As far as I know it doesn't actually cancel his kick, you still get the kick stun. You easily have enough time to hit him once though before he gets up. Mostly in the head because he's crawling back up. Chamberkicking is the best term to describe that I guess.
Title: Re: Chamberkick appreciation thread
Post by: Fartface on August 23, 2012, 12:37:10 pm
Done it a couple of times at eu3 already , dis shit is awesome.
Title: Re: Chamberkick appreciation thread
Post by: Radament on August 23, 2012, 01:36:56 pm
these chamberkicks changed my life , really , not trolling , now i have something to do while camping in the ruins.
Title: Re: Chamberkick appreciation thread
Post by: Grumbs on August 23, 2012, 01:45:19 pm
I chambered my team mates kick in the middle of combat by mistake the other day, was pretty funny

I think chances are the chamber will mostly happen in situations when you both happen to try to kick at the same time, but one kicks slightly later. Rather than it being an intentional chamber to counter the kick.

I think it adds an interesting element of risk to kicking though. You might think twice about using it, or only do it when you think the guy isn't quite anticipating it
Title: Re: Chamberkick appreciation thread
Post by: Kafein on August 23, 2012, 01:50:19 pm
It is probably one of the hardest things to pull off in a real fight, and offers a great way to counter kickspammers.


Is it possible to chamberkick while running? I am suspecting it's not, as I was holding W once and Rantrex did a kick. I thought I had anticipated it properly but I just got kicked. :|

Anyway, this is indeed a great feature! Props to Paul. B)

A chamberkick is a kick that happens to be in the early stages of the animation while you are being hit by a kick from someone else. So you have to be standing still.

Also, last time I tested you can chamberkick enemies behind you.
Title: Re: Chamberkick appreciation thread
Post by: Teeth on August 23, 2012, 01:57:42 pm
I manage to do it intentionally versus predictable kickspammers, but apart from that it's rather difficult. Can you actually chamberkick while you are doing an attack? The normal kick rhythm is them doing an attack, you blocking, they press kick during your return attack. So if you can't it's really hard to ever use properly.

A chamberkick is a kick that happens to be in the early stages of the animation while you are being hit by a kick from someone else. So you have to be standing still.
Doesn't pressing the kick button stop you and make you kick regardless if you were moving or not? Again, if not it's really going to be hard to use properly.

I've had tons of occasions where I pressed kick at supposedly the right moment but nothing happened. I think you should be able to counter kick even when you are moving and attacking, the counter kick should just cancel these and kick anyway. Not sure if this is the case now. Otherwise I don't see this going be useful somewhat reliably.
Title: Re: Chamberkick appreciation thread
Post by: Micah on August 23, 2012, 02:10:45 pm
... The normal kick rhythm is them doing an attack, you blocking, they press kick during your return attack. So if you can't it's really hard to ever use properly.

kicking right after you block an attack also works quite good...
Title: Re: Chamberkick appreciation thread
Post by: Teeth on August 23, 2012, 02:17:52 pm
kicking right after you block an attack also works quite good...
Does it? Not that big on kicking myself, but mostly you move forward while you attack and backwards when you're not attacking for speed bonus reasons. Seeing as you just blocked you can attack and he will most likely back off and the kick will miss.
Title: Re: Chamberkick appreciation thread
Post by: Vibe on August 23, 2012, 02:26:45 pm
Does it? Not that big on kicking myself, but mostly you move forward while you attack and backwards when you're not attacking for speed bonus reasons. Seeing as you just blocked you can attack and he will most likely back off and the kick will miss.

Correct. Kick is all about anticipating enemy's incoming attack movement (where he will go when he tries to make his attack), not his retreat/block movement.
Title: Re: Chamberkick appreciation thread
Post by: Kafein on August 23, 2012, 02:41:56 pm
Doesn't pressing the kick button stop you and make you kick regardless if you were moving or not? Again, if not it's really going to be hard to use properly.

Yes the kick stops you like any other kick, but I think if you were moving there's a delay between your keystroke and the start of your kick.

Also, the standard kicking combo is attack left, kick on your right. Or the opposite, depending on which class you are fighting (it's obviously better to bait 1h into doing leftswings by starting with a right swing yourself).
Title: Re: Chamberkick appreciation thread
Post by: Rantrex on August 23, 2012, 04:00:36 pm
Tried this on duels for a moment. Only chamberkick I saw in real fight was made by Teeth, and I think i kicked him properly once or twice in same duel. It seems to be hard to teach and it gives reward for risk (and time for learning).

+1 for that
Title: Re: Chamberkick appreciation thread
Post by: Butan on August 23, 2012, 05:20:33 pm
Is it possible to chamberkick while running? I am suspecting it's not, as I was holding W once and Rantrex did a kick. I thought I had anticipated it properly but I just got kicked. :|

Anyway, this is indeed a great feature! Props to Paul. B)

I tried with a friend and its not working while you are holding a movement key.


It works EXACTLY like the "power jump" in rageball (I wonder why ??? Paul ??? :mrgreen:); you have to press the kick key ONLY, but with good reflex you can release a movement key a milli-second before doing a chamber kick.



We want more gameplay depth like this to cRPG (like you announced!)! Great add!



Title: Re: Chamberkick appreciation thread
Post by: Micah on August 23, 2012, 05:25:39 pm
Does it? Not that big on kicking myself, but mostly you move forward while you attack and backwards when you're not attacking for speed bonus reasons. Seeing as you just blocked you can attack and he will most likely back off and the kick will miss.
Well, cant tell you exactly how it works , but it does for me ... Only need to anticipate the movement of the opponent obviously. You should try yourself ;)
Ofcourse you have to kite the opponent into moving towards you in order to get him in kick range ...

About the chamber kick in that case: i wonder if the kick delay after running into the opponent still allows to chamber kick the following kick .
Title: Re: Chamberkick appreciation thread
Post by: Knitler on August 23, 2012, 05:32:16 pm
Cheers to the devs for nicely implementing something so awesome that adds a new skill to the game and is a lifesaver to my class, once I learn to do it though. These are the things that keep cRPG alive. Next stop shieldbashes and pommelstrikes!

... they must implement chamber chamber kicks xp
Title: Re: Chamberkick appreciation thread
Post by: Cyclopsided on August 23, 2012, 06:37:43 pm
I love this on another level. And I'll tell you guys why.

What you guys aren't seeing is how big of a buff this is to shieldwalls on siege defense.
And I mean seriously, it's amazing. They weren't viable before, to now actually being not just viable, but a potentially smart thing to do.

Three huscarl shielders (me and two others) blocked a small(but super important) chokepoint completely. With bonus to shields so they won't break hardly, + nobody moves forward or back = they come in, try to kick us and BAM kickchamber --> kill them on the ground.
flawless.
Put some pikes behind it that can thrust forever since the shielders don't move, archers shooting between the shields?
What's even BETTER? You're all next to each other, so you SWIM in points. Dat valor. Now, all you guys have to do, is some super simple discipline of NOT moving as a shielder and blocking chokepoints together.
I can't wait, I hope this catches on and sudden, violent coordinated teamwork breaks out. You only need like three people in the first place, should be simple eh?

YOu see, you couldn't do this before because kicks would break these chokepoint holds. But now there is a skillful counter to kicks, that as an observant player with a bit of practice can easily do when standing sitll. WHich they will be.
this adds a huge layer to depth and strategy in tons of places and you guys completely missed it.


As for dueling, suddenly stop moving and bait them to kick you since you stand still, SUPER easy and predictable kick chamber, and murder them.
bait
bait
bait

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