cRPG
cRPG => Scene Editing => Topic started by: Digglez on April 10, 2011, 08:32:35 am
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Please remove Wallace map.
While the revisions made are getting better, map is still horrible to play. Its just a big clusterfuck in the middle after you pass thru gates. Not to mention walking up hills at 1/4 speed and getting stuck on edges isnt fun.
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Wrong section brah. Would have been better. (http://forum.c-rpg.net/index.php/board,24.0.html)
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Also please remove Helms Deep. Defenders win 90% of the matches meaning the map isnt fun or balanced
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Please remove Wallace map.
While the revisions made are getting better, map is still horrible to play. Its just a big clusterfuck in the middle after you pass thru gates. Not to mention walking up hills at 1/4 speed and getting stuck on edges isnt fun.
it is meant to be a concentrated bloody siege rather than most maps where everyone runs off in every which way, not necessarily helping the siege towards the flag.
It is pretty balanced for attackers and defenders, although some tweaks need to be made here and there -- put your suggestions in his thread on what to fix.
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Please remove Wallace map.
While the revisions made are getting better, map is still horrible to play. Its just a big clusterfuck in the middle after you pass thru gates. Not to mention walking up hills at 1/4 speed and getting stuck on edges isnt fun.
Also please remove Helms Deep. Defenders win 90% of the matches meaning the map isnt fun or balanced
I havent played Wallaces Map for a while(not sense the original) but its new and different. I dont see whats really wrong with it. It took a bit to grow on me, but i believe it really spices things up.
And Helms Deep? Really? That map is one of my all time FAVORITES! And if you work together Attackers have no problem taking that one down. Besides i think sieges should be harder for attackers, but thats just me. It would be dumb if it wasnt a challenge of the mind to take a castle. Be kinda dumb if you just hade to keep throwing people at the castle to win. Some of the older castles where there was only one point of entry got lame quick for me.
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it is meant to be a concentrated bloody siege rather than most maps where everyone runs off in every which way, not necessarily helping the siege towards the flag.
It is pretty balanced for attackers and defenders, although some tweaks need to be made here and there -- put your suggestions in his thread on what to fix.
No its not balanced.
Scenario 1
Defenders massacre attackers because attackers have to go uphill EVERYWHERE at 1/4 speed and ranged to death
Scanerio 2
Attackers sneak in the back without anyone ever seeing them or caring, because they're all clusterfucking the gate and game ends instantly.
Walking uphill 90% of the map negates any speed based characters....not fun. Game is already increbilby unbalanced in favor of STR monkeys
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There is a thread for this , where you can actually vote.
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The siege map thread with screenshots has been unlocked and the pictures are now posted. Go and nominate what you want removed.